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Rebase against 52fbaeb2c44e585cacd7f0b57e902dfbcf54d09b.
This commit is contained in:
@@ -1,4 +1,4 @@
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From c2675926347686e6a56f4925abb72568ddf8e3c4 Mon Sep 17 00:00:00 2001
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From c75bb981aac00d8530bf9d38dc7c433370105d9c Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
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Date: Mon, 20 Feb 2017 00:27:25 +0100
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Subject: wined3d: Improve wined3d_cs_emit_update_sub_resource.
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@@ -10,10 +10,10 @@ Subject: wined3d: Improve wined3d_cs_emit_update_sub_resource.
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3 files changed, 75 insertions(+), 4 deletions(-)
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diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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index 4314a4807a8..b8710137a3c 100644
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index dbe80c8306e..fd0a5c1d99a 100644
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--- a/dlls/wined3d/cs.c
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+++ b/dlls/wined3d/cs.c
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@@ -405,6 +405,7 @@ struct wined3d_cs_update_sub_resource
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@@ -398,6 +398,7 @@ struct wined3d_cs_update_sub_resource
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unsigned int sub_resource_idx;
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struct wined3d_box box;
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struct wined3d_sub_resource_data data;
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@@ -21,7 +21,7 @@ index 4314a4807a8..b8710137a3c 100644
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};
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struct wined3d_cs_add_dirty_texture_region
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@@ -2164,6 +2165,51 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
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@@ -2241,6 +2242,51 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
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unsigned int slice_pitch)
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{
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struct wined3d_cs_update_sub_resource *op;
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@@ -73,7 +73,7 @@ index 4314a4807a8..b8710137a3c 100644
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op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_MAP);
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op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
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@@ -2177,8 +2223,6 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
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@@ -2254,8 +2300,6 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
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wined3d_resource_acquire(resource);
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cs->ops->submit(cs, WINED3D_CS_QUEUE_MAP);
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@@ -82,8 +82,8 @@ index 4314a4807a8..b8710137a3c 100644
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cs->ops->finish(cs, WINED3D_CS_QUEUE_MAP);
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}
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@@ -2481,6 +2525,11 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
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/* WINED3D_CS_OP_COPY_STRUCTURE_COUNT */ wined3d_cs_exec_copy_structure_count,
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@@ -2557,6 +2601,11 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
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/* WINED3D_CS_OP_COPY_SUB_RESOURCE */ wined3d_cs_exec_copy_sub_resource,
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};
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+static BOOL wined3d_cs_st_check_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
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@@ -94,7 +94,7 @@ index 4314a4807a8..b8710137a3c 100644
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static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
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{
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if (size > (cs->data_size - cs->end))
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@@ -2534,6 +2583,7 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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@@ -2610,6 +2659,7 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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static const struct wined3d_cs_ops wined3d_cs_st_ops =
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{
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@@ -102,7 +102,7 @@ index 4314a4807a8..b8710137a3c 100644
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wined3d_cs_st_require_space,
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wined3d_cs_st_submit,
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wined3d_cs_st_finish,
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@@ -2566,6 +2616,19 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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@@ -2642,6 +2692,19 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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wined3d_cs_queue_submit(&cs->queue[queue_id], cs);
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}
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@@ -122,7 +122,7 @@ index 4314a4807a8..b8710137a3c 100644
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static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size_t size, struct wined3d_cs *cs)
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{
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size_t queue_size = ARRAY_SIZE(queue->data);
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@@ -2627,6 +2690,14 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size
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@@ -2703,6 +2766,14 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size
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return packet->data;
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}
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@@ -137,7 +137,7 @@ index 4314a4807a8..b8710137a3c 100644
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static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
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{
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if (cs->thread_id == GetCurrentThreadId())
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@@ -2646,6 +2717,7 @@ static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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@@ -2722,6 +2793,7 @@ static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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static const struct wined3d_cs_ops wined3d_cs_mt_ops =
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{
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@@ -146,10 +146,10 @@ index 4314a4807a8..b8710137a3c 100644
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wined3d_cs_mt_submit,
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wined3d_cs_mt_finish,
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diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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index 489e8eb6bb3..1125bb33f70 100644
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index 975ab96b464..09b1fc459fc 100644
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--- a/dlls/wined3d/device.c
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+++ b/dlls/wined3d/device.c
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@@ -4284,8 +4284,6 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
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@@ -4325,8 +4325,6 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
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return;
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}
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@@ -159,10 +159,10 @@ index 489e8eb6bb3..1125bb33f70 100644
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}
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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index 1574b9c9c9e..3f1184349b5 100644
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index 1f2c197e392..073328b71b6 100644
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -3399,6 +3399,7 @@ struct wined3d_cs_queue
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@@ -3451,6 +3451,7 @@ struct wined3d_cs_queue
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struct wined3d_cs_ops
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{
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@@ -9,7 +9,7 @@ Based on patches by:
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diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
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--- a/dlls/wined3d/buffer.c
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+++ b/dlls/wined3d/buffer.c
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@@ -1318,6 +1318,9 @@ HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
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@@ -1219,6 +1219,9 @@ HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
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const struct wined3d_box *box, const void *data)
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{
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UINT offset, size;
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@@ -19,7 +19,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
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HRESULT hr;
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BYTE *ptr;
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@@ -1332,7 +1335,14 @@ HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
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@@ -1233,7 +1236,14 @@ HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
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size = buffer->resource.size;
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}
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@@ -47,7 +47,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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};
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struct wined3d_cs_add_dirty_texture_region
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@@ -2242,6 +2245,53 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
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@@ -2241,6 +2244,53 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
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unsigned int slice_pitch)
