diff --git a/patches/patchinstall.sh b/patches/patchinstall.sh index 98b7bc4c..830e4a7b 100755 --- a/patches/patchinstall.sh +++ b/patches/patchinstall.sh @@ -51,7 +51,7 @@ usage() # Get the upstream commit sha upstream_commit() { - echo "38fb1062daaf68afe4dc20e1aceddfa89fe1ea4f" + echo "82f3446c5d09aba0aa0cffcf7ece54d44d3b86ef" } # Show version information diff --git a/patches/wined3d-CSMT_Main/0016-wined3d-Request-a-glFinish-before-modifying-resource.patch b/patches/wined3d-CSMT_Main/0016-wined3d-Request-a-glFinish-before-modifying-resource.patch index dae0352b..816cc5ef 100644 --- a/patches/wined3d-CSMT_Main/0016-wined3d-Request-a-glFinish-before-modifying-resource.patch +++ b/patches/wined3d-CSMT_Main/0016-wined3d-Request-a-glFinish-before-modifying-resource.patch @@ -1,4 +1,4 @@ -From fd2e3ce4d0b4737c9f540bf06c830b01887d6046 Mon Sep 17 00:00:00 2001 +From 86db2b87abe7100bc48d812833523605dbd3a679 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Thu, 4 Apr 2013 11:50:09 +0200 Subject: wined3d: Request a glFinish before modifying resources outside the cs @@ -13,10 +13,10 @@ Subject: wined3d: Request a glFinish before modifying resources outside the cs 6 files changed, 104 insertions(+) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c -index 2ae620c..a50bba4 100644 +index 66e13cb..5bbb4ca 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c -@@ -936,6 +936,15 @@ void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_conte +@@ -931,6 +931,15 @@ void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_conte void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer) { struct wined3d_context *context; @@ -32,13 +32,13 @@ index 2ae620c..a50bba4 100644 context = context_acquire(buffer->resource.device, NULL); buffer_internal_preload(buffer, context, NULL); context_release(context); -@@ -952,9 +961,17 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN +@@ -947,9 +956,17 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN { LONG count; BYTE *base; + struct wined3d_device *device = buffer->resource.device; - TRACE("buffer %p, offset %u, size %u, data %p, flags %#x\n", buffer, offset, size, data, flags); + TRACE("buffer %p, offset %u, size %u, data %p, flags %#x.\n", buffer, offset, size, data, flags); + if (wined3d_settings.cs_multithreaded) + { @@ -51,10 +51,10 @@ index 2ae620c..a50bba4 100644 /* Filter redundant WINED3D_MAP_DISCARD maps. The 3DMark2001 multitexture * fill rate test seems to depend on this. When we map a buffer with diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 2668244..aefd308 100644 +index 538ca87..3ed2db3 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -66,6 +66,7 @@ enum wined3d_cs_op +@@ -67,6 +67,7 @@ enum wined3d_cs_op WINED3D_CS_OP_STATEBLOCK, WINED3D_CS_OP_SET_VS_CONSTS_F, WINED3D_CS_OP_SET_PS_CONSTS_F, @@ -62,7 +62,7 @@ index 2668244..aefd308 100644 WINED3D_CS_OP_STOP, }; -@@ -290,6 +291,11 @@ struct wined3d_cs_set_consts_f +@@ -300,6 +301,11 @@ struct wined3d_cs_set_consts_f struct wined3d_vec4 constants[1]; }; @@ -74,7 +74,7 @@ index 2668244..aefd308 100644 /* FIXME: The list synchronization probably isn't particularly fast. */ static void wined3d_cs_list_enqueue(struct wined3d_cs_list *list, struct wined3d_cs_block *block) { -@@ -1342,6 +1348,29 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) +@@ -1383,6 +1389,29 @@ void wined3d_cs_emit_destroy_object(struct wined3d_cs *cs, void (*callback)(void cs->ops->submit(cs); } @@ -104,7 +104,7 @@ index 2668244..aefd308 100644 static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_FENCE */ wined3d_cs_exec_fence, -@@ -1374,6 +1403,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -1416,6 +1445,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_STATEBLOCK */ wined3d_cs_exec_transfer_stateblock, /* WINED3D_CS_OP_SET_VS_CONSTS_F */ wined3d_cs_exec_set_vs_consts_f, /* WINED3D_CS_OP_SET_PS_CONSTS_F */ wined3d_cs_exec_set_ps_consts_f, @@ -113,10 +113,10 @@ index 2668244..aefd308 100644 static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index 0142691..565b107 100644 +index 4b2ea91..b8f1090 