Rebase against 0dcf255b51ef096d649a5b4daee7204409550376.

This commit is contained in:
Sebastian Lackner 2016-05-27 23:01:46 +02:00
parent e460e59354
commit a15b448623
4 changed files with 81 additions and 118 deletions

View File

@ -51,7 +51,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "a0c651cd7cf83c9fac6b8776de2d54a731fc4b29"
echo "0dcf255b51ef096d649a5b4daee7204409550376"
}
# Show version information

View File

@ -1,54 +1,26 @@
From 2290a66b052bb1a5b0e1af7befaeb8637adcfb8d Mon Sep 17 00:00:00 2001
From d868b0b30b06dd1cc8133da99b8f6f60c57014b3 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Thu, 4 Jul 2013 23:44:11 +0200
Subject: wined3d: Use double-buffered buffers for multithreaded CS
---
dlls/wined3d/buffer.c | 24 ++++++++++++++----------
1 file changed, 14 insertions(+), 10 deletions(-)
dlls/wined3d/buffer.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index f887ee6..6967697 100644
index e8d1027..ce567be 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1360,16 +1360,8 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
@@ -1353,6 +1353,9 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
buffer->flags |= WINED3D_BUFFER_CREATEBO;
}
- if (data)
- {
- if (FAILED(hr = wined3d_buffer_upload_data(buffer, NULL, data->data)))
- {
- ERR("Failed to upload data, hr %#x.\n", hr);
- buffer_unload(&buffer->resource);
- resource_cleanup(&buffer->resource);
- return hr;
- }
- }
+ if (wined3d_settings.cs_multithreaded)
+ buffer->flags |= WINED3D_BUFFER_DOUBLEBUFFER;
buffer->maps = HeapAlloc(GetProcessHeap(), 0, sizeof(*buffer->maps));
if (!buffer->maps)
@@ -1381,6 +1373,18 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
}
buffer->maps_size = 1;
+ if (data)
+ {
+ if (FAILED(hr = wined3d_buffer_upload_data(buffer, NULL, data->data)))
+ {
+ ERR("Failed to upload data, hr %#x.\n", hr);
+ HeapFree(GetProcessHeap(), 0, buffer->maps);
+ buffer_unload(&buffer->resource);
+ resource_cleanup(&buffer->resource);
+ return hr;
+ }
+ }
+
return WINED3D_OK;
}
if (!(buffer->maps = HeapAlloc(GetProcessHeap(), 0, sizeof(*buffer->maps))))
{
ERR("Out of memory.\n");
--
2.8.0

