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Added wined3d-swapchain-buffers patchset
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@ -333,6 +333,7 @@ patch_enable_all ()
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enable_wined3d_WINED3D_RS_COLORWRITEENABLE="$1"
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enable_wined3d_WINED3D_TEXF_ANISOTROPIC="$1"
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enable_wined3d_mesa_texture_download="$1"
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enable_wined3d_swapchain_buffers="$1"
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enable_wined3d_unset_flip_gdi="$1"
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enable_wined3d_wined3d_guess_gl_vendor="$1"
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enable_winedbg_Process_Arguments="$1"
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@ -1132,6 +1133,9 @@ patch_enable ()
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wined3d-mesa_texture_download)
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enable_wined3d_mesa_texture_download="$2"
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;;
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wined3d-swapchain-buffers)
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enable_wined3d_swapchain_buffers="$2"
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;;
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wined3d-unset-flip-gdi)
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enable_wined3d_unset_flip_gdi="$2"
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;;
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@ -6897,6 +6901,21 @@ if test "$enable_wined3d_mesa_texture_download" -eq 1; then
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) >> "$patchlist"
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fi
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# Patchset wined3d-swapchain-buffers
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# |
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# | This patchset fixes the following Wine bugs:
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# | * [#47479] wined3d: Correctly switch swapchain buffer.
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# |
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# | Modified files:
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# | * dlls/wined3d/surface.c, dlls/wined3d/swapchain.c
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# |
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if test "$enable_wined3d_swapchain_buffers" -eq 1; then
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patch_apply wined3d-swapchain-buffers/0001-wined3d-Correctly-switch-swapchain-buffer.patch
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(
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printf '%s\n' '+ { "Henri Verbeet", "wined3d: Correctly switch swapchain buffer.", 1 },';
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) >> "$patchlist"
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fi
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# Patchset wined3d-unset-flip-gdi
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# |
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# | This patchset fixes the following Wine bugs:
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@ -0,0 +1,77 @@
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From 568533b56ac447e3c7f4bd9be7a9785fcab79ec6 Mon Sep 17 00:00:00 2001
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From: Henri Verbeet <hverbeet@codeweavers.com>
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Date: Mon, 15 Jul 2019 08:54:30 +1000
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Subject: [PATCH] wined3d: Correctly switch swapchain buffer.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47479
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---
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dlls/wined3d/surface.c | 23 +++++++++--------------
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dlls/wined3d/swapchain.c | 2 +-
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2 files changed, 10 insertions(+), 15 deletions(-)
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diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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index 3668c61fa3..7d7dd257f6 100644
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--- a/dlls/wined3d/surface.c
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+++ b/dlls/wined3d/surface.c
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@@ -147,9 +147,9 @@ void texture2d_blt_fbo(struct wined3d_device *device, struct wined3d_context *co
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const RECT *dst_rect)
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{
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struct wined3d_texture *required_texture, *restore_texture;
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- unsigned int required_idx, restore_idx;
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const struct wined3d_gl_info *gl_info;
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struct wined3d_context_gl *context_gl;
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+ unsigned int restore_idx;
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GLenum gl_filter;
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GLenum buffer;
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RECT s, d;
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@@ -192,26 +192,21 @@ void texture2d_blt_fbo(struct wined3d_device *device, struct wined3d_context *co
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else
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wined3d_texture_prepare_location(dst_texture, dst_sub_resource_idx, context, dst_location);
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+ /* Acquire a context for the front-buffer, even though we may be blitting
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+ * to/from a back-buffer. Since context_acquire() doesn't take the
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+ * resource location into account, it may consider the back-buffer to be
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+ * offscreen. */
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if (src_location == WINED3D_LOCATION_DRAWABLE)
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- {
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- required_texture = src_texture;
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- required_idx = src_sub_resource_idx;
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- }
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+ required_texture = src_texture->swapchain->front_buffer;
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else if (dst_location == WINED3D_LOCATION_DRAWABLE)
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- {
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- required_texture = dst_texture;
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- required_idx = dst_sub_resource_idx;
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- }
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+ required_texture = dst_texture->swapchain->front_buffer;
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else
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- {
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required_texture = NULL;
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- required_idx = 0;
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- }
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restore_texture = context->current_rt.texture;
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restore_idx = context->current_rt.sub_resource_idx;
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- if (restore_texture != required_texture || restore_idx != required_idx)
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- context = context_acquire(device, required_texture, required_idx);
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+ if (restore_texture != required_texture)
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+ context = context_acquire(device, required_texture, 0);
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else
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restore_texture = NULL;
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diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
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index bf0c308f0d..8603c8de7a 100644
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--- a/dlls/wined3d/swapchain.c
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+++ b/dlls/wined3d/swapchain.c
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@@ -434,7 +434,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
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struct wined3d_context *context;
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BOOL render_to_fbo;
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- context = context_acquire(swapchain->device, back_buffer, 0);
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+ context = context_acquire(swapchain->device, swapchain->front_buffer, 0);
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context_gl = wined3d_context_gl(context);
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if (!context_gl->valid)
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{
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--
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2.17.1
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1
patches/wined3d-swapchain-buffers/definition
Normal file
1
patches/wined3d-swapchain-buffers/definition
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@ -0,0 +1 @@
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Fixes: [47479] wined3d: Correctly switch swapchain buffer.
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