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Added patch for semi-stub of d3d10_device_ResolveSubresource.
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From 3f0721bc43cadd5b008ff7cd0fb3fe6748a3bfe7 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
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Date: Sun, 26 Feb 2017 21:16:12 +0100
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Subject: d3d11: Implement d3d10_device_ResolveSubresource in the same way as
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for d3d11.
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---
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dlls/d3d11/device.c | 20 ++++++++++++++++----
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1 file changed, 16 insertions(+), 4 deletions(-)
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diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
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index dbd7cd813cc..ef8d01696e7 100644
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--- a/dlls/d3d11/device.c
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+++ b/dlls/d3d11/device.c
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@@ -6049,10 +6049,22 @@ static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *ifa
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ID3D10Resource *dst_resource, UINT dst_subresource_idx,
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ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
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{
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- FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, "
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- "src_resource %p, src_subresource_idx %u, format %s stub!\n",
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- iface, dst_resource, dst_subresource_idx,
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- src_resource, src_subresource_idx, debug_dxgi_format(format));
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+ struct d3d_device *device = impl_from_ID3D10Device(iface);
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+ struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
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+
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+ TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, src_resource %p, src_subresource_idx %u, "
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+ "format %s stub!\n",
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+ iface, dst_resource, dst_subresource_idx, src_resource, src_subresource_idx,
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+ debug_dxgi_format(format));
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+
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+ wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
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+ wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
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+
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+ /* Multisampled textures are not supported yet, so simply copy the sub resource */
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+ wined3d_mutex_lock();
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+ wined3d_device_copy_sub_resource_region(device->wined3d_device, wined3d_dst_resource, dst_subresource_idx,
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+ 0, 0, 0, wined3d_src_resource, src_subresource_idx, NULL);
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+ wined3d_mutex_unlock();
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}
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static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device1 *iface,
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--
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2.11.0
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@ -3199,8 +3199,10 @@ fi
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# |
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if test "$enable_d3d11_ResolveSubresource" -eq 1; then
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patch_apply d3d11-ResolveSubresource/0001-d3d11-Implement-ResolveSubresource-by-copying-sub-re.patch
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patch_apply d3d11-ResolveSubresource/0002-d3d11-Implement-d3d10_device_ResolveSubresource-in-t.patch
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(
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printf '%s\n' '+ { "Michael Müller", "d3d11: Implement ResolveSubresource by copying sub resource (there is no multisample texture support yet).", 1 },';
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printf '%s\n' '+ { "Michael Müller", "d3d11: Implement d3d10_device_ResolveSubresource in the same way as for d3d11.", 1 },';
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) >> "$patchlist"
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fi
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