Updated vkd3d-latest patchset

This commit is contained in:
Alistair Leslie-Hughes 2024-08-21 08:05:40 +10:00
parent b9a08f8300
commit 5eeb4b76d6

View File

@ -0,0 +1,204 @@
From b43ca0b2d66c89b21388ee6b4427c5f681a8ced1 Mon Sep 17 00:00:00 2001
From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Date: Wed, 21 Aug 2024 06:59:06 +1000
Subject: [PATCH] Updated vkd3d to 738ecc9eb1ee65e426a4ea8186e4418377580984.
---
libs/vkd3d/include/private/vkd3d_memory.h | 2 +-
libs/vkd3d/libs/vkd3d-shader/spirv.c | 78 +++++++++++++----------
2 files changed, 47 insertions(+), 33 deletions(-)
diff --git a/libs/vkd3d/include/private/vkd3d_memory.h b/libs/vkd3d/include/private/vkd3d_memory.h
index e191dc11b73..b157fc07cb7 100644
--- a/libs/vkd3d/include/private/vkd3d_memory.h
+++ b/libs/vkd3d/include/private/vkd3d_memory.h
@@ -43,7 +43,7 @@ static inline void *vkd3d_realloc(void *ptr, size_t size)
static inline void *vkd3d_calloc(size_t count, size_t size)
{
void *ptr;
- VKD3D_ASSERT(count <= ~(size_t)0 / size);
+ VKD3D_ASSERT(!size || count <= ~(size_t)0 / size);
if (!(ptr = calloc(count, size)))
ERR("Out of memory.\n");
return ptr;
diff --git a/libs/vkd3d/libs/vkd3d-shader/spirv.c b/libs/vkd3d/libs/vkd3d-shader/spirv.c
index bc8a7a5b28c..36574e8b1e5 100644
--- a/libs/vkd3d/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d/libs/vkd3d-shader/spirv.c
@@ -2156,6 +2156,8 @@ struct vkd3d_symbol_descriptor_array
unsigned int set;
unsigned int binding;
unsigned int push_constant_index;
+ bool write_only;
+ bool coherent;
};
struct vkd3d_symbol_register_data
@@ -2512,6 +2514,8 @@ static void spirv_compiler_destroy(struct spirv_compiler *compiler)
vkd3d_free(compiler->push_constants);
vkd3d_free(compiler->descriptor_offset_ids);
+ vkd3d_free(compiler->spirv_parameter_info);
+
vkd3d_spirv_builder_free(&compiler->spirv_builder);
rb_destroy(&compiler->symbol_table, vkd3d_symbol_free, NULL);
@@ -6076,6 +6080,26 @@ static void spirv_compiler_emit_push_constant_buffers(struct spirv_compiler *com
}
}
+static const struct vkd3d_shader_descriptor_info1 *spirv_compiler_get_descriptor_info(
+ struct spirv_compiler *compiler, enum vkd3d_shader_descriptor_type type,
+ const struct vkd3d_shader_register_range *range)
+{
+ const struct vkd3d_shader_scan_descriptor_info1 *descriptor_info = compiler->scan_descriptor_info;
+ unsigned int register_last = (range->last == ~0u) ? range->first : range->last;
+ const struct vkd3d_shader_descriptor_info1 *d;
+ unsigned int i;
+
+ for (i = 0; i < descriptor_info->descriptor_count; ++i)
+ {
+ d = &descriptor_info->descriptors[i];
+ if (d->type == type && d->register_space == range->space && d->register_index <= range->first
+ && (d->count == ~0u || d->count > register_last - d->register_index))
+ return d;
+ }
+
+ return NULL;
+}
+
struct vkd3d_descriptor_variable_info
{
const struct vkd3d_symbol *array_symbol;
@@ -6085,12 +6109,14 @@ struct vkd3d_descriptor_variable_info
static uint32_t spirv_compiler_build_descriptor_variable(struct spirv_compiler *compiler,
SpvStorageClass storage_class, uint32_t type_id, const struct vkd3d_shader_register *reg,
const struct vkd3d_shader_register_range *range, enum vkd3d_shader_resource_type resource_type,
- bool is_uav_counter, struct vkd3d_descriptor_variable_info *var_info)
+ bool is_uav, bool is_uav_counter, struct vkd3d_descriptor_variable_info *var_info)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_descriptor_binding_address binding_address;
struct vkd3d_shader_descriptor_binding binding;
+ const struct vkd3d_shader_descriptor_info1 *d;
uint32_t array_type_id, ptr_type_id, var_id;
+ bool write_only = false, coherent = false;
struct vkd3d_symbol symbol;
struct rb_entry *entry;
@@ -6116,6 +6142,14 @@ static uint32_t spirv_compiler_build_descriptor_variable(struct spirv_compiler *
array_type_id = vkd3d_spirv_get_op_type_runtime_array(builder, type_id);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, array_type_id);
+ if (is_uav)
+ {
+ d = spirv_compiler_get_descriptor_info(compiler, VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, range);
+ write_only = !(d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ);
+ /* ROVs are implicitly globally coherent. */
+ coherent = d->uav_flags & (VKD3DSUF_GLOBALLY_COHERENT | VKD3DSUF_RASTERISER_ORDERED_VIEW);
+ }
+
/* Declare one array variable per Vulkan binding, and use it for
* all array declarations which map to it. */
