mirror of
https://gitlab.winehq.org/wine/wine-staging.git
synced 2024-11-21 16:46:54 -08:00
Added patch to avoid race-conditions with long running threadpool tasks.
This commit is contained in:
parent
76e7b82e31
commit
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@ -39,13 +39,14 @@ Wine. All those differences are also documented on the
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Included bug fixes and improvements
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-----------------------------------
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**Bug fixes and features included in the next upcoming release [18]:**
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**Bug fixes and features included in the next upcoming release [19]:**
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* Add stub for D3DXTessellateNPatches
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* Add stubs for D3DCompile2 and D3DCompileFromFile
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* Add stubs for d3dx10_43.D3DX10CreateEffectFromFileA/W ([Wine Bug #27739](https://bugs.winehq.org/show_bug.cgi?id=27739))
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* Add support for ThreadQuerySetWin32StartAddress info class ([Wine Bug #8277](https://bugs.winehq.org/show_bug.cgi?id=8277))
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* Add wined3d detection for GeForce GT 425M ([Wine Bug #35054](https://bugs.winehq.org/show_bug.cgi?id=35054))
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* Avoid race-conditions with long running threadpool tasks
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* Check architecture before trying to load libraries ([Wine Bug #38021](https://bugs.winehq.org/show_bug.cgi?id=38021))
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* Export additional OpenAL32 functions ([Wine Bug #38972](https://bugs.winehq.org/show_bug.cgi?id=38972))
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* Fake success in kernel32.SetFileCompletionNotificationModes ([Wine Bug #38960](https://bugs.winehq.org/show_bug.cgi?id=38960))
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1
debian/changelog
vendored
1
debian/changelog
vendored
@ -26,6 +26,7 @@ wine-staging (1.7.48) UNRELEASED; urgency=low
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* Added patch to implement dbghelp.UnDecorateSymbolNameW.
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* Added patch to add wined3d detection of GeForce GT 425M.
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* Added patch to use video memory for rendering targets if possible.
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* Added patch to avoid race-conditions with long running threadpool tasks.
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* Removed patch to allow to enable/disable InsertMode in wineconsole settings
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(accepted upstream).
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* Removed patch to improve IoGetDeviceObjectPointer stub to appease SecuROM
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@ -0,0 +1,66 @@
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From b6b846e842cf3d526dfe7b0a4a3f61a6139ab587 Mon Sep 17 00:00:00 2001
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From: Sebastian Lackner <sebastian@fds-team.de>
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Date: Wed, 29 Jul 2015 20:57:24 +0200
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Subject: ntdll: Mark newly spawned worker threads as busy to avoid problems
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with long-running tasks.
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---
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dlls/ntdll/threadpool.c | 7 +++++++
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1 file changed, 7 insertions(+)
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diff --git a/dlls/ntdll/threadpool.c b/dlls/ntdll/threadpool.c
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index ad4951f..8605a22 100644
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--- a/dlls/ntdll/threadpool.c
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+++ b/dlls/ntdll/threadpool.c
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@@ -379,6 +379,8 @@ NTSTATUS WINAPI RtlQueueWorkItem( PRTL_WORK_ITEM_ROUTINE function, PVOID context
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struct rtl_work_item *item;
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NTSTATUS status;
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+ TRACE( "%p %p %u\n", function, context, flags );
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+
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item = RtlAllocateHeap( GetProcessHeap(), 0, sizeof(*item) );
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if (!item)
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return STATUS_NO_MEMORY;
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@@ -1716,6 +1718,7 @@ static NTSTATUS tp_threadpool_lock( struct threadpool **out, TP_CALLBACK_ENVIRON
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{
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interlocked_inc( &pool->refcount );
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pool->num_workers++;
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+ pool->num_busy_workers++;
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NtClose( thread );
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}
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}
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@@ -1915,6 +1918,7 @@ static void tp_object_submit( struct threadpool_object *object, BOOL signaled )
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{
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interlocked_inc( &pool->refcount );
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pool->num_workers++;
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+ pool->num_busy_workers++;
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NtClose( thread );
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}
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}
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@@ -2070,6 +2074,7 @@ static void CALLBACK threadpool_worker_proc( void *param )
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TRACE( "starting worker thread for pool %p\n", pool );
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RtlEnterCriticalSection( &pool->cs );
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+ pool->num_busy_workers--;
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for (;;)
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{
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while ((ptr = list_head( &pool->pool )))
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@@ -2412,6 +2417,7 @@ NTSTATUS WINAPI TpCallbackMayRunLong( TP_CALLBACK_INSTANCE *instance )
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{
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interlocked_inc( &pool->refcount );
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pool->num_workers++;
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+ pool->num_busy_workers++;
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NtClose( thread );
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}
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}
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@@ -2699,6 +2705,7 @@ BOOL WINAPI TpSetPoolMinThreads( TP_POOL *pool, DWORD minimum )
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interlocked_inc( &this->refcount );
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this->num_workers++;
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+ this->num_busy_workers++;
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NtClose( thread );
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}
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--
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2.4.5
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1
patches/ntdll-Threadpool/definition
Normal file
1
patches/ntdll-Threadpool/definition
Normal file
@ -0,0 +1 @@
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Fixes: Avoid race-conditions with long running threadpool tasks
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@ -179,6 +179,7 @@ patch_enable_all ()
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enable_ntdll_ThreadQuerySetWin32StartAddress="$1"
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enable_ntdll_ThreadTime="$1"
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enable_ntdll_Threading="$1"
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enable_ntdll_Threadpool="$1"
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enable_ntdll_User_Shared_Data="$1"
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enable_ntdll_WRITECOPY="$1"
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enable_ntdll_WinSqm="$1"
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@ -617,6 +618,9 @@ patch_enable ()
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ntdll-Threading)
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enable_ntdll_Threading="$2"
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;;
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ntdll-Threadpool)
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enable_ntdll_Threadpool="$2"
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;;
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ntdll-User_Shared_Data)
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enable_ntdll_User_Shared_Data="$2"
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;;
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@ -3792,6 +3796,18 @@ if test "$enable_ntdll_Threading" -eq 1; then
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) >> "$patchlist"
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fi
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# Patchset ntdll-Threadpool
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# |
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# | Modified files:
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# | * dlls/ntdll/threadpool.c
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# |
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if test "$enable_ntdll_Threadpool" -eq 1; then
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patch_apply ntdll-Threadpool/0001-ntdll-Mark-newly-spawned-worker-threads-as-busy-to-a.patch
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(
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echo '+ { "Sebastian Lackner", "ntdll: Mark newly spawned worker threads as busy to avoid problems with long-running tasks.", 1 },';
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) >> "$patchlist"
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fi
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# Patchset ntdll-User_Shared_Data
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# |
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# | Modified files:
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@ -4951,6 +4967,45 @@ if test "$enable_wined3d_CSMT_Helper" -eq 1; then
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) >> "$patchlist"
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fi
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# Patchset wined3d-Multisampling
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# |
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# | This patchset fixes the following Wine bugs:
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# | * [#12652] Allow to override number of quality levels for D3DMULTISAMPLE_NONMASKABLE.
