mirror of
https://gitlab.winehq.org/wine/wine-staging.git
synced 2024-09-13 09:17:20 -07:00
Updated vkd3d-latest to 1.8
This commit is contained in:
parent
e930be3974
commit
a7a75d0d06
@ -0,0 +1,401 @@
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From 18393e5d5e96df14252e917403165614e0e77471 Mon Sep 17 00:00:00 2001
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From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Date: Fri, 23 Jun 2023 14:15:46 +1000
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Subject: [PATCH] Update vkd3d to 771e442af16228a977eebba82224f06f6d0202fe
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(1.8)
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---
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libs/vkd3d/include/vkd3d.h | 1 +
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libs/vkd3d/include/vkd3d_shader.h | 1 +
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libs/vkd3d/libs/vkd3d-shader/d3dbc.c | 36 +++++++++++++--------
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libs/vkd3d/libs/vkd3d-shader/hlsl.c | 2 +-
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libs/vkd3d/libs/vkd3d-shader/hlsl.h | 6 ++--
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libs/vkd3d/libs/vkd3d-shader/hlsl.y | 17 ++++++----
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libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c | 33 ++++++++++++-------
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libs/vkd3d/libs/vkd3d-shader/ir.c | 3 +-
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libs/vkd3d/libs/vkd3d-shader/spirv.c | 16 ++++++---
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libs/vkd3d/libs/vkd3d/state.c | 4 +--
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10 files changed, 77 insertions(+), 42 deletions(-)
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diff --git a/libs/vkd3d/include/vkd3d.h b/libs/vkd3d/include/vkd3d.h
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index ff2b15c51dc..72ed3ced671 100644
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--- a/libs/vkd3d/include/vkd3d.h
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+++ b/libs/vkd3d/include/vkd3d.h
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@@ -76,6 +76,7 @@ enum vkd3d_api_version
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VKD3D_API_VERSION_1_5,
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VKD3D_API_VERSION_1_6,
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VKD3D_API_VERSION_1_7,
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+ VKD3D_API_VERSION_1_8,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_API_VERSION),
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};
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diff --git a/libs/vkd3d/include/vkd3d_shader.h b/libs/vkd3d/include/vkd3d_shader.h
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index 859b8c79792..274241546ea 100644
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--- a/libs/vkd3d/include/vkd3d_shader.h
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+++ b/libs/vkd3d/include/vkd3d_shader.h
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@@ -49,6 +49,7 @@ enum vkd3d_shader_api_version
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VKD3D_SHADER_API_VERSION_1_5,
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VKD3D_SHADER_API_VERSION_1_6,
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VKD3D_SHADER_API_VERSION_1_7,
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+ VKD3D_SHADER_API_VERSION_1_8,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_API_VERSION),
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};
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diff --git a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
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index c35f8ca0ff8..712613ac13b 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
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@@ -1281,10 +1281,13 @@ static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffe
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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- enum hlsl_regset regset = hlsl_type_get_regset(var->data_type);
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+ unsigned int r;
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- if (!var->semantic.name && var->regs[regset].allocated)
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+ for (r = 0; r <= HLSL_REGSET_LAST; ++r)
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{
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+ if (var->semantic.name || !var->regs[r].allocated)
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+ continue;
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+
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++uniform_count;
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if (var->is_param && var->is_uniform)
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@@ -1321,20 +1324,23 @@ static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffe
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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- enum hlsl_regset regset = hlsl_type_get_regset(var->data_type);
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+ unsigned int r;
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- if (!var->semantic.name && var->regs[regset].allocated)
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+ for (r = 0; r <= HLSL_REGSET_LAST; ++r)
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{
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+ if (var->semantic.name || !var->regs[r].allocated)
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+ continue;
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+
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put_u32(buffer, 0); /* name */
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- if (regset == HLSL_REGSET_NUMERIC)
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+ if (r == HLSL_REGSET_NUMERIC)
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{
