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Added patch to dirtify vertex shader on transformed update, fixes graphical corruption.
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@ -39,10 +39,11 @@ Wine. All those differences are also documented on the
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Included bug fixes and improvements
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-----------------------------------
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**Bug fixes and features included in the next upcoming release [6]:**
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**Bug fixes and features included in the next upcoming release [7]:**
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* Add stub for atl80.AtlIPersistPropertyBag_Save ([Wine Bug #33888](https://bugs.winehq.org/show_bug.cgi?id=33888))
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* Add stub for winsta.WinStationEnumerateW ([Wine Bug #38102](https://bugs.winehq.org/show_bug.cgi?id=38102))
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* Dirtify vertex shader on transformed update to fix graphical corruption ([Wine Bug #38539](https://bugs.winehq.org/show_bug.cgi?id=38539))
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* Improve ReadDataAvailable handling in FilePipeLocalInformation class
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* Return default palette entries from GetSystemPaletteEntries for non-palette-based devices
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* Support for ObjectTypeInformation class support in NtQueryObject
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4
debian/changelog
vendored
4
debian/changelog
vendored
@ -17,9 +17,11 @@ wine-staging (1.7.43) UNRELEASED; urgency=low
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NtQueryObject.
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* Added patch to fix error handling in OpenSCManagerW (fixes testfailure in
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advapi32/service tests when named pipe messagemode is available).
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* Added patch to fix leak of async handle in pipe_server_flush.
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* Added patch to dirtify vertex shader on transformed update, fixes graphical
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corruption.
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* Removed patch to use lockfree implementation for FD cache (accepted
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upstream).
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* Added patch to fix leak of async handle in pipe_server_flush.
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* Removed patch to properly handle closing sockets during a select call
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(accepted upstream).
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* Removed patches to fix behaviour of VirtualProtect / NtProtectVirtualMemory
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@ -253,6 +253,7 @@ patch_enable_all ()
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enable_wined3d_CSMT_Helper="$1"
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enable_wined3d_CSMT_Main="$1"
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enable_wined3d_DXTn="$1"
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enable_wined3d_Dirtify_Vertex_Shader="$1"
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enable_wined3d_Multisampling="$1"
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enable_wined3d_Revert_PixelFormat="$1"
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enable_wined3d_UnhandledBlendFactor="$1"
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@ -818,6 +819,9 @@ patch_enable ()
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wined3d-DXTn)
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enable_wined3d_DXTn="$2"
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;;
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wined3d-Dirtify_Vertex_Shader)
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enable_wined3d_Dirtify_Vertex_Shader="$2"
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;;
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wined3d-Multisampling)
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enable_wined3d_Multisampling="$2"
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;;
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@ -2467,6 +2471,21 @@ if test "$enable_wined3d_CSMT_Helper" -eq 1; then
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) >> "$patchlist"
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fi
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# Patchset wined3d-Dirtify_Vertex_Shader
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# |
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# | This patchset fixes the following Wine bugs:
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# | * [#38539] Dirtify vertex shader on transformed update to fix graphical corruption
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# |
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# | Modified files:
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# | * dlls/wined3d/glsl_shader.c
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# |
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if test "$enable_wined3d_Dirtify_Vertex_Shader" -eq 1; then
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patch_apply wined3d-Dirtify_Vertex_Shader/0001-wined3d-Dirtify-vertex-shader-on-transformed-untrans.patch
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(
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echo '+ { "Matteo Bruni", "wined3d: Dirtify vertex shader on transformed <-> untransformed transition.", 1 },';
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) >> "$patchlist"
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fi
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# Patchset wined3d-Multisampling
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# |
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# | This patchset fixes the following Wine bugs:
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@ -0,0 +1,28 @@
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From e921966b9073171d4a76ef6a96ba93413023e029 Mon Sep 17 00:00:00 2001
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From: Matteo Bruni <mbruni@codeweavers.com>
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Date: Thu, 7 May 2015 16:07:53 +0200
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Subject: wined3d: Dirtify vertex shader on transformed <-> untransformed
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transition.
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---
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dlls/wined3d/glsl_shader.c | 4 ++++
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1 file changed, 4 insertions(+)
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diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
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index 0a130e1..8e618e5 100644
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--- a/dlls/wined3d/glsl_shader.c
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+++ b/dlls/wined3d/glsl_shader.c
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@@ -7682,6 +7682,10 @@ static void glsl_vertex_pipe_vdecl(struct wined3d_context *context,
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context->last_was_rhw = transformed;
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+ /* Transformed position forces FFP draws. */
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+ if (transformed != wasrhw)
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+ context->shader_update_mask |= 1 << WINED3D_SHADER_TYPE_VERTEX;
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+
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if (!use_vs(state))
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{
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if (context->last_was_vshader)
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--
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2.4.0
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1
patches/wined3d-Dirtify_Vertex_Shader/definition
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1
patches/wined3d-Dirtify_Vertex_Shader/definition
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@ -0,0 +1 @@
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Fixes: [38539] Dirtify vertex shader on transformed update to fix graphical corruption
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