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# |
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# | Modified files:
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# | * dlls/wined3d/directx.c, dlls/wined3d/wined3d_main.c, dlls/wined3d/wined3d_private.h
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# |
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if test "$enable_wined3d_Multisampling" -eq 1; then
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patch_apply wined3d-Multisampling/0001-wined3d-Allow-to-specify-multisampling-AA-quality-le.patch
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(
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echo '+ { "Austin English", "wined3d: Allow to specify multisampling AA quality levels via registry.", 1 },';
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) >> "$patchlist"
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fi
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# Patchset wined3d-resource_check_usage
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# |
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# | Modified files:
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# | * dlls/wined3d/resource.c
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# |
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if test "$enable_wined3d_resource_check_usage" -eq 1; then
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patch_apply wined3d-resource_check_usage/0001-wined3d-Silence-repeated-resource_check_usage-FIXME.patch
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(
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echo '+ { "Erich E. Hoover", "wined3d: Silence repeated resource_check_usage FIXME.", 2 },';
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) >> "$patchlist"
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fi
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# Patchset wined3d-wined3d_swapchain_present
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# |
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# | Modified files:
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# | * dlls/wined3d/swapchain.c
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# |
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if test "$enable_wined3d_wined3d_swapchain_present" -eq 1; then
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patch_apply wined3d-wined3d_swapchain_present/0001-wined3d-Silence-repeated-wined3d_swapchain_present-F.patch
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(
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echo '+ { "Sebastian Lackner", "wined3d: Silence repeated wined3d_swapchain_present FIXME.", 1 },';
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) >> "$patchlist"
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fi
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# Patchset wined3d-Revert_PixelFormat
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# |
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# | This patchset fixes the following Wine bugs:
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@ -4984,18 +5039,6 @@ if test "$enable_wined3d_Revert_PixelFormat" -eq 1; then
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) >> "$patchlist"
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fi
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# Patchset wined3d-wined3d_swapchain_present
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# |
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# | Modified files:
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# | * dlls/wined3d/swapchain.c
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# |
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if test "$enable_wined3d_wined3d_swapchain_present" -eq 1; then
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patch_apply wined3d-wined3d_swapchain_present/0001-wined3d-Silence-repeated-wined3d_swapchain_present-F.patch
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(
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echo '+ { "Sebastian Lackner", "wined3d: Silence repeated wined3d_swapchain_present FIXME.", 1 },';
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) >> "$patchlist"
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fi
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# Patchset wined3d-UnhandledBlendFactor
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# |
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# | Modified files:
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@ -5008,18 +5051,6 @@ if test "$enable_wined3d_UnhandledBlendFactor" -eq 1; then
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) >> "$patchlist"
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fi
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# Patchset wined3d-resource_check_usage
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# |
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# | Modified files:
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# | * dlls/wined3d/resource.c
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# |
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if test "$enable_wined3d_resource_check_usage" -eq 1; then
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patch_apply wined3d-resource_check_usage/0001-wined3d-Silence-repeated-resource_check_usage-FIXME.patch
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(
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echo '+ { "Erich E. Hoover", "wined3d: Silence repeated resource_check_usage FIXME.", 2 },';
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) >> "$patchlist"
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fi
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# Patchset wined3d-Geforce_425M
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# |
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# | This patchset fixes the following Wine bugs:
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@ -5047,21 +5078,6 @@ if test "$enable_wined3d_MESA_GPU_Info" -eq 1; then
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) >> "$patchlist"
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fi
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# Patchset wined3d-Multisampling
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# |
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# | This patchset fixes the following Wine bugs:
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# | * [#12652] Allow to override number of quality levels for D3DMULTISAMPLE_NONMASKABLE.
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# |
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# | Modified files:
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# | * dlls/wined3d/directx.c, dlls/wined3d/wined3d_main.c, dlls/wined3d/wined3d_private.h
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# |
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if test "$enable_wined3d_Multisampling" -eq 1; then
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patch_apply wined3d-Multisampling/0001-wined3d-Allow-to-specify-multisampling-AA-quality-le.patch
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(
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echo '+ { "Austin English", "wined3d: Allow to specify multisampling AA quality levels via registry.", 1 },';
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) >> "$patchlist"
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fi
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# Patchset wined3d-CSMT_Main
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# |
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# | This patchset fixes the following Wine bugs:
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