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wined3d-mesa_texture_download: Add patch.
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@ -364,6 +364,7 @@ patch_enable_all ()
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enable_wined3d_UAV_Counters="$1"
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enable_wined3d_WINED3DFMT_B8G8R8X8_UNORM="$1"
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enable_wined3d_WINED3D_RS_COLORWRITEENABLE="$1"
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enable_wined3d_mesa_texture_download="$1"
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enable_wined3d_wined3d_guess_gl_vendor="$1"
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enable_winedbg_Process_Arguments="$1"
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enable_winedevice_Default_Drivers="$1"
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@ -1258,6 +1259,9 @@ patch_enable ()
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wined3d-WINED3D_RS_COLORWRITEENABLE)
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enable_wined3d_WINED3D_RS_COLORWRITEENABLE="$2"
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;;
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wined3d-mesa_texture_download)
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enable_wined3d_mesa_texture_download="$2"
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;;
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wined3d-wined3d_guess_gl_vendor)
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enable_wined3d_wined3d_guess_gl_vendor="$2"
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;;
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@ -7485,6 +7489,21 @@ if test "$enable_wined3d_Indexed_Vertex_Blending" -eq 1; then
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) >> "$patchlist"
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fi
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# Patchset wined3d-mesa_texture_download
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# |
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# | This patchset fixes the following Wine bugs:
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# | * [#45901] Avoid GPU synchronization due to GPU-CPU transfer (Overwatch)
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# |
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# | Modified files:
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# | * dlls/wined3d/texture.c
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# |
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if test "$enable_wined3d_mesa_texture_download" -eq 1; then
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patch_apply wined3d-mesa_texture_download/0001-wined3d-Use-glReadPixels-for-RT-texture-download.patch
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(
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printf '%s\n' '+ { "Andrew Wesie", "wined3d: Use glReadPixels for RT texture download.", 1 },';
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) >> "$patchlist"
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fi
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# Patchset wined3d-wined3d_guess_gl_vendor
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# |
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# | This patchset fixes the following Wine bugs:
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@ -7601,6 +7620,10 @@ fi
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# Patchset winepulse-PulseAudio_Support
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# |
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# | This patchset fixes the following Wine bugs:
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# | * [#37042] Implement exclusive mode in PulseAudio backend
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# | * [#28282] Sound constantly crackling in a lot of games
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# |
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# | Modified files:
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# | * dlls/winepulse.drv/Makefile.in, dlls/winepulse.drv/mmdevdrv.c
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# |
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@ -0,0 +1,58 @@
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From: Andrew Wesie <awesie@gmail.com>
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Subject: [PATCH 4/4] wined3d: Use glReadPixels for RT texture download.
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Message-Id: <1538326920-5825-4-git-send-email-awesie@gmail.com>
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Date: Sun, 30 Sep 2018 12:02:00 -0500
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In-Reply-To: <1538326920-5825-1-git-send-email-awesie@gmail.com>
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References: <1538326920-5825-1-git-send-email-awesie@gmail.com>
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Signed-off-by: Andrew Wesie <awesie@gmail.com>
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---
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dlls/wined3d/texture.c | 19 +++++++++++++++++++
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1 file changed, 19 insertions(+)
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diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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index 78e9364..3efd675 100644
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--- a/dlls/wined3d/texture.c
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+++ b/dlls/wined3d/texture.c
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@@ -2371,11 +2371,13 @@ void wined3d_texture_download_data(struct wined3d_texture *texture, unsigned int
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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const struct wined3d_format_gl *format_gl;
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+ struct wined3d_texture_sub_resource *sub_resource;
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unsigned int level;
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GLenum target;
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format_gl = wined3d_format_gl(texture->resource.format);
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target = wined3d_texture_get_sub_resource_target(texture, sub_resource_idx);
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+ sub_resource = &texture->sub_resources[sub_resource_idx];
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level = sub_resource_idx % texture->level_count;
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if (texture->resource.type == WINED3D_RTYPE_TEXTURE_2D
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@@ -2409,6 +2411,23 @@ void wined3d_texture_download_data(struct wined3d_texture *texture, unsigned int
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GL_EXTCALL(glGetCompressedTexImage(target, level, data->addr));
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checkGLcall("glGetCompressedTexImage");
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}
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+ else if (data->buffer_object && texture->resource.usage & WINED3DUSAGE_RENDERTARGET)
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+ {
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+ /* PBO texture download is not accelerated on Mesa. Use glReadPixels if possible. */
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+ TRACE("Downloading (glReadPixels) texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
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+ texture, sub_resource_idx, level, format_gl->format, format_gl->type, data->addr);
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+
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+ context_apply_fbo_state_blit(context, GL_READ_FRAMEBUFFER, &texture->resource, sub_resource_idx, NULL,
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+ 0, sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB));
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+ context_check_fbo_status(context, GL_READ_FRAMEBUFFER);
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+ context_invalidate_state(context, STATE_FRAMEBUFFER);
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+ gl_info->gl_ops.gl.p_glReadBuffer(GL_COLOR_ATTACHMENT0);
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+ checkGLcall("glReadBuffer()");
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+
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+ gl_info->gl_ops.gl.p_glReadPixels(0, 0, wined3d_texture_get_level_width(texture, level),
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+ wined3d_texture_get_level_height(texture, level), format_gl->format, format_gl->type, data->addr);
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+ checkGLcall("glReadPixels");
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+ }
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else
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{
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TRACE("Downloading texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
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--
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2.7.4
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1
patches/wined3d-mesa_texture_download/definition
Normal file
1
patches/wined3d-mesa_texture_download/definition
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@ -0,0 +1 @@
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Fixes: [45901] Avoid GPU synchronization due to GPU-CPU transfer (Overwatch)
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