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https://gitlab.winehq.org/wine/wine-staging.git
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Rebase against 044527c671d87b917e01f39fcf33b596cc2e7878.
This commit is contained in:
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78f630993b
commit
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@ -1,4 +1,4 @@
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From fe189703f5fd934e96f986dce72af6a84c4303ce Mon Sep 17 00:00:00 2001
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From b4aeefdb8869f683f5085b8d64bc591855df138a Mon Sep 17 00:00:00 2001
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From: Paul Gofman <gofmanp@gmail.com>
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Date: Mon, 9 Sep 2019 18:48:43 +0300
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Subject: [PATCH] wined3d: Add a setting to workaround 0 * inf problem in
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@ -15,10 +15,10 @@ Signed-off-by: Paul Gofman <gofmanp@gmail.com>
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3 files changed, 135 insertions(+), 24 deletions(-)
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diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
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index f7f09d73538..75a88aac6ef 100644
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index df2ad761d8f..fccb45233db 100644
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--- a/dlls/wined3d/glsl_shader.c
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+++ b/dlls/wined3d/glsl_shader.c
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@@ -2407,6 +2407,19 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c
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@@ -2382,6 +2382,19 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c
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if (wined3d_settings.strict_shader_math)
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shader_addline(buffer, "#pragma optionNV(fastmath off)\n");
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@ -38,7 +38,7 @@ index f7f09d73538..75a88aac6ef 100644
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prefix = shader_glsl_get_prefix(version->type);
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/* Prototype the subroutines */
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@@ -3997,7 +4010,12 @@ static void shader_glsl_binop(const struct wined3d_shader_instruction *ins)
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@@ -3920,7 +3933,12 @@ static void shader_glsl_binop(const struct wined3d_shader_instruction *ins)
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write_mask = shader_glsl_append_dst(buffer, ins);
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shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
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shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
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@ -52,7 +52,7 @@ index f7f09d73538..75a88aac6ef 100644
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}
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static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
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@@ -4210,26 +4228,45 @@ static void shader_glsl_dot(const struct wined3d_shader_instruction *ins)
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@@ -4133,26 +4151,45 @@ static void shader_glsl_dot(const struct wined3d_shader_instruction *ins)
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struct glsl_src_param src0_param;
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struct glsl_src_param src1_param;
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DWORD dst_write_mask, src_write_mask;
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@ -104,7 +104,7 @@ index f7f09d73538..75a88aac6ef 100644
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}
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}
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@@ -4265,10 +4302,15 @@ static void shader_glsl_cut(const struct wined3d_shader_instruction *ins)
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@@ -4188,10 +4225,15 @@ static void shader_glsl_cut(const struct wined3d_shader_instruction *ins)
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static void shader_glsl_pow(const struct wined3d_shader_instruction *ins)
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{
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struct wined3d_string_buffer *buffer = ins->ctx->buffer;
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@ -120,7 +120,7 @@ index f7f09d73538..75a88aac6ef 100644
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dst_write_mask = shader_glsl_append_dst(buffer, ins);
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dst_size = shader_glsl_get_write_mask_size(dst_write_mask);
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@@ -4278,13 +4320,33 @@ static void shader_glsl_pow(const struct wined3d_shader_instruction *ins)
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@@ -4201,13 +4243,33 @@ static void shader_glsl_pow(const struct wined3d_shader_instruction *ins)
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if (dst_size > 1)
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{
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@ -158,7 +158,7 @@ index f7f09d73538..75a88aac6ef 100644
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}
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}
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@@ -4462,11 +4524,15 @@ static void shader_glsl_scalar_op(const struct wined3d_shader_instruction *ins)
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@@ -4382,11 +4444,15 @@ static void shader_glsl_scalar_op(const struct wined3d_shader_instruction *ins)
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{
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DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
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ins->ctx->reg_maps->shader_version.minor);
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@ -175,7 +175,7 @@ index f7f09d73538..75a88aac6ef 100644
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dst_write_mask = shader_glsl_append_dst(buffer, ins);
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dst_size = shader_glsl_get_write_mask_size(dst_write_mask);
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@@ -4476,41 +4542,78 @@ static void shader_glsl_scalar_op(const struct wined3d_shader_instruction *ins)
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@@ -4396,41 +4462,78 @@ static void shader_glsl_scalar_op(const struct wined3d_shader_instruction *ins)
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shader_glsl_add_src_param(ins, &ins->src[0], dst_write_mask, &src0_param);
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@ -264,7 +264,7 @@ index f7f09d73538..75a88aac6ef 100644
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}
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/** Process the WINED3DSIO_EXPP instruction in GLSL:
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@@ -4827,8 +4930,13 @@ static void shader_glsl_mad(const struct wined3d_shader_instruction *ins)
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@@ -4775,8 +4878,13 @@ static void shader_glsl_mad(const struct wined3d_shader_instruction *ins)
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shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
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shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
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shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
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@ -281,10 +281,10 @@ index f7f09d73538..75a88aac6ef 100644
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/* Handles transforming all WINED3DSIO_M?x? opcodes for
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diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
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index 524dc7508f9..1168b0ccb8d 100644
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index 3b436919559..abf8153cff0 100644
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--- a/dlls/wined3d/wined3d_main.c
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+++ b/dlls/wined3d/wined3d_main.c
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@@ -421,6 +421,8 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
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@@ -430,6 +430,8 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
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ERR_(winediag)("Setting strict shader math to %#x.\n", wined3d_settings.strict_shader_math);
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if (!get_config_key_dword(hkey, appkey, env, "MaxShaderModelVS", &wined3d_settings.max_sm_vs))
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TRACE("Limiting VS shader model to %u.\n", wined3d_settings.max_sm_vs);
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@ -294,17 +294,17 @@ index 524dc7508f9..1168b0ccb8d 100644
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TRACE("Limiting HS shader model to %u.\n", wined3d_settings.max_sm_hs);
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if (!get_config_key_dword(hkey, appkey, env, "MaxShaderModelDS", &wined3d_settings.max_sm_ds))
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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index 2b84a6070fb..c031e6fe8b6 100644
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index 2e0a541cea5..8af55a88eaf 100644
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -469,6 +469,7 @@ struct wined3d_settings
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@@ -477,6 +477,7 @@ struct wined3d_settings
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unsigned int multisample_textures;
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unsigned int sample_count;
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BOOL check_float_constants;
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unsigned int strict_shader_math;
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+ unsigned int multiply_special;
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unsigned int max_sm_vs;
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unsigned int max_sm_hs;
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unsigned int max_sm_ds;
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--
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2.35.1
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2.45.2
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@ -1 +1 @@
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67c1c3c2559cc3b934cae5ae26156dcc6fbd484b
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044527c671d87b917e01f39fcf33b596cc2e7878
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