View File

@ -1,4 +1,4 @@
From 05080047f8c6b58cf0d53e4839c813ddf7e7cbf8 Mon Sep 17 00:00:00 2001
From 790ed84dedaba0c7dbbb31c28d6d304cf92c312b Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Wed, 2 Oct 2013 22:38:51 +0200
Subject: wined3d: Clean up resource data through the CS.
@ -13,10 +13,10 @@ Subject: wined3d: Clean up resource data through the CS.
6 files changed, 48 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 8e95d88..b06c502 100644
index 62360c0..348a24a 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -578,6 +578,9 @@ ULONG CDECL wined3d_buffer_decref(struct wined3d_buffer *buffer)
@@ -571,6 +571,9 @@ ULONG CDECL wined3d_buffer_decref(struct wined3d_buffer *buffer)
}
resource_cleanup(&buffer->resource);
@ -26,8 +26,8 @@ index 8e95d88..b06c502 100644
buffer->resource.parent_ops->wined3d_object_destroyed(buffer->resource.parent);
HeapFree(GetProcessHeap(), 0, buffer->maps);
HeapFree(GetProcessHeap(), 0, buffer);
@@ -1365,6 +1368,8 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
ERR("Out of memory\n");
@@ -1357,6 +1360,8 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
ERR("Out of memory.\n");
buffer_unload(&buffer->resource);
resource_cleanup(&buffer->resource);
+ if (wined3d_settings.cs_multithreaded)
@ -35,17 +35,17 @@ index 8e95d88..b06c502 100644
return E_OUTOFMEMORY;
}
buffer->maps_size = 1;
@@ -1377,6 +1382,8 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
HeapFree(GetProcessHeap(), 0, buffer->maps);
buffer_unload(&buffer->resource);
resource_cleanup(&buffer->resource);
+ if (wined3d_settings.cs_multithreaded)
+ buffer->resource.device->cs->ops->finish(buffer->resource.device->cs);
return hr;
}
@@ -1367,6 +1372,8 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
buffer_unload(&buffer->resource);
resource_cleanup(&buffer->resource);
HeapFree(GetProcessHeap(), 0, buffer->maps);
+ if (wined3d_settings.cs_multithreaded)
+ buffer->resource.device->cs->ops->finish(buffer->resource.device->cs);
return hr;
}
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 65c5db3..f8c14ce 100644
index badc0b1..d727e71 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -82,6 +82,7 @@ enum wined3d_cs_op
@ -56,7 +56,7 @@ index 65c5db3..f8c14ce 100644
WINED3D_CS_OP_STOP,
};
@@ -482,6 +483,12 @@ struct wined3d_cs_create_vbo
@@ -485,6 +486,12 @@ struct wined3d_cs_create_vbo
struct wined3d_buffer *buffer;
};
@ -69,7 +69,7 @@ index 65c5db3..f8c14ce 100644
static void wined3d_cs_mt_submit(struct wined3d_cs *cs, size_t size)
{
LONG new_val = (cs->queue.head + size) & (WINED3D_CS_QUEUE_SIZE - 1);
@@ -2448,6 +2455,26 @@ void wined3d_cs_emit_create_vbo(struct wined3d_cs *cs, struct wined3d_buffer *bu
@@ -2442,6 +2449,26 @@ void wined3d_cs_emit_create_vbo(struct wined3d_cs *cs, struct wined3d_buffer *bu
cs->ops->finish_prio(cs);
}
@ -96,7 +96,7 @@ index 65c5db3..f8c14ce 100644
static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{
/* WINED3D_CS_OP_NOP */ wined3d_cs_exec_nop,
@@ -2508,6 +2535,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
@@ -2502,6 +2529,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_VDECL_DESTROY */ wined3d_cs_exec_vertex_declaration_destroy,
