Fix typo in a patch directory.

This commit is contained in:
Sebastian Lackner 2017-07-25 05:50:36 +02:00
parent 91424695c4
commit 67ebee7f44
4 changed files with 9 additions and 9 deletions

View File

@ -454,7 +454,7 @@ patch_enable_all ()
enable_wined3d_WINED3DFMT_R32G32_UINT="$1"
enable_wined3d_WINED3D_RS_COLORWRITEENABLE="$1"
enable_wined3d_buffer_create="$1"
enable_wined3d_convervative_depth="$1"
enable_wined3d_conservative_depth="$1"
enable_wined3d_draw_primitive_arrays="$1"
enable_wined3d_sample_c_lz="$1"
enable_wined3d_wined3d_guess_gl_vendor="$1"
@ -1629,8 +1629,8 @@ patch_enable ()
wined3d-buffer_create)
enable_wined3d_buffer_create="$2"
;;
wined3d-convervative_depth)
enable_wined3d_convervative_depth="$2"
wined3d-conservative_depth)
enable_wined3d_conservative_depth="$2"
;;
wined3d-draw_primitive_arrays)
enable_wined3d_draw_primitive_arrays="$2"
@ -2185,9 +2185,9 @@ if test "$enable_wined3d_CSMT_Main" -eq 1; then
enable_wined3d_CSMT_Helper=1
fi
if test "$enable_wined3d_convervative_depth" -eq 1; then
if test "$enable_wined3d_conservative_depth" -eq 1; then
if test "$enable_wined3d_Copy_Resource_Typeless" -gt 1; then
abort "Patchset wined3d-Copy_Resource_Typeless disabled, but wined3d-convervative_depth depends on that."
abort "Patchset wined3d-Copy_Resource_Typeless disabled, but wined3d-conservative_depth depends on that."
fi
enable_wined3d_Copy_Resource_Typeless=1
fi
@ -9596,7 +9596,7 @@ if test "$enable_wined3d_buffer_create" -eq 1; then
) >> "$patchlist"
fi
# Patchset wined3d-convervative_depth
# Patchset wined3d-conservative_depth
# |
# | This patchset has the following (direct or indirect) dependencies:
# | * d3d11-Depth_Bias, wined3d-1DTextures, wined3d-Copy_Resource_Typeless
@ -9605,9 +9605,9 @@ fi
# | * dlls/wined3d/arb_program_shader.c, dlls/wined3d/directx.c, dlls/wined3d/glsl_shader.c, dlls/wined3d/shader.c,
# | dlls/wined3d/shader_sm4.c, dlls/wined3d/wined3d_gl.h, dlls/wined3d/wined3d_private.h
# |
if test "$enable_wined3d_convervative_depth" -eq 1; then
patch_apply wined3d-convervative_depth/0001-wined3d-Recognize-conservative-depth-output-register.patch
patch_apply wined3d-convervative_depth/0002-wined3d-Add-conservative-depth-access-information-to.patch
if test "$enable_wined3d_conservative_depth" -eq 1; then
patch_apply wined3d-conservative_depth/0001-wined3d-Recognize-conservative-depth-output-register.patch
patch_apply wined3d-conservative_depth/0002-wined3d-Add-conservative-depth-access-information-to.patch
(
printf '%s\n' '+ { "Michael Müller", "wined3d: Recognize conservative depth output registers in sm4.", 1 },';
printf '%s\n' '+ { "Michael Müller", "wined3d: Add conservative depth access information to glsl pixel shaders.", 1 },';