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c -@@ -2897,6 +2897,13 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO +@@ -2914,6 +2914,13 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO return hr; } @@ -130,7 +130,7 @@ index 0142691..565b107 100644 wined3d_device_get_transform(device, WINED3D_TS_VIEW, &view_mat); wined3d_device_get_transform(device, WINED3D_TS_PROJECTION, &proj_mat); wined3d_device_get_transform(device, WINED3D_TS_WORLD_MATRIX(0), &world_mat); -@@ -3689,6 +3696,13 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, +@@ -3680,6 +3687,13 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, ++src_skip_levels; } @@ -144,7 +144,7 @@ index 0142691..565b107 100644 /* Make sure that the destination texture is loaded. */ context = context_acquire(device, NULL); wined3d_texture_load(dst_texture, context, FALSE); -@@ -4219,6 +4233,13 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi +@@ -4210,6 +4224,13 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi return WINED3DERR_INVALIDCALL; } @@ -158,7 +158,7 @@ index 0142691..565b107 100644 if (blit_op == WINED3D_BLIT_OP_COLOR_FILL) return blitter->color_fill(device, view, rect, color); else -@@ -4542,6 +4563,13 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device) +@@ -4533,6 +4554,13 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device) TRACE("device %p.\n", device); @@ -172,7 +172,7 @@ index 0142691..565b107 100644 LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry) { TRACE("Checking resource %p for eviction.\n", resource); -@@ -4664,6 +4692,13 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, +@@ -4655,6 +4683,13 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n", device, swapchain_desc, mode, callback, reset_state); @@ -187,10 +187,10 @@ index 0142691..565b107 100644 { ERR("Failed to get the first implicit swapchain.\n"); diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c -index 2e23a93..a1dd0f6 100644 +index 33fcf34..6944c72 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c -@@ -4219,6 +4219,13 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst +@@ -4215,6 +4215,13 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst flags &= ~WINED3D_BLT_DO_NOT_WAIT; } @@ -205,10 +205,10 @@ index 2e23a93..a1dd0f6 100644 { WARN("D3D not initialized, using fallback.\n"); diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c -index 666f8b2..dc2a19f 100644 +index ecabc60..4bacc41 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c -@@ -1631,6 +1631,13 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour +@@ -1675,6 +1675,13 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour return WINED3DERR_INVALIDCALL; } @@ -222,7 +222,7 @@ index 666f8b2..dc2a19f 100644 flags = wined3d_resource_sanitize_map_flags(resource, flags); if (device->d3d_initialized) -@@ -2578,6 +2585,13 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i +@@ -2634,6 +2641,13 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i if (texture->resource.map_count && !(texture->flags & WINED3D_TEXTURE_GET_DC_LENIENT)) return WINED3DERR_INVALIDCALL; @@ -237,10 +237,10 @@ index 666f8b2..dc2a19f 100644 context = context_acquire(device, NULL); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 796a3d0..09f421d 100644 +index 8a6e5f7..6200309 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -2951,6 +2951,7 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, +@@ -3043,6 +3043,7 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN; diff --git a/patches/wined3d-CSMT_Main/0079-wined3d-Don-t-synchronize-NOOVERWRITE-buffer-maps.patch b/patches/wined3d-CSMT_Main/0079-wined3d-Don-t-synchronize-NOOVERWRITE-buffer-maps.patch index 9a05c165..97f09aea 100644 --- a/patches/wined3d-CSMT_Main/0079-wined3d-Don-t-synchronize-NOOVERWRITE-buffer-maps.patch +++ b/patches/wined3d-CSMT_Main/0079-wined3d-Don-t-synchronize-NOOVERWRITE-buffer-maps.patch @@ -1,4 +1,4 @@ -From 309341cc10668484dfa1516f1794bd7958d4fe20 Mon Sep 17 00:00:00 2001 +From f657c6626c026babefdb5f73b33e13353bb9f0e6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Thu, 4 Jul 2013 23:49:26 +0200 Subject: wined3d: Don't synchronize NOOVERWRITE buffer maps @@ -9,12 +9,12 @@ TODO: Put the patch that makes PreLoad ignore the mapped state here. 