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Updated vkd3d-latest patchset
This commit is contained in:
parent
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commit
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@ -0,0 +1,332 @@
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From 21b8243f4b07d2ad878fcb9b80580f0e908ca573 Mon Sep 17 00:00:00 2001
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From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Date: Wed, 3 Jan 2024 19:06:40 +1100
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Subject: [PATCH] Updated vkd3d to 78343dcf87d3a911264c6c9a87a9146c43c859c3.
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---
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libs/vkd3d/include/vkd3d_shader.h | 2 +
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libs/vkd3d/libs/vkd3d-shader/spirv.c | 87 +++++++++++++------
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.../libs/vkd3d-shader/vkd3d_shader_private.h | 7 ++
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libs/vkd3d/libs/vkd3d/state.c | 11 +++
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4 files changed, 81 insertions(+), 26 deletions(-)
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diff --git a/libs/vkd3d/include/vkd3d_shader.h b/libs/vkd3d/include/vkd3d_shader.h
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index a6bf8964183..b1a1fff6451 100644
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--- a/libs/vkd3d/include/vkd3d_shader.h
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+++ b/libs/vkd3d/include/vkd3d_shader.h
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@@ -1569,6 +1569,8 @@ enum vkd3d_shader_component_type
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VKD3D_SHADER_COMPONENT_BOOL = 0x4,
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/** 64-bit IEEE floating-point. */
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VKD3D_SHADER_COMPONENT_DOUBLE = 0x5,
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+ /** 64-bit unsigned integer. \since 1.11 */
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+ VKD3D_SHADER_COMPONENT_UINT64 = 0x6,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPONENT_TYPE),
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};
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diff --git a/libs/vkd3d/libs/vkd3d-shader/spirv.c b/libs/vkd3d/libs/vkd3d-shader/spirv.c
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index f77bc25329d..9e3cd7549ba 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/spirv.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/spirv.c
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@@ -1797,6 +1797,8 @@ static uint32_t vkd3d_spirv_get_type_id(struct vkd3d_spirv_builder *builder,
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break;
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case VKD3D_SHADER_COMPONENT_DOUBLE:
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return vkd3d_spirv_get_op_type_float(builder, 64);
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+ case VKD3D_SHADER_COMPONENT_UINT64:
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+ return vkd3d_spirv_get_op_type_int(builder, 64, 0);
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default:
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FIXME("Unhandled component type %#x.\n", component_type);
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return 0;
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@@ -1830,6 +1832,8 @@ static uint32_t vkd3d_spirv_get_type_id_for_data_type(struct vkd3d_spirv_builder
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break;
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case VKD3D_DATA_DOUBLE:
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return vkd3d_spirv_get_op_type_float(builder, 64);
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+ case VKD3D_DATA_UINT64:
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+ return vkd3d_spirv_get_op_type_int(builder, 64, 0);
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case VKD3D_DATA_BOOL:
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return vkd3d_spirv_get_op_type_bool(builder);
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default:
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@@ -2988,7 +2992,7 @@ static uint32_t spirv_compiler_get_constant64(struct spirv_compiler *compiler,
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assert(0 < component_count && component_count <= VKD3D_DVEC2_SIZE);
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type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
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- if (component_type != VKD3D_SHADER_COMPONENT_DOUBLE)
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+ if (component_type != VKD3D_SHADER_COMPONENT_DOUBLE && component_type != VKD3D_SHADER_COMPONENT_UINT64)
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{
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FIXME("Unhandled component_type %#x.\n", component_type);
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return vkd3d_spirv_get_op_undef(builder, type_id);
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@@ -3048,6 +3052,13 @@ static uint32_t spirv_compiler_get_constant_double_vector(struct spirv_compiler
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component_count, (const uint64_t *)values);
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}
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+static uint32_t spirv_compiler_get_constant_uint64_vector(struct spirv_compiler *compiler,
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+ uint64_t value, unsigned int component_count)
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+{
