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Added patch to avoid race-conditions with long running threadpool tasks.
This commit is contained in:
@@ -0,0 +1,66 @@
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From b6b846e842cf3d526dfe7b0a4a3f61a6139ab587 Mon Sep 17 00:00:00 2001
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From: Sebastian Lackner <sebastian@fds-team.de>
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Date: Wed, 29 Jul 2015 20:57:24 +0200
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Subject: ntdll: Mark newly spawned worker threads as busy to avoid problems
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with long-running tasks.
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---
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dlls/ntdll/threadpool.c | 7 +++++++
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1 file changed, 7 insertions(+)
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diff --git a/dlls/ntdll/threadpool.c b/dlls/ntdll/threadpool.c
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index ad4951f..8605a22 100644
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--- a/dlls/ntdll/threadpool.c
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+++ b/dlls/ntdll/threadpool.c
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@@ -379,6 +379,8 @@ NTSTATUS WINAPI RtlQueueWorkItem( PRTL_WORK_ITEM_ROUTINE function, PVOID context
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struct rtl_work_item *item;
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NTSTATUS status;
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+ TRACE( "%p %p %u\n", function, context, flags );
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+
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item = RtlAllocateHeap( GetProcessHeap(), 0, sizeof(*item) );
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if (!item)
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return STATUS_NO_MEMORY;
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@@ -1716,6 +1718,7 @@ static NTSTATUS tp_threadpool_lock( struct threadpool **out, TP_CALLBACK_ENVIRON
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{
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interlocked_inc( &pool->refcount );
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pool->num_workers++;
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+ pool->num_busy_workers++;
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NtClose( thread );
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}
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}
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@@ -1915,6 +1918,7 @@ static void tp_object_submit( struct threadpool_object *object, BOOL signaled )
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{
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interlocked_inc( &pool->refcount );
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pool->num_workers++;
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+ pool->num_busy_workers++;
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NtClose( thread );
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}
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}
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@@ -2070,6 +2074,7 @@ static void CALLBACK threadpool_worker_proc( void *param )
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TRACE( "starting worker thread for pool %p\n", pool );
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RtlEnterCriticalSection( &pool->cs );
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+ pool->num_busy_workers--;
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for (;;)
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{
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while ((ptr = list_head( &pool->pool )))
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@@ -2412,6 +2417,7 @@ NTSTATUS WINAPI TpCallbackMayRunLong( TP_CALLBACK_INSTANCE *instance )
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{
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interlocked_inc( &pool->refcount );
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pool->num_workers++;
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+ pool->num_busy_workers++;
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NtClose( thread );
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}
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}
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@@ -2699,6 +2705,7 @@ BOOL WINAPI TpSetPoolMinThreads( TP_POOL *pool, DWORD minimum )
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interlocked_inc( &this->refcount );
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this->num_workers++;
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+ this->num_busy_workers++;
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NtClose( thread );
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}
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--
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2.4.5
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1
patches/ntdll-Threadpool/definition
Normal file
1
patches/ntdll-Threadpool/definition
Normal file
@@ -0,0 +1 @@
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Fixes: Avoid race-conditions with long running threadpool tasks
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@@ -179,6 +179,7 @@ patch_enable_all ()
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enable_ntdll_ThreadQuerySetWin32StartAddress="$1"
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enable_ntdll_ThreadTime="$1"
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enable_ntdll_Threading="$1"
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enable_ntdll_Threadpool="$1"
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enable_ntdll_User_Shared_Data="$1"
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enable_ntdll_WRITECOPY="$1"
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enable_ntdll_WinSqm="$1"
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@@ -617,6 +618,9 @@ patch_enable ()
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ntdll-Threading)
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enable_ntdll_Threading="$2"
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;;
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ntdll-Threadpool)
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enable_ntdll_Threadpool="$2"
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;;
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ntdll-User_Shared_Data)
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enable_ntdll_User_Shared_Data="$2"
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;;
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@@ -3792,6 +3796,18 @@ if test "$enable_ntdll_Threading" -eq 1; then
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) >> "$patchlist"
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fi
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# Patchset ntdll-Threadpool
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# |
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# | Modified files:
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# | * dlls/ntdll/threadpool.c
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# |
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if test "$enable_ntdll_Threadpool" -eq 1; then
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patch_apply ntdll-Threadpool/0001-ntdll-Mark-newly-spawned-worker-threads-as-busy-to-a.patch
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(
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echo '+ { "Sebastian Lackner", "ntdll: Mark newly spawned worker threads as busy to avoid problems with long-running tasks.", 1 },';
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) >> "$patchlist"
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fi
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# Patchset ntdll-User_Shared_Data
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# |
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# | Modified files:
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@@ -4951,6 +4967,45 @@ if test "$enable_wined3d_CSMT_Helper" -eq 1; then
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) >> "$patchlist"
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fi
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# Patchset wined3d-Multisampling
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# |
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# | This patchset fixes the following Wine bugs:
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# | * [#12652] Allow to override number of quality levels for D3DMULTISAMPLE_NONMASKABLE.
