Rebase against ccec532879ec14b2e79da08288152a69221ec4d1

This commit is contained in:
Alistair Leslie-Hughes 2019-11-01 10:39:23 +11:00
parent 6f1ebb84a2
commit 6e793996ba
5 changed files with 1 additions and 1045 deletions

View File

@ -52,7 +52,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "931408698859360e56cd85d532b142e789a6c274"
echo "ccec532879ec14b2e79da08288152a69221ec4d1"
}
# Show version information
@ -281,7 +281,6 @@ patch_enable_all ()
enable_shlwapi_UrlCombine="$1"
enable_stdole32_idl_Typelib="$1"
enable_stdole32_tlb_SLTG_Typelib="$1"
enable_uianimation_stubs="$1"
enable_user32_DM_SETDEFID="$1"
enable_user32_Dialog_Paint_Event="$1"
enable_user32_DrawMenuItem="$1"
@ -967,9 +966,6 @@ patch_enable ()
stdole32.tlb-SLTG_Typelib)
enable_stdole32_tlb_SLTG_Typelib="$2"
;;
uianimation-stubs)
enable_uianimation_stubs="$2"
;;
user32-DM_SETDEFID)
enable_user32_DM_SETDEFID="$2"
;;
@ -6033,25 +6029,6 @@ if test "$enable_stdole32_tlb_SLTG_Typelib" -eq 1; then
) >> "$patchlist"
fi
# Patchset uianimation-stubs
# |
# | This patchset fixes the following Wine bugs:
# | * [#41369] Add UIAnimation and stubs interfaces
# |
# | Modified files:
# | * dlls/uianimation/Makefile.in, dlls/uianimation/main.c
# |
if test "$enable_uianimation_stubs" -eq 1; then
patch_apply uianimation-stubs/0002-uianimation-Add-stub-dll.patch
patch_apply uianimation-stubs/0003-uianimation-Implement-IUIAnimationManager-CreateStor.patch
patch_apply uianimation-stubs/0004-uianimation-Implement-IUIAnimationManager-CreateAnim.patch
(
printf '%s\n' '+ { "Louis Lenders", "uianimation: Add stub dll.", 1 },';
printf '%s\n' '+ { "Louis Lenders", "uianimation: Implement IUIAnimationManager CreateStoryboard.", 1 },';
printf '%s\n' '+ { "Louis Lenders", "uianimation: Implement IUIAnimationManager CreateAnimationVariable.", 1 },';
) >> "$patchlist"
fi
# Patchset user32-DM_SETDEFID
# |
# | This patchset fixes the following Wine bugs:

View File

@ -1,541 +0,0 @@
From 52803bac152d1f9d8af2de718c1fa89047487991 Mon Sep 17 00:00:00 2001
From: Louis Lenders <xerox.xerox2000x@gmail.com>
Date: Thu, 7 Jun 2018 11:51:01 +0200
Subject: [PATCH] uianimation: Add stub dll
Reordered code to stop the need of forwards declare.
Removed private header.
Split into multiple changes.