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+ const uint64_t values[] = {value, value};
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+ return spirv_compiler_get_constant64(compiler, VKD3D_SHADER_COMPONENT_UINT64, component_count, values);
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+}
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+
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static uint32_t spirv_compiler_get_type_id_for_reg(struct spirv_compiler *compiler,
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const struct vkd3d_shader_register *reg, uint32_t write_mask)
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{
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@@ -3932,7 +3943,7 @@ static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler,
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assert(reg_info.component_type != VKD3D_SHADER_COMPONENT_DOUBLE);
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spirv_compiler_emit_dereference_register(compiler, reg, ®_info);
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- write_mask32 = (reg->data_type == VKD3D_DATA_DOUBLE) ? vsir_write_mask_32_from_64(write_mask) : write_mask;
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+ write_mask32 = data_type_is_64_bit(reg->data_type) ? vsir_write_mask_32_from_64(write_mask) : write_mask;
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/* Intermediate value (no storage class). */
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if (reg_info.storage_class == SpvStorageClassMax)
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@@ -4000,7 +4011,7 @@ static uint32_t spirv_compiler_emit_neg(struct spirv_compiler *compiler,
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type_id = spirv_compiler_get_type_id_for_reg(compiler, reg, write_mask);
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if (reg->data_type == VKD3D_DATA_FLOAT || reg->data_type == VKD3D_DATA_DOUBLE)
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return vkd3d_spirv_build_op_fnegate(builder, type_id, val_id);
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- else if (reg->data_type == VKD3D_DATA_INT || reg->data_type == VKD3D_DATA_UINT)
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+ else if (data_type_is_integer(reg->data_type))
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return vkd3d_spirv_build_op_snegate(builder, type_id, val_id);
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FIXME("Unhandled data type %#x.\n", reg->data_type);
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@@ -4148,7 +4159,7 @@ static void spirv_compiler_emit_store_reg(struct spirv_compiler *compiler,
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component_type = vkd3d_component_type_from_data_type(reg->data_type);
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if (component_type != reg_info.component_type)
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{
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- if (reg->data_type == VKD3D_DATA_DOUBLE)
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+ if (data_type_is_64_bit(reg->data_type))
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src_write_mask = vsir_write_mask_32_from_64(write_mask);
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type_id = vkd3d_spirv_get_type_id(builder, reg_info.component_type,
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vsir_write_mask_component_count(src_write_mask));
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@@ -4287,14 +4298,18 @@ static void spirv_compiler_decorate_builtin(struct spirv_compiler *compiler,
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}
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static void spirv_compiler_emit_interpolation_decorations(struct spirv_compiler *compiler,
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- uint32_t id, enum vkd3d_shader_interpolation_mode mode)
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+ enum vkd3d_shader_component_type component_type, uint32_t id, enum vkd3d_shader_interpolation_mode mode)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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switch (mode)
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{
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case VKD3DSIM_NONE:
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- break;
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+ /* VUID-StandaloneSpirv-Flat-04744: integer or double types must be
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+ * decorated 'Flat' for fragment shaders. */
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+ if (compiler->shader_type != VKD3D_SHADER_TYPE_PIXEL || component_type == VKD3D_SHADER_COMPONENT_FLOAT)
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+ break;
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+ /* fall through */
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case VKD3DSIM_CONSTANT:
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vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationFlat, NULL, 0);
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break;
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@@ -4322,7 +4337,8 @@ static void spirv_compiler_emit_interpolation_decorations(struct spirv_compiler
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}
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static uint32_t spirv_compiler_emit_int_to_bool(struct spirv_compiler *compiler,
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- enum vkd3d_shader_conditional_op condition, unsigned int component_count, uint32_t val_id)
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+ enum vkd3d_shader_conditional_op condition, enum vkd3d_data_type data_type,