/* WINED3D_CS_OP_SHADER_CLEANUP */ wined3d_cs_exec_shader_cleanup,
/* WINED3D_CS_OP_CREATE_VBO */ wined3d_cs_exec_create_vbo,
@ -105,10 +105,10 @@ index 65c5db3..f8c14ce 100644
static inline void *_wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, BOOL prio)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 3ea4508..c22910d 100644
index b35fa06..627eca6 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4957,8 +4957,6 @@ void device_resource_released(struct wined3d_device *device, struct wined3d_reso
@@ -4982,8 +4982,6 @@ void device_resource_released(struct wined3d_device *device, struct wined3d_reso
TRACE("device %p, resource %p, type %s.\n", device, resource, debug_d3dresourcetype(type));
@ -118,10 +118,10 @@ index 3ea4508..c22910d 100644
{
if ((rtv = device->state.fb.render_targets[i]) && rtv->resource == resource)
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index acbf7a6..53a8fff 100644
index 9acc7be..3af6851 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -234,6 +234,13 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
@@ -237,6 +237,13 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
return WINED3D_OK;
}
@ -135,7 +135,7 @@ index acbf7a6..53a8fff 100644
void resource_cleanup(struct wined3d_resource *resource)
{
const struct wined3d *d3d = resource->device->wined3d;
@@ -246,10 +253,8 @@ void resource_cleanup(struct wined3d_resource *resource)
@@ -249,10 +256,8 @@ void resource_cleanup(struct wined3d_resource *resource)
adapter_adjust_memory(resource->device->adapter, (INT64)0 - resource->size);
}
@ -148,10 +148,10 @@ index acbf7a6..53a8fff 100644
void resource_unload(struct wined3d_resource *resource)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index bc1bb27..7953053 100644
index eacdca1..8190279 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -441,6 +441,8 @@ static void wined3d_texture_cleanup(struct wined3d_texture *texture)
@@ -521,6 +521,8 @@ static void wined3d_texture_cleanup(struct wined3d_texture *texture)
texture->texture_ops->texture_cleanup_sub_resources(texture);
wined3d_texture_unload_gl_texture(texture);
resource_cleanup(&texture->resource);
@ -161,10 +161,10 @@ index bc1bb27..7953053 100644
void wined3d_texture_set_swapchain(struct wined3d_texture *texture, struct wined3d_swapchain *swapchain)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index d46bb87..0f16e5f 100644
index 0cfe28a..e0ce86e 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2457,6 +2457,7 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
@@ -2484,6 +2484,7 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -172,7 +172,7 @@ index d46bb87..0f16e5f 100644
void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
@@ -3045,6 +3046,8 @@ void wined3d_cs_emit_vertex_declaration_destroy(struct wined3d_cs *cs,
@@ -3067,6 +3068,8 @@ void wined3d_cs_emit_vertex_declaration_destroy(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_shader_cleanup(struct wined3d_cs *cs, struct wined3d_shader *shader) DECLSPEC_HIDDEN;
void wined3d_cs_emit_create_vbo(struct wined3d_cs *cs, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;

