wined3d-Indexed_Vertex_Blending: 0004 fix patch apply

This commit is contained in:
gloriouseggroll 2018-02-20 22:23:10 -05:00
parent 06a6abe197
commit a70435933a

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@ -35,8 +35,8 @@ index 3e84ad0d717..2aa0d0db0a4 100644
GLint texture_matrix_location[MAX_TEXTURES];
GLint material_ambient_location;
GLint material_diffuse_location;
@@ -1496,33 +1496,6 @@ static BOOL invert_matrix(struct wined3d_matrix *out, struct wined3d_matrix *m)
return TRUE;
@@ -1523,33 +1523,6 @@ static void transpose_matrix(struct wined3d_matrix *out, const struct wined3d_ma
*out = temp;
}
-static void shader_glsl_ffp_vertex_normalmatrix_uniform(const struct wined3d_context *context,