Signed-off-by: Louis Lenders <xerox.xerox2000x@gmail.com>
---
dlls/uianimation/Makefile.in | 3 +-
dlls/uianimation/main.c | 461 +++++++++++++++++++++++++++++++++--
2 files changed, 446 insertions(+), 18 deletions(-)
diff --git a/dlls/uianimation/Makefile.in b/dlls/uianimation/Makefile.in
index d492faabde8..886898070c9 100644
--- a/dlls/uianimation/Makefile.in
+++ b/dlls/uianimation/Makefile.in
@@ -1,5 +1,5 @@
MODULE = uianimation.dll
-IMPORTS = uuid
+IMPORTS = uuid ole32
EXTRADLLFLAGS = -mno-cygwin
@@ -9,3 +9,4 @@ C_SRCS = \
IDL_SRCS = \
uianimation_reg.idl \
uianimation_typelib.idl
+
diff --git a/dlls/uianimation/main.c b/dlls/uianimation/main.c
index 3f1c6a182bb..643a5aeea82 100644
--- a/dlls/uianimation/main.c
+++ b/dlls/uianimation/main.c
@@ -21,6 +21,8 @@
#include <stdarg.h>
+#define COBJMACROS
+
#include "windef.h"
#include "winbase.h"
#include "objbase.h"
@@ -38,22 +40,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(uianimation);
static HINSTANCE hinstance;
-BOOL WINAPI DllMain( HINSTANCE dll, DWORD reason, LPVOID reserved )
-{
- TRACE("(%p %d %p)\n", dll, reason, reserved);
-
- switch (reason)
- {
- case DLL_WINE_PREATTACH:
- return FALSE; /* prefer native version */
- case DLL_PROCESS_ATTACH:
- hinstance = dll;
- DisableThreadLibraryCalls( dll );
- break;
- }
- return TRUE;
-}
-
struct class_factory
{
IClassFactory IClassFactory_iface;
@@ -65,7 +51,8 @@ static inline struct class_factory *impl_from_IClassFactory( IClassFactory *ifac
return CONTAINING_RECORD( iface, struct class_factory, IClassFactory_iface );
}
-static HRESULT WINAPI class_factory_QueryInterface( IClassFactory *iface, REFIID iid, void **obj )
+static HRESULT WINAPI class_factory_QueryInterface( IClassFactory *iface,
+ REFIID iid, void **obj )
{
if (IsEqualIID( iid, &IID_IUnknown ) ||
IsEqualIID( iid, &IID_IClassFactory ))
@@ -118,6 +105,440 @@ static const struct IClassFactoryVtbl class_factory_vtbl =
class_factory_LockServer
};
+/***********************************************************************
+ * IUIAnimationTransitionFactory
+ */
+struct tr_factory
+{
+ IUIAnimationTransitionFactory IUIAnimationTransitionFactory_iface;
+ LONG ref;
+};
+
+struct tr_factory *impl_from_IUIAnimationTransitionFactory( IUIAnimationTransitionFactory *iface )
+{
+ return CONTAINING_RECORD( iface, struct tr_factory, IUIAnimationTransitionFactory_iface );
+}
+
+static HRESULT WINAPI tr_factory_QueryInterface( IUIAnimationTransitionFactory *iface,
+ REFIID iid, void **obj )
+{
+ struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
+
+ TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
+
+ if (IsEqualIID( iid, &IID_IUnknown ) ||
+ IsEqualIID( iid, &IID_IUIAnimationTransitionFactory ))
+ {
+ IUIAnimationTransitionFactory_AddRef( iface );
+ *obj = iface;
+ return S_OK;
+ }
+
+ FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
+ *obj = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI tr_factory_AddRef( IUIAnimationTransitionFactory *iface )
+{
+ struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
+ ULONG ref = InterlockedIncrement( &This->ref );
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+ return ref;
+}
+
+static ULONG WINAPI tr_factory_Release( IUIAnimationTransitionFactory *iface )
+{
+ struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
+ ULONG ref = InterlockedDecrement(&This->ref);
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+
+ if (!ref)
+ heap_free( This );
+
+ return ref;
+}
+
+ static HRESULT WINAPI tr_factory_CreateTransition(IUIAnimationTransitionFactory *iface,
+ IUIAnimationInterpolator *interpolator, IUIAnimationTransition **transition)
+{
+ struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+const struct IUIAnimationTransitionFactoryVtbl tr_factory_vtbl =
+{
+ tr_factory_QueryInterface,
+ tr_factory_AddRef,
+ tr_factory_Release,
+ tr_factory_CreateTransition
+};
+
+HRESULT tr_factory_create( IUnknown *outer, REFIID iid, void **obj )
+{
+ struct tr_factory *This = heap_alloc( sizeof(*This) );
+ HRESULT hr;
+
+ if (!This) return E_OUTOFMEMORY;
+ This->IUIAnimationTransitionFactory_iface.lpVtbl = &tr_factory_vtbl;
+ This->ref = 1;
+
+ hr = IUIAnimationTransitionFactory_QueryInterface( &This->IUIAnimationTransitionFactory_iface, iid, obj );
+
+ IUIAnimationTransitionFactory_Release( &This->IUIAnimationTransitionFactory_iface );
+ return hr;
+}
+
+/***********************************************************************
+ * IUIAnimationTransition
+ */
+struct animation_transition
+{
+ IUIAnimationTransition IUIAnimationTransition_iface;
+ LONG ref;
+};
+
+struct animation_transition *impl_from_IUIAnimationTransition( IUIAnimationTransition *iface )
+{
+ return CONTAINING_RECORD( iface, struct animation_transition, IUIAnimationTransition_iface );
+}
+
+static HRESULT WINAPI WINAPI animation_transition_QueryInterface( IUIAnimationTransition *iface,
+ REFIID iid, void **obj )
+{
+ struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
+
+ TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
+
+ if (IsEqualIID( iid, &IID_IUnknown ) ||
+ IsEqualIID( iid, &IID_IUIAnimationTransition ))
+ {
+ IUIAnimationTransition_AddRef( iface );
+ *obj = iface;
+ return S_OK;
+ }
+
+ FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
+ *obj = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI animation_transition_AddRef( IUIAnimationTransition *iface )
+{
+ struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
+ ULONG ref = InterlockedIncrement( &This->ref );
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+ return ref;
+}
+
+static ULONG WINAPI animation_transition_Release( IUIAnimationTransition *iface )
+{
+ struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
+ ULONG ref = InterlockedDecrement(&This->ref);
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+
+ if (!ref)
+ heap_free( This );
+
+ return ref;
+}
+
+static HRESULT WINAPI animation_transition_SetInitialValue ( IUIAnimationTransition *iface, DOUBLE value)
+{
+ struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_transition_SetInitialVelocity (IUIAnimationTransition *iface,DOUBLE velocity)
+{
+ struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_transition_IsDurationKnown (IUIAnimationTransition *iface)
+{
+ struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_transition_GetDuration (IUIAnimationTransition *iface, UI_ANIMATION_SECONDS *duration)
+{
+ struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+const struct IUIAnimationTransitionVtbl animation_transition_vtbl =
+{
+ animation_transition_QueryInterface,
+ animation_transition_AddRef,
+ animation_transition_Release,
+ animation_transition_SetInitialValue,
+ animation_transition_SetInitialVelocity,
+ animation_transition_IsDurationKnown,
+ animation_transition_GetDuration
+};
+
+HRESULT animation_transition_create( IUnknown *outer, REFIID iid, void **obj )
+{
+ struct animation_transition *This = heap_alloc( sizeof(*This) );
+ HRESULT hr;
+
+ if (!This) return E_OUTOFMEMORY;
+ This->IUIAnimationTransition_iface.lpVtbl = &animation_transition_vtbl;
+ This->ref = 1;
+
+ hr = IUIAnimationTransition_QueryInterface( &This->IUIAnimationTransition_iface, iid, obj );
+
+ IUIAnimationTransition_Release( &This->IUIAnimationTransition_iface );
+ return hr;
+}
+
+/***********************************************************************
+ * IUITransitionLibrary
+ */
+struct tr_library
+{
+ IUIAnimationTransitionLibrary IUIAnimationTransitionLibrary_iface;
+ LONG ref;
+};
+
+struct tr_library *impl_from_IUIAnimationTransitionLibrary( IUIAnimationTransitionLibrary *iface )
+{
+ return CONTAINING_RECORD( iface, struct tr_library, IUIAnimationTransitionLibrary_iface );
+}
+
+static HRESULT WINAPI WINAPI tr_library_QueryInterface( IUIAnimationTransitionLibrary *iface,
+ REFIID iid, void **obj )
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+
+ TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
+
+ if (IsEqualIID( iid, &IID_IUnknown ) ||
+ IsEqualIID( iid, &IID_IUIAnimationTransitionLibrary ))
+ {
+ IUIAnimationTransitionLibrary_AddRef( iface );
+ *obj = iface;
+ return S_OK;
+ }
+
+ FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
+ *obj = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI tr_library_AddRef( IUIAnimationTransitionLibrary *iface )
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ ULONG ref = InterlockedIncrement( &This->ref );
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+ return ref;
+}
+
+static ULONG WINAPI tr_library_Release( IUIAnimationTransitionLibrary *iface )
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ ULONG ref = InterlockedDecrement(&This->ref);
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+
+ if (!ref)
+ heap_free( This );
+
+ return ref;
+}
+
+static HRESULT WINAPI tr_library_CreateInstantaneousTransition(IUIAnimationTransitionLibrary *iface,
+ double finalValue, IUIAnimationTransition **transition)
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ struct animation_transition *tr = heap_alloc( sizeof(*tr) );
+ HRESULT hr;
+
+ FIXME( "stub (%p)->( )\n", This );
+
+ if (!tr) return E_OUTOFMEMORY;
+ tr->IUIAnimationTransition_iface.lpVtbl = &animation_transition_vtbl;
+ tr->ref = 1;
+
+ hr = animation_transition_QueryInterface( &tr->IUIAnimationTransition_iface, &IID_IUIAnimationTransition, (void **)transition );
+
+ IUIAnimationTransition_Release( &tr->IUIAnimationTransition_iface );
+ return hr;
+}
+
+static HRESULT WINAPI tr_library_CreateConstantTransition(IUIAnimationTransitionLibrary *iface,
+ double duration, IUIAnimationTransition **transition)
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI tr_library_CreateDiscreteTransition(IUIAnimationTransitionLibrary *iface,
+ double delay, double finalValue, double hold, IUIAnimationTransition **transition)
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI tr_library_CreateLinearTransition(IUIAnimationTransitionLibrary *iface,
+ double duration, double finalValue, IUIAnimationTransition **transition)
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ struct animation_transition *tr = heap_alloc( sizeof(*tr) );
+ HRESULT hr;
+
+ FIXME( "stub (%p)->( )\n", This );
+
+ if (!tr) return E_OUTOFMEMORY;
+ tr->IUIAnimationTransition_iface.lpVtbl = &animation_transition_vtbl;
+ tr->ref = 1;
+
+ hr = animation_transition_QueryInterface( &tr->IUIAnimationTransition_iface, &IID_IUIAnimationTransition, (void **)transition );
+
+ IUIAnimationTransition_Release( &tr->IUIAnimationTransition_iface );
+ return hr;
+}
+
+static HRESULT WINAPI tr_library_CreateLinearTransitionFromSpeed(IUIAnimationTransitionLibrary *iface,
+ double speed, double finalValue, IUIAnimationTransition **transition)
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI tr_library_CreateSinusoidalTransitionFromVelocity(IUIAnimationTransitionLibrary *iface,
+ double duration, double period, IUIAnimationTransition **transition)
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI tr_library_CreateSinusoidalTransitionFromRange(IUIAnimationTransitionLibrary *iface,
+ double duration, double minimumValue, double maximumValue, double period,
+ UI_ANIMATION_SLOPE slope, IUIAnimationTransition **transition)
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI tr_library_CreateAccelerateDecelerateTransition(IUIAnimationTransitionLibrary *iface,
+ double duration, double finalValue, double accelerationRatio, double decelerationRatio,
+ IUIAnimationTransition **transition)
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI tr_library_CreateReversalTransition(IUIAnimationTransitionLibrary *iface, double duration,
+ IUIAnimationTransition **transition)
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI tr_library_CreateCubicTransition(IUIAnimationTransitionLibrary *iface, double duration,
+ double finalValue, double finalVelocity, IUIAnimationTransition **transition)
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI tr_library_CreateSmoothStopTransition(IUIAnimationTransitionLibrary *iface,
+ double maximumDuration, double finalValue, IUIAnimationTransition **transition)
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ struct animation_transition *tr = heap_alloc( sizeof(*tr) );
