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|
|
@ -73,7 +73,7 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader
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|
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|
|
shader_arb_ps_local_constants(compiled, context, state, rt_height);
|
|
|
|
|
}
|
|
|
|
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|
|
|
@@ -8024,11 +8036,16 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
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|
@@ -8029,11 +8041,16 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
|
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|
|
/* Leave the opengl state valid for blitting */
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|
|
arbfp_blit_unset(context->gl_info);
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|
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|
@ -3878,7 +3878,7 @@ diff --git a/dlls/wined3d/sampler.c b/dlls/wined3d/sampler.c
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|
|
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
|
|
|
|
|
--- a/dlls/wined3d/shader.c
|
|
|
|
|
+++ b/dlls/wined3d/shader.c
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|
|
|
@@ -3036,7 +3036,11 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3
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|
|
@@ -3052,7 +3052,11 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3
|
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|
|
|
UINT i;
|
|
|
|
|
|
|
|
|
|
memset(args, 0, sizeof(*args)); /* FIXME: Make sure all bits are set. */
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|
|
|
@ -6366,7 +6366,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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|
|
};
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|
|
extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
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|
@@ -1367,8 +1371,10 @@ struct wined3d_occlusion_query
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@@ -1374,8 +1378,10 @@ struct wined3d_occlusion_query
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|
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struct list entry;
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|
|
GLuint id;
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struct wined3d_context *context;
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|
@ -6377,7 +6377,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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|
|
};
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|
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|
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|
|
union wined3d_gl_query_object
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@@ -1404,6 +1410,7 @@ struct wined3d_timestamp_query
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|
@@ -1411,6 +1417,7 @@ struct wined3d_timestamp_query
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|
|
struct list entry;
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|
|
GLuint id;
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|
|
struct wined3d_context *context;
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|
@ -6385,7 +6385,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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|
|
|
UINT64 timestamp;
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|
|
|
|
};
|
|
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|
@@ -1439,6 +1446,12 @@ static inline void wined3d_fb_copy(struct wined3d_fb_state *dst, const struct wi
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|
@@ -1446,6 +1453,12 @@ static inline void wined3d_fb_copy(struct wined3d_fb_state *dst, const struct wi
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|
|
for (i = 0; i < min(dst->rt_size, src->rt_size); i++)
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|
|
dst->render_targets[i] = src->render_targets[i];
|
|
|
|
|
}
|
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|
|
@ -6398,7 +6398,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
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|
|
|
|
|
|
|
|
struct wined3d_context
|
|
|
|
|
{
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|
|
@@ -1454,7 +1467,9 @@ struct wined3d_context
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|
@@ -1461,7 +1474,9 @@ struct wined3d_context
|
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|
|
DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
|
|
|
|
|
DWORD numDirtyEntries;
|
|
|
|
|
DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
|
|
|
|
@ -6408,7 +6408,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
|
|
|
|
|
|
|
|
|
struct wined3d_swapchain *swapchain;
|
|
|
|
|
struct
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|
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|
|
@@ -1562,6 +1577,14 @@ struct wined3d_context
|
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|
|
@@ -1569,6 +1584,14 @@ struct wined3d_context
|
|
|
|
|
GLuint dummy_arbfp_prog;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
@ -6423,7 +6423,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
|
|
|
|
typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
|
|
|
|
|
|
|
|
|
|
struct StateEntry
|
|
|
|
|
@@ -1700,7 +1723,11 @@ void context_alloc_event_query(struct wined3d_context *context,
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|
|
|
@@ -1707,7 +1730,11 @@ void context_alloc_event_query(struct wined3d_context *context,
|
|
|
|
|
void context_alloc_occlusion_query(struct wined3d_context *context,
|
|
|
|
|
struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
|
|
|
|
|
void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN;