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+ unsigned int component_count, uint32_t val_id)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id;
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@@ -4333,7 +4349,9 @@ static uint32_t spirv_compiler_emit_int_to_bool(struct spirv_compiler *compiler,
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count);
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op = condition & VKD3D_SHADER_CONDITIONAL_OP_Z ? SpvOpIEqual : SpvOpINotEqual;
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return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op, type_id, val_id,
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- spirv_compiler_get_constant_uint_vector(compiler, 0, component_count));
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+ data_type == VKD3D_DATA_UINT64
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+ ? spirv_compiler_get_constant_uint64_vector(compiler, 0, component_count)
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+ : spirv_compiler_get_constant_uint_vector(compiler, 0, component_count));
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}
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static uint32_t spirv_compiler_emit_bool_to_int(struct spirv_compiler *compiler,
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@@ -4348,6 +4366,19 @@ static uint32_t spirv_compiler_emit_bool_to_int(struct spirv_compiler *compiler,
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return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
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}
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+static uint32_t spirv_compiler_emit_bool_to_int64(struct spirv_compiler *compiler,
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+ unsigned int component_count, uint32_t val_id, bool signedness)
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+{
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+ struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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+ uint32_t type_id, true_id, false_id;
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+
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+ true_id = spirv_compiler_get_constant_uint64_vector(compiler, signedness ? UINT64_MAX : 1,
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+ component_count);
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+ false_id = spirv_compiler_get_constant_uint64_vector(compiler, 0, component_count);
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+ type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT64, component_count);
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+ return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
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+}
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+
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static uint32_t spirv_compiler_emit_bool_to_float(struct spirv_compiler *compiler,
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unsigned int component_count, uint32_t val_id, bool signedness)
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{
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@@ -4874,7 +4905,8 @@ static uint32_t spirv_compiler_emit_input(struct spirv_compiler *compiler,
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if (component_idx)
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vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationComponent, component_idx);
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- spirv_compiler_emit_interpolation_decorations(compiler, input_id, signature_element->interpolation_mode);
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+ spirv_compiler_emit_interpolation_decorations(compiler, component_type, input_id,
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+ signature_element->interpolation_mode);
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}
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var_id = input_id;
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@@ -6670,12 +6702,14 @@ static SpvOp spirv_compiler_map_alu_instruction(const struct vkd3d_shader_instru
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{VKD3DSIH_ISHR, SpvOpShiftRightArithmetic},
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{VKD3DSIH_ITOD, SpvOpConvertSToF},
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{VKD3DSIH_ITOF, SpvOpConvertSToF},
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+ {VKD3DSIH_ITOI, SpvOpSConvert},
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{VKD3DSIH_MUL, SpvOpFMul},
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{VKD3DSIH_NOT, SpvOpNot},
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{VKD3DSIH_OR, SpvOpBitwiseOr},
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{VKD3DSIH_USHR, SpvOpShiftRightLogical},
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{VKD3DSIH_UTOD, SpvOpConvertUToF},
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{VKD3DSIH_UTOF, SpvOpConvertUToF},
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+ {VKD3DSIH_UTOU, SpvOpUConvert},
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{VKD3DSIH_XOR, SpvOpBitwiseXor},
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};
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unsigned int i;
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@@ -6727,6 +6761,10 @@ static void spirv_compiler_emit_bool_cast(struct spirv_compiler *compiler,
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{
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val_id = spirv_compiler_emit_bool_to_int(compiler, 1, val_id, instruction->handler_idx == VKD3DSIH_ITOI);
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}