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c -index 6967697..f38c8a2 100644 +index b02f8e1..fb6608b 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c -@@ -966,13 +966,6 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN +@@ -961,13 +961,6 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN - TRACE("buffer %p, offset %u, size %u, data %p, flags %#x\n", buffer, offset, size, data, flags); + TRACE("buffer %p, offset %u, size %u, data %p, flags %#x.\n", buffer, offset, size, data, flags); - if (wined3d_settings.cs_multithreaded) - { @@ -26,7 +26,7 @@ index 6967697..f38c8a2 100644 flags = wined3d_resource_sanitize_map_flags(&buffer->resource, flags); /* Filter redundant WINED3D_MAP_DISCARD maps. The 3DMark2001 multitexture * fill rate test seems to depend on this. When we map a buffer with -@@ -1003,6 +996,13 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN +@@ -998,6 +991,13 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN struct wined3d_context *context; const struct wined3d_gl_info *gl_info; @@ -40,7 +40,7 @@ index 6967697..f38c8a2 100644 context = context_acquire(device, NULL); gl_info = context->gl_info; -@@ -1062,6 +1062,12 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN +@@ -1054,6 +1054,12 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN buffer->flags |= WINED3D_BUFFER_SYNC; } diff --git a/patches/wined3d-CSMT_Main/0088-wined3d-Create-buffers-before-mapping-them.patch b/patches/wined3d-CSMT_Main/0088-wined3d-Create-buffers-before-mapping-them.patch index bf7600c6..7a247203 100644 --- a/patches/wined3d-CSMT_Main/0088-wined3d-Create-buffers-before-mapping-them.patch +++ b/patches/wined3d-CSMT_Main/0088-wined3d-Create-buffers-before-mapping-them.patch @@ -1,4 +1,4 @@ -From 53cf8182c26262a3ffaf9d1d961ac94e7d6ed18d Mon Sep 17 00:00:00 2001 +From dcb0cb00e9b28768c25536a68b68181a14724f7e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Thu, 29 Aug 2013 17:35:53 +0200 Subject: wined3d: Create buffers before mapping them. @@ -8,7 +8,7 @@ Subject: wined3d: Create buffers before mapping them. 1 file changed, 24 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c -index 1602ff1..5566c1e 100644 +index 1461c72..bbf5a79 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -188,6 +188,8 @@ static void buffer_create_buffer_object(struct wined3d_buffer *This, struct wine @@ -20,13 +20,13 @@ index 1602ff1..5566c1e 100644 This->buffer_object_usage = gl_usage; -@@ -910,9 +912,31 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN +@@ -914,9 +916,31 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN LONG count; BYTE *base; struct wined3d_device *device = buffer->resource.device; + struct wined3d_context *context; - TRACE("buffer %p, offset %u, size %u, data %p, flags %#x\n", buffer, offset, size, data, flags); + TRACE("buffer %p, offset %u, size %u, data %p, flags %#x.\n", buffer, offset, size, data, flags); + /* FIXME: There is a race condition with the same code in + * buffer_internal_preload and buffer_get_memory. @@ -52,7 +52,7 @@ index 1602ff1..5566c1e 100644 flags = wined3d_resource_sanitize_map_flags(&buffer->resource, flags); /* Filter redundant WINED3D_MAP_DISCARD maps. The 3DMark2001 multitexture * fill rate test seems to depend on this. When we map a buffer with -@@ -940,7 +964,6 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN +@@ -944,7 +968,6 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN if (count == 1) { struct wined3d_device *device = buffer->resource.device; diff --git a/patches/wined3d-CSMT_Main/0095-wined3d-Clean-up-buffer-resource-data-through-the-CS.patch b/patches/wined3d-CSMT_Main/0095-wined3d-Clean-up-buffer-resource-data-through-the-CS.patch index 3b305fa9..7d746757 100644 --- a/patches/wined3d-CSMT_Main/0095-wined3d-Clean-up-buffer-resource-data-through-the-CS.patch +++ b/patches/wined3d-CSMT_Main/0095-wined3d-Clean-up-buffer-resource-data-through-the-CS.patch @@ -1,4 +1,4 @@ -From 0be542d41f7f87ac5b400b92dcca2c0cb9c63f52 Mon Sep 17 00:00:00 2001 +From 21d28bbc7a9c79e5b99241f729130c0a1480212a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Wed, 2 Oct 2013 22:50:08 +0200 Subject: wined3d: Clean up buffer resource data through the CS. @@ -8,11 +8,11 @@ Subject: wined3d: Clean up buffer resource data through the CS. 1 file changed, 21 insertions(+), 19 deletions(-) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c -index e1ce265..31c2629 100644 +index 90a707c..ce25f69 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c -@@ -545,37 +545,39 @@ static void buffer_unload(struct wined3d_resource *resource) - resource_unload(resource); +@@ -561,37 +561,39 @@ static void wined3d_buffer_drop_bo(struct wined3d_buffer *buffer) + device_invalidate_state(device, STATE_STREAMSRC); } +static void wined3d_buffer_destroy_object(void *object) diff --git a/patches/wined3d-CSMT_Main/9999-IfDefined.patch b/patches/wined3d-CSMT_Main/9999-IfDefined.patch index 7e8ddc41..c6bb447d 100644 --- a/patches/wined3d-CSMT_Main/9999-IfDefined.patch +++ b/patches/wined3d-CSMT_Main/9999-IfDefined.patch @@ -100,7 +100,7 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader shader_arb_ps_local_constants(compiled, context, state, rt_height); } -@@ -8017,11 +8029,16 @@ +@@ -8018,11 +8030,16 @@ /* Leave the opengl state valid for blitting */ arbfp_blit_unset(context->gl_info); @@ -194,15 +194,15 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c buffer_bind(buffer, context); GL_EXTCALL(glGetBufferSubData(buffer->buffer_type_hint, 0, buffer->resource.size, buffer->resource.heap_memory)); -@@ -545,6 +567,7 @@ - resource_unload(resource); +@@ -561,6 +583,7 @@ + device_invalidate_state(device, STATE_STREAMSRC); } +#if defined(STAGING_CSMT) static void wined3d_buffer_destroy_object(void *object) { struct wined3d_buffer *buffer = object; -@@ -578,6 +601,30 @@ +@@ -594,6 +617,30 @@ buffer->resource.parent_ops->wined3d_object_destroyed(buffer->resource.parent); wined3d_cs_emit_destroy_object(device->cs, wined3d_buffer_destroy_object, buffer); @@ -233,7 +233,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c } return refcount; -@@ -662,6 +709,7 @@ +@@ -678,6 +725,7 @@ /* The caller provides a GL context */ static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info, DWORD flags) { @@ -241,7 +241,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c UINT start = 0, len = 0; /* This potentially invalidates the element array buffer binding, but the -@@ -685,6 +733,45 @@ +@@ -701,6 +749,45 @@ GL_EXTCALL(glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE)); checkGLcall("glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE)"); This->flags &= ~WINED3D_BUFFER_APPLESYNC; @@ -287,7 +287,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c } while (This->modified_areas) -@@ -693,12 +780,33 @@ +@@ -709,12 +796,33 @@ start = This->maps[This->modified_areas].offset; len = This->maps[This->modified_areas].size; @@ -321,7 +321,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c { buffer->flags &= ~(WINED3D_BUFFER_SYNC | WINED3D_BUFFER_DISCARD); } -@@ -717,6 +825,14 @@ +@@ -733,6 +841,14 @@ TRACE("buffer %p.\n", buffer); @@ -336,7 +336,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c buffer_mark_used(buffer); if (!buffer->buffer_object) -@@ -904,6 +1020,7 @@ +@@ -908,6 +1024,7 @@ void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer) { @@ -344,7 +344,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c struct wined3d_device *device = buffer->resource.device; if (buffer->resource.map_count) -@@ -913,6 +1030,12 @@ +@@ -917,6 +1034,12 @@ } wined3d_cs_emit_buffer_preload(device->cs, buffer); @@ -357,7 +357,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c } struct wined3d_resource * CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer) -@@ -926,6 +1049,7 @@ +@@ -930,6 +1053,7 @@ { LONG count; BYTE *base; @@ -365,18 +365,18 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c struct wined3d_device *device = buffer->resource.device; struct wined3d_context *context; -@@ -949,6 +1073,10 @@ +@@ -953,6 +1077,10 @@ { wined3d_cs_emit_create_vbo(device->cs, buffer); } +#else /* STAGING_CSMT */ + -+ TRACE("buffer %p, offset %u, size %u, data %p, flags %#x\n", buffer, offset, size, data, flags); ++ TRACE("buffer %p, offset %u, size %u, data %p, flags %#x.