+ HRESULT hr;
+
+ FIXME( "stub (%p)->( )\n", This );
+
+ if (!tr) return E_OUTOFMEMORY;
+ tr->IUIAnimationTransition_iface.lpVtbl = &animation_transition_vtbl;
+ tr->ref = 1;
+
+ hr = animation_transition_QueryInterface( &tr->IUIAnimationTransition_iface, &IID_IUIAnimationTransition, (void **)transition );
+
+ IUIAnimationTransition_Release( &tr->IUIAnimationTransition_iface );
+ return hr;
+}
+
+static HRESULT WINAPI tr_library_CreateParabolicTransitionFromAcceleration(IUIAnimationTransitionLibrary *iface,
+ double finalValue, double finalVelocity, double acceleration, IUIAnimationTransition **transition)
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+const struct IUIAnimationTransitionLibraryVtbl tr_library_vtbl =
+{
+ tr_library_QueryInterface,
+ tr_library_AddRef,
+ tr_library_Release,
+ tr_library_CreateInstantaneousTransition,
+ tr_library_CreateConstantTransition,
+ tr_library_CreateDiscreteTransition,
+ tr_library_CreateLinearTransition,
+ tr_library_CreateLinearTransitionFromSpeed,
+ tr_library_CreateSinusoidalTransitionFromVelocity,
+ tr_library_CreateSinusoidalTransitionFromRange,
+ tr_library_CreateAccelerateDecelerateTransition,
+ tr_library_CreateReversalTransition,
+ tr_library_CreateCubicTransition,
+ tr_library_CreateSmoothStopTransition,
+ tr_library_CreateParabolicTransitionFromAcceleration,
+};
+
+HRESULT tr_library_create( IUnknown *outer, REFIID iid, void **obj )
+{
+ struct tr_library *This = heap_alloc( sizeof(*This) );
+ HRESULT hr;
+
+ if (!This) return E_OUTOFMEMORY;
+ This->IUIAnimationTransitionLibrary_iface.lpVtbl = &tr_library_vtbl;
+ This->ref = 1;
+
+ hr = IUIAnimationTransitionLibrary_QueryInterface( &This->IUIAnimationTransitionLibrary_iface, iid, obj );
+
+ IUIAnimationTransitionLibrary_Release( &This->IUIAnimationTransitionLibrary_iface );
+ return hr;
+}
+
+BOOL WINAPI DllMain( HINSTANCE dll, DWORD reason, LPVOID reserved )
+{
+ TRACE("(%p %d %p)\n", dll, reason, reserved);
+
+ switch (reason)
+ {
+ case DLL_WINE_PREATTACH:
+ return FALSE; /* prefer native version */
+ case DLL_PROCESS_ATTACH:
+ hinstance = dll;
+ DisableThreadLibraryCalls( dll );
+ break;
+ }
+ return TRUE;
+}
+
/***********************************************************************
* IUIAnimationManager
*/
@@ -490,6 +911,8 @@ static HRESULT timer_create( IUnknown *outer, REFIID iid, void **obj )
static struct class_factory manager_cf = { { &class_factory_vtbl }, manager_create };
static struct class_factory timer_cf = { { &class_factory_vtbl }, timer_create };
+static struct class_factory tr_factory_cf = { { &class_factory_vtbl }, tr_factory_create };
+static struct class_factory tr_library_cf = { { &class_factory_vtbl }, tr_library_create };
/******************************************************************
* DllGetClassObject
@@ -504,6 +927,10 @@ HRESULT WINAPI DllGetClassObject( REFCLSID clsid, REFIID iid, void **obj )
cf = &manager_cf.IClassFactory_iface;
else if (IsEqualCLSID( clsid, &CLSID_UIAnimationTimer ))
cf = &timer_cf.IClassFactory_iface;
+ else if (IsEqualCLSID( clsid, &CLSID_UIAnimationTransitionFactory ))
+ cf = &tr_factory_cf.IClassFactory_iface;
+ else if (IsEqualCLSID( clsid, &CLSID_UIAnimationTransitionLibrary ))
+ cf = &tr_library_cf.IClassFactory_iface;
if (!cf)
return CLASS_E_CLASSNOTAVAILABLE;
--
2.23.0

View File

@ -1,253 +0,0 @@
From 4ef814d720b7b3ad1073a549e58a2c6d10e49905 Mon Sep 17 00:00:00 2001
From: Louis Lenders <xerox.xerox2000x@gmail.com>
Date: Mon, 17 Dec 2018 15:40:25 +1100
Subject: [PATCH] uianimation: Implement IUIAnimationManager CreateStoryboard
---
dlls/uianimation/main.c | 223 +++++++++++++++++++++++++++++++++++++++-
1 file changed, 221 insertions(+), 2 deletions(-)
diff --git a/dlls/uianimation/main.c b/dlls/uianimation/main.c
index cc5d9b36d68..c245f30b3e4 100644
--- a/dlls/uianimation/main.c
+++ b/dlls/uianimation/main.c
@@ -676,6 +676,225 @@ BOOL WINAPI DllMain( HINSTANCE dll, DWORD reason, LPVOID reserved )
return TRUE;
}
+/***********************************************************************
+ * IUIAnimationStoryboard