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+ else if (dst->reg.data_type == VKD3D_DATA_UINT64)
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+ {
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+ val_id = spirv_compiler_emit_bool_to_int64(compiler, 1, val_id, instruction->handler_idx == VKD3DSIH_ITOI);
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+ }
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else
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{
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WARN("Unhandled data type %u.\n", dst->reg.data_type);
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@@ -6980,7 +7018,7 @@ static void spirv_compiler_emit_movc(struct spirv_compiler *compiler,
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if (src[0].reg.data_type != VKD3D_DATA_BOOL)
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condition_id = spirv_compiler_emit_int_to_bool(compiler,
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- VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, condition_id);
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+ VKD3D_SHADER_CONDITIONAL_OP_NZ, src[0].reg.data_type, component_count, condition_id);
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val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, src1_id, src2_id);
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spirv_compiler_emit_store_dst(compiler, dst, val_id);
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@@ -7005,7 +7043,7 @@ static void spirv_compiler_emit_swapc(struct spirv_compiler *compiler,
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count);
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condition_id = spirv_compiler_emit_int_to_bool(compiler,
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- VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, condition_id);
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+ VKD3D_SHADER_CONDITIONAL_OP_NZ, src[0].reg.data_type, component_count, condition_id);
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val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, src2_id, src1_id);
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spirv_compiler_emit_store_dst(compiler, &dst[0], val_id);
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@@ -7167,13 +7205,6 @@ static void spirv_compiler_emit_int_div(struct spirv_compiler *compiler,
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div_op = instruction->handler_idx == VKD3DSIH_IDIV ? SpvOpSDiv : SpvOpUDiv;
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mod_op = instruction->handler_idx == VKD3DSIH_IDIV ? SpvOpSRem : SpvOpUMod;
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- if (dst[0].reg.data_type == VKD3D_DATA_UINT64 || dst[1].reg.data_type == VKD3D_DATA_UINT64)
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- {
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- FIXME("Unsupported 64-bit result.\n");
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- spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_UNSUPPORTED_FEATURE,
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- "Bool cast to 64-bit integer is not supported.");
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- }
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-
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if (dst[0].reg.type != VKD3DSPR_NULL)
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{
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component_count = vsir_write_mask_component_count(dst[0].write_mask);
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@@ -7183,9 +7214,11 @@ static void spirv_compiler_emit_int_div(struct spirv_compiler *compiler,
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src1_id = spirv_compiler_emit_load_src(compiler, &src[1], dst[0].write_mask);
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condition_id = spirv_compiler_emit_int_to_bool(compiler,
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- VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, src1_id);
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- uint_max_id = spirv_compiler_get_constant_uint_vector(compiler,
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- 0xffffffff, component_count);
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+ VKD3D_SHADER_CONDITIONAL_OP_NZ, src[1].reg.data_type, component_count, src1_id);
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+ if (dst[0].reg.data_type == VKD3D_DATA_UINT64)
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+ uint_max_id = spirv_compiler_get_constant_uint64_vector(compiler, UINT64_MAX, component_count);
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+ else
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+ uint_max_id = spirv_compiler_get_constant_uint_vector(compiler, 0xffffffff, component_count);
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val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, div_op, type_id, src0_id, src1_id);
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/* The SPIR-V spec says: "The resulting value is undefined if Operand 2 is 0." */
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@@ -7205,9 +7238,11 @@ static void spirv_compiler_emit_int_div(struct spirv_compiler *compiler,
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src1_id = spirv_compiler_emit_load_src(compiler, &src[1], dst[1].write_mask);
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condition_id = spirv_compiler_emit_int_to_bool(compiler,
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- VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, src1_id);
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- uint_max_id = spirv_compiler_get_constant_uint_vector(compiler,
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- 0xffffffff, component_count);
