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Rebase against upstream changes.
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@@ -38,7 +38,7 @@ Wine. All those differences are also documented on the
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Included bug fixes and improvements
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===================================
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**Bugfixes and features included in the next upcoming release [11]:**
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**Bugfixes and features included in the next upcoming release [10]:**
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* Add stub for ntoskrnl.ExAcquireResourceExclusiveLite
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* Add stub for ntoskrnl.ExDeleteResourceLite
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@@ -48,7 +48,6 @@ Included bug fixes and improvements
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* Basic handling of write watches triggered while we're on the signal stack.
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* Do not access stack below ESP when restoring thread context.
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* Implement D3DXGetShaderOutputSemantics
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* Implement IApplicationAssociationRegistration::QueryCurrentDefault. ([Wine Bug #34654](https://bugs.winehq.org/show_bug.cgi?id=34654))
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* Improve stubs for AEV_{Get,Set}MasterVolumeLevel
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* Improve stubs for AEV_{Get,Set}Mute
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