symbol.type = VKD3D_SYMBOL_DESCRIPTOR_ARRAY;
@@ -6124,6 +6158,8 @@ static uint32_t spirv_compiler_build_descriptor_variable(struct spirv_compiler *
symbol.key.descriptor_array.set = binding.set;
symbol.key.descriptor_array.binding = binding.binding;
symbol.key.descriptor_array.push_constant_index = binding_address.push_constant_index;
+ symbol.key.descriptor_array.write_only = write_only;
+ symbol.key.descriptor_array.coherent = coherent;
if ((entry = rb_get(&compiler->symbol_table, &symbol)))
{
var_info->array_symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
@@ -6135,6 +6171,11 @@ static uint32_t spirv_compiler_build_descriptor_variable(struct spirv_compiler *
spirv_compiler_emit_descriptor_binding(compiler, var_id, &binding);
spirv_compiler_emit_register_debug_name(builder, var_id, reg);
+ if (write_only)
+ vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationNonReadable, NULL, 0);
+ if (coherent)
+ vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationCoherent, NULL, 0);
+
symbol.id = var_id;
symbol.descriptor_array = NULL;
symbol.info.descriptor_array.storage_class = storage_class;
@@ -6190,7 +6231,7 @@ static void spirv_compiler_emit_cbv_declaration(struct spirv_compiler *compiler,
vkd3d_spirv_build_op_name(builder, struct_id, "cb%u_struct", size);
var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class, struct_id,
- &reg, range, VKD3D_SHADER_RESOURCE_BUFFER, false, &var_info);
+ &reg, range, VKD3D_SHADER_RESOURCE_BUFFER, false, false, &var_info);
vkd3d_symbol_make_register(&reg_symbol, &reg);
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
@@ -6247,7 +6288,7 @@ static void spirv_compiler_emit_sampler_declaration(struct spirv_compiler *compi
type_id = vkd3d_spirv_get_op_type_sampler(builder);
var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class, type_id, &reg,
- range, VKD3D_SHADER_RESOURCE_NONE, false, &var_info);
+ range, VKD3D_SHADER_RESOURCE_NONE, false, false, &var_info);
vkd3d_symbol_make_register(&reg_symbol, &reg);
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
@@ -6294,26 +6335,6 @@ static SpvImageFormat image_format_for_image_read(enum vkd3d_shader_component_ty
}
}
-static const struct vkd3d_shader_descriptor_info1 *spirv_compiler_get_descriptor_info(
- struct spirv_compiler *compiler, enum vkd3d_shader_descriptor_type type,
- const struct vkd3d_shader_register_range *range)
-{
- const struct vkd3d_shader_scan_descriptor_info1 *descriptor_info = compiler->scan_descriptor_info;
- unsigned int register_last = (range->last == ~0u) ? range->first : range->last;
- const struct vkd3d_shader_descriptor_info1 *d;
- unsigned int i;
-
- for (i = 0; i < descriptor_info->descriptor_count; ++i)
- {
- d = &descriptor_info->descriptors[i];
- if (d->type == type && d->register_space == range->space && d->register_index <= range->first
- && (d->count == ~0u || d->count > register_last - d->register_index))
- return d;
- }
-
- return NULL;
-}
-
static uint32_t spirv_compiler_get_image_type_id(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, const struct vkd3d_shader_register_range *range,
const struct vkd3d_spirv_resource_type *resource_type_info, enum vkd3d_shader_component_type data_type,
@@ -6492,7 +6513,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
}
var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class, type_id, &reg,
- range, resource_type, false, &var_info);
+ range, resource_type, is_uav, false, &var_info);
if (is_uav)
{
@@ -6500,13 +6521,6 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
d = spirv_compiler_get_descriptor_info(compiler, VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, range);
- if (!(d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ))
- vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationNonReadable, NULL, 0);
-
- /* ROVs are implicitly globally coherent. */
- if (d->uav_flags & (VKD3DSUF_GLOBALLY_COHERENT | VKD3DSUF_RASTERISER_ORDERED_VIEW))
- vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationCoherent, NULL, 0);
-
if (d->uav_flags & VKD3DSUF_RASTERISER_ORDERED_VIEW)
{
if (compiler->shader_type != VKD3D_SHADER_TYPE_PIXEL)
@@ -6549,7 +6563,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
}
counter_var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class,
- type_id, &reg, range, resource_type, true, &counter_var_info);
+ type_id, &reg, range, resource_type, false, true, &counter_var_info);
}
}
--
2.43.0