Added patch for job object completion support.

This commit is contained in:
Sebastian Lackner
2015-02-28 01:20:47 +01:00
parent cd62b5bedc
commit 8cc25d0fe4
6 changed files with 233 additions and 31 deletions

View File

@@ -38,12 +38,13 @@ Wine. All those differences are also documented on the
Included bug fixes and improvements
===================================
**Bugfixes and features included in the next upcoming release [10]:**
**Bugfixes and features included in the next upcoming release [11]:**
* Add stub for gdiplus.GdipCreateEffect ([Wine Bug #32163](https://bugs.winehq.org/show_bug.cgi?id=32163))
* Add support for CopyFileEx progress callback ([Wine Bug #22692](https://bugs.winehq.org/show_bug.cgi?id=22692))
* Allow to cancel a file operation via progress callback ([Wine Bug #22690](https://bugs.winehq.org/show_bug.cgi?id=22690))
* Allow to override number of quality levels for D3DMULTISAMPLE_NONMASKABLE. ([Wine Bug #12652](https://bugs.winehq.org/show_bug.cgi?id=12652))
* EA Origin needs support for job objects ([Wine Bug #33723](https://bugs.winehq.org/show_bug.cgi?id=33723))
* Enforce that surfaces are flushed after ReleaseDC
* Fallback to global key state for threads without a queue ([Wine Bug #27238](https://bugs.winehq.org/show_bug.cgi?id=27238))
* Fix race-condition when threads are killed during shutdown