mirror of
https://gitlab.winehq.org/wine/wine-staging.git
synced 2024-09-13 09:17:20 -07:00
Rebase against 03b06fb76ba4204df5c20fda8955da09e16ec095.
This commit is contained in:
parent
52f5a405e9
commit
57b298602e
@ -51,7 +51,7 @@ usage()
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# Get the upstream commit sha
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upstream_commit()
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{
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echo "0c0c86a8c7c93e7edbca8a7840c945f4159c3059"
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echo "03b06fb76ba4204df5c20fda8955da09e16ec095"
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}
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# Show version information
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@ -7059,7 +7059,7 @@ diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
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}
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return refcount;
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@@ -184,6 +194,7 @@
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@@ -193,6 +203,7 @@
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return refcount;
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}
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@ -7067,7 +7067,7 @@ diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
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void wined3d_shader_resource_view_destroy_cs(struct wined3d_shader_resource_view *view)
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{
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if (view->object)
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@@ -201,6 +212,7 @@
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@@ -210,6 +221,7 @@
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HeapFree(GetProcessHeap(), 0, view);
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}
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@ -7075,7 +7075,7 @@ diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
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ULONG CDECL wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view)
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{
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ULONG refcount = InterlockedDecrement(&view->refcount);
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@@ -209,6 +221,7 @@
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@@ -218,6 +230,7 @@
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if (!refcount)
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{
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@ -7083,7 +7083,7 @@ diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
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struct wined3d_device *device = view->resource->device;
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/* Call wined3d_object_destroyed() before releasing the resource,
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@@ -216,6 +229,24 @@
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@@ -225,6 +238,24 @@
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view->parent_ops->wined3d_object_destroyed(view->parent);
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wined3d_resource_decref(view->resource);
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wined3d_cs_emit_shader_resource_view_destroy(device->cs, view);
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@ -7343,7 +7343,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
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BOOL context_apply_draw_state(struct wined3d_context *context,
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const struct wined3d_device *device, const struct wined3d_state *state) DECLSPEC_HIDDEN;
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@@ -2261,7 +2288,11 @@
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@@ -2262,7 +2289,11 @@
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struct wined3d_state
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{
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DWORD flags;
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@ -7355,7 +7355,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_vertex_declaration *vertex_declaration;
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struct wined3d_stream_output stream_output[MAX_STREAM_OUT];
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@@ -2307,6 +2338,7 @@
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@@ -2308,6 +2339,7 @@
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DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
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};
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@ -7363,7 +7363,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_gl_bo
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{
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GLuint name;
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@@ -2315,6 +2347,7 @@
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@@ -2316,6 +2348,7 @@
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UINT size;
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};
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@ -7371,7 +7371,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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#define WINED3D_UNMAPPED_STAGE ~0U
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/* Multithreaded flag. Removed from the public header to signal that
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@@ -2367,11 +2400,23 @@
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@@ -2368,11 +2401,23 @@
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struct wined3d_rendertarget_view *back_buffer_view;
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struct wined3d_swapchain **swapchains;
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UINT swapchain_count;
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@ -7395,7 +7395,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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/* For rendering to a texture using glCopyTexImage */
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GLuint depth_blt_texture;
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@@ -2419,6 +2464,7 @@
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@@ -2420,6 +2465,7 @@
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UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
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void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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@ -7403,7 +7403,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
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void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask) DECLSPEC_HIDDEN;
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void device_exec_update_texture(struct wined3d_context *context, struct wined3d_texture *src_texture,
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@@ -2430,6 +2476,11 @@
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@@ -2431,6 +2477,11 @@
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void device_create_dummy_textures(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
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void device_delete_opengl_contexts_cs(struct wined3d_device *device,
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struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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@ -7415,7 +7415,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
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{
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@@ -2473,9 +2524,14 @@
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@@ -2474,9 +2525,14 @@
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UINT depth;
