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Updated vkd3d-latest patchset
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@ -0,0 +1,204 @@
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From b43ca0b2d66c89b21388ee6b4427c5f681a8ced1 Mon Sep 17 00:00:00 2001
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From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Date: Wed, 21 Aug 2024 06:59:06 +1000
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Subject: [PATCH] Updated vkd3d to 738ecc9eb1ee65e426a4ea8186e4418377580984.
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---
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libs/vkd3d/include/private/vkd3d_memory.h | 2 +-
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libs/vkd3d/libs/vkd3d-shader/spirv.c | 78 +++++++++++++----------
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2 files changed, 47 insertions(+), 33 deletions(-)
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diff --git a/libs/vkd3d/include/private/vkd3d_memory.h b/libs/vkd3d/include/private/vkd3d_memory.h
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index e191dc11b73..b157fc07cb7 100644
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--- a/libs/vkd3d/include/private/vkd3d_memory.h
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+++ b/libs/vkd3d/include/private/vkd3d_memory.h
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@@ -43,7 +43,7 @@ static inline void *vkd3d_realloc(void *ptr, size_t size)
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static inline void *vkd3d_calloc(size_t count, size_t size)
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{
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void *ptr;
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- VKD3D_ASSERT(count <= ~(size_t)0 / size);
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+ VKD3D_ASSERT(!size || count <= ~(size_t)0 / size);
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if (!(ptr = calloc(count, size)))
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ERR("Out of memory.\n");
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return ptr;
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diff --git a/libs/vkd3d/libs/vkd3d-shader/spirv.c b/libs/vkd3d/libs/vkd3d-shader/spirv.c
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index bc8a7a5b28c..36574e8b1e5 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/spirv.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/spirv.c
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@@ -2156,6 +2156,8 @@ struct vkd3d_symbol_descriptor_array
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unsigned int set;
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unsigned int binding;
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unsigned int push_constant_index;
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+ bool write_only;
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+ bool coherent;
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};
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struct vkd3d_symbol_register_data
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@@ -2512,6 +2514,8 @@ static void spirv_compiler_destroy(struct spirv_compiler *compiler)
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vkd3d_free(compiler->push_constants);
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vkd3d_free(compiler->descriptor_offset_ids);
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+ vkd3d_free(compiler->spirv_parameter_info);
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+
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vkd3d_spirv_builder_free(&compiler->spirv_builder);
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rb_destroy(&compiler->symbol_table, vkd3d_symbol_free, NULL);
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@@ -6076,6 +6080,26 @@ static void spirv_compiler_emit_push_constant_buffers(struct spirv_compiler *com
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}
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}
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+static const struct vkd3d_shader_descriptor_info1 *spirv_compiler_get_descriptor_info(
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+ struct spirv_compiler *compiler, enum vkd3d_shader_descriptor_type type,
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+ const struct vkd3d_shader_register_range *range)
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+{
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+ const struct vkd3d_shader_scan_descriptor_info1 *descriptor_info = compiler->scan_descriptor_info;
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+ unsigned int register_last = (range->last == ~0u) ? range->first : range->last;
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+ const struct vkd3d_shader_descriptor_info1 *d;
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+ unsigned int i;
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+
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+ for (i = 0; i < descriptor_info->descriptor_count; ++i)
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+ {
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+ d = &descriptor_info->descriptors[i];
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+ if (d->type == type && d->register_space == range->space && d->register_index <= range->first
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+ && (d->count == ~0u || d->count > register_last - d->register_index))
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+ return d;
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+ }
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+
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+ return NULL;
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+}
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+
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struct vkd3d_descriptor_variable_info
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{
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const struct vkd3d_symbol *array_symbol;
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@@ -6085,12 +6109,14 @@ struct vkd3d_descriptor_variable_info
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static uint32_t spirv_compiler_build_descriptor_variable(struct spirv_compiler *compiler,
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SpvStorageClass storage_class, uint32_t type_id, const struct vkd3d_shader_register *reg,
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const struct vkd3d_shader_register_range *range, enum vkd3d_shader_resource_type resource_type,
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- bool is_uav_counter, struct vkd3d_descriptor_variable_info *var_info)
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+ bool is_uav, bool is_uav_counter, struct vkd3d_descriptor_variable_info *var_info)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_descriptor_binding_address binding_address;
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struct vkd3d_shader_descriptor_binding binding;
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+ const struct vkd3d_shader_descriptor_info1 *d;
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uint32_t array_type_id, ptr_type_id, var_id;
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+ bool write_only = false, coherent = false;
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struct vkd3d_symbol symbol;
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struct rb_entry *entry;
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@@ -6116,6 +6142,14 @@ static uint32_t spirv_compiler_build_descriptor_variable(struct spirv_compiler *
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array_type_id = vkd3d_spirv_get_op_type_runtime_array(builder, type_id);
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, array_type_id);
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+ if (is_uav)
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+ {
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+ d = spirv_compiler_get_descriptor_info(compiler, VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, range);
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+ write_only = !(d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ);
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+ /* ROVs are implicitly globally coherent. */
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+ coherent = d->uav_flags & (VKD3DSUF_GLOBALLY_COHERENT | VKD3DSUF_RASTERISER_ORDERED_VIEW);
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+ }
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+
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/* Declare one array variable per Vulkan binding, and use it for
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* all array declarations which map to it. */