\n", buffer, offset, size, data, flags); +#endif /* STAGING_CSMT */ flags = wined3d_resource_sanitize_map_flags(&buffer->resource, flags); /* Filter redundant WINED3D_MAP_DISCARD maps. The 3DMark2001 multitexture -@@ -957,7 +1085,11 @@ +@@ -961,7 +1089,11 @@ * previous contents of the buffer. The r600g driver only does this when * the buffer is currently in use, while the proprietary NVIDIA driver * appears to do this unconditionally. */ @@ -388,7 +388,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c flags &= ~WINED3D_MAP_DISCARD; count = ++buffer->resource.map_count; -@@ -968,6 +1100,7 @@ +@@ -972,6 +1104,7 @@ * being uploaded in that case. Two such applications are Port Royale * and Darkstar One. */ if (flags & WINED3D_MAP_DISCARD) @@ -396,7 +396,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c wined3d_cs_emit_buffer_invalidate_bo_range(device->cs, buffer, 0, 0); else if (!(flags & WINED3D_MAP_READONLY)) wined3d_cs_emit_buffer_invalidate_bo_range(device->cs, buffer, offset, size); -@@ -985,6 +1118,19 @@ +@@ -989,6 +1122,19 @@ wined3d_cs_emit_glfinish(device->cs); device->cs->ops->finish(device->cs); } @@ -416,7 +416,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c context = context_acquire(device, NULL); gl_info = context->gl_info; -@@ -1033,6 +1179,7 @@ +@@ -1034,6 +1180,7 @@ buffer_get_sysmem(buffer, context); } TRACE("New pointer is %p.\n", buffer->resource.heap_memory); @@ -424,7 +424,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c } context_release(context); } -@@ -1072,6 +1219,21 @@ +@@ -1073,6 +1220,21 @@ } base = buffer->map_ptr ? buffer->map_ptr : buffer->resource.map_heap_memory; @@ -446,7 +446,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c *data = base + offset; TRACE("Returning memory at %p (base %p, offset %u).\n", *data, base, offset); -@@ -1134,6 +1296,7 @@ +@@ -1135,6 +1297,7 @@ } GL_EXTCALL(glUnmapBuffer(buffer->buffer_type_hint)); @@ -454,7 +454,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c if (wined3d_settings.cs_multithreaded) gl_info->gl_ops.gl.p_glFinish(); else if (wined3d_settings.strict_draw_ordering) -@@ -1142,6 +1305,18 @@ +@@ -1143,6 +1306,18 @@ buffer_clear_dirty_areas(buffer); buffer->map_ptr = NULL; @@ -473,7 +473,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c } } -@@ -1334,7 +1509,9 @@ +@@ -1335,7 +1510,9 @@ return hr; } buffer->buffer_type_hint = bind_hint; @@ -483,7 +483,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c TRACE("size %#x, usage %#x, format %s, memory @ %p, iface @ %p.\n", buffer->resource.size, buffer->resource.usage, debug_d3dformat(buffer->resource.format->id), buffer->resource.heap_memory, buffer); -@@ -1370,6 +1547,7 @@ +@@ -1371,6 +1548,7 @@ buffer->flags |= WINED3D_BUFFER_USE_BO; } @@ -491,7 +491,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c if (wined3d_settings.cs_multithreaded) buffer->flags |= WINED3D_BUFFER_DOUBLEBUFFER; -@@ -1380,6 +1558,13 @@ +@@ -1381,6 +1559,13 @@ resource_cleanup(&buffer->resource); if (wined3d_settings.cs_multithreaded) buffer->resource.device->cs->ops->finish(buffer->resource.device->cs); @@ -505,7 +505,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c return E_OUTOFMEMORY; } buffer->maps_size = 1; -@@ -1390,8 +1575,10 @@ +@@ -1391,8 +1576,10 @@ buffer_unload(&buffer->resource); resource_cleanup(&buffer->resource); HeapFree(GetProcessHeap(), 0, buffer->maps); @@ -516,7 +516,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c return hr; } -@@ -1502,6 +1689,7 @@ +@@ -1503,6 +1690,7 @@ return WINED3D_OK; } @@ -524,7 +524,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c void buffer_swap_mem(struct wined3d_buffer *buffer, BYTE *mem) { -@@ -1509,3 +1697,4 @@ +@@ -1510,3 +1698,4 @@ buffer->resource.heap_memory = mem; buffer->flags |= WINED3D_BUFFER_DISCARD; } @@ -3172,7 +3172,7 @@ diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c -@@ -1474,7 +1474,11 @@ +@@ -1475,7 +1475,11 @@ const struct wined3d_vec4 correction_params = { /* Position is relative to the framebuffer, not the viewport. */ @@ -3184,7 +3184,7 @@ diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c context->render_offscreen ? 