+ */
+struct animation_storyboard
+{
+ IUIAnimationStoryboard IUIAnimationStoryboard_iface;
+ LONG ref;
+};
+
+struct animation_storyboard *impl_from_IUIAnimationStoryboard( IUIAnimationStoryboard *iface )
+{
+ return CONTAINING_RECORD( iface, struct animation_storyboard, IUIAnimationStoryboard_iface );
+}
+
+static HRESULT WINAPI WINAPI animation_storyboard_QueryInterface( IUIAnimationStoryboard *iface,
+ REFIID iid, void **obj )
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+
+ TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
+
+ if (IsEqualIID( iid, &IID_IUnknown ) ||
+ IsEqualIID( iid, &IID_IUIAnimationStoryboard ))
+ {
+ IUIAnimationStoryboard_AddRef( iface );
+ *obj = iface;
+ return S_OK;
+ }
+
+ FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
+ *obj = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI animation_storyboard_AddRef( IUIAnimationStoryboard *iface )
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ ULONG ref = InterlockedIncrement( &This->ref );
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+ return ref;
+}
+
+static ULONG WINAPI animation_storyboard_Release( IUIAnimationStoryboard *iface )
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ ULONG ref = InterlockedDecrement(&This->ref);
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+
+ if (!ref)
+ heap_free( This );
+
+ return ref;
+}
+
+static HRESULT WINAPI animation_storyboard_AddTransition (IUIAnimationStoryboard *iface, IUIAnimationVariable *variable,
+ IUIAnimationTransition *transition)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return S_OK;
+}
+
+static HRESULT WINAPI animation_storyboard_AddKeyframeAtOffset (IUIAnimationStoryboard *iface, UI_ANIMATION_KEYFRAME existingframe,
+ UI_ANIMATION_SECONDS offset, UI_ANIMATION_KEYFRAME *keyframe)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_AddKeyframeAfterTransition (IUIAnimationStoryboard *iface,IUIAnimationTransition *transition,
+ UI_ANIMATION_KEYFRAME *keyframe)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return S_OK;
+}
+
+static HRESULT WINAPI animation_storyboard_AddTransitionAtKeyframe (IUIAnimationStoryboard *iface, IUIAnimationVariable *variable,
+ IUIAnimationTransition *transition, UI_ANIMATION_KEYFRAME start_key)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_AddTransitionBetweenKeyframes (IUIAnimationStoryboard *iface, IUIAnimationVariable *variable,
+ IUIAnimationTransition *transition, UI_ANIMATION_KEYFRAME start_key, UI_ANIMATION_KEYFRAME end_key)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_RepeatBetweenKeyframes (IUIAnimationStoryboard *iface, UI_ANIMATION_KEYFRAME start_key,
+ UI_ANIMATION_KEYFRAME end_key, INT32 count)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return S_OK;
+}
+
+static HRESULT WINAPI animation_storyboard_HoldVariable (IUIAnimationStoryboard *iface, IUIAnimationVariable *variable)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_SetLongestAcceptableDelay (IUIAnimationStoryboard *iface, UI_ANIMATION_SECONDS delay)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_Schedule (IUIAnimationStoryboard *iface, UI_ANIMATION_SECONDS now,
+ UI_ANIMATION_SCHEDULING_RESULT *result)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return 0;
+}
+
+static HRESULT WINAPI animation_storyboard_Conclude (IUIAnimationStoryboard *iface)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_Finish (IUIAnimationStoryboard *iface, UI_ANIMATION_SECONDS deadline)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_Abandon (IUIAnimationStoryboard *iface)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_SetTag(IUIAnimationStoryboard *iface, IUnknown *object, UINT32 id)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_GetTag (IUIAnimationStoryboard *iface, IUnknown **object, UINT32 *id)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_GetStatus (IUIAnimationStoryboard *iface, UI_ANIMATION_STORYBOARD_STATUS *status)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_GetElapsedTime (IUIAnimationStoryboard *iface, UI_ANIMATION_SECONDS *elapsed)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_SetStoryboardEventHandler (IUIAnimationStoryboard *iface, IUIAnimationStoryboardEventHandler *handler)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return S_OK;
