Added patch to avoid race-conditions with long running threadpool tasks.

This commit is contained in:
Sebastian Lackner 2015-07-29 20:59:04 +02:00
parent 76e7b82e31
commit 8728442a9a
5 changed files with 125 additions and 40 deletions

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@ -39,13 +39,14 @@ Wine. All those differences are also documented on the
Included bug fixes and improvements
-----------------------------------
**Bug fixes and features included in the next upcoming release [18]:**
**Bug fixes and features included in the next upcoming release [19]:**
* Add stub for D3DXTessellateNPatches
* Add stubs for D3DCompile2 and D3DCompileFromFile
* Add stubs for d3dx10_43.D3DX10CreateEffectFromFileA/W ([Wine Bug #27739](https://bugs.winehq.org/show_bug.cgi?id=27739))
* Add support for ThreadQuerySetWin32StartAddress info class ([Wine Bug #8277](https://bugs.winehq.org/show_bug.cgi?id=8277))
* Add wined3d detection for GeForce GT 425M ([Wine Bug #35054](https://bugs.winehq.org/show_bug.cgi?id=35054))
* Avoid race-conditions with long running threadpool tasks
* Check architecture before trying to load libraries ([Wine Bug #38021](https://bugs.winehq.org/show_bug.cgi?id=38021))
* Export additional OpenAL32 functions ([Wine Bug #38972](https://bugs.winehq.org/show_bug.cgi?id=38972))
* Fake success in kernel32.SetFileCompletionNotificationModes ([Wine Bug #38960](https://bugs.winehq.org/show_bug.cgi?id=38960))

1
debian/changelog vendored
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@ -26,6 +26,7 @@ wine-staging (1.7.48) UNRELEASED; urgency=low
* Added patch to implement dbghelp.UnDecorateSymbolNameW.
* Added patch to add wined3d detection of GeForce GT 425M.
* Added patch to use video memory for rendering targets if possible.
* Added patch to avoid race-conditions with long running threadpool tasks.
* Removed patch to allow to enable/disable InsertMode in wineconsole settings
(accepted upstream).
* Removed patch to improve IoGetDeviceObjectPointer stub to appease SecuROM

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@ -0,0 +1,66 @@
From b6b846e842cf3d526dfe7b0a4a3f61a6139ab587 Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Wed, 29 Jul 2015 20:57:24 +0200
Subject: ntdll: Mark newly spawned worker threads as busy to avoid problems
with long-running tasks.
---
dlls/ntdll/threadpool.c | 7 +++++++
1 file changed, 7 insertions(+)
diff --git a/dlls/ntdll/threadpool.c b/dlls/ntdll/threadpool.c
index ad4951f..8605a22 100644
--- a/dlls/ntdll/threadpool.c
+++ b/dlls/ntdll/threadpool.c
@@ -379,6 +379,8 @@ NTSTATUS WINAPI RtlQueueWorkItem( PRTL_WORK_ITEM_ROUTINE function, PVOID context
struct rtl_work_item *item;
NTSTATUS status;
+ TRACE( "%p %p %u\n", function, context, flags );
+
item = RtlAllocateHeap( GetProcessHeap(), 0, sizeof(*item) );
if (!item)
return STATUS_NO_MEMORY;
@@ -1716,6 +1718,7 @@ static NTSTATUS tp_threadpool_lock( struct threadpool **out, TP_CALLBACK_ENVIRON
{
interlocked_inc( &pool->refcount );
pool->num_workers++;
+ pool->num_busy_workers++;
NtClose( thread );
}
}
@@ -1915,6 +1918,7 @@ static void tp_object_submit( struct threadpool_object *object, BOOL signaled )
{
interlocked_inc( &pool->refcount );
pool->num_workers++;
+ pool->num_busy_workers++;
NtClose( thread );
}
}
@@ -2070,6 +2074,7 @@ static void CALLBACK threadpool_worker_proc( void *param )
TRACE( "starting worker thread for pool %p\n", pool );
RtlEnterCriticalSection( &pool->cs );
+ pool->num_busy_workers--;
for (;;)
{
while ((ptr = list_head( &pool->pool )))
@@ -2412,6 +2417,7 @@ NTSTATUS WINAPI TpCallbackMayRunLong( TP_CALLBACK_INSTANCE *instance )
{
interlocked_inc( &pool->refcount );
pool->num_workers++;
+ pool->num_busy_workers++;
NtClose( thread );
}
}
@@ -2699,6 +2705,7 @@ BOOL WINAPI TpSetPoolMinThreads( TP_POOL *pool, DWORD minimum )
interlocked_inc( &this->refcount );
this->num_workers++;
+ this->num_busy_workers++;
NtClose( thread );
}
--
2.4.5

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@ -0,0 +1 @@
Fixes: Avoid race-conditions with long running threadpool tasks