|
|
|
|
@ -6435,7 +6435,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
|
|
|
|
UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
|
|
|
|
|
BOOL context_apply_draw_state(struct wined3d_context *context,
|
|
|
|
|
const struct wined3d_device *device, const struct wined3d_state *state) DECLSPEC_HIDDEN;
|
|
|
|
|
@@ -2326,7 +2353,11 @@ struct wined3d_stream_state
|
|
|
|
|
@@ -2333,7 +2360,11 @@ struct wined3d_stream_state
|
|
|
|
|
struct wined3d_state
|
|
|
|
|
{
|
|
|
|
|
DWORD flags;
|
|
|
|
@ -6447,7 +6447,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
|
|
|
|
|
|
|
|
|
struct wined3d_vertex_declaration *vertex_declaration;
|
|
|
|
|
struct wined3d_stream_output stream_output[MAX_STREAM_OUT];
|
|
|
|
|
@@ -2372,6 +2403,7 @@ struct wined3d_state
|
|
|
|
|
@@ -2379,6 +2410,7 @@ struct wined3d_state
|
|
|
|
|
DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
@ -6455,7 +6455,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
|
|
|
|
struct wined3d_gl_bo
|
|
|
|
|
{
|
|
|
|
|
GLuint name;
|
|
|
|
|
@@ -2380,6 +2412,7 @@ struct wined3d_gl_bo
|
|
|
|
|
@@ -2387,6 +2419,7 @@ struct wined3d_gl_bo
|
|
|
|
|
UINT size;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
@ -6463,7 +6463,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
|
|
|
|
#define WINED3D_UNMAPPED_STAGE ~0U
|
|
|
|
|
|
|
|
|
|
/* Multithreaded flag. Removed from the public header to signal that
|
|
|
|
|
@@ -2432,11 +2465,23 @@ struct wined3d_device
|
|
|
|
|
@@ -2439,11 +2472,23 @@ struct wined3d_device
|
|
|
|
|
struct wined3d_rendertarget_view *back_buffer_view;
|
|
|
|
|
struct wined3d_swapchain **swapchains;
|
|
|
|
|
UINT swapchain_count;
|
|
|
|
@ -6487,7 +6487,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
|
|
|
|
|
|
|
|
|
/* For rendering to a texture using glCopyTexImage */
|
|
|
|
|
GLuint depth_blt_texture;
|
|
|
|
|
@@ -2484,6 +2529,7 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
|
|
|
|
|
@@ -2491,6 +2536,7 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
|
|
|
|
|
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
|
|
|
|
|
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
|
|
|
|
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
|
|
|
@ -6495,7 +6495,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
|
|
|
|
void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
|
|
|
|
|
void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask) DECLSPEC_HIDDEN;
|
|
|
|
|
void device_exec_update_texture(struct wined3d_context *context, struct wined3d_texture *src_texture,
|
|
|
|
|
@@ -2495,6 +2541,11 @@ void wined3d_device_release_bo(struct wined3d_device *device, struct wined3d_gl_
|
|
|
|
|
@@ -2502,6 +2548,11 @@ void wined3d_device_release_bo(struct wined3d_device *device, struct wined3d_gl_
|
|
|
|
|
void device_create_dummy_textures(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
|
|
|
|
|
void device_delete_opengl_contexts_cs(struct wined3d_device *device,
|
|
|
|
|
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
|
|
|
@ -6507,7 +6507,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
|
|
|
|
|
|
|
|
|
static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
|
|
|
|
|
{
|
|
|
|
|
@@ -2538,7 +2589,11 @@ struct wined3d_resource
|
|
|
|
|
@@ -2545,7 +2596,11 @@ struct wined3d_resource
|
|
|
|
|
UINT depth;
|
|
|
|
|
UINT size;
|
|
|
|
|
DWORD priority;
|
|
|
|
@ -6519,7 +6519,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
|
|
|
|
struct list resource_list_entry;
|
|
|
|
|
LONG access_count;
|
|
|
|
|
|
|
|
|
|
@@ -2645,7 +2700,9 @@ struct wined3d_texture
|
|
|
|
|
@@ -2652,7 +2707,9 @@ struct wined3d_texture
|
|
|
|
|
DWORD flags;
|
|
|
|
|
GLenum target;
|
|
|
|
|
DWORD update_map_binding;
|
|
|
|
@ -6529,7 +6529,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
|
|
|
|
|
|
|
|
|
GLuint rb_multisample;
|
|
|
|
|
GLuint rb_resolved;
|
|
|
|
|
@@ -2683,8 +2740,12 @@ struct wined3d_texture
|
|
|
|
|
@@ -2690,8 +2747,12 @@ struct wined3d_texture
|
|
|
|
|
|
|
|
|
|
unsigned int map_count;
|
|
|
|
|
DWORD locations;
|
|
|
|
@ -6542,7 +6542,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
|
|
|
|
} sub_resources[1];
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
@@ -2735,6 +2796,7 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
|
|
|
|
|
@@ -2742,6 +2803,7 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
|
|
|
|
|
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
|
|
|
|
|
void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
|
|
|
|
|
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
|
|
|
|
@ -6550,7 +6550,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
|
|
|
|
void wined3d_texture_changed(struct wined3d_texture *texture,
|
|
|
|
|
unsigned int sub_resource_idx, struct wined3d_gl_bo *swap_buffer,
|
|
|
|
|
void *swap_heap_memory) DECLSPEC_HIDDEN;
|
|
|
|
|
@@ -2744,6 +2806,13 @@ void wined3d_texture_get_dc_cs(struct wined3d_texture *texture, unsigned int sub
|
|
|
|
|
@@ -2751,6 +2813,13 @@ void wined3d_texture_get_dc_cs(struct wined3d_texture *texture, unsigned int sub
|
|
|
|
|
GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
|
|
|
|
|
void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
|
|
|
|
|
struct wined3d_bo_address *data, DWORD locations, BOOL map) DECLSPEC_HIDDEN;
|
|
|
|
@ -6564,7 +6564,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
|
|
|
|
struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
|
|
|
|
|
unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
|
|
|
|
|
void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
|
|
|
|
|
@@ -2754,6 +2823,7 @@ void *wined3d_texture_map_bo_address(const struct wined3d_bo_address *data, size
|
|
|
|
|
@@ -2761,6 +2830,7 @@ void *wined3d_texture_map_bo_address(const struct wined3d_bo_address *data, size
