Rebase against ccec532879ec14b2e79da08288152a69221ec4d1

This commit is contained in:
Alistair Leslie-Hughes 2019-11-01 10:39:23 +11:00
parent 6f1ebb84a2
commit 6e793996ba
5 changed files with 1 additions and 1045 deletions

View File

@ -52,7 +52,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "931408698859360e56cd85d532b142e789a6c274"
echo "ccec532879ec14b2e79da08288152a69221ec4d1"
}
# Show version information
@ -281,7 +281,6 @@ patch_enable_all ()
enable_shlwapi_UrlCombine="$1"
enable_stdole32_idl_Typelib="$1"
enable_stdole32_tlb_SLTG_Typelib="$1"
enable_uianimation_stubs="$1"
enable_user32_DM_SETDEFID="$1"
enable_user32_Dialog_Paint_Event="$1"
enable_user32_DrawMenuItem="$1"
@ -967,9 +966,6 @@ patch_enable ()
stdole32.tlb-SLTG_Typelib)
enable_stdole32_tlb_SLTG_Typelib="$2"
;;
uianimation-stubs)
enable_uianimation_stubs="$2"
;;
user32-DM_SETDEFID)
enable_user32_DM_SETDEFID="$2"
;;
@ -6033,25 +6029,6 @@ if test "$enable_stdole32_tlb_SLTG_Typelib" -eq 1; then
) >> "$patchlist"
fi
# Patchset uianimation-stubs
# |
# | This patchset fixes the following Wine bugs:
# | * [#41369] Add UIAnimation and stubs interfaces
# |
# | Modified files:
# | * dlls/uianimation/Makefile.in, dlls/uianimation/main.c
# |
if test "$enable_uianimation_stubs" -eq 1; then
patch_apply uianimation-stubs/0002-uianimation-Add-stub-dll.patch
patch_apply uianimation-stubs/0003-uianimation-Implement-IUIAnimationManager-CreateStor.patch
patch_apply uianimation-stubs/0004-uianimation-Implement-IUIAnimationManager-CreateAnim.patch
(
printf '%s\n' '+ { "Louis Lenders", "uianimation: Add stub dll.", 1 },';
printf '%s\n' '+ { "Louis Lenders", "uianimation: Implement IUIAnimationManager CreateStoryboard.", 1 },';
printf '%s\n' '+ { "Louis Lenders", "uianimation: Implement IUIAnimationManager CreateAnimationVariable.", 1 },';
) >> "$patchlist"
fi
# Patchset user32-DM_SETDEFID
# |
# | This patchset fixes the following Wine bugs:

File diff suppressed because it is too large Load Diff

View File

@ -1,253 +0,0 @@
From 4ef814d720b7b3ad1073a549e58a2c6d10e49905 Mon Sep 17 00:00:00 2001
From: Louis Lenders <xerox.xerox2000x@gmail.com>
Date: Mon, 17 Dec 2018 15:40:25 +1100
Subject: [PATCH] uianimation: Implement IUIAnimationManager CreateStoryboard
---
dlls/uianimation/main.c | 223 +++++++++++++++++++++++++++++++++++++++-
1 file changed, 221 insertions(+), 2 deletions(-)
diff --git a/dlls/uianimation/main.c b/dlls/uianimation/main.c
index cc5d9b36d68..c245f30b3e4 100644
--- a/dlls/uianimation/main.c
+++ b/dlls/uianimation/main.c
@@ -676,6 +676,225 @@ BOOL WINAPI DllMain( HINSTANCE dll, DWORD reason, LPVOID reserved )
return TRUE;
}
+/***********************************************************************
+ * IUIAnimationStoryboard
+ */
+struct animation_storyboard
+{
+ IUIAnimationStoryboard IUIAnimationStoryboard_iface;
+ LONG ref;
+};
+
+struct animation_storyboard *impl_from_IUIAnimationStoryboard( IUIAnimationStoryboard *iface )
+{
+ return CONTAINING_RECORD( iface, struct animation_storyboard, IUIAnimationStoryboard_iface );
+}
+
+static HRESULT WINAPI WINAPI animation_storyboard_QueryInterface( IUIAnimationStoryboard *iface,
+ REFIID iid, void **obj )
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+
+ TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
+
+ if (IsEqualIID( iid, &IID_IUnknown ) ||
+ IsEqualIID( iid, &IID_IUIAnimationStoryboard ))
+ {
+ IUIAnimationStoryboard_AddRef( iface );
+ *obj = iface;
+ return S_OK;
+ }
+
+ FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
+ *obj = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI animation_storyboard_AddRef( IUIAnimationStoryboard *iface )
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ ULONG ref = InterlockedIncrement( &This->ref );
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+ return ref;
+}
+
+static ULONG WINAPI animation_storyboard_Release( IUIAnimationStoryboard *iface )
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ ULONG ref = InterlockedDecrement(&This->ref);
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+
+ if (!ref)
+ heap_free( This );
+
+ return ref;
+}
+
+static HRESULT WINAPI animation_storyboard_AddTransition (IUIAnimationStoryboard *iface, IUIAnimationVariable *variable,
+ IUIAnimationTransition *transition)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return S_OK;
+}
+
+static HRESULT WINAPI animation_storyboard_AddKeyframeAtOffset (IUIAnimationStoryboard *iface, UI_ANIMATION_KEYFRAME existingframe,
+ UI_ANIMATION_SECONDS offset, UI_ANIMATION_KEYFRAME *keyframe)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_AddKeyframeAfterTransition (IUIAnimationStoryboard *iface,IUIAnimationTransition *transition,
+ UI_ANIMATION_KEYFRAME *keyframe)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return S_OK;
+}
+
+static HRESULT WINAPI animation_storyboard_AddTransitionAtKeyframe (IUIAnimationStoryboard *iface, IUIAnimationVariable *variable,
+ IUIAnimationTransition *transition, UI_ANIMATION_KEYFRAME start_key)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_AddTransitionBetweenKeyframes (IUIAnimationStoryboard *iface, IUIAnimationVariable *variable,
+ IUIAnimationTransition *transition, UI_ANIMATION_KEYFRAME start_key, UI_ANIMATION_KEYFRAME end_key)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_RepeatBetweenKeyframes (IUIAnimationStoryboard *iface, UI_ANIMATION_KEYFRAME start_key,
