Added patch to avoid race-conditions with long running threadpool tasks.

This commit is contained in:
Sebastian Lackner
2015-07-29 20:59:04 +02:00
parent 76e7b82e31
commit 8728442a9a
5 changed files with 125 additions and 40 deletions

View File

@@ -39,13 +39,14 @@ Wine. All those differences are also documented on the
Included bug fixes and improvements
-----------------------------------
**Bug fixes and features included in the next upcoming release [18]:**
**Bug fixes and features included in the next upcoming release [19]:**
* Add stub for D3DXTessellateNPatches
* Add stubs for D3DCompile2 and D3DCompileFromFile
* Add stubs for d3dx10_43.D3DX10CreateEffectFromFileA/W ([Wine Bug #27739](https://bugs.winehq.org/show_bug.cgi?id=27739))
* Add support for ThreadQuerySetWin32StartAddress info class ([Wine Bug #8277](https://bugs.winehq.org/show_bug.cgi?id=8277))
* Add wined3d detection for GeForce GT 425M ([Wine Bug #35054](https://bugs.winehq.org/show_bug.cgi?id=35054))
* Avoid race-conditions with long running threadpool tasks
* Check architecture before trying to load libraries ([Wine Bug #38021](https://bugs.winehq.org/show_bug.cgi?id=38021))
* Export additional OpenAL32 functions ([Wine Bug #38972](https://bugs.winehq.org/show_bug.cgi?id=38972))
* Fake success in kernel32.SetFileCompletionNotificationModes ([Wine Bug #38960](https://bugs.winehq.org/show_bug.cgi?id=38960))