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- put_u32(buffer, vkd3d_make_u32(D3DXRS_FLOAT4, var->regs[regset].id));
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- put_u32(buffer, var->data_type->reg_size[regset] / 4);
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+ put_u32(buffer, vkd3d_make_u32(D3DXRS_FLOAT4, var->regs[r].id));
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+ put_u32(buffer, var->data_type->reg_size[r] / 4);
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}
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else
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{
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- put_u32(buffer, vkd3d_make_u32(D3DXRS_SAMPLER, var->regs[regset].id));
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- put_u32(buffer, var->regs[regset].bind_count);
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+ put_u32(buffer, vkd3d_make_u32(D3DXRS_SAMPLER, var->regs[r].id));
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+ put_u32(buffer, var->regs[r].bind_count);
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}
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put_u32(buffer, 0); /* type */
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put_u32(buffer, 0); /* FIXME: default value */
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@@ -1345,12 +1351,16 @@ static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffe
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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- enum hlsl_regset regset = hlsl_type_get_regset(var->data_type);
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+ unsigned int r;
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- if (!var->semantic.name && var->regs[regset].allocated)
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+ for (r = 0; r <= HLSL_REGSET_LAST; ++r)
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{
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- size_t var_offset = vars_start + (uniform_count * 5 * sizeof(uint32_t));
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- size_t name_offset;
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+ size_t var_offset, name_offset;
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+
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+ if (var->semantic.name || !var->regs[r].allocated)
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+ continue;
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+
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+ var_offset = vars_start + (uniform_count * 5 * sizeof(uint32_t));
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name_offset = put_string(buffer, var->name);
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set_u32(buffer, var_offset, name_offset - ctab_start);
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diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.c b/libs/vkd3d/libs/vkd3d-shader/hlsl.c
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index f439c9f3383..ba5bcfbfaf0 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.c
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@@ -3236,7 +3236,7 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const char *source_name,
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rb_init(&ctx->functions, compare_function_rb);
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- list_init(&ctx->static_initializers);
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+ hlsl_block_init(&ctx->static_initializers);
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list_init(&ctx->extern_vars);
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list_init(&ctx->buffers);
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diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.h b/libs/vkd3d/libs/vkd3d-shader/hlsl.h
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index a7ff1f23858..bce48e94b24 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.h
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+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.h
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@@ -796,9 +796,8 @@ struct hlsl_ctx
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struct hlsl_type *Void;
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} builtin_types;
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- /* List of the instruction nodes for initializing static variables; linked by the
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- * hlsl_ir_node.entry fields. */
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- struct list static_initializers;
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+ /* List of the instruction nodes for initializing static variables. */
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+ struct hlsl_block static_initializers;
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/* Dynamic array of constant values that appear in the shader, associated to the 'c' registers.
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* Only used for SM1 profiles. */
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@@ -1214,6 +1213,7 @@ bool hlsl_offset_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref
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unsigned int hlsl_offset_from_deref_safe(struct hlsl_ctx *ctx, const struct hlsl_deref *deref);
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struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref);
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+bool hlsl_copy_propagation_execute(struct hlsl_ctx *ctx, struct hlsl_block *block);
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bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context);
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bool hlsl_fold_constant_swizzles(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context);
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bool hlsl_transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx, struct hlsl_ir_node *, void *),
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diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.y b/libs/vkd3d/libs/vkd3d-shader/hlsl.y
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index 209428f761a..0e07fe578e1 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.y
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+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.y
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@@ -1098,12 +1098,17 @@ static unsigned int evaluate_static_expression_as_uint(struct hlsl_ctx *ctx, str
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struct hlsl_ir_constant *constant;
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struct hlsl_ir_node *node;
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unsigned int ret = 0;
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+ bool progress;
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if (!add_implicit_conversion(ctx, &block->instrs, node_from_list(&block->instrs),
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hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT), loc))
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return 0;
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- while (hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, block, NULL));
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+ do
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+ {
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+ progress = hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, block, NULL);
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+ progress |= hlsl_copy_propagation_execute(ctx, block);
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+ } while (progress);
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node = node_from_list(&block->instrs);
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if (node->type == HLSL_IR_CONSTANT)
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@@ -2159,7 +2164,7 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
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}
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if (modifiers & HLSL_STORAGE_STATIC)
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- list_move_tail(&ctx->static_initializers, v->initializer.instrs);
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+ list_move_tail(&ctx->static_initializers.instrs, v->initializer.instrs);
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else
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list_move_tail(statements_list, v->initializer.instrs);
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vkd3d_free(v->initializer.args);
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@@ -2182,9 +2187,9 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
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vkd3d_free(v);
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continue;
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}
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- list_add_tail(&ctx->static_initializers, &zero->entry);
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+ hlsl_block_add_instr(&ctx->static_initializers, zero);
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- if (!(cast = add_cast(ctx, &ctx->static_initializers, zero, var->data_type, &var->loc)))
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+ if (!(cast = add_cast(ctx, &ctx->static_initializers.instrs, zero, var->data_type, &var->loc)))
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{
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vkd3d_free(v);
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continue;
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@@ -2195,7 +2200,7 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
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vkd3d_free(v);
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continue;
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}
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- list_add_tail(&ctx->static_initializers, &store->entry);
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+ hlsl_block_add_instr(&ctx->static_initializers, store);
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}
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vkd3d_free(v);
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}
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@@ -5494,7 +5499,7 @@ arrays:
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uint32_t *new_array;
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unsigned int size;
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- hlsl_block_init(&block);
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+ hlsl_clone_block(ctx, &block, &ctx->static_initializers);
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list_move_tail(&block.instrs, $2);
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size = evaluate_static_expression_as_uint(ctx, &block, &@2);
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diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
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index 4317604bdfa..765b1907426 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
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@@ -1649,7 +1649,7 @@ static bool copy_propagation_transform_block(struct hlsl_ctx *ctx, struct hlsl_b
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return progress;
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}
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-static bool copy_propagation_execute(struct hlsl_ctx *ctx, struct hlsl_block *block)
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+bool hlsl_copy_propagation_execute(struct hlsl_ctx *ctx, struct hlsl_block *block)
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{
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struct copy_propagation_state state;
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bool progress;
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@@ -2698,7 +2698,7 @@ static void allocate_register_reservations(struct hlsl_ctx *ctx)
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continue;
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regset = hlsl_type_get_regset(var->data_type);
|
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|
