dinput-Events: Since some games use different code to poll for input events, partially restore code from old version of the patch.

This commit is contained in:
Sebastian Lackner 2015-03-16 15:41:01 +01:00
parent d807c55e94
commit 9fd51f90ef
4 changed files with 52 additions and 9 deletions

1
debian/changelog vendored
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@ -1,4 +1,5 @@
wine-staging (1.7.39) UNRELEASED; urgency=low
* Updated patchset for dinput-Events to be compatible with more games (fixes Wine Staging Bug #149).
* Added patch for tests of RtlIpv6StringToAddress, RtlIpv{4,6}StringToAddressEx (by Mark Jansen).
* Added patch to fix multithreading issues with fullscreen clipping.
* Added patch with tests for VerQueryValueA (by Mark Jansen).

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@ -1,8 +1,8 @@
From 6a575f8176ff60cc4703e6299c38e15e5778881d Mon Sep 17 00:00:00 2001
From c9ecfe26ac53dc015f02b91948db35cdc141b5d9 Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Thu, 18 Dec 2014 01:04:34 +0100
Subject: dinput: Ensure X11 input events are handled even without explicit
message loop. (try 2)
message loop. (try 3)
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
@ -24,14 +24,36 @@ till a better solution is found. This workaround will have no disadvantage, exce
that this isn't a complete fix. Please note that not only hooks are affected by
this issue, also *RawInput* functions show the same issue - which is the reason why
native dinput will still not work (already tested).
Since games use very different code in order to query for input events, we have to
call __wine_check_for_events from multiple locations in the code. See:
* https://bugs.wine-staging.com/show_bug.cgi?id=42
* https://bugs.wine-staging.com/show_bug.cgi?id=149
---
dlls/dinput/device.c | 5 +++--
dlls/dinput/keyboard.c | 2 ++
dlls/dinput/mouse.c | 2 ++
dlls/user32/input.c | 14 ++++++++++----
dlls/user32/user32.spec | 1 +
include/winuser.h | 1 +
5 files changed, 16 insertions(+), 4 deletions(-)
6 files changed, 19 insertions(+), 6 deletions(-)
diff --git a/dlls/dinput/device.c b/dlls/dinput/device.c
index ab43029..60678be 100644
--- a/dlls/dinput/device.c
+++ b/dlls/dinput/device.c
@@ -1631,8 +1631,9 @@ HRESULT WINAPI IDirectInputDevice2WImpl_Poll(LPDIRECTINPUTDEVICE8W iface)
IDirectInputDeviceImpl *This = impl_from_IDirectInputDevice8W(iface);
if (!This->acquired) return DIERR_NOTACQUIRED;
- /* Because wine devices do not need to be polled, just return DI_NOEFFECT */
- return DI_NOEFFECT;
+
+ __wine_check_for_events( QS_ALLINPUT );
+ return DI_OK;
}
HRESULT WINAPI IDirectInputDevice2AImpl_Poll(LPDIRECTINPUTDEVICE8A iface)
diff --git a/dlls/dinput/keyboard.c b/dlls/dinput/keyboard.c
index a5967d7..9e78257 100644
--- a/dlls/dinput/keyboard.c
@ -133,5 +155,5 @@ index 3d9b937..7c5c01e 100644
#endif
--
2.2.2
2.3.2

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@ -1,13 +1,32 @@
From 215ba93b9260286b916c1c73f73750f9279645e8 Mon Sep 17 00:00:00 2001
From 84f4fe85212ac6bdff8349f41686023ecf1acda3 Mon Sep 17 00:00:00 2001
From: Amine Khaldi <amine.khaldi@reactos.org>
Date: Mon, 23 Feb 2015 20:14:03 +0100
Subject: dinput: Skip Wine specific __wine_check_for_events calls in ReactOS.
---
dlls/dinput/device.c | 5 +++++
dlls/dinput/keyboard.c | 2 ++
dlls/dinput/mouse.c | 2 ++
2 files changed, 4 insertions(+)
3 files changed, 9 insertions(+)
diff --git a/dlls/dinput/device.c b/dlls/dinput/device.c
index 60678be..dc901559 100644
--- a/dlls/dinput/device.c
+++ b/dlls/dinput/device.c
@@ -1632,8 +1632,13 @@ HRESULT WINAPI IDirectInputDevice2WImpl_Poll(LPDIRECTINPUTDEVICE8W iface)
if (!This->acquired) return DIERR_NOTACQUIRED;
+#ifndef __REACTOS__
__wine_check_for_events( QS_ALLINPUT );
return DI_OK;
+#else
+ /* Devices do not need to be polled on ReactOS. */
+ return DI_NOEFFECT;
+#endif
}
HRESULT WINAPI IDirectInputDevice2AImpl_Poll(LPDIRECTINPUTDEVICE8A iface)
diff --git a/dlls/dinput/keyboard.c b/dlls/dinput/keyboard.c
index 9e78257..3019552 100644
--- a/dlls/dinput/keyboard.c
@ -37,5 +56,5 @@ index 44e1d57..8249513 100644
TRACE("(this=%p,0x%08x,%p):\n", This, len, ptr);
_dump_mouse_state(&This->m_state);
--
2.3.0
2.3.2

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@ -1700,13 +1700,14 @@ fi
# | * [#34559] Scrolling causes mouse and screen to lock in Call to Power II
# |
# | Modified files:
# | * dlls/dinput/keyboard.c, dlls/dinput/mouse.c, dlls/user32/input.c, dlls/user32/user32.spec, include/winuser.h
# | * dlls/dinput/device.c, dlls/dinput/keyboard.c, dlls/dinput/mouse.c, dlls/user32/input.c, dlls/user32/user32.spec,
# | include/winuser.h
# |
if test "$enable_dinput_Events" -eq 1; then
patch_apply dinput-Events/0001-dinput-Ensure-X11-input-events-are-handled-even-with.patch
patch_apply dinput-Events/0002-dinput-Skip-Wine-specific-__wine_check_for_events-ca.patch
(
echo '+ { "Sebastian Lackner", "dinput: Ensure X11 input events are handled even without explicit message loop.", 2 },';
echo '+ { "Sebastian Lackner", "dinput: Ensure X11 input events are handled even without explicit message loop.", 3 },';
echo '+ { "Amine Khaldi", "dinput: Skip Wine specific __wine_check_for_events calls in ReactOS.", 1 },';
) >> "$patchlist"
fi