View File

@ -144,7 +144,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
{
if (!offset && (!size || size == buffer->resource.size))
goto invalidate_all;
@@ -128,7 +136,11 @@
@@ -122,7 +130,11 @@
}
/* Context activation is done by the caller. */
@ -156,7 +156,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
{
GLenum gl_usage = GL_STATIC_DRAW_ARB;
GLenum error;
@@ -200,10 +212,14 @@
@@ -194,10 +206,14 @@
if (This->flags & WINED3D_BUFFER_DOUBLEBUFFER)
buffer_invalidate_bo_range(This, 0, 0);
else
@ -171,7 +171,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
return;
@@ -466,8 +482,12 @@
@@ -460,8 +476,12 @@
data->buffer_object = buffer->buffer_object;
if (!buffer->buffer_object)
{
@ -184,7 +184,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
{
buffer_create_buffer_object(buffer, context);
buffer->flags &= ~WINED3D_BUFFER_CREATEBO;
@@ -506,7 +526,9 @@
@@ -500,7 +520,9 @@
if (!wined3d_resource_allocate_sysmem(&buffer->resource))
ERR("Failed to allocate system memory.\n");
@ -194,7 +194,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
buffer_bind(buffer, context);
GL_EXTCALL(glGetBufferSubData(buffer->buffer_type_hint, 0, buffer->resource.size, buffer->resource.heap_memory));
@@ -552,6 +574,7 @@
@@ -546,6 +568,7 @@
resource_unload(resource);
}
@ -202,7 +202,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
void wined3d_buffer_cleanup_cs(struct wined3d_buffer *buffer)
{
struct wined3d_context *context;
@@ -584,6 +607,30 @@
@@ -578,6 +601,30 @@
buffer->resource.parent_ops->wined3d_object_destroyed(buffer->resource.parent);
wined3d_cs_emit_buffer_cleanup(device->cs, buffer);
@ -233,7 +233,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
}
return refcount;
@@ -668,6 +715,7 @@
@@ -662,6 +709,7 @@
/* The caller provides a GL context */
static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info, DWORD flags)
{
@ -241,7 +241,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
UINT start = 0, len = 0;
/* This potentially invalidates the element array buffer binding, but the
@@ -691,6 +739,45 @@
@@ -685,6 +733,45 @@
GL_EXTCALL(glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE));
checkGLcall("glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE)");
This->flags &= ~WINED3D_BUFFER_APPLESYNC;
@ -287,7 +287,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
}
while (This->modified_areas)
@@ -699,12 +786,33 @@
@@ -693,12 +780,33 @@
start = This->maps[This->modified_areas].offset;
len = This->maps[This->modified_areas].size;
@ -321,7 +321,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
{
buffer->flags &= ~(WINED3D_BUFFER_SYNC | WINED3D_BUFFER_DISCARD);
}
@@ -723,6 +831,14 @@
@@ -717,6 +825,14 @@
TRACE("buffer %p.\n", buffer);
@ -336,7 +336,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
buffer_mark_used(buffer);
if (!buffer->buffer_object)
@@ -911,6 +1027,7 @@
@@ -905,6 +1021,7 @@
void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer)
{
@ -344,7 +344,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
struct wined3d_device *device = buffer->resource.device;
if (buffer->resource.map_count)
@@ -920,6 +1037,12 @@
@@ -914,6 +1031,12 @@
}
wined3d_cs_emit_buffer_preload(device->cs, buffer);
@ -357,7 +357,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
}
struct wined3d_resource * CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
@@ -933,6 +1056,7 @@
@@ -927,6 +1050,7 @@
{
LONG count;
BYTE *base;
@ -365,7 +365,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
struct wined3d_device *device = buffer->resource.device;
struct wined3d_context *context;
@@ -957,6 +1081,10 @@
@@ -951,6 +1075,10 @@
wined3d_cs_emit_create_vbo(device->cs, buffer);
buffer->flags &= ~WINED3D_BUFFER_CREATEBO;
}
@ -376,7 +376,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
flags = wined3d_resource_sanitize_map_flags(&buffer->resource, flags);
/* Filter redundant WINED3D_MAP_DISCARD maps. The 3DMark2001 multitexture
@@ -965,7 +1093,11 @@
@@ -959,7 +1087,11 @@
* previous contents of the buffer. The r600g driver only does this when
* the buffer is currently in use, while the proprietary NVIDIA driver
* appears to do this unconditionally. */
@ -388,7 +388,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
flags &= ~WINED3D_MAP_DISCARD;
count = ++buffer->resource.map_count;
@@ -976,6 +1108,7 @@
@@ -970,6 +1102,7 @@