+ UI_ANIMATION_KEYFRAME end_key, INT32 count)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return S_OK;
+}
+
+static HRESULT WINAPI animation_storyboard_HoldVariable (IUIAnimationStoryboard *iface, IUIAnimationVariable *variable)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_SetLongestAcceptableDelay (IUIAnimationStoryboard *iface, UI_ANIMATION_SECONDS delay)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_Schedule (IUIAnimationStoryboard *iface, UI_ANIMATION_SECONDS now,
+ UI_ANIMATION_SCHEDULING_RESULT *result)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return 0;
+}
+
+static HRESULT WINAPI animation_storyboard_Conclude (IUIAnimationStoryboard *iface)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_Finish (IUIAnimationStoryboard *iface, UI_ANIMATION_SECONDS deadline)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_Abandon (IUIAnimationStoryboard *iface)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_SetTag(IUIAnimationStoryboard *iface, IUnknown *object, UINT32 id)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_GetTag (IUIAnimationStoryboard *iface, IUnknown **object, UINT32 *id)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_GetStatus (IUIAnimationStoryboard *iface, UI_ANIMATION_STORYBOARD_STATUS *status)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_GetElapsedTime (IUIAnimationStoryboard *iface, UI_ANIMATION_SECONDS *elapsed)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_SetStoryboardEventHandler (IUIAnimationStoryboard *iface, IUIAnimationStoryboardEventHandler *handler)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return S_OK;
+}
+
+const struct IUIAnimationStoryboardVtbl animation_storyboard_vtbl =
+{
+ animation_storyboard_QueryInterface,
+ animation_storyboard_AddRef,
+ animation_storyboard_Release,
+ animation_storyboard_AddTransition,
+ animation_storyboard_AddKeyframeAtOffset,
+ animation_storyboard_AddKeyframeAfterTransition,
+ animation_storyboard_AddTransitionAtKeyframe,
+ animation_storyboard_AddTransitionBetweenKeyframes,
+ animation_storyboard_RepeatBetweenKeyframes,
+ animation_storyboard_HoldVariable,
+ animation_storyboard_SetLongestAcceptableDelay,
+ animation_storyboard_Schedule ,
+ animation_storyboard_Conclude ,
+ animation_storyboard_Finish ,
+ animation_storyboard_Abandon,
+ animation_storyboard_SetTag,
+ animation_storyboard_GetTag ,
+ animation_storyboard_GetStatus ,
+ animation_storyboard_GetElapsedTime,
+ animation_storyboard_SetStoryboardEventHandler
+};
+
+static HRESULT animation_storyboard_create( IUIAnimationStoryboard **obj )
+{
+ struct animation_storyboard *This = heap_alloc( sizeof(*This) );
+
+ if (!This) return E_OUTOFMEMORY;
+ This->IUIAnimationStoryboard_iface.lpVtbl = &animation_storyboard_vtbl;
+ This->ref = 1;
+
+ *obj = &This->IUIAnimationStoryboard_iface;
+
+ return S_OK;
+}
+
/***********************************************************************
* IUIAnimationManager
*/
@@ -750,8 +969,8 @@ static HRESULT WINAPI manager_ScheduleTransition( IUIAnimationManager *iface, IU
static HRESULT WINAPI manager_CreateStoryboard( IUIAnimationManager *iface, IUIAnimationStoryboard **storyboard )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
- FIXME( "stub (%p)->(%p)\n", This, storyboard );
- return E_NOTIMPL;
+ TRACE( "(%p)->(%p)\n", This, storyboard );
+ return animation_storyboard_create(storyboard);
}
static HRESULT WINAPI manager_FinishAllStoryboards( IUIAnimationManager *iface, UI_ANIMATION_SECONDS max_time )
--
2.17.1

