Added wined3d-swapchain-buffers patchset

This commit is contained in:
Alistair Leslie-Hughes 2019-07-15 09:02:55 +10:00
parent aa2ec8b32c
commit 8d19b3fc4b
3 changed files with 97 additions and 0 deletions

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@ -333,6 +333,7 @@ patch_enable_all ()
enable_wined3d_WINED3D_RS_COLORWRITEENABLE="$1"
enable_wined3d_WINED3D_TEXF_ANISOTROPIC="$1"
enable_wined3d_mesa_texture_download="$1"
enable_wined3d_swapchain_buffers="$1"
enable_wined3d_unset_flip_gdi="$1"
enable_wined3d_wined3d_guess_gl_vendor="$1"
enable_winedbg_Process_Arguments="$1"
@ -1132,6 +1133,9 @@ patch_enable ()
wined3d-mesa_texture_download)
enable_wined3d_mesa_texture_download="$2"
;;
wined3d-swapchain-buffers)
enable_wined3d_swapchain_buffers="$2"
;;
wined3d-unset-flip-gdi)
enable_wined3d_unset_flip_gdi="$2"
;;
@ -6897,6 +6901,21 @@ if test "$enable_wined3d_mesa_texture_download" -eq 1; then
) >> "$patchlist"
fi
# Patchset wined3d-swapchain-buffers
# |
# | This patchset fixes the following Wine bugs:
# | * [#47479] wined3d: Correctly switch swapchain buffer.
# |
# | Modified files:
# | * dlls/wined3d/surface.c, dlls/wined3d/swapchain.c
# |
if test "$enable_wined3d_swapchain_buffers" -eq 1; then
patch_apply wined3d-swapchain-buffers/0001-wined3d-Correctly-switch-swapchain-buffer.patch
(
printf '%s\n' '+ { "Henri Verbeet", "wined3d: Correctly switch swapchain buffer.", 1 },';
) >> "$patchlist"
fi
# Patchset wined3d-unset-flip-gdi
# |
# | This patchset fixes the following Wine bugs:

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@ -0,0 +1,77 @@
From 568533b56ac447e3c7f4bd9be7a9785fcab79ec6 Mon Sep 17 00:00:00 2001
From: Henri Verbeet <hverbeet@codeweavers.com>
Date: Mon, 15 Jul 2019 08:54:30 +1000
Subject: [PATCH] wined3d: Correctly switch swapchain buffer.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47479
---
dlls/wined3d/surface.c | 23 +++++++++--------------
dlls/wined3d/swapchain.c | 2 +-
2 files changed, 10 insertions(+), 15 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 3668c61fa3..7d7dd257f6 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -147,9 +147,9 @@ void texture2d_blt_fbo(struct wined3d_device *device, struct wined3d_context *co
const RECT *dst_rect)
{
struct wined3d_texture *required_texture, *restore_texture;
- unsigned int required_idx, restore_idx;
const struct wined3d_gl_info *gl_info;
struct wined3d_context_gl *context_gl;
+ unsigned int restore_idx;
GLenum gl_filter;
GLenum buffer;
RECT s, d;
@@ -192,26 +192,21 @@ void texture2d_blt_fbo(struct wined3d_device *device, struct wined3d_context *co
else
wined3d_texture_prepare_location(dst_texture, dst_sub_resource_idx, context, dst_location);
+ /* Acquire a context for the front-buffer, even though we may be blitting
+ * to/from a back-buffer. Since context_acquire() doesn't take the
+ * resource location into account, it may consider the back-buffer to be
+ * offscreen. */
if (src_location == WINED3D_LOCATION_DRAWABLE)
- {
- required_texture = src_texture;
- required_idx = src_sub_resource_idx;
- }
+ required_texture = src_texture->swapchain->front_buffer;
else if (dst_location == WINED3D_LOCATION_DRAWABLE)
- {
- required_texture = dst_texture;
- required_idx = dst_sub_resource_idx;
- }
+ required_texture = dst_texture->swapchain->front_buffer;
else
- {
required_texture = NULL;
- required_idx = 0;
- }
restore_texture = context->current_rt.texture;
restore_idx = context->current_rt.sub_resource_idx;
- if (restore_texture != required_texture || restore_idx != required_idx)
- context = context_acquire(device, required_texture, required_idx);
+ if (restore_texture != required_texture)
+ context = context_acquire(device, required_texture, 0);
else
restore_texture = NULL;
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index bf0c308f0d..8603c8de7a 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -434,7 +434,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
struct wined3d_context *context;
BOOL render_to_fbo;
- context = context_acquire(swapchain->device, back_buffer, 0);
+ context = context_acquire(swapchain->device, swapchain->front_buffer, 0);
context_gl = wined3d_context_gl(context);
if (!context_gl->valid)
{
--
2.17.1

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@ -0,0 +1 @@
Fixes: [47479] wined3d: Correctly switch swapchain buffer.