+}
+
+const struct IUIAnimationStoryboardVtbl animation_storyboard_vtbl =
+{
+ animation_storyboard_QueryInterface,
+ animation_storyboard_AddRef,
+ animation_storyboard_Release,
+ animation_storyboard_AddTransition,
+ animation_storyboard_AddKeyframeAtOffset,
+ animation_storyboard_AddKeyframeAfterTransition,
+ animation_storyboard_AddTransitionAtKeyframe,
+ animation_storyboard_AddTransitionBetweenKeyframes,
+ animation_storyboard_RepeatBetweenKeyframes,
+ animation_storyboard_HoldVariable,
+ animation_storyboard_SetLongestAcceptableDelay,
+ animation_storyboard_Schedule ,
+ animation_storyboard_Conclude ,
+ animation_storyboard_Finish ,
+ animation_storyboard_Abandon,
+ animation_storyboard_SetTag,
+ animation_storyboard_GetTag ,
+ animation_storyboard_GetStatus ,
+ animation_storyboard_GetElapsedTime,
+ animation_storyboard_SetStoryboardEventHandler
+};
+
+static HRESULT animation_storyboard_create( IUIAnimationStoryboard **obj )
+{
+ struct animation_storyboard *This = heap_alloc( sizeof(*This) );
+
+ if (!This) return E_OUTOFMEMORY;
+ This->IUIAnimationStoryboard_iface.lpVtbl = &animation_storyboard_vtbl;
+ This->ref = 1;
+
+ *obj = &This->IUIAnimationStoryboard_iface;
+
+ return S_OK;
+}
+
/***********************************************************************
* IUIAnimationManager
*/
@@ -750,8 +969,8 @@ static HRESULT WINAPI manager_ScheduleTransition( IUIAnimationManager *iface, IU
static HRESULT WINAPI manager_CreateStoryboard( IUIAnimationManager *iface, IUIAnimationStoryboard **storyboard )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
- FIXME( "stub (%p)->(%p)\n", This, storyboard );
- return E_NOTIMPL;
+ TRACE( "(%p)->(%p)\n", This, storyboard );
+ return animation_storyboard_create(storyboard);
}
static HRESULT WINAPI manager_FinishAllStoryboards( IUIAnimationManager *iface, UI_ANIMATION_SECONDS max_time )
--
2.17.1

View File

@ -1,226 +0,0 @@
From 61ad3dcf4ffee22d1d8b000c82c3779280303766 Mon Sep 17 00:00:00 2001
From: Louis Lenders <xerox.xerox2000x@gmail.com>
Date: Mon, 17 Dec 2018 15:44:49 +1100
Subject: [PATCH] uianimation: Implement IUIAnimationManager
CreateAnimationVariable
---
dlls/uianimation/main.c | 195 +++++++++++++++++++++++++++++++++++++++-
1 file changed, 193 insertions(+), 2 deletions(-)
diff --git a/dlls/uianimation/main.c b/dlls/uianimation/main.c
index c245f30b3e4..a49b2fe43df 100644
--- a/dlls/uianimation/main.c
+++ b/dlls/uianimation/main.c
@@ -895,6 +895,197 @@ static HRESULT animation_storyboard_create( IUIAnimationStoryboard **obj )
return S_OK;
}
+/***********************************************************************
+ * IUIAnimationVariable
+ */
+struct animation_var
+{
+ IUIAnimationVariable IUIAnimationVariable_iface;
+ LONG ref;
+ DOUBLE initial;
+};
+
+struct animation_var *impl_from_IUIAnimationVariable( IUIAnimationVariable *iface )
+{
+ return CONTAINING_RECORD( iface, struct animation_var, IUIAnimationVariable_iface );
+}
+
+static HRESULT WINAPI WINAPI animation_var_QueryInterface( IUIAnimationVariable *iface,
+ REFIID iid, void **obj )
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+
+ TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
+
+ if (IsEqualIID( iid, &IID_IUnknown ) ||
+ IsEqualIID( iid, &IID_IUIAnimationVariable ))
+ {
+ IUIAnimationVariable_AddRef( iface );
+ *obj = iface;
+ return S_OK;
+ }
+
+ FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
+ *obj = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI animation_var_AddRef( IUIAnimationVariable *iface )
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ ULONG ref = InterlockedIncrement( &This->ref );
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+ return ref;
+}
+
+static ULONG WINAPI animation_var_Release( IUIAnimationVariable *iface )
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ ULONG ref = InterlockedDecrement(&This->ref);