View File

@ -1,226 +0,0 @@
From 61ad3dcf4ffee22d1d8b000c82c3779280303766 Mon Sep 17 00:00:00 2001
From: Louis Lenders <xerox.xerox2000x@gmail.com>
Date: Mon, 17 Dec 2018 15:44:49 +1100
Subject: [PATCH] uianimation: Implement IUIAnimationManager
CreateAnimationVariable
---
dlls/uianimation/main.c | 195 +++++++++++++++++++++++++++++++++++++++-
1 file changed, 193 insertions(+), 2 deletions(-)
diff --git a/dlls/uianimation/main.c b/dlls/uianimation/main.c
index c245f30b3e4..a49b2fe43df 100644
--- a/dlls/uianimation/main.c
+++ b/dlls/uianimation/main.c
@@ -895,6 +895,197 @@ static HRESULT animation_storyboard_create( IUIAnimationStoryboard **obj )
return S_OK;
}
+/***********************************************************************
+ * IUIAnimationVariable
+ */
+struct animation_var
+{
+ IUIAnimationVariable IUIAnimationVariable_iface;
+ LONG ref;
+ DOUBLE initial;
+};
+
+struct animation_var *impl_from_IUIAnimationVariable( IUIAnimationVariable *iface )
+{
+ return CONTAINING_RECORD( iface, struct animation_var, IUIAnimationVariable_iface );
+}
+
+static HRESULT WINAPI WINAPI animation_var_QueryInterface( IUIAnimationVariable *iface,
+ REFIID iid, void **obj )
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+
+ TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
+
+ if (IsEqualIID( iid, &IID_IUnknown ) ||
+ IsEqualIID( iid, &IID_IUIAnimationVariable ))
+ {
+ IUIAnimationVariable_AddRef( iface );
+ *obj = iface;
+ return S_OK;
+ }
+
+ FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
+ *obj = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI animation_var_AddRef( IUIAnimationVariable *iface )
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ ULONG ref = InterlockedIncrement( &This->ref );
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+ return ref;
+}
+
+static ULONG WINAPI animation_var_Release( IUIAnimationVariable *iface )
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ ULONG ref = InterlockedDecrement(&This->ref);
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+
+ if (!ref)
+ heap_free( This );
+
+ return ref;
+}
+
+static HRESULT WINAPI animation_var_GetValue ( IUIAnimationVariable *iface, DOUBLE *value)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This);
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_var_GetFinalValue ( IUIAnimationVariable *iface, DOUBLE *value)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_var_GetPreviousValue ( IUIAnimationVariable *iface, DOUBLE *value)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_var_GetIntegerValue ( IUIAnimationVariable *iface, INT32 *value)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_var_GetFinalIntegerValue ( IUIAnimationVariable *iface, INT32 *value)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_var_GetPreviousIntegerValue ( IUIAnimationVariable *iface, INT32 *value)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_var_GetCurrentStoryboard ( IUIAnimationVariable *iface, IUIAnimationStoryboard **storyboard)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_var_SetLowerBound ( IUIAnimationVariable *iface, DOUBLE bound)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_var_SetUpperBound ( IUIAnimationVariable *iface, DOUBLE bound)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_var_SetRoundingMode ( IUIAnimationVariable *iface,UI_ANIMATION_ROUNDING_MODE mode)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return S_OK;
+}
+
+static HRESULT WINAPI animation_var_SetTag ( IUIAnimationVariable *iface, IUnknown *object, UINT32 id)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_var_GetTag ( IUIAnimationVariable *iface, IUnknown **object, UINT32 *id)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_var_SetVariableChangeHandler ( IUIAnimationVariable *iface, IUIAnimationVariableChangeHandler *handler)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return S_OK;
+}
+
+static HRESULT WINAPI animation_var_SetVariableIntegerChangeHandler ( IUIAnimationVariable *iface,
+ IUIAnimationVariableIntegerChangeHandler *handler)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return S_OK;
+}
+
+const struct IUIAnimationVariableVtbl animation_var_vtbl =
+{
+ animation_var_QueryInterface,
+ animation_var_AddRef,
+ animation_var_Release,
+ animation_var_GetValue,
+ animation_var_GetFinalValue,
+ animation_var_GetPreviousValue,
+ animation_var_GetIntegerValue,
+ animation_var_GetFinalIntegerValue,
+ animation_var_GetPreviousIntegerValue,
+ animation_var_GetCurrentStoryboard,
+ animation_var_SetLowerBound,
+ animation_var_SetUpperBound,
+ animation_var_SetRoundingMode,
+ animation_var_SetTag,
+ animation_var_GetTag,
+ animation_var_SetVariableChangeHandler,
+ animation_var_SetVariableIntegerChangeHandler,
+};
+
+static HRESULT animation_var_create(DOUBLE initial, IUIAnimationVariable **obj )
+{
+ struct animation_var *This = heap_alloc( sizeof(*This) );
+
+ if (!This) return E_OUTOFMEMORY;
+ This->IUIAnimationVariable_iface.lpVtbl = &animation_var_vtbl;
+ This->ref = 1;
+ This->initial = initial;
+
+ *obj = &This->IUIAnimationVariable_iface;
+
+ return S_OK;
+}
+
/***********************************************************************
* IUIAnimationManager
*/
@@ -955,8 +1146,8 @@ static ULONG WINAPI manager_Release( IUIAnimationManager *iface )
static HRESULT WINAPI manager_CreateAnimationVariable( IUIAnimationManager *iface, DOUBLE initial_value, IUIAnimationVariable **variable )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
- FIXME( "stub (%p)->(%f, %p)\n", This, initial_value, variable );
- return E_NOTIMPL;
+ TRACE( "(%p)->(%f, %p)\n", This, initial_value, variable );
+ return animation_var_create(initial_value, variable);
}
static HRESULT WINAPI manager_ScheduleTransition( IUIAnimationManager *iface, IUIAnimationVariable *variable, IUIAnimationTransition *transition, UI_ANIMATION_SECONDS current_time )
--
2.17.1

View File

@ -1 +0,0 @@
Fixes: [41369] Add UIAnimation and stubs interfaces