Rebase against 5cd11ade210ce4a7b5b7b500be664b3661d3e710.

This commit is contained in:
Alistair Leslie-Hughes 2023-08-16 08:04:00 +10:00
parent e2d51dfc4b
commit 559b29238c
4 changed files with 110 additions and 110 deletions

View File

@ -254,14 +254,14 @@ index f437a83cbd8..c5faae520c9 100644
+ hr = D3DXOptimizeVertices(indices, num_faces,
+ num_vertices, FALSE,
+ vertex_remap);
+ ok(hr == D3D_OK, "D3DXOptimizeVertices failed. Got %x, expected D3D_OK.\n", hr);
+ ok(hr == D3D_OK, "D3DXOptimizeVertices failed. Got %lx, expected D3D_OK.\n", hr);
+
+ /* vertex_remap must not be NULL */
+ hr = D3DXOptimizeVertices(indices, num_faces,
+ num_vertices, FALSE,
+ NULL);
+ ok(hr == D3DERR_INVALIDCALL, "D3DXOptimizeVertices passed NULL vertex_remap "
+ "pointer. Got %x, expected D3DERR_INVALIDCALL.\n", hr);
+ "pointer. Got %lx, expected D3DERR_INVALIDCALL.\n", hr);
+}
+
static void test_optimize_faces(void)

View File

@ -37,19 +37,19 @@ index 87d0648b699..e88bbf59767 100644
+ ddsd.dwSize = sizeof(ddsd);
+
+ hr = IDirectDrawSurface_Lock(surface, NULL, &ddsd, DDLOCK_WAIT, NULL);
+ ok(hr == DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
+ ok(hr == DD_OK, "IDirectDrawSurface_Lock returned: %lx\n", hr);
+
+ for (y = 0; y < ddsd.dwHeight; y++)
+ {
+ if (U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount == 32)
+ if (ddsd.ddpfPixelFormat.dwRGBBitCount == 32)
+ {
+ DWORD *textureRow = (DWORD *)((char *)ddsd.lpSurface + y * U1(ddsd).lPitch);
+ DWORD *textureRow = (DWORD *)((char *)ddsd.lpSurface + y * ddsd.lPitch);
+ for (x = 0; x < ddsd.dwWidth; x++)
+ *textureRow++ = fillcolor;
+ }
+ else if (U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount == 16)
+ else if (ddsd.ddpfPixelFormat.dwRGBBitCount == 16)
+ {
+ WORD *textureRow = (WORD *)((char *)ddsd.lpSurface + y * U1(ddsd).lPitch);
+ WORD *textureRow = (WORD *)((char *)ddsd.lpSurface + y * ddsd.lPitch);
+ for (x = 0; x < ddsd.dwWidth; x++)
+ *textureRow++ = fillcolor;
+ }
@ -61,7 +61,7 @@ index 87d0648b699..e88bbf59767 100644
+ }
+
+ hr = IDirectDrawSurface_Unlock(surface, NULL);
+ ok(hr == DD_OK, "IDirectDrawSurface_Unlock returned: %x\n", hr);
+ ok(hr == DD_OK, "IDirectDrawSurface_Unlock returned: %lx\n", hr);
+ }
+
+ if (level != -1 && curlevel >= level)
@ -101,18 +101,18 @@ index 87d0648b699..e88bbf59767 100644
+ ddsd.dwSize = sizeof(ddsd);
+
+ hr = IDirectDrawSurface_Lock(surface, NULL, &ddsd, DDLOCK_WAIT, NULL);
+ ok(hr == DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
+ ok(hr == DD_OK, "IDirectDrawSurface_Lock returned: %lx\n", hr);
+
+ for (y = 0; y < ddsd.dwHeight; y++)
+ {
+ if (U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount == 32)
+ if (ddsd.ddpfPixelFormat.dwRGBBitCount == 32)
+ {
+ DWORD *textureRow = (DWORD *)((char *)ddsd.lpSurface + y * U1(ddsd).lPitch);
+ DWORD *textureRow = (DWORD *)((char *)ddsd.lpSurface + y * ddsd.lPitch);
+ for (x = 0; x < ddsd.dwWidth; x++)
+ {
+ if ((*textureRow & 0x00ffffff) != fillcolor)
+ {
+ ok(0, "Expected color %x, got %x at (%d, %d) in level %d\n",
+ ok(0, "Expected color %lx, got %lx at (%ld, %ld) in level %d\n",
+ fillcolor, *textureRow, x, y, curlevel);
+ result = FALSE;
+ goto end;
@ -120,14 +120,14 @@ index 87d0648b699..e88bbf59767 100644
+ textureRow++;
+ }
+ }
+ else if (U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount == 16)
+ else if (ddsd.ddpfPixelFormat.dwRGBBitCount == 16)
+ {
+ WORD *textureRow = (WORD *)((char *)ddsd.lpSurface + y * U1(ddsd).lPitch);
+ WORD *textureRow = (WORD *)((char *)ddsd.lpSurface + y * ddsd.lPitch);
+ for (x = 0; x < ddsd.dwWidth; x++)
+ {
+ if (*textureRow != fillcolor)
+ {
+ ok(