|
|
|
|
|
const struct wined3d_gl_info *gl_info, GLenum binding, DWORD flags) DECLSPEC_HIDDEN;
|
|
|
|
|
BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
|
|
|
|
|
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
|
|
|
|
@ -6572,7 +6572,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
|
|
|
|
BOOL wined3d_texture_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
|
|
|
|
|
struct wined3d_context *context, DWORD location);
|
|
|
|
|
void *wined3d_texture_map_internal(struct wined3d_texture *texture, unsigned int sub_resource_idx,
|
|
|
|
|
@@ -2769,6 +2839,15 @@ void wined3d_texture_unmap_bo_address(const struct wined3d_bo_address *data,
|
|
|
|
|
@@ -2776,6 +2846,15 @@ void wined3d_texture_unmap_bo_address(const struct wined3d_bo_address *data,
|
|
|
|
|
const struct wined3d_gl_info *gl_info, GLenum binding) DECLSPEC_HIDDEN;
|
|
|
|
|
void wined3d_texture_unmap_internal(struct wined3d_texture *texture,
|
|
|
|
|
unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
|
|
|
|
@ -6588,7 +6588,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
|
|
|
|
void wined3d_texture_validate_location(struct wined3d_texture *texture,
|
|
|
|
|
unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
|
|
|
|
|
|
|
|
|
|
@@ -2886,7 +2965,11 @@ void surface_get_drawable_size(const struct wined3d_surface *surface, const stru
|
|
|
|
|
@@ -2893,7 +2972,11 @@ void surface_get_drawable_size(const struct wined3d_surface *surface, const stru
|
|
|
|
|
unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
|
|
|
|
|
void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
|
|
|
|
|
struct wined3d_context *context) DECLSPEC_HIDDEN;
|
|
|
|
@ -6600,7 +6600,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
|
|
|
|
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
|
|
|
|
|
void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
|
|
|
|
|
void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
|
|
|
|
|
@@ -2897,9 +2980,11 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
|
|
|
|
|
@@ -2904,9 +2987,11 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
|
|
|
|
|
void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
|
|
|
|
|
const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
|
|
|
|
|
BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
|
|
|
|
@ -6612,7 +6612,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
|
|
|
|
|
|
|
|
|
void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
|
|
|
|
|
const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
|
|
|
|
|
@@ -2914,10 +2999,12 @@ struct wined3d_sampler
|
|
|
|
|
@@ -2921,10 +3006,12 @@ struct wined3d_sampler
|
|
|
|
|
GLuint name;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
@ -6625,7 +6625,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
|
|
|
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struct wined3d_vertex_declaration_element
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{
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const struct wined3d_format *format;
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@@ -3013,6 +3100,7 @@ struct wined3d_stateblock
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@@ -3020,6 +3107,7 @@ struct wined3d_stateblock
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void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
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void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
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@ -6633,7 +6633,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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HRESULT state_init(struct wined3d_state *state, const struct wined3d_gl_info *gl_info,
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const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN;
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void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
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@@ -3063,6 +3151,44 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HID
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@@ -3070,6 +3158,44 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HID
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void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
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void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, struct wined3d_context *context,
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struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
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@ -6678,7 +6678,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
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DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
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@@ -3113,6 +3239,7 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
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@@ -3120,6 +3246,7 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
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void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
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struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
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@ -6686,7 +6686,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, unsigned int start_idx,
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unsigned int count, const struct wined3d_vec4 *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, unsigned int start_idx,
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@@ -3168,6 +3295,14 @@ HRESULT wined3d_cs_emit_create_swapchain_context(struct wined3d_cs *cs,
