Added patch to fix crash in Jedi Knight: Dark Forces II when winmm is set to native.

This commit is contained in:
Sebastian Lackner
2015-02-03 07:13:28 +01:00
parent 95d7e3c5a9
commit 70b8d10d2f
5 changed files with 50 additions and 1 deletions

View File

@@ -38,7 +38,7 @@ Wine. All those differences are also documented on the
Included bug fixes and improvements
===================================
**Bugfixes and features included in the next upcoming release [7]:**
**Bugfixes and features included in the next upcoming release [8]:**
* Add implementation for CreateThreadpool ([Wine Bug #35192](https://bugs.winehq.org/show_bug.cgi?id=35192))
* Call DriverUnload function when unloading a device driver.
@@ -47,6 +47,7 @@ Included bug fixes and improvements
* Implement additional stubs for vcomp dlls ([Wine Bug #31640](https://bugs.winehq.org/show_bug.cgi?id=31640))
* Implement threadpool timers ([Wine Bug #37306](https://bugs.winehq.org/show_bug.cgi?id=37306))
* Implement threadpool work items ([Wine Bug #32531](https://bugs.winehq.org/show_bug.cgi?id=32531))
* Jedi Knight: Dark Forces II crashes with winmm set to native ([Wine Bug #37983](https://bugs.winehq.org/show_bug.cgi?id=37983))
**Bugs fixed in Wine Staging 1.7.35 [146]:**