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wined3d-CSMT_Main: Fix compilation on x86_64.
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@ -20,7 +20,7 @@ index 1891165..86441d1 100644
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resource->draw_binding = WINED3D_LOCATION_TEXTURE_RGB;
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}
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+
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+void CDECL wined3d_resource_get_pitch(const struct wined3d_resource *resource, UINT *row_pitch,
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+void wined3d_resource_get_pitch(const struct wined3d_resource *resource, UINT *row_pitch,
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+ UINT *slice_pitch)
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+{
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+ unsigned int alignment;
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@ -10125,7 +10125,7 @@ diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
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}
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+#if defined(STAGING_CSMT)
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void CDECL wined3d_resource_get_pitch(const struct wined3d_resource *resource, UINT *row_pitch,
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void wined3d_resource_get_pitch(const struct wined3d_resource *resource, UINT *row_pitch,
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UINT *slice_pitch)
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@@ -1024,3 +1043,4 @@
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