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Fix typo in a patch directory.
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91424695c4
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@ -454,7 +454,7 @@ patch_enable_all ()
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enable_wined3d_WINED3DFMT_R32G32_UINT="$1"
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enable_wined3d_WINED3D_RS_COLORWRITEENABLE="$1"
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enable_wined3d_buffer_create="$1"
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enable_wined3d_convervative_depth="$1"
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enable_wined3d_conservative_depth="$1"
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enable_wined3d_draw_primitive_arrays="$1"
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enable_wined3d_sample_c_lz="$1"
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enable_wined3d_wined3d_guess_gl_vendor="$1"
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@ -1629,8 +1629,8 @@ patch_enable ()
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wined3d-buffer_create)
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enable_wined3d_buffer_create="$2"
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;;
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wined3d-convervative_depth)
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enable_wined3d_convervative_depth="$2"
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wined3d-conservative_depth)
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enable_wined3d_conservative_depth="$2"
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;;
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wined3d-draw_primitive_arrays)
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enable_wined3d_draw_primitive_arrays="$2"
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@ -2185,9 +2185,9 @@ if test "$enable_wined3d_CSMT_Main" -eq 1; then
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enable_wined3d_CSMT_Helper=1
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fi
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if test "$enable_wined3d_convervative_depth" -eq 1; then
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if test "$enable_wined3d_conservative_depth" -eq 1; then
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if test "$enable_wined3d_Copy_Resource_Typeless" -gt 1; then
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abort "Patchset wined3d-Copy_Resource_Typeless disabled, but wined3d-convervative_depth depends on that."
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abort "Patchset wined3d-Copy_Resource_Typeless disabled, but wined3d-conservative_depth depends on that."
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fi
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enable_wined3d_Copy_Resource_Typeless=1
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fi
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@ -9596,7 +9596,7 @@ if test "$enable_wined3d_buffer_create" -eq 1; then
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) >> "$patchlist"
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fi
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# Patchset wined3d-convervative_depth
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# Patchset wined3d-conservative_depth
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# |
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# | This patchset has the following (direct or indirect) dependencies:
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# | * d3d11-Depth_Bias, wined3d-1DTextures, wined3d-Copy_Resource_Typeless
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@ -9605,9 +9605,9 @@ fi
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# | * dlls/wined3d/arb_program_shader.c, dlls/wined3d/directx.c, dlls/wined3d/glsl_shader.c, dlls/wined3d/shader.c,
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# | dlls/wined3d/shader_sm4.c, dlls/wined3d/wined3d_gl.h, dlls/wined3d/wined3d_private.h
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# |
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if test "$enable_wined3d_convervative_depth" -eq 1; then
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patch_apply wined3d-convervative_depth/0001-wined3d-Recognize-conservative-depth-output-register.patch
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patch_apply wined3d-convervative_depth/0002-wined3d-Add-conservative-depth-access-information-to.patch
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if test "$enable_wined3d_conservative_depth" -eq 1; then
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patch_apply wined3d-conservative_depth/0001-wined3d-Recognize-conservative-depth-output-register.patch
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patch_apply wined3d-conservative_depth/0002-wined3d-Add-conservative-depth-access-information-to.patch
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(
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printf '%s\n' '+ { "Michael Müller", "wined3d: Recognize conservative depth output registers in sm4.", 1 },';
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printf '%s\n' '+ { "Michael Müller", "wined3d: Add conservative depth access information to glsl pixel shaders.", 1 },';
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