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# |
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# | Modified files:
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# | * dlls/wined3d/directx.c, dlls/wined3d/wined3d_main.c, dlls/wined3d/wined3d_private.h
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# |
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if test "$enable_wined3d_Multisampling" -eq 1; then
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patch_apply wined3d-Multisampling/0001-wined3d-Allow-to-specify-multisampling-AA-quality-le.patch
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(
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echo '+ { "Austin English", "wined3d: Allow to specify multisampling AA quality levels via registry.", 1 },';
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) >> "$patchlist"
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fi
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# Patchset wined3d-resource_check_usage
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# |
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# | Modified files:
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# | * dlls/wined3d/resource.c
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# |
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if test "$enable_wined3d_resource_check_usage" -eq 1; then
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patch_apply wined3d-resource_check_usage/0001-wined3d-Silence-repeated-resource_check_usage-FIXME.patch
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(
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echo '+ { "Erich E. Hoover", "wined3d: Silence repeated resource_check_usage FIXME.", 2 },';
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) >> "$patchlist"
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fi
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# Patchset wined3d-wined3d_swapchain_present
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# |
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# | Modified files:
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# | * dlls/wined3d/swapchain.c
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# |
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if test "$enable_wined3d_wined3d_swapchain_present" -eq 1; then
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patch_apply wined3d-wined3d_swapchain_present/0001-wined3d-Silence-repeated-wined3d_swapchain_present-F.patch
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(
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echo '+ { "Sebastian Lackner", "wined3d: Silence repeated wined3d_swapchain_present FIXME.", 1 },';
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) >> "$patchlist"
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fi
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# Patchset wined3d-Revert_PixelFormat
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# |
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# | This patchset fixes the following Wine bugs:
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@@ -4984,18 +5039,6 @@ if test "$enable_wined3d_Revert_PixelFormat" -eq 1; then
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) >> "$patchlist"
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fi
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# Patchset wined3d-wined3d_swapchain_present
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# |
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# | Modified files:
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# | * dlls/wined3d/swapchain.c
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# |
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if test "$enable_wined3d_wined3d_swapchain_present" -eq 1; then
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patch_apply wined3d-wined3d_swapchain_present/0001-wined3d-Silence-repeated-wined3d_swapchain_present-F.patch
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(
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echo '+ { "Sebastian Lackner", "wined3d: Silence repeated wined3d_swapchain_present FIXME.", 1 },';
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) >> "$patchlist"
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fi
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# Patchset wined3d-UnhandledBlendFactor
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# |
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# | Modified files:
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@@ -5008,18 +5051,6 @@ if test "$enable_wined3d_UnhandledBlendFactor" -eq 1; then
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) >> "$patchlist"
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fi
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# Patchset wined3d-resource_check_usage
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# |
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# | Modified files:
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# | * dlls/wined3d/resource.c
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# |
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if test "$enable_wined3d_resource_check_usage" -eq 1; then
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patch_apply wined3d-resource_check_usage/0001-wined3d-Silence-repeated-resource_check_usage-FIXME.patch
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(
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echo '+ { "Erich E. Hoover", "wined3d: Silence repeated resource_check_usage FIXME.", 2 },';
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) >> "$patchlist"
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fi
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# Patchset wined3d-Geforce_425M
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# |
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# | This patchset fixes the following Wine bugs:
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@@ -5047,21 +5078,6 @@ if test "$enable_wined3d_MESA_GPU_Info" -eq 1; then
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) >> "$patchlist"
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fi
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# Patchset wined3d-Multisampling
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# |
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# | This patchset fixes the following Wine bugs:
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# | * [#12652] Allow to override number of quality levels for D3DMULTISAMPLE_NONMASKABLE.
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# |
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# | Modified files:
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# | * dlls/wined3d/directx.c, dlls/wined3d/wined3d_main.c, dlls/wined3d/wined3d_private.h
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# |
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if test "$enable_wined3d_Multisampling" -eq 1; then
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patch_apply wined3d-Multisampling/0001-wined3d-Allow-to-specify-multisampling-AA-quality-le.patch
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(
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echo '+ { "Austin English", "wined3d: Allow to specify multisampling AA quality levels via registry.", 1 },';
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) >> "$patchlist"
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fi
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# Patchset wined3d-CSMT_Main
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# |
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# | This patchset fixes the following Wine bugs:
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