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- if (var->reg_reservation.reg_type)
|
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+ if (var->reg_reservation.reg_type && var->regs[regset].bind_count)
|
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{
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if (var->reg_reservation.reg_type != get_regset_name(regset))
|
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{
|
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@@ -2714,7 +2714,6 @@ static void allocate_register_reservations(struct hlsl_ctx *ctx)
|
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{
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var->regs[regset].allocated = true;
|
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var->regs[regset].id = var->reg_reservation.reg_index;
|
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- var->regs[regset].bind_count = var->data_type->reg_size[regset];
|
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TRACE("Allocated reserved %s to %c%u-%c%u.\n", var->name, var->reg_reservation.reg_type,
|
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var->reg_reservation.reg_index, var->reg_reservation.reg_type,
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var->reg_reservation.reg_index + var->regs[regset].bind_count);
|
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@@ -3626,11 +3625,23 @@ static const struct hlsl_ir_var *get_allocated_object(struct hlsl_ctx *ctx, enum
|
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, const struct hlsl_ir_var, extern_entry)
|
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{
|
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- if (!var->regs[regset].allocated)
|
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+ if (var->reg_reservation.reg_type == get_regset_name(regset)
|
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+ && var->data_type->reg_size[regset])
|
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+ {
|
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+ /* Vars with a reservation prevent non-reserved vars from being
|
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+ * bound there even if the reserved vars aren't used. */
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+ start = var->reg_reservation.reg_index;
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+ count = var->data_type->reg_size[regset];
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+ }
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+ else if (var->regs[regset].allocated)
|
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+ {
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+ start = var->regs[regset].id;
|
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+ count = var->regs[regset].bind_count;
|
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+ }
|
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+ else
|
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+ {
|
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continue;
|
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-
|
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- start = var->regs[regset].id;
|
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- count = var->regs[regset].bind_count;
|
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+ }
|
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|
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if (start <= index && index < start + count)
|
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return var;
|
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@@ -3977,7 +3988,7 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
|
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unsigned int i;
|
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bool progress;
|
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|
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- list_move_head(&body->instrs, &ctx->static_initializers);
|
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+ list_move_head(&body->instrs, &ctx->static_initializers.instrs);
|
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|
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memset(&recursive_call_ctx, 0, sizeof(recursive_call_ctx));
|
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hlsl_transform_ir(ctx, find_recursive_calls, body, &recursive_call_ctx);
|
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@@ -4073,7 +4084,7 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
|
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{
|
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progress = hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, body, NULL);
|
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progress |= hlsl_transform_ir(ctx, hlsl_fold_constant_swizzles, body, NULL);
|
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- progress |= copy_propagation_execute(ctx, body);
|
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+ progress |= hlsl_copy_propagation_execute(ctx, body);
|
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progress |= hlsl_transform_ir(ctx, fold_swizzle_chains, body, NULL);
|
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progress |= hlsl_transform_ir(ctx, remove_trivial_swizzles, body, NULL);
|
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}
|
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@@ -4112,10 +4123,10 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
|
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if (TRACE_ON())
|
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rb_for_each_entry(&ctx->functions, dump_function, ctx);
|
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|
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- allocate_register_reservations(ctx);
|
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-
|
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calculate_resource_register_counts(ctx);
|
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|
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+ allocate_register_reservations(ctx);
|
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+
