Rebase against 044527c671d87b917e01f39fcf33b596cc2e7878.

This commit is contained in:
Alistair Leslie-Hughes 2024-11-20 09:58:55 +11:00
parent 78f630993b
commit 8b3f47c1d2
2 changed files with 17 additions and 17 deletions

View File

@ -1,4 +1,4 @@
From fe189703f5fd934e96f986dce72af6a84c4303ce Mon Sep 17 00:00:00 2001
From b4aeefdb8869f683f5085b8d64bc591855df138a Mon Sep 17 00:00:00 2001
From: Paul Gofman <gofmanp@gmail.com>
Date: Mon, 9 Sep 2019 18:48:43 +0300
Subject: [PATCH] wined3d: Add a setting to workaround 0 * inf problem in
@ -15,10 +15,10 @@ Signed-off-by: Paul Gofman <gofmanp@gmail.com>
3 files changed, 135 insertions(+), 24 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index f7f09d73538..75a88aac6ef 100644
index df2ad761d8f..fccb45233db 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2407,6 +2407,19 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c
@@ -2382,6 +2382,19 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c
if (wined3d_settings.strict_shader_math)
shader_addline(buffer, "#pragma optionNV(fastmath off)\n");
@ -38,7 +38,7 @@ index f7f09d73538..75a88aac6ef 100644
prefix = shader_glsl_get_prefix(version->type);
/* Prototype the subroutines */
@@ -3997,7 +4010,12 @@ static void shader_glsl_binop(const struct wined3d_shader_instruction *ins)
@@ -3920,7 +3933,12 @@ static void shader_glsl_binop(const struct wined3d_shader_instruction *ins)
write_mask = shader_glsl_append_dst(buffer, ins);
shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
@ -52,7 +52,7 @@ index f7f09d73538..75a88aac6ef 100644
}
static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
@@ -4210,26 +4228,45 @@ static void shader_glsl_dot(const struct wined3d_shader_instruction *ins)
@@ -4133,26 +4151,45 @@ static void shader_glsl_dot(const struct wined3d_shader_instruction *ins)
struct glsl_src_param src0_param;
struct glsl_src_param src1_param;
DWORD dst_write_mask, src_write_mask;
@ -104,7 +104,7 @@ index f7f09d73538..75a88aac6ef 100644
}
}
@@ -4265,10 +4302,15 @@ static void shader_glsl_cut(const struct wined3d_shader_instruction *ins)
@@ -4188,10 +4225,15 @@ static void shader_glsl_cut(const struct wined3d_shader_instruction *ins)
static void shader_glsl_pow(const struct wined3d_shader_instruction *ins)
{
struct wined3d_string_buffer *buffer = ins->ctx->buffer;
@ -120,7 +120,7 @@ index f7f09d73538..75a88aac6ef 100644
dst_write_mask = shader_glsl_append_dst(buffer, ins);
dst_size = shader_glsl_get_write_mask_size(dst_write_mask);
@@ -4278,13 +4320,33 @@ static void shader_glsl_pow(const struct wined3d_shader_instruction *ins)
@@ -4201,13 +4243,33 @@ static void shader_glsl_pow(const struct wined3d_shader_instruction *ins)
if (dst_size > 1)
{
@ -158,7 +158,7 @@ index f7f09d73538..75a88aac6ef 100644
}
}
@@ -4462,11 +4524,15 @@ static void shader_glsl_scalar_op(const struct wined3d_shader_instruction *ins)
@@ -4382,11 +4444,15 @@ static void shader_glsl_scalar_op(const struct wined3d_shader_instruction *ins)
{
DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
ins->ctx->reg_maps->shader_version.minor);
@ -175,7 +175,7 @@ index f7f09d73538..75a88aac6ef 100644
dst_write_mask = shader_glsl_append_dst(buffer, ins);
dst_size = shader_glsl_get_write_mask_size(dst_write_mask);
@@ -4476,41 +4542,78 @@ static void shader_glsl_scalar_op(const struct wined3d_shader_instruction *ins)
@@ -4396,41 +4462,78 @@ static void shader_glsl_scalar_op(const struct wined3d_shader_instruction *ins)
shader_glsl_add_src_param(ins, &ins->src[0], dst_write_mask, &src0_param);
@ -264,7 +264,7 @@ index f7f09d73538..75a88aac6ef 100644
}
/** Process the WINED3DSIO_EXPP instruction in GLSL:
@@ -4827,8 +4930,13 @@ static void shader_glsl_mad(const struct wined3d_shader_instruction *ins)
@@ -4775,8 +4878,13 @@ static void shader_glsl_mad(const struct wined3d_shader_instruction *ins)
shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
@ -281,10 +281,10 @@ index f7f09d73538..75a88aac6ef 100644
/* Handles transforming all WINED3DSIO_M?x? opcodes for
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 524dc7508f9..1168b0ccb8d 100644
index 3b436919559..abf8153cff0 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -421,6 +421,8 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
@@ -430,6 +430,8 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
ERR_(winediag)("Setting strict shader math to %#x.\n", wined3d_settings.strict_shader_math);
if (!get_config_key_dword(hkey, appkey, env, "MaxShaderModelVS", &wined3d_settings.max_sm_vs))
TRACE("Limiting VS shader model to %u.\n", wined3d_settings.max_sm_vs);
@ -294,17 +294,17 @@ index 524dc7508f9..1168b0ccb8d 100644
TRACE("Limiting HS shader model to %u.\n", wined3d_settings.max_sm_hs);
if (!get_config_key_dword(hkey, appkey, env, "MaxShaderModelDS", &wined3d_settings.max_sm_ds))
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 2b84a6070fb..c031e6fe8b6 100644
index 2e0a541cea5..8af55a88eaf 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -469,6 +469,7 @@ struct wined3d_settings
@@ -477,6 +477,7 @@ struct wined3d_settings
unsigned int multisample_textures;
unsigned int sample_count;
BOOL check_float_constants;
unsigned int strict_shader_math;
+ unsigned int multiply_special;
unsigned int max_sm_vs;
unsigned int max_sm_hs;
unsigned int max_sm_ds;
--
2.35.1
2.45.2

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@ -1 +1 @@
67c1c3c2559cc3b934cae5ae26156dcc6fbd484b
044527c671d87b917e01f39fcf33b596cc2e7878