1.0f : -1.0f, 0.0f, 0.0f, -@@ -1580,11 +1584,13 @@ +@@ -1581,11 +1585,13 @@ { update_heap_entry(heap, i, priv->next_constant_version); } @@ -3198,7 +3198,7 @@ diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c } static void shader_glsl_update_float_pixel_constants(struct wined3d_device *device, UINT start, UINT count) -@@ -1597,11 +1603,13 @@ +@@ -1598,11 +1604,13 @@ { update_heap_entry(heap, i, priv->next_constant_version); } @@ -3891,7 +3891,7 @@ diff --git a/dlls/wined3d/sampler.c b/dlls/wined3d/sampler.c diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c -@@ -3005,7 +3005,11 @@ +@@ -3018,7 +3018,11 @@ UINT i; memset(args, 0, sizeof(*args)); /* FIXME: Make sure all bits are set. */ @@ -6669,7 +6669,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h }; extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN; -@@ -1348,8 +1352,10 @@ +@@ -1358,8 +1362,10 @@ struct list entry; GLuint id; struct wined3d_context *context; @@ -6680,7 +6680,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h }; union wined3d_gl_query_object -@@ -1385,6 +1391,7 @@ +@@ -1395,6 +1401,7 @@ struct list entry; GLuint id; struct wined3d_context *context; @@ -6688,7 +6688,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h UINT64 timestamp; }; -@@ -1420,6 +1427,12 @@ +@@ -1430,6 +1437,12 @@ for (i = 0; i < min(dst->rt_size, src->rt_size); i++) dst->render_targets[i] = src->render_targets[i]; } @@ -6701,7 +6701,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct wined3d_context { -@@ -1435,7 +1448,9 @@ +@@ -1445,7 +1458,9 @@ DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */ DWORD numDirtyEntries; DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */ @@ -6711,7 +6711,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct wined3d_swapchain *swapchain; struct -@@ -1543,6 +1558,14 @@ +@@ -1553,6 +1568,14 @@ GLuint dummy_arbfp_prog; }; @@ -6726,7 +6726,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id); struct StateEntry -@@ -1681,7 +1704,11 @@ +@@ -1691,7 +1714,11 @@ void context_alloc_occlusion_query(struct wined3d_context *context, struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN; void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN; @@ -6738,7 +6738,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN; BOOL context_apply_draw_state(struct wined3d_context *context, const struct wined3d_device *device, const struct wined3d_state *state) DECLSPEC_HIDDEN; -@@ -2304,7 +2331,11 @@ +@@ -2314,7 +2341,11 @@ struct wined3d_state { DWORD flags; @@ -6750,7 +6750,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct wined3d_vertex_declaration *vertex_declaration; struct wined3d_stream_output stream_output[MAX_STREAM_OUT]; -@@ -2350,6 +2381,7 @@ +@@ -2360,6 +2391,7 @@ DWORD render_states[WINEHIGHEST_RENDER_STATE + 1]; }; @@ -6758,7 +6758,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct wined3d_gl_bo { GLuint name; -@@ -2358,6 +2390,7 @@ +@@ -2368,6 +2400,7 @@ UINT size; }; @@ -6766,7 +6766,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h #define WINED3D_UNMAPPED_STAGE ~0U /* Multithreaded flag. Removed from the public header to signal that -@@ -2410,11 +2443,23 @@ +@@ -2420,11 +2453,23 @@ struct wined3d_rendertarget_view *back_buffer_view; struct wined3d_swapchain **swapchains; UINT swapchain_count; @@ -6790,7 +6790,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h /* For rendering to a texture using glCopyTexImage */ GLuint depth_blt_texture; -@@ -2462,6 +2507,7 @@ +@@ -2472,6 +2517,7 @@ UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN; void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN; void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN; @@ -6798,7 +6798,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN; void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask) DECLSPEC_HIDDEN; void