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allocate_temp_registers(ctx, entry_func);
|
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if (profile->major_version < 4)
|
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{
|
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diff --git a/libs/vkd3d/libs/vkd3d-shader/ir.c b/libs/vkd3d/libs/vkd3d-shader/ir.c
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index d542fbb0d52..9eefb82c226 100644
|
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--- a/libs/vkd3d/libs/vkd3d-shader/ir.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/ir.c
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@@ -715,8 +715,7 @@ static bool shader_signature_merge(struct shader_signature *s, uint8_t range_map
|
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}
|
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}
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element_count = new_count;
|
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- /* Signature 's' is a copy of the original signature struct, so we can replace
|
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- * the 'elements' pointer without freeing it. */
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+ vkd3d_free(s->elements);
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s->elements = elements;
|
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s->element_count = element_count;
|
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|
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diff --git a/libs/vkd3d/libs/vkd3d-shader/spirv.c b/libs/vkd3d/libs/vkd3d-shader/spirv.c
|
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index cc0b63e8284..3542b5fac51 100644
|
||||
--- a/libs/vkd3d/libs/vkd3d-shader/spirv.c
|
||||
+++ b/libs/vkd3d/libs/vkd3d-shader/spirv.c
|
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@@ -201,7 +201,7 @@ enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval_indexed(enum vkd3d
|
||||
|
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#define VKD3D_SPIRV_VERSION 0x00010000
|
||||
#define VKD3D_SPIRV_GENERATOR_ID 18
|
||||
-#define VKD3D_SPIRV_GENERATOR_VERSION 7
|
||||
+#define VKD3D_SPIRV_GENERATOR_VERSION 8
|
||||
#define VKD3D_SPIRV_GENERATOR_MAGIC vkd3d_make_u32(VKD3D_SPIRV_GENERATOR_VERSION, VKD3D_SPIRV_GENERATOR_ID)
|
||||
|
||||
struct vkd3d_spirv_stream
|
||||
@@ -2324,11 +2324,15 @@ static void spirv_compiler_destroy(struct spirv_compiler *compiler)
|
||||
|
||||
vkd3d_string_buffer_cache_cleanup(&compiler->string_buffers);
|
||||
|
||||
+ shader_signature_cleanup(&compiler->input_signature);
|
||||
+ shader_signature_cleanup(&compiler->output_signature);
|
||||
+ shader_signature_cleanup(&compiler->patch_constant_signature);
|
||||
+
|
||||
vkd3d_free(compiler);
|
||||
}
|
||||
|
||||
static struct spirv_compiler *spirv_compiler_create(const struct vkd3d_shader_version *shader_version,
|
||||
- const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
|
||||
+ struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
|
||||
const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info,
|
||||
struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location)
|
||||
{
|
||||
@@ -2428,6 +2432,9 @@ static struct spirv_compiler *spirv_compiler_create(const struct vkd3d_shader_ve
|
||||
compiler->input_signature = shader_desc->input_signature;
|
||||
compiler->output_signature = shader_desc->output_signature;
|
||||
compiler->patch_constant_signature = shader_desc->patch_constant_signature;
|
||||
+ memset(&shader_desc->input_signature, 0, sizeof(shader_desc->input_signature));
|
||||
+ memset(&shader_desc->output_signature, 0, sizeof(shader_desc->output_signature));
|
||||
+ memset(&shader_desc->patch_constant_signature, 0, sizeof(shader_desc->patch_constant_signature));
|
||||
|
||||
if ((shader_interface = vkd3d_find_struct(compile_info->next, INTERFACE_INFO)))
|
||||
{
|
||||
@@ -4479,7 +4486,8 @@ static uint32_t spirv_compiler_emit_input(struct spirv_compiler *compiler,
|
||||
element_idx = shader_register_get_io_indices(reg, array_sizes);
|
||||
signature_element = &shader_signature->elements[element_idx];
|
||||
|
||||
- if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && !sysval && signature_element->sysval_semantic)
|
||||
+ if ((compiler->shader_type == VKD3D_SHADER_TYPE_HULL || compiler->shader_type == VKD3D_SHADER_TYPE_GEOMETRY)
|
||||
+ && !sysval && signature_element->sysval_semantic)
|
||||
sysval = vkd3d_siv_from_sysval(signature_element->sysval_semantic);
|
||||
|
||||
builtin = get_spirv_builtin_for_sysval(compiler, sysval);
|
||||
@@ -9450,7 +9458,7 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
|
||||
&& (result = instruction_array_flatten_hull_shader_phases(&instructions)) >= 0)
|
||||
{
|
||||
result = instruction_array_normalise_hull_shader_control_point_io(&instructions,
|
||||
- &parser->shader_desc.input_signature);
|
||||
+ &compiler->input_signature);
|
||||
}
|
||||
if (result >= 0)
|
||||
result = instruction_array_normalise_io_registers(&instructions, parser->shader_version.type,
|
||||
diff --git a/libs/vkd3d/libs/vkd3d/state.c b/libs/vkd3d/libs/vkd3d/state.c
|
||||
index c964ea8fe3a..5e46b467252 100644
|
||||
--- a/libs/vkd3d/libs/vkd3d/state.c
|
||||
+++ b/libs/vkd3d/libs/vkd3d/state.c
|
||||
@@ -1958,7 +1958,7 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
|
||||
|
||||
const struct vkd3d_shader_compile_option options[] =
|
||||
{
|
||||
- {VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_7},
|
||||
+ {VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_8},
|
||||
{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
|
||||
{VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE, 0},
|
||||
};
|
||||
@@ -2011,7 +2011,7 @@ static int vkd3d_scan_dxbc(const struct d3d12_device *device, const D3D12_SHADER
|
||||
|
||||
const struct vkd3d_shader_compile_option options[] =
|
||||
{
|
||||
- {VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_7},
|
||||
+ {VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_8},
|
||||
{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
|
||||
};
|
||||
|
||||
--
|
||||
2.40.1
|
||||
|
Loading…
Reference in New Issue
Block a user