Rebase against 03b06fb76ba4204df5c20fda8955da09e16ec095.

This commit is contained in:
Sebastian Lackner 2016-06-12 05:00:55 +02:00
parent 52f5a405e9
commit 57b298602e
2 changed files with 39 additions and 39 deletions

View File

@ -51,7 +51,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "0c0c86a8c7c93e7edbca8a7840c945f4159c3059"
echo "03b06fb76ba4204df5c20fda8955da09e16ec095"
}
# Show version information

View File

@ -7059,7 +7059,7 @@ diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
}
return refcount;
@@ -184,6 +194,7 @@
@@ -193,6 +203,7 @@
return refcount;
}
@ -7067,7 +7067,7 @@ diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
void wined3d_shader_resource_view_destroy_cs(struct wined3d_shader_resource_view *view)
{
if (view->object)
@@ -201,6 +212,7 @@
@@ -210,6 +221,7 @@
HeapFree(GetProcessHeap(), 0, view);
}
@ -7075,7 +7075,7 @@ diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
ULONG CDECL wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view)
{
ULONG refcount = InterlockedDecrement(&view->refcount);
@@ -209,6 +221,7 @@
@@ -218,6 +230,7 @@
if (!refcount)
{
@ -7083,7 +7083,7 @@ diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
struct wined3d_device *device = view->resource->device;
/* Call wined3d_object_destroyed() before releasing the resource,
@@ -216,6 +229,24 @@
@@ -225,6 +238,24 @@
view->parent_ops->wined3d_object_destroyed(view->parent);
wined3d_resource_decref(view->resource);
wined3d_cs_emit_shader_resource_view_destroy(device->cs, view);
@ -7343,7 +7343,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
BOOL context_apply_draw_state(struct wined3d_context *context,
const struct wined3d_device *device, const struct wined3d_state *state) DECLSPEC_HIDDEN;
@@ -2261,7 +2288,11 @@
@@ -2262,7 +2289,11 @@
struct wined3d_state
{
DWORD flags;
@ -7355,7 +7355,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_vertex_declaration *vertex_declaration;
struct wined3d_stream_output stream_output[MAX_STREAM_OUT];
@@ -2307,6 +2338,7 @@
@@ -2308,6 +2339,7 @@
DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
};
@ -7363,7 +7363,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_gl_bo
{
GLuint name;
@@ -2315,6 +2347,7 @@
@@ -2316,6 +2348,7 @@
UINT size;
};
@ -7371,7 +7371,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
#define WINED3D_UNMAPPED_STAGE ~0U
/* Multithreaded flag. Removed from the public header to signal that
@@ -2367,11 +2400,23 @@
@@ -2368,11 +2401,23 @@
struct wined3d_rendertarget_view *back_buffer_view;
struct wined3d_swapchain **swapchains;
UINT swapchain_count;
@ -7395,7 +7395,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* For rendering to a texture using glCopyTexImage */
GLuint depth_blt_texture;
@@ -2419,6 +2464,7 @@
@@ -2420,6 +2465,7 @@
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -7403,7 +7403,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask) DECLSPEC_HIDDEN;
void device_exec_update_texture(struct wined3d_context *context, struct wined3d_texture *src_texture,
@@ -2430,6 +2476,11 @@
@@ -2431,6 +2477,11 @@
void device_create_dummy_textures(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
void device_delete_opengl_contexts_cs(struct wined3d_device *device,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -7415,7 +7415,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
{
@@ -2473,9 +2524,14 @@
@@ -2474,9 +2525,14 @@
UINT depth;
UINT size;
DWORD priority;
@ -7430,7 +7430,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *parent;
const struct wined3d_parent_ops *parent_ops;
@@ -2501,7 +2557,9 @@
@@ -2502,7 +2558,9 @@
const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -7440,7 +7440,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
@@ -2509,6 +2567,7 @@
@@ -2510,6 +2568,7 @@
DWORD wined3d_resource_sanitize_map_flags(const struct wined3d_resource *resource, DWORD flags) DECLSPEC_HIDDEN;
void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -7448,7 +7448,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
static inline void wined3d_resource_inc_fence(struct wined3d_resource *resource)
{
InterlockedIncrement(&resource->access_fence);
@@ -2524,6 +2583,7 @@
@@ -2525,6 +2584,7 @@
while(InterlockedCompareExchange(&resource->access_fence, 0, 0));
}
@ -7456,7 +7456,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* Tests show that the start address of resources is 32 byte aligned */
#define RESOURCE_ALIGNMENT 16
@@ -2581,7 +2641,9 @@
@@ -2582,7 +2642,9 @@
DWORD flags;
GLenum target;
DWORD update_map_binding;
@ -7466,7 +7466,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
GLuint rb_multisample;
GLuint rb_resolved;
@@ -2619,8 +2681,12 @@
@@ -2620,8 +2682,12 @@
unsigned int map_count;
DWORD locations;
@ -7479,7 +7479,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
} sub_resources[1];
};
@@ -2671,6 +2737,7 @@
@@ -2672,6 +2738,7 @@
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
@ -7487,7 +7487,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_texture_changed(struct wined3d_texture *texture,
unsigned int sub_resource_idx, struct wined3d_gl_bo *swap_buffer,
void *swap_heap_memory) DECLSPEC_HIDDEN;
@@ -2681,6 +2748,13 @@
@@ -2682,6 +2749,13 @@
GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_bo_address *data, DWORD locations, BOOL map) DECLSPEC_HIDDEN;
@ -7501,7 +7501,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
@@ -2691,6 +2765,7 @@
@@ -2692,6 +2766,7 @@
const struct wined3d_gl_info *gl_info, GLenum binding, DWORD flags) DECLSPEC_HIDDEN;
BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
@ -7509,7 +7509,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
BOOL wined3d_texture_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD location);
void *wined3d_texture_map_internal(struct wined3d_texture *texture, unsigned int sub_resource_idx,
@@ -2706,6 +2781,15 @@
@@ -2707,6 +2782,15 @@
const struct wined3d_gl_info *gl_info, GLenum binding) DECLSPEC_HIDDEN;
void wined3d_texture_unmap_internal(struct wined3d_texture *texture,
unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
@ -7525,7 +7525,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_texture_validate_location(struct wined3d_texture *texture,
unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
@@ -2823,7 +2907,11 @@
@@ -2824,7 +2908,11 @@
unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
struct wined3d_context *context) DECLSPEC_HIDDEN;
@ -7537,7 +7537,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
@@ -2834,9 +2922,11 @@
@@ -2835,9 +2923,11 @@
void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
@ -7549,7 +7549,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
@@ -2851,12 +2941,14 @@
@@ -2852,12 +2942,14 @@
GLuint name;
};
@ -7564,7 +7564,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_vertex_declaration_element
{
const struct wined3d_format *format;
@@ -2885,8 +2977,10 @@
@@ -2886,8 +2978,10 @@
BOOL half_float_conv_needed;
};
@ -7575,7 +7575,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_saved_states
{
DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
@@ -2954,6 +3048,7 @@
@@ -2955,6 +3049,7 @@
void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -7583,7 +7583,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT state_init(struct wined3d_state *state, const struct wined3d_gl_info *gl_info,
const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN;
void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
@@ -3004,6 +3099,44 @@
@@ -3005,6 +3100,44 @@
void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, struct wined3d_context *context,
struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
@ -7628,7 +7628,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
@@ -3052,6 +3185,7 @@
@@ -3053,6 +3186,7 @@
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
@ -7636,7 +7636,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, unsigned int start_idx,
unsigned int count, const struct wined3d_vec4 *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, unsigned int start_idx,
@@ -3119,6 +3253,14 @@
@@ -3120,6 +3254,14 @@
void wined3d_cs_emit_delete_opengl_contexts(struct wined3d_cs *cs,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void wined3d_cs_emit_update_swap_interval(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -7651,7 +7651,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* Direct3D terminology with little modifications. We do not have an issued state
* because only the driver knows about it, but we have a created state because d3d
@@ -3133,8 +3275,12 @@
@@ -3134,8 +3276,12 @@
struct wined3d_query_ops
{
HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
@ -7664,7 +7664,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_query
@@ -3148,12 +3294,16 @@
@@ -3149,12 +3295,16 @@
enum wined3d_query_type type;
DWORD data_size;
void *extendedData;
@ -7681,7 +7681,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
* fixed function semantics as D3DCOLOR or FLOAT16 */
@@ -3180,7 +3330,9 @@
@@ -3181,7 +3331,9 @@
GLenum buffer_object_usage;
GLenum buffer_type_hint;
DWORD flags;
@ -7691,7 +7691,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *map_ptr;
struct wined3d_map_range *maps;
@@ -3205,6 +3357,7 @@
@@ -3206,6 +3358,7 @@
BYTE *buffer_get_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
const struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -7699,7 +7699,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
@@ -3214,6 +3367,13 @@
@@ -3215,6 +3368,13 @@
void buffer_create_buffer_object(struct wined3d_buffer *This,
struct wined3d_context *context) DECLSPEC_HIDDEN;
void wined3d_buffer_cleanup_cs(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
@ -7713,7 +7713,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_rendertarget_view
{
@@ -3246,8 +3406,10 @@
@@ -3247,8 +3407,10 @@
return texture->sub_resources[view->sub_resource_idx].u.surface;
}
@ -7724,7 +7724,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_shader_resource_view
{
LONG refcount;
@@ -3263,6 +3425,7 @@
@@ -3264,6 +3426,7 @@
void wined3d_shader_resource_view_bind(struct wined3d_shader_resource_view *view,
struct wined3d_context *context) DECLSPEC_HIDDEN;
@ -7732,7 +7732,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_shader_resource_view_destroy_cs(struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
struct wined3d_swapchain_ops
@@ -3270,6 +3433,12 @@
@@ -3271,6 +3434,12 @@
void (*swapchain_present)(struct wined3d_swapchain *swapchain,
const RECT *src_rect, const RECT *dst_rect, DWORD flags,
struct wined3d_rendertarget_view *depth_stencil);
@ -7745,7 +7745,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain);
};
@@ -3305,8 +3474,10 @@
@@ -3306,8 +3475,10 @@
void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -7756,7 +7756,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@@ -3518,7 +3689,9 @@
@@ -3519,7 +3690,9 @@
void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN;
BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;