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wined3d-Indexed_Vertex_Blending: 0004 fix patch apply
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@ -35,8 +35,8 @@ index 3e84ad0d717..2aa0d0db0a4 100644
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GLint texture_matrix_location[MAX_TEXTURES];
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GLint material_ambient_location;
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GLint material_diffuse_location;
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@@ -1496,33 +1496,6 @@ static BOOL invert_matrix(struct wined3d_matrix *out, struct wined3d_matrix *m)
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return TRUE;
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@@ -1523,33 +1523,6 @@ static void transpose_matrix(struct wined3d_matrix *out, const struct wined3d_ma
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*out = temp;
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}
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-static void shader_glsl_ffp_vertex_normalmatrix_uniform(const struct wined3d_context *context,
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