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{
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struct wined3d_cs_update_sub_resource *op;
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@@ -101,7 +101,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_MAP);
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op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
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@@ -2255,8 +2305,10 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
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@@ -2254,8 +2304,10 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
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wined3d_resource_acquire(resource);
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cs->ops->submit(cs, WINED3D_CS_QUEUE_MAP);
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@@ -112,8 +112,8 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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cs->ops->finish(cs, WINED3D_CS_QUEUE_MAP);
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}
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@@ -2559,6 +2611,13 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
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/* WINED3D_CS_OP_COPY_STRUCTURE_COUNT */ wined3d_cs_exec_copy_structure_count,
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@@ -2557,6 +2609,13 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
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/* WINED3D_CS_OP_COPY_SUB_RESOURCE */ wined3d_cs_exec_copy_sub_resource,
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};
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+#if defined(STAGING_CSMT)
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@@ -126,7 +126,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
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{
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if (size > (cs->data_size - cs->end))
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@@ -2612,6 +2671,9 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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@@ -2610,6 +2669,9 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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static const struct wined3d_cs_ops wined3d_cs_st_ops =
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{
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@@ -136,7 +136,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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wined3d_cs_st_require_space,
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wined3d_cs_st_submit,
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wined3d_cs_st_finish,
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@@ -2644,6 +2706,21 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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@@ -2642,6 +2704,21 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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wined3d_cs_queue_submit(&cs->queue[queue_id], cs);
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}
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@@ -158,7 +158,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size_t size, struct wined3d_cs *cs)
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{
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size_t queue_size = ARRAY_SIZE(queue->data);
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@@ -2705,6 +2782,16 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size
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@@ -2703,6 +2780,16 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size
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return packet->data;
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}
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@@ -175,7 +175,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
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{
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if (cs->thread_id == GetCurrentThreadId())
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@@ -2724,6 +2811,9 @@ static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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@@ -2722,6 +2809,9 @@ static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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static const struct wined3d_cs_ops wined3d_cs_mt_ops =
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{
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@@ -198,7 +198,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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wined3d_device_delete_opengl_contexts(device);
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if (device->fb.depth_stencil)
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@@ -4205,6 +4208,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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@@ -4220,6 +4223,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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return WINED3DERR_INVALIDCALL;
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}
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@@ -206,7 +206,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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if (dst_texture->sub_resources[dst_sub_resource_idx].map_count)
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{
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WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx);
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@@ -4215,6 +4219,19 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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@@ -4230,6 +4234,19 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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{
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WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx);
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return WINED3DERR_INVALIDCALL;
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@@ -226,7 +226,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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}
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if (!src_box)
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@@ -4308,8 +4325,10 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
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@@ -4323,8 +4340,10 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
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return;
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}
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@@ -237,7 +237,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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wined3d_cs_emit_update_sub_resource(device->cs, resource, sub_resource_idx, box, data, row_pitch, depth_pitch);
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}
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@@ -5274,3 +5293,58 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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@@ -5273,3 +5292,58 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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else
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return CallWindowProcA(proc, window, message, wparam, lparam);
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}
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@@ -580,7 +580,7 @@ diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
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wined3d_cs_init_object(resource->device->cs, wined3d_shader_resource_view_cs_init, view);
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return WINED3D_OK;
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@@ -964,6 +971,10 @@ static void wined3d_unordered_access_view_cs_init(void *object)
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@@ -984,6 +991,10 @@ static void wined3d_unordered_access_view_cs_init(void *object)
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desc, texture, view->format);
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}
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}
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@@ -591,7 +591,7 @@ diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
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}
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static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_access_view *view,
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@@ -980,6 +991,9 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
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@@ -1000,6 +1011,9 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
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wined3d_resource_incref(view->resource = resource);
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@@ -619,7 +619,7 @@ diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -2823,6 +2823,16 @@ struct wined3d_state
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@@ -2826,6 +2826,16 @@ struct wined3d_state
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struct wined3d_rasterizer_state *rasterizer_state;
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};
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@@ -636,7 +636,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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#define WINED3D_UNMAPPED_STAGE ~0u
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/* Multithreaded flag. Removed from the public header to signal that
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@@ -2934,6 +2944,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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@@ -2937,6 +2947,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
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@@ -649,7 +649,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
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{
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@@ -3121,7 +3137,11 @@ struct wined3d_texture
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@@ -3124,7 +3140,11 @@ struct wined3d_texture
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unsigned int map_count;
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DWORD locations;
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@@ -661,7 +661,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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} sub_resources[1];
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};
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@@ -3436,6 +3456,9 @@ struct wined3d_cs_queue
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@@ -3439,6 +3459,9 @@ struct wined3d_cs_queue
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struct wined3d_cs_ops
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{
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