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UINT size;
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DWORD priority;
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@ -7430,7 +7430,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void *parent;
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const struct wined3d_parent_ops *parent_ops;
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@@ -2501,7 +2557,9 @@
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@@ -2502,7 +2558,9 @@
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const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
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void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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@ -7440,7 +7440,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
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GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
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@@ -2509,6 +2567,7 @@
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@@ -2510,6 +2568,7 @@
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DWORD wined3d_resource_sanitize_map_flags(const struct wined3d_resource *resource, DWORD flags) DECLSPEC_HIDDEN;
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void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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@ -7448,7 +7448,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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static inline void wined3d_resource_inc_fence(struct wined3d_resource *resource)
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{
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InterlockedIncrement(&resource->access_fence);
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@@ -2524,6 +2583,7 @@
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@@ -2525,6 +2584,7 @@
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while(InterlockedCompareExchange(&resource->access_fence, 0, 0));
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}
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@ -7456,7 +7456,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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/* Tests show that the start address of resources is 32 byte aligned */
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#define RESOURCE_ALIGNMENT 16
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@@ -2581,7 +2641,9 @@
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@@ -2582,7 +2642,9 @@
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DWORD flags;
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GLenum target;
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DWORD update_map_binding;
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@ -7466,7 +7466,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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GLuint rb_multisample;
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GLuint rb_resolved;
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@@ -2619,8 +2681,12 @@
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@@ -2620,8 +2682,12 @@
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unsigned int map_count;
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DWORD locations;
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@ -7479,7 +7479,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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} sub_resources[1];
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};
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@@ -2671,6 +2737,7 @@
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@@ -2672,6 +2738,7 @@
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struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
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void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
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struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
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@ -7487,7 +7487,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void wined3d_texture_changed(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, struct wined3d_gl_bo *swap_buffer,
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void *swap_heap_memory) DECLSPEC_HIDDEN;
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@@ -2681,6 +2748,13 @@
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@@ -2682,6 +2749,13 @@
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GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
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void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_bo_address *data, DWORD locations, BOOL map) DECLSPEC_HIDDEN;
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@ -7501,7 +7501,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
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unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
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void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
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@@ -2691,6 +2765,7 @@
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@@ -2692,6 +2766,7 @@
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const struct wined3d_gl_info *gl_info, GLenum binding, DWORD flags) DECLSPEC_HIDDEN;
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BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
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@ -7509,7 +7509,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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BOOL wined3d_texture_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context, DWORD location);
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void *wined3d_texture_map_internal(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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@@ -2706,6 +2781,15 @@
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@@ -2707,6 +2782,15 @@
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const struct wined3d_gl_info *gl_info, GLenum binding) DECLSPEC_HIDDEN;
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void wined3d_texture_unmap_internal(struct wined3d_texture *texture,
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unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
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@ -7525,7 +7525,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void wined3d_texture_validate_location(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
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@@ -2823,7 +2907,11 @@
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@@ -2824,7 +2908,11 @@
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unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
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void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
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struct wined3d_context *context) DECLSPEC_HIDDEN;
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@ -7537,7 +7537,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
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void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
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void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
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@@ -2834,9 +2922,11 @@
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@@ -2835,9 +2923,11 @@
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void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
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const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
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BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