device_exec_update_texture(struct wined3d_context *context, struct wined3d_texture *src_texture, -@@ -2473,6 +2519,11 @@ +@@ -2483,6 +2529,11 @@ void device_create_dummy_textures(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN; void device_delete_opengl_contexts_cs(struct wined3d_device *device, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; @@ -6810,7 +6810,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state) { -@@ -2516,9 +2567,14 @@ +@@ -2526,9 +2577,14 @@ UINT depth; UINT size; DWORD priority; @@ -6825,7 +6825,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void *parent; const struct wined3d_parent_ops *parent_ops; -@@ -2544,7 +2600,9 @@ +@@ -2554,7 +2610,9 @@ const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN; void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN; BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN; @@ -6835,7 +6835,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN; GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN; GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN; -@@ -2552,6 +2610,7 @@ +@@ -2562,6 +2620,7 @@ DWORD wined3d_resource_sanitize_map_flags(const struct wined3d_resource *resource, DWORD flags) DECLSPEC_HIDDEN; void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN; @@ -6843,7 +6843,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h static inline void wined3d_resource_inc_fence(struct wined3d_resource *resource) { InterlockedIncrement(&resource->access_fence); -@@ -2567,6 +2626,7 @@ +@@ -2577,6 +2636,7 @@ while(InterlockedCompareExchange(&resource->access_fence, 0, 0)); } @@ -6851,7 +6851,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h /* Tests show that the start address of resources is 32 byte aligned */ #define RESOURCE_ALIGNMENT 16 -@@ -2624,7 +2684,9 @@ +@@ -2634,7 +2694,9 @@ DWORD flags; GLenum target; DWORD update_map_binding; @@ -6861,7 +6861,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h GLuint rb_multisample; GLuint rb_resolved; -@@ -2662,8 +2724,12 @@ +@@ -2672,8 +2734,12 @@ unsigned int map_count; DWORD locations; @@ -6874,7 +6874,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h } sub_resources[1]; }; -@@ -2714,6 +2780,7 @@ +@@ -2724,6 +2790,7 @@ struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN; void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN; @@ -6882,7 +6882,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void wined3d_texture_changed(struct wined3d_texture *texture, unsigned int sub_resource_idx, struct wined3d_gl_bo *swap_buffer, void *swap_heap_memory) DECLSPEC_HIDDEN; -@@ -2723,6 +2790,13 @@ +@@ -2733,6 +2800,13 @@ GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN; void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx, struct wined3d_bo_address *data, DWORD locations, BOOL map) DECLSPEC_HIDDEN; @@ -6896,7 +6896,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture, unsigned int sub_resource_idx) DECLSPEC_HIDDEN; void wined3d_texture_invalidate_location(struct wined3d_texture *texture, -@@ -2733,6 +2807,7 @@ +@@ -2743,6 +2817,7 @@ const struct wined3d_gl_info *gl_info, GLenum binding, DWORD flags) DECLSPEC_HIDDEN; BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN; @@ -6904,7 +6904,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h BOOL wined3d_texture_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location); void *wined3d_texture_map_internal(struct wined3d_texture *texture, unsigned int sub_resource_idx, -@@ -2748,6 +2823,15 @@ +@@ -2758,6 +2833,15 @@ const struct wined3d_gl_info *gl_info, GLenum binding) DECLSPEC_HIDDEN; void wined3d_texture_unmap_internal(struct wined3d_texture *texture, unsigned int sub_resource_idx) DECLSPEC_HIDDEN; @@ -6920,7 +6920,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void wined3d_texture_validate_location(struct wined3d_texture *texture, unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN; -@@ -2865,7 +2949,11 @@ +@@ -2875,7 +2959,11 @@ unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN; void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb, struct wined3d_context *context) DECLSPEC_HIDDEN; @@ -6932,7 +6932,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN; void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN; void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, -@@ -2876,9 +2964,11 @@ +@@ -2886,9 +2974,11 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info, const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point, BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN; @@ -6944,7 +6944,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN; -@@ -2893,10 +2983,12 @@ +@@ -2903,10 +2993,12 @@ GLuint name; }; @@ -6957,7 +6957,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct wined3d_vertex_declaration_element { const struct wined3d_format *format; -@@ -2992,6 +3084,7 @@ +@@ -3002,6 +3094,7 @@ void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN; void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN; @@ -6965,7 +6965,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h HRESULT state_init(struct wined3d_state *state, const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN; void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN; -@@ -3042,6 +3135,44 @@ +@@ -3052,6 +3145,44 @@ void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN; void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, struct wined3d_context *context, struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN; @@ -7010,7 +7010,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN; -@@ -3092,6 +3223,7 @@ +@@ -3102,6 +3233,7 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN; @@ -7018,7 +7018,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, unsigned int start_idx, -@@ -3149,6 +3281,14 @@ +@@ -3159,6 +3291,14 @@ void wined3d_cs_emit_delete_opengl_contexts(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; void wined3d_cs_emit_update_swap_interval(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; @@ -7033,7 +7033,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h /* Direct3D terminology with little modifications. We do not have an issued state * because only the driver knows about it, but we have a created state because d3d -@@ -3163,8 +3303,12 @@ +@@ -3173,8 +3313,12 @@ struct wined3d_query_ops { HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags); @@ -7046,7 +7046,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h }; struct wined3d_query -@@ -3178,9 +3322,11 @@ +@@ -3188,9 +3332,11 @@ enum wined3d_query_type type; DWORD data_size; void *extendedData; @@ -7058,7 +7058,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h }; /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other -@@ -3208,7 +3354,9 @@ +@@ -3218,7 +3364,9 @@ GLenum buffer_object_usage; GLenum buffer_type_hint; DWORD flags; @@ -7068,7 +7068,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void *map_ptr; struct wined3d_map_range *maps; -@@ -3233,6 +3381,7 @@ +@@ -3243,6 +3391,7 @@ BYTE *buffer_get_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN; void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context, const struct wined3d_state *state) DECLSPEC_HIDDEN; @@ -7076,7 +7076,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset, struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN; HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer, -@@ -3241,6 +3390,13 @@ +@@ -3251,6 +3400,13 @@ void buffer_swap_mem(struct wined3d_buffer *buffer, BYTE *mem) DECLSPEC_HIDDEN; void buffer_create_buffer_object(struct wined3d_buffer *This, struct wined3d_context *context) DECLSPEC_HIDDEN; @@ -7090,7 +7090,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct wined3d_rendertarget_view { -@@ -3291,8 +3447,12 @@ +@@ -3301,8 +3457,12 @@ struct wined3d_swapchain_ops { void (*swapchain_present)(struct wined3d_swapchain *swapchain, @@ -7103,7 +7103,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain); }; -@@ -3328,8 +3488,10 @@ +@@ -3338,8 +3498,10 @@ void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN; struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;