Updated ddraw-Rendering_Targets patchset

This commit is contained in:
Alistair Leslie-Hughes 2019-05-03 09:56:59 +10:00
parent c9f414b9e7
commit a3faa8ac8a

View File

@ -1,21 +1,23 @@
From 51e513935e94ddd1113ad016be7eb4100829ddc6 Mon Sep 17 00:00:00 2001
From b78cfe9c6453db477e0ba69b343e3ed128b345bd Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Wed, 29 Jul 2015 17:09:50 +0200
Subject: [PATCH] ddraw: Create rendering targets in video memory if possible.
Based on a patch by Henri Verbeet.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
---
dlls/ddraw/ddraw.c | 6 +++---
dlls/ddraw/ddraw_private.h | 3 ++-
dlls/ddraw/device.c | 23 ++++++++++++++---------
dlls/ddraw/surface.c | 36 ++++++++++++++++++++++++++++++++++--
4 files changed, 53 insertions(+), 15 deletions(-)
dlls/ddraw/device.c | 23 +++++++++++++---------
dlls/ddraw/surface.c | 39 ++++++++++++++++++++++++++++++++++++--
4 files changed, 56 insertions(+), 15 deletions(-)
diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c
index 8467fbf4c..b9e13a49b 100644
index 2f94e325db..82bf315fe7 100644
--- a/dlls/ddraw/ddraw.c
+++ b/dlls/ddraw/ddraw.c
@@ -4235,7 +4235,7 @@ static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
@@ -4342,7 +4342,7 @@ static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
wined3d_mutex_lock();
@ -24,7 +26,7 @@ index 8467fbf4c..b9e13a49b 100644
{
*device = &object->IDirect3DDevice7_iface;
}
@@ -4264,7 +4264,7 @@ static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
@@ -4371,7 +4371,7 @@ static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
return CLASS_E_NOAGGREGATION;
wined3d_mutex_lock();
@ -33,7 +35,7 @@ index 8467fbf4c..b9e13a49b 100644
{
*device = &device_impl->IDirect3DDevice3_iface;
}
@@ -4290,7 +4290,7 @@ static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
@@ -4397,7 +4397,7 @@ static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
iface, debugstr_guid(riid), surface, device);
wined3d_mutex_lock();
@ -43,7 +45,7 @@ index 8467fbf4c..b9e13a49b 100644
*device = &device_impl->IDirect3DDevice2_iface;
}
diff --git a/dlls/ddraw/ddraw_private.h b/dlls/ddraw/ddraw_private.h
index 19f21a892..e2fe323b6 100644
index 19f21a8923..e2fe323b68 100644
--- a/dlls/ddraw/ddraw_private.h
+++ b/dlls/ddraw/ddraw_private.h
@@ -304,6 +304,7 @@ struct d3d_device
@ -64,7 +66,7 @@ index 19f21a892..e2fe323b6 100644
enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 003ce1d2e..c5e303ee0 100644
index 054e2dccc9..0170639de8 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -1850,7 +1850,7 @@ static HRESULT d3d_device7_SetRenderTarget(IDirect3DDevice7 *iface,
@ -94,7 +96,7 @@ index 003ce1d2e..c5e303ee0 100644
{
WARN("Surface %p is not in video memory.\n", target_impl);
IDirectDrawSurface_AddRef(target);
@@ -6963,7 +6963,7 @@ enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device
@@ -6976,7 +6976,7 @@ enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device
return WINED3D_ZB_TRUE;
}
@ -103,7 +105,7 @@ index 003ce1d2e..c5e303ee0 100644
struct ddraw_surface *target, IUnknown *rt_iface, UINT version, IUnknown *outer_unknown)
{
static const D3DMATRIX ident =
@@ -6986,6 +6986,7 @@ static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw,
@@ -6999,6 +6999,7 @@ static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw,
device->IUnknown_inner.lpVtbl = &d3d_device_inner_vtbl;
device->ref = 1;
device->version = version;
@ -111,7 +113,7 @@ index 003ce1d2e..c5e303ee0 100644
if (outer_unknown)
device->outer_unknown = outer_unknown;
@@ -7036,14 +7037,18 @@ static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw,
@@ -7049,14 +7050,18 @@ static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw,
return D3D_OK;
}
@ -133,7 +135,7 @@ index 003ce1d2e..c5e303ee0 100644
if (!(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
|| (target->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER))
@@ -7066,7 +7071,7 @@ HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUn
@@ -7079,7 +7084,7 @@ HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUn
return DDERR_OUTOFMEMORY;
}
@ -142,7 +144,7 @@ index 003ce1d2e..c5e303ee0 100644
{
WARN("Surface %p is not in video memory.\n", target);
return D3DERR_SURFACENOTINVIDMEM;
@@ -7084,7 +7089,7 @@ HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUn
@@ -7097,7 +7102,7 @@ HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUn
return DDERR_OUTOFMEMORY;
}
@ -152,7 +154,7 @@ index 003ce1d2e..c5e303ee0 100644
WARN("Failed to initialize device, hr %#x.\n", hr);
heap_free(object);
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index 4e2faef86..03b97f0d6 100644
index cac05c39dc..1fc78eeab7 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -226,7 +226,7 @@ static HRESULT WINAPI ddraw_surface7_QueryInterface(IDirectDrawSurface7 *iface,
@ -164,26 +166,29 @@ index 4e2faef86..03b97f0d6 100644
1, &This->device1, (IUnknown *)&This->IDirectDrawSurface_iface)))
{
This->device1 = NULL;
@@ -6166,7 +6166,39 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
@@ -6175,7 +6175,42 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
if (desc->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
{
- wined3d_desc.access = WINED3D_RESOURCE_ACCESS_CPU
+ unsigned int bind_flags = 0;
+
+ if (desc->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
+ if (!(desc->dwFlags & DDSD_LPSURFACE))
+ {
+ bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
+ }
+ else if (desc->ddsCaps.dwCaps & DDSCAPS_TEXTURE)
+ {
+ bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
+ }
+ if (desc->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
+ {
+ bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
+ }
+ else if (desc->ddsCaps.dwCaps & DDSCAPS_TEXTURE)
+ {
+ bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
+ }
+
+ if (desc->ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
+ bind_flags |= WINED3D_BIND_DEPTH_STENCIL;
+ else if (desc->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
+ bind_flags |= WINED3D_BIND_RENDER_TARGET;
+ if (desc->ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
+ bind_flags |= WINED3D_BIND_DEPTH_STENCIL;
+ else if (desc->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
+ bind_flags |= WINED3D_BIND_RENDER_TARGET;
+ }
+ /*
+ * The ddraw RGB device allows to use system memory surfaces as rendering target.
+ * This does not cause problems because the RGB device does software rasterization