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@ -179,6 +179,7 @@ patch_enable_all ()
enable_ntdll_ThreadQuerySetWin32StartAddress="$1"
enable_ntdll_ThreadTime="$1"
enable_ntdll_Threading="$1"
enable_ntdll_Threadpool="$1"
enable_ntdll_User_Shared_Data="$1"
enable_ntdll_WRITECOPY="$1"
enable_ntdll_WinSqm="$1"
@ -617,6 +618,9 @@ patch_enable ()
ntdll-Threading)
enable_ntdll_Threading="$2"
;;
ntdll-Threadpool)
enable_ntdll_Threadpool="$2"
;;
ntdll-User_Shared_Data)
enable_ntdll_User_Shared_Data="$2"
;;
@ -3792,6 +3796,18 @@ if test "$enable_ntdll_Threading" -eq 1; then
) >> "$patchlist"
fi
# Patchset ntdll-Threadpool
# |
# | Modified files:
# | * dlls/ntdll/threadpool.c
# |
if test "$enable_ntdll_Threadpool" -eq 1; then
patch_apply ntdll-Threadpool/0001-ntdll-Mark-newly-spawned-worker-threads-as-busy-to-a.patch
(
echo '+ { "Sebastian Lackner", "ntdll: Mark newly spawned worker threads as busy to avoid problems with long-running tasks.", 1 },';
) >> "$patchlist"
fi
# Patchset ntdll-User_Shared_Data
# |
# | Modified files:
@ -4951,6 +4967,45 @@ if test "$enable_wined3d_CSMT_Helper" -eq 1; then
) >> "$patchlist"
fi
# Patchset wined3d-Multisampling
# |
# | This patchset fixes the following Wine bugs:
# | * [#12652] Allow to override number of quality levels for D3DMULTISAMPLE_NONMASKABLE.
# |
# | Modified files:
# | * dlls/wined3d/directx.c, dlls/wined3d/wined3d_main.c, dlls/wined3d/wined3d_private.h
# |
if test "$enable_wined3d_Multisampling" -eq 1; then
patch_apply wined3d-Multisampling/0001-wined3d-Allow-to-specify-multisampling-AA-quality-le.patch
(
echo '+ { "Austin English", "wined3d: Allow to specify multisampling AA quality levels via registry.", 1 },';
) >> "$patchlist"
fi
# Patchset wined3d-resource_check_usage
# |
# | Modified files:
# | * dlls/wined3d/resource.c
# |
if test "$enable_wined3d_resource_check_usage" -eq 1; then
patch_apply wined3d-resource_check_usage/0001-wined3d-Silence-repeated-resource_check_usage-FIXME.patch
(
echo '+ { "Erich E. Hoover", "wined3d: Silence repeated resource_check_usage FIXME.", 2 },';
) >> "$patchlist"
fi
# Patchset wined3d-wined3d_swapchain_present
# |
# | Modified files:
# | * dlls/wined3d/swapchain.c
# |
if test "$enable_wined3d_wined3d_swapchain_present" -eq 1; then
patch_apply wined3d-wined3d_swapchain_present/0001-wined3d-Silence-repeated-wined3d_swapchain_present-F.patch
(
echo '+ { "Sebastian Lackner", "wined3d: Silence repeated wined3d_swapchain_present FIXME.", 1 },';
) >> "$patchlist"
fi
# Patchset wined3d-Revert_PixelFormat
# |
# | This patchset fixes the following Wine bugs:
@ -4984,18 +5039,6 @@ if test "$enable_wined3d_Revert_PixelFormat" -eq 1; then
) >> "$patchlist"
fi
# Patchset wined3d-wined3d_swapchain_present
# |
# | Modified files:
# | * dlls/wined3d/swapchain.c
# |
if test "$enable_wined3d_wined3d_swapchain_present" -eq 1; then
patch_apply wined3d-wined3d_swapchain_present/0001-wined3d-Silence-repeated-wined3d_swapchain_present-F.patch
(
echo '+ { "Sebastian Lackner", "wined3d: Silence repeated wined3d_swapchain_present FIXME.", 1 },';
) >> "$patchlist"
fi
# Patchset wined3d-UnhandledBlendFactor
# |
# | Modified files:
@ -5008,18 +5051,6 @@ if test "$enable_wined3d_UnhandledBlendFactor" -eq 1; then
) >> "$patchlist"
fi
# Patchset wined3d-resource_check_usage
# |
# | Modified files:
# | * dlls/wined3d/resource.c
# |
if test "$enable_wined3d_resource_check_usage" -eq 1; then
patch_apply wined3d-resource_check_usage/0001-wined3d-Silence-repeated-resource_check_usage-FIXME.patch
(
echo '+ { "Erich E. Hoover", "wined3d: Silence repeated resource_check_usage FIXME.", 2 },';
) >> "$patchlist"
fi
# Patchset wined3d-Geforce_425M
# |
# | This patchset fixes the following Wine bugs:
@ -5047,21 +5078,6 @@ if test "$enable_wined3d_MESA_GPU_Info" -eq 1; then
) >> "$patchlist"
fi
# Patchset wined3d-Multisampling
# |
# | This patchset fixes the following Wine bugs:
# | * [#12652] Allow to override number of quality levels for D3DMULTISAMPLE_NONMASKABLE.
# |
# | Modified files:
# | * dlls/wined3d/directx.c, dlls/wined3d/wined3d_main.c, dlls/wined3d/wined3d_private.h
# |
if test "$enable_wined3d_Multisampling" -eq 1; then
patch_apply wined3d-Multisampling/0001-wined3d-Allow-to-specify-multisampling-AA-quality-le.patch
(
echo '+ { "Austin English", "wined3d: Allow to specify multisampling AA quality levels via registry.", 1 },';
) >> "$patchlist"
fi
# Patchset wined3d-CSMT_Main
# |
# | This patchset fixes the following Wine bugs: