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Added patch to fix crash in Jedi Knight: Dark Forces II when winmm is set to native.
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@ -38,7 +38,7 @@ Wine. All those differences are also documented on the
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Included bug fixes and improvements
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===================================
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**Bugfixes and features included in the next upcoming release [7]:**
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**Bugfixes and features included in the next upcoming release [8]:**
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* Add implementation for CreateThreadpool ([Wine Bug #35192](https://bugs.winehq.org/show_bug.cgi?id=35192))
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* Call DriverUnload function when unloading a device driver.
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@ -47,6 +47,7 @@ Included bug fixes and improvements
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* Implement additional stubs for vcomp dlls ([Wine Bug #31640](https://bugs.winehq.org/show_bug.cgi?id=31640))
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* Implement threadpool timers ([Wine Bug #37306](https://bugs.winehq.org/show_bug.cgi?id=37306))
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* Implement threadpool work items ([Wine Bug #32531](https://bugs.winehq.org/show_bug.cgi?id=32531))
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* Jedi Knight: Dark Forces II crashes with winmm set to native ([Wine Bug #37983](https://bugs.winehq.org/show_bug.cgi?id=37983))
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**Bugs fixed in Wine Staging 1.7.35 [146]:**
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1
debian/changelog
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1
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@ -4,6 +4,7 @@ wine-staging (1.7.36) UNRELEASED; urgency=low
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* Added patch to fix mouse jittering in Planetside 2.
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* Added patch to implement additional stubs for vcomp dlls.
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* Added patchset to implement Vista+ threadpool functions for work / timers.
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* Added patch to fix crash in Jedi Knight: Dark Forces II when winmm is set to native.
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-- Sebastian Lackner <sebastian@fds-team.de> Sun, 25 Jan 2015 05:58:36 +0100
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wine-staging (1.7.35) unstable; urgency=low
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@ -196,6 +196,7 @@ patch_enable_all ()
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enable_winex11_XEMBED="$1"
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enable_winex11_wglShareLists="$1"
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enable_wininet_encoding="$1"
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enable_winmm_Delay_Import_Depends="$1"
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enable_wpcap_Dynamic_Linking="$1"
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enable_ws2_32_Connect_Time="$1"
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enable_ws2_32_TransmitFile="$1"
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@ -610,6 +611,9 @@ patch_enable ()
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wininet-encoding)
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enable_wininet_encoding="$2"
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;;
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winmm-Delay_Import_Depends)
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enable_winmm_Delay_Import_Depends="$2"
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;;
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wpcap-Dynamic_Linking)
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enable_wpcap_Dynamic_Linking="$2"
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;;
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@ -3711,6 +3715,21 @@ if test "$enable_wininet_encoding" -eq 1; then
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) >> "$patchlist"
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fi
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# Patchset winmm-Delay_Import_Depends
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# |
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# | This patchset fixes the following Wine bugs:
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# | * [#37983] Jedi Knight: Dark Forces II crashes with winmm set to native
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# |
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# | Modified files:
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# | * dlls/winmm/Makefile.in
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# |
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if test "$enable_winmm_Delay_Import_Depends" -eq 1; then
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patch_apply winmm-Delay_Import_Depends/0001-winmm-Delay-import-ole32-msacm32-to-workaround-bug-w.patch
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(
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echo '+ { "Michael Müller", "winmm: Delay import ole32 msacm32 to workaround bug when loading multiple winmm versions.", 1 },';
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) >> "$patchlist"
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fi
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# Patchset wpcap-Dynamic_Linking
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# |
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# | Modified files:
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@ -0,0 +1,27 @@
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From fecee7ab784c5befc19fa83ac9430960d1572811 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
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Date: Sat, 31 Jan 2015 06:00:38 +0100
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Subject: winmm: Delay import ole32 msacm32 to workaround bug when loading
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multiple winmm versions.
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---
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dlls/winmm/Makefile.in | 3 ++-
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1 file changed, 2 insertions(+), 1 deletion(-)
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diff --git a/dlls/winmm/Makefile.in b/dlls/winmm/Makefile.in
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index 3036526..0cf4b3c 100644
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--- a/dlls/winmm/Makefile.in
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+++ b/dlls/winmm/Makefile.in
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@@ -1,7 +1,8 @@
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EXTRADEFS = -D_WINMM_
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MODULE = winmm.dll
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IMPORTLIB = winmm
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-IMPORTS = uuid user32 advapi32 ole32 msacm32
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+IMPORTS = uuid user32 advapi32
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+DELAYIMPORTS = ole32 msacm32
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C_SRCS = \
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driver.c \
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--
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2.2.2
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1
patches/winmm-Delay_Import_Depends/definition
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1
patches/winmm-Delay_Import_Depends/definition
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@ -0,0 +1 @@
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Fixes: [37983] Jedi Knight: Dark Forces II crashes with winmm set to native
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