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@ -7549,7 +7549,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
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const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
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@@ -2851,12 +2941,14 @@
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@@ -2852,12 +2942,14 @@
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GLuint name;
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};
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@ -7564,7 +7564,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_vertex_declaration_element
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{
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const struct wined3d_format *format;
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@@ -2885,8 +2977,10 @@
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@@ -2886,8 +2978,10 @@
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BOOL half_float_conv_needed;
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};
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@ -7575,7 +7575,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_saved_states
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{
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DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
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@@ -2954,6 +3048,7 @@
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@@ -2955,6 +3049,7 @@
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void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
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void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
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@ -7583,7 +7583,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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HRESULT state_init(struct wined3d_state *state, const struct wined3d_gl_info *gl_info,
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const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN;
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void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
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@@ -3004,6 +3099,44 @@
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@@ -3005,6 +3100,44 @@
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void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
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void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, struct wined3d_context *context,
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struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
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@ -7628,7 +7628,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
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DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
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@@ -3052,6 +3185,7 @@
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@@ -3053,6 +3186,7 @@
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void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
|
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struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
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||||
@ -7636,7 +7636,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, unsigned int start_idx,
|
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unsigned int count, const struct wined3d_vec4 *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN;
|
||||
void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, unsigned int start_idx,
|
||||
@@ -3119,6 +3253,14 @@
|
||||
@@ -3120,6 +3254,14 @@
|
||||
void wined3d_cs_emit_delete_opengl_contexts(struct wined3d_cs *cs,
|
||||
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
||||
void wined3d_cs_emit_update_swap_interval(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
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@ -7651,7 +7651,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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||||
|
||||
/* Direct3D terminology with little modifications. We do not have an issued state
|
||||
* because only the driver knows about it, but we have a created state because d3d
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@@ -3133,8 +3275,12 @@
|
||||
@@ -3134,8 +3276,12 @@
|
||||
struct wined3d_query_ops
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||||
{
|
||||
HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
|
||||
@ -7664,7 +7664,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
};
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||||
|
||||
struct wined3d_query
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||||
@@ -3148,12 +3294,16 @@
|
||||
@@ -3149,12 +3295,16 @@
|
||||
enum wined3d_query_type type;
|
||||
DWORD data_size;
|
||||
void *extendedData;
|
||||
@ -7681,7 +7681,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
|
||||
/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
|
||||
* fixed function semantics as D3DCOLOR or FLOAT16 */
|
||||
@@ -3180,7 +3330,9 @@
|
||||
@@ -3181,7 +3331,9 @@
|
||||
GLenum buffer_object_usage;
|
||||
GLenum buffer_type_hint;
|
||||
DWORD flags;
|
||||
@ -7691,7 +7691,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
void *map_ptr;
|
||||
|
||||
struct wined3d_map_range *maps;
|
||||
@@ -3205,6 +3357,7 @@
|
||||
@@ -3206,6 +3358,7 @@
|
||||
BYTE *buffer_get_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
|
||||
void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
|
||||
const struct wined3d_state *state) DECLSPEC_HIDDEN;
|
||||
@ -7699,7 +7699,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
|
||||
struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
|
||||
HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
|
||||
@@ -3214,6 +3367,13 @@
|
||||
@@ -3215,6 +3368,13 @@
|
||||
void buffer_create_buffer_object(struct wined3d_buffer *This,
|
||||
struct wined3d_context *context) DECLSPEC_HIDDEN;
|
||||
void wined3d_buffer_cleanup_cs(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
|
||||
@ -7713,7 +7713,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
|
||||
struct wined3d_rendertarget_view
|
||||
{
|
||||
@@ -3246,8 +3406,10 @@
|
||||
@@ -3247,8 +3407,10 @@
|
||||
return texture->sub_resources[view->sub_resource_idx].u.surface;
|
||||
}
|
||||
|
||||
@ -7724,7 +7724,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
struct wined3d_shader_resource_view
|
||||
{
|
||||
LONG refcount;
|
||||
@@ -3263,6 +3425,7 @@
|
||||
@@ -3264,6 +3426,7 @@
|
||||
void wined3d_shader_resource_view_bind(struct wined3d_shader_resource_view *view,
|
||||
struct wined3d_context *context) DECLSPEC_HIDDEN;
|
||||
|
||||
@ -7732,7 +7732,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
void wined3d_shader_resource_view_destroy_cs(struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
|
||||
|
||||
struct wined3d_swapchain_ops
|
||||
@@ -3270,6 +3433,12 @@
|
||||
@@ -3271,6 +3434,12 @@
|
||||
void (*swapchain_present)(struct wined3d_swapchain *swapchain,
|
||||
const RECT *src_rect, const RECT *dst_rect, DWORD flags,
|
||||
struct wined3d_rendertarget_view *depth_stencil);
|
||||
@ -7745,7 +7745,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain);
|
||||
};
|
||||
|
||||
@@ -3305,8 +3474,10 @@
|
||||
@@ -3306,8 +3475,10 @@
|
||||
|
||||
void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
|
||||
struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
||||
@ -7756,7 +7756,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
||||
HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
||||
void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
||||
@@ -3518,7 +3689,9 @@
|
||||
@@ -3519,7 +3690,9 @@
|
||||
void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
|
||||
const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN;
|
||||
BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
|
||||
|
Loading…
Reference in New Issue
Block a user