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+
+ if (!ref)
+ heap_free( This );
+
+ return ref;
+}
+
+static HRESULT WINAPI animation_var_GetValue ( IUIAnimationVariable *iface, DOUBLE *value)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This);
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_var_GetFinalValue ( IUIAnimationVariable *iface, DOUBLE *value)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_var_GetPreviousValue ( IUIAnimationVariable *iface, DOUBLE *value)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_var_GetIntegerValue ( IUIAnimationVariable *iface, INT32 *value)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_var_GetFinalIntegerValue ( IUIAnimationVariable *iface, INT32 *value)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_var_GetPreviousIntegerValue ( IUIAnimationVariable *iface, INT32 *value)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_var_GetCurrentStoryboard ( IUIAnimationVariable *iface, IUIAnimationStoryboard **storyboard)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_var_SetLowerBound ( IUIAnimationVariable *iface, DOUBLE bound)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_var_SetUpperBound ( IUIAnimationVariable *iface, DOUBLE bound)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_var_SetRoundingMode ( IUIAnimationVariable *iface,UI_ANIMATION_ROUNDING_MODE mode)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return S_OK;
+}
+
+static HRESULT WINAPI animation_var_SetTag ( IUIAnimationVariable *iface, IUnknown *object, UINT32 id)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_var_GetTag ( IUIAnimationVariable *iface, IUnknown **object, UINT32 *id)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_var_SetVariableChangeHandler ( IUIAnimationVariable *iface, IUIAnimationVariableChangeHandler *handler)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return S_OK;
+}
+
+static HRESULT WINAPI animation_var_SetVariableIntegerChangeHandler ( IUIAnimationVariable *iface,
+ IUIAnimationVariableIntegerChangeHandler *handler)
+{
+ struct animation_var *This = impl_from_IUIAnimationVariable( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return S_OK;
+}
+
+const struct IUIAnimationVariableVtbl animation_var_vtbl =
+{
+ animation_var_QueryInterface,
+ animation_var_AddRef,
+ animation_var_Release,
+ animation_var_GetValue,
+ animation_var_GetFinalValue,
+ animation_var_GetPreviousValue,
+ animation_var_GetIntegerValue,
+ animation_var_GetFinalIntegerValue,
+ animation_var_GetPreviousIntegerValue,
+ animation_var_GetCurrentStoryboard,
+ animation_var_SetLowerBound,
+ animation_var_SetUpperBound,
+ animation_var_SetRoundingMode,
+ animation_var_SetTag,
+ animation_var_GetTag,
+ animation_var_SetVariableChangeHandler,
+ animation_var_SetVariableIntegerChangeHandler,
+};
+
+static HRESULT animation_var_create(DOUBLE initial, IUIAnimationVariable **obj )
+{
+ struct animation_var *This = heap_alloc( sizeof(*This) );
+
+ if (!This) return E_OUTOFMEMORY;
+ This->IUIAnimationVariable_iface.lpVtbl = &animation_var_vtbl;
+ This->ref = 1;
+ This->initial = initial;
+
+ *obj = &This->IUIAnimationVariable_iface;
+
+ return S_OK;
+}
+
/***********************************************************************
* IUIAnimationManager
*/
@@ -955,8 +1146,8 @@ static ULONG WINAPI manager_Release( IUIAnimationManager *iface )
static HRESULT WINAPI manager_CreateAnimationVariable( IUIAnimationManager *iface, DOUBLE initial_value, IUIAnimationVariable **variable )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
- FIXME( "stub (%p)->(%f, %p)\n", This, initial_value, variable );
- return E_NOTIMPL;
+ TRACE( "(%p)->(%f, %p)\n", This, initial_value, variable );
+ return animation_var_create(initial_value, variable);
}
static HRESULT WINAPI manager_ScheduleTransition( IUIAnimationManager *iface, IUIAnimationVariable *variable, IUIAnimationTransition *transition, UI_ANIMATION_SECONDS current_time )
--
2.17.1

View File

@ -1 +0,0 @@
Fixes: [41369] Add UIAnimation and stubs interfaces