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symbol.type = VKD3D_SYMBOL_DESCRIPTOR_ARRAY;
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@@ -6124,6 +6158,8 @@ static uint32_t spirv_compiler_build_descriptor_variable(struct spirv_compiler *
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symbol.key.descriptor_array.set = binding.set;
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symbol.key.descriptor_array.binding = binding.binding;
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symbol.key.descriptor_array.push_constant_index = binding_address.push_constant_index;
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+ symbol.key.descriptor_array.write_only = write_only;
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+ symbol.key.descriptor_array.coherent = coherent;
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if ((entry = rb_get(&compiler->symbol_table, &symbol)))
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{
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var_info->array_symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
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@@ -6135,6 +6171,11 @@ static uint32_t spirv_compiler_build_descriptor_variable(struct spirv_compiler *
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spirv_compiler_emit_descriptor_binding(compiler, var_id, &binding);
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spirv_compiler_emit_register_debug_name(builder, var_id, reg);
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+ if (write_only)
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+ vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationNonReadable, NULL, 0);
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+ if (coherent)
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+ vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationCoherent, NULL, 0);
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+
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symbol.id = var_id;
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symbol.descriptor_array = NULL;
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symbol.info.descriptor_array.storage_class = storage_class;
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@@ -6190,7 +6231,7 @@ static void spirv_compiler_emit_cbv_declaration(struct spirv_compiler *compiler,
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vkd3d_spirv_build_op_name(builder, struct_id, "cb%u_struct", size);
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var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class, struct_id,
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- ®, range, VKD3D_SHADER_RESOURCE_BUFFER, false, &var_info);
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+ ®, range, VKD3D_SHADER_RESOURCE_BUFFER, false, false, &var_info);
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vkd3d_symbol_make_register(®_symbol, ®);
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class,
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@@ -6247,7 +6288,7 @@ static void spirv_compiler_emit_sampler_declaration(struct spirv_compiler *compi
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type_id = vkd3d_spirv_get_op_type_sampler(builder);
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var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class, type_id, ®,
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- range, VKD3D_SHADER_RESOURCE_NONE, false, &var_info);
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+ range, VKD3D_SHADER_RESOURCE_NONE, false, false, &var_info);
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vkd3d_symbol_make_register(®_symbol, ®);
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class,
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@@ -6294,26 +6335,6 @@ static SpvImageFormat image_format_for_image_read(enum vkd3d_shader_component_ty
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}
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}
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-static const struct vkd3d_shader_descriptor_info1 *spirv_compiler_get_descriptor_info(
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- struct spirv_compiler *compiler, enum vkd3d_shader_descriptor_type type,
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- const struct vkd3d_shader_register_range *range)
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-{
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- const struct vkd3d_shader_scan_descriptor_info1 *descriptor_info = compiler->scan_descriptor_info;
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- unsigned int register_last = (range->last == ~0u) ? range->first : range->last;
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- const struct vkd3d_shader_descriptor_info1 *d;
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- unsigned int i;
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-
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- for (i = 0; i < descriptor_info->descriptor_count; ++i)
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- {
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- d = &descriptor_info->descriptors[i];
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- if (d->type == type && d->register_space == range->space && d->register_index <= range->first
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- && (d->count == ~0u || d->count > register_last - d->register_index))
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- return d;
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- }
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-
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- return NULL;
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-}
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-
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static uint32_t spirv_compiler_get_image_type_id(struct spirv_compiler *compiler,
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const struct vkd3d_shader_register *reg, const struct vkd3d_shader_register_range *range,
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const struct vkd3d_spirv_resource_type *resource_type_info, enum vkd3d_shader_component_type data_type,
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@@ -6492,7 +6513,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
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}
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var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class, type_id, ®,
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- range, resource_type, false, &var_info);
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+ range, resource_type, is_uav, false, &var_info);
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if (is_uav)
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{
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@@ -6500,13 +6521,6 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
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d = spirv_compiler_get_descriptor_info(compiler, VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, range);
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- if (!(d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ))
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- vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationNonReadable, NULL, 0);
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-
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- /* ROVs are implicitly globally coherent. */
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- if (d->uav_flags & (VKD3DSUF_GLOBALLY_COHERENT | VKD3DSUF_RASTERISER_ORDERED_VIEW))
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- vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationCoherent, NULL, 0);
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-
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if (d->uav_flags & VKD3DSUF_RASTERISER_ORDERED_VIEW)
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{
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if (compiler->shader_type != VKD3D_SHADER_TYPE_PIXEL)
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@@ -6549,7 +6563,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
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}
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counter_var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class,
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- type_id, ®, range, resource_type, true, &counter_var_info);
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+ type_id, ®, range, resource_type, false, true, &counter_var_info);
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}
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}
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--
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2.43.0
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