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+ VKD3D_SHADER_CONDITIONAL_OP_NZ, src[1].reg.data_type, component_count, src1_id);
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+ if (dst[1].reg.data_type == VKD3D_DATA_UINT64)
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+ uint_max_id = spirv_compiler_get_constant_uint64_vector(compiler, UINT64_MAX, component_count);
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+ else
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+ uint_max_id = spirv_compiler_get_constant_uint_vector(compiler, 0xffffffff, component_count);
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}
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val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, mod_op, type_id, src0_id, src1_id);
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@@ -7498,7 +7533,7 @@ static uint32_t spirv_compiler_emit_conditional_branch(struct spirv_compiler *co
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uint32_t condition_id, merge_block_id;
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condition_id = spirv_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0);
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- condition_id = spirv_compiler_emit_int_to_bool(compiler, instruction->flags, 1, condition_id);
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+ condition_id = spirv_compiler_emit_int_to_bool(compiler, instruction->flags, src->reg.data_type, 1, condition_id);
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merge_block_id = vkd3d_spirv_alloc_id(builder);
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@@ -7631,7 +7666,7 @@ static int spirv_compiler_emit_control_flow_instruction(struct spirv_compiler *c
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return VKD3D_ERROR_OUT_OF_MEMORY;
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val_id = spirv_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0);
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- condition_id = spirv_compiler_emit_int_to_bool(compiler, instruction->flags, 1, val_id);
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+ condition_id = spirv_compiler_emit_int_to_bool(compiler, instruction->flags, src->reg.data_type, 1, val_id);
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true_label = vkd3d_spirv_alloc_id(builder);
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merge_block_id = vkd3d_spirv_alloc_id(builder);
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diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
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index 274faf296e8..ce7d74a72dc 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
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+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
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@@ -620,6 +620,11 @@ static inline bool data_type_is_bool(enum vkd3d_data_type data_type)
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return data_type == VKD3D_DATA_BOOL;
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}
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+static inline bool data_type_is_64_bit(enum vkd3d_data_type data_type)
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+{
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+ return data_type == VKD3D_DATA_DOUBLE || data_type == VKD3D_DATA_UINT64;
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+}
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+
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enum vsir_dimension
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{
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VSIR_DIMENSION_NONE,
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@@ -1455,6 +1460,8 @@ static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_ty
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||||
return VKD3D_SHADER_COMPONENT_INT;
|
||||
case VKD3D_DATA_DOUBLE:
|
||||
return VKD3D_SHADER_COMPONENT_DOUBLE;
|
||||
+ case VKD3D_DATA_UINT64:
|
||||
+ return VKD3D_SHADER_COMPONENT_UINT64;
|
||||
case VKD3D_DATA_BOOL:
|
||||
return VKD3D_SHADER_COMPONENT_BOOL;
|
||||
default:
|
||||
diff --git a/libs/vkd3d/libs/vkd3d/state.c b/libs/vkd3d/libs/vkd3d/state.c
|
||||
index 626d6d62b3c..1457ddf9c7f 100644
|
||||
--- a/libs/vkd3d/libs/vkd3d/state.c
|
||||
+++ b/libs/vkd3d/libs/vkd3d/state.c
|
||||
@@ -2129,6 +2129,16 @@ static inline unsigned int typed_uav_compile_option(const struct d3d12_device *d
|
||||
: VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV_READ_FORMAT_R32;
|
||||
}
|
||||
|
||||
+static unsigned int feature_flags_compile_option(const struct d3d12_device *device)
|
||||
+{
|
||||
+ unsigned int flags = 0;
|
||||
+
|
||||
+ if (device->feature_options1.Int64ShaderOps)
|
||||
+ flags |= VKD3D_SHADER_COMPILE_OPTION_FEATURE_INT64;
|
||||
+
|
||||
+ return flags;
|
||||
+}
|
||||
+
|
||||
static HRESULT create_shader_stage(struct d3d12_device *device,
|
||||
struct VkPipelineShaderStageCreateInfo *stage_desc, enum VkShaderStageFlagBits stage,
|
||||
const D3D12_SHADER_BYTECODE *code, const struct vkd3d_shader_interface_info *shader_interface)
|
||||
@@ -2145,6 +2155,7 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
|
||||
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_10},
|
||||
{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
|
||||
{VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE, 0},
|
||||
+ {VKD3D_SHADER_COMPILE_OPTION_FEATURE, feature_flags_compile_option(device)},
|
||||
};
|
||||
|
||||
stage_desc->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
--
|
||||
2.43.0
|
||||
|
@ -1 +1 @@
|
||||
bba97115d1a0991e4a95e8b209cb502dd434042a
|
||||
a2f98478c36908fd7a368cc633b6064aca053ab6
|
||||
|
Loading…
Reference in New Issue
Block a user