* being uploaded in that case. Two such applications are Port Royale
* and Darkstar One. */
if (flags & WINED3D_MAP_DISCARD)
@ -396,7 +396,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
wined3d_cs_emit_buffer_invalidate_bo_range(device->cs, buffer, 0, 0);
else if (!(flags & WINED3D_MAP_READONLY))
wined3d_cs_emit_buffer_invalidate_bo_range(device->cs, buffer, offset, size);
@@ -993,6 +1126,19 @@
@@ -987,6 +1120,19 @@
wined3d_cs_emit_glfinish(device->cs);
device->cs->ops->finish(device->cs);
}
@ -416,7 +416,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
context = context_acquire(device, NULL);
gl_info = context->gl_info;
@@ -1041,6 +1187,7 @@
@@ -1035,6 +1181,7 @@
buffer_get_sysmem(buffer, context);
}
TRACE("New pointer is %p.\n", buffer->resource.heap_memory);
@ -424,7 +424,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
}
context_release(context);
}
@@ -1080,6 +1227,21 @@
@@ -1074,6 +1221,21 @@
}
base = buffer->map_ptr ? buffer->map_ptr : buffer->resource.map_heap_memory;
@ -446,7 +446,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
*data = base + offset;
TRACE("Returning memory at %p (base %p, offset %u).\n", *data, base, offset);
@@ -1142,6 +1304,7 @@
@@ -1136,6 +1298,7 @@
}
GL_EXTCALL(glUnmapBuffer(buffer->buffer_type_hint));
@ -454,7 +454,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
if (wined3d_settings.cs_multithreaded)
gl_info->gl_ops.gl.p_glFinish();
else if (wined3d_settings.strict_draw_ordering)
@@ -1150,6 +1313,18 @@
@@ -1144,6 +1307,18 @@
buffer_clear_dirty_areas(buffer);
buffer->map_ptr = NULL;
@ -473,7 +473,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
}
}
@@ -1342,7 +1517,9 @@
@@ -1336,7 +1511,9 @@
return hr;
}
buffer->buffer_type_hint = bind_hint;
@ -483,49 +483,40 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
TRACE("size %#x, usage %#x, format %s, memory @ %p, iface @ %p.\n", buffer->resource.size, buffer->resource.usage,
debug_d3dformat(buffer->resource.format->id), buffer->resource.heap_memory, buffer);
@@ -1378,8 +1555,21 @@
@@ -1372,6 +1549,7 @@
buffer->flags |= WINED3D_BUFFER_CREATEBO;
}
+#if defined(STAGING_CSMT)
if (wined3d_settings.cs_multithreaded)
buffer->flags |= WINED3D_BUFFER_DOUBLEBUFFER;
+#else /* STAGING_CSMT */
+ if (data)
+ {
+ if (FAILED(hr = wined3d_buffer_upload_data(buffer, NULL, data->data)))
+ {
+ ERR("Failed to upload data, hr %#x.\n", hr);
+ buffer_unload(&buffer->resource);
+ resource_cleanup(&buffer->resource);
+ return hr;
+ }
+ }
+#endif /* STAGING_CSMT */
buffer->maps = HeapAlloc(GetProcessHeap(), 0, sizeof(*buffer->maps));
if (!buffer->maps)
@@ -1387,6 +1577,7 @@
ERR("Out of memory\n");
@@ -1382,6 +1560,13 @@
resource_cleanup(&buffer->resource);
if (wined3d_settings.cs_multithreaded)
buffer->resource.device->cs->ops->finish(buffer->resource.device->cs);
+#else /* STAGING_CSMT */
+ if (!(buffer->maps = HeapAlloc(GetProcessHeap(), 0, sizeof(*buffer->maps))))
+ {
+ ERR("Out of memory.\n");
+ buffer_unload(&buffer->resource);
+ resource_cleanup(&buffer->resource);
+#endif /* STAGING_CSMT */
return E_OUTOFMEMORY;
}
buffer->maps_size = 1;
@@ -1392,8 +1577,10 @@
buffer_unload(&buffer->resource);
resource_cleanup(&buffer->resource);
HeapFree(GetProcessHeap(), 0, buffer->maps);
+#if defined(STAGING_CSMT)
if (wined3d_settings.cs_multithreaded)
buffer->resource.device->cs->ops->finish(buffer->resource.device->cs);
return E_OUTOFMEMORY;
@@ -1406,6 +1597,11 @@
return hr;
}
}
+#else /* STAGING_CSMT */
+ return E_OUTOFMEMORY;
+ }
+ buffer->maps_size = 1;
+#endif /* STAGING_CSMT */
return hr;
}
return WINED3D_OK;
}
@@ -1514,6 +1710,7 @@
@@ -1504,6 +1691,7 @@
return WINED3D_OK;
}
@ -533,7 +524,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
void buffer_swap_mem(struct wined3d_buffer *buffer, BYTE *mem)
{
@@ -1521,3 +1718,4 @@
@@ -1511,3 +1699,4 @@
buffer->resource.heap_memory = mem;
buffer->flags |= WINED3D_BUFFER_DISCARD;
}
@ -6962,7 +6953,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4320,7 +4320,11 @@
@@ -4324,7 +4324,11 @@
float y_offset = context->render_offscreen
? (center_offset - (2.0f * y) - h) / h
: (center_offset - (2.0f * y) - h) / -h;
@ -6974,7 +6965,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
state->render_states[WINED3D_RS_ZENABLE] : WINED3D_ZB_FALSE;
float z_scale = zenable ? 2.0f : 0.0f;
float z_offset = zenable ? -1.0f : 0.0f;
@@ -5117,7 +5121,11 @@
@@ -5121,7 +5125,11 @@
break;
}
}