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@@ -3175,6 +3302,14 @@ HRESULT wined3d_cs_emit_create_swapchain_context(struct wined3d_cs *cs,
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void wined3d_cs_emit_delete_opengl_contexts(struct wined3d_cs *cs,
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struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_update_swap_interval(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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@ -6701,7 +6701,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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/* Direct3D terminology with little modifications. We do not have an issued state
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* because only the driver knows about it, but we have a created state because d3d
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@@ -3182,8 +3317,12 @@ enum query_state {
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@@ -3189,8 +3324,12 @@ enum query_state {
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struct wined3d_query_ops
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{
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HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
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@ -6714,7 +6714,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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};
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struct wined3d_query
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@@ -3197,9 +3336,11 @@ struct wined3d_query
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@@ -3204,9 +3343,11 @@ struct wined3d_query
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enum wined3d_query_type type;
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DWORD data_size;
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void *extendedData;
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@ -6726,7 +6726,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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};
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/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
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@@ -3227,7 +3368,9 @@ struct wined3d_buffer
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@@ -3234,7 +3375,9 @@ struct wined3d_buffer
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GLenum buffer_object_usage;
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GLenum buffer_type_hint;
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DWORD flags;
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@ -6736,7 +6736,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void *map_ptr;
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struct wined3d_map_range *maps;
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@@ -3252,6 +3395,7 @@ void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *co
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@@ -3259,6 +3402,7 @@ void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *co
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BYTE *buffer_get_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
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void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
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const struct wined3d_state *state) DECLSPEC_HIDDEN;
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@ -6744,7 +6744,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
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struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
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HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
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@@ -3260,6 +3404,13 @@ void buffer_invalidate_bo_range(struct wined3d_buffer *buffer, unsigned int offs
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@@ -3267,6 +3411,13 @@ void buffer_invalidate_bo_range(struct wined3d_buffer *buffer, unsigned int offs
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void buffer_swap_mem(struct wined3d_buffer *buffer, BYTE *mem) DECLSPEC_HIDDEN;
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void buffer_create_buffer_object(struct wined3d_buffer *This,
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struct wined3d_context *context) DECLSPEC_HIDDEN;
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@ -6758,7 +6758,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_rendertarget_view
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{
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@@ -3321,8 +3472,12 @@ struct wined3d_unordered_access_view
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@@ -3328,8 +3479,12 @@ struct wined3d_unordered_access_view
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struct wined3d_swapchain_ops
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{
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void (*swapchain_present)(struct wined3d_swapchain *swapchain,
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@ -6771,7 +6771,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain);
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};
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@@ -3358,8 +3513,10 @@ struct wined3d_swapchain
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@@ -3365,8 +3520,10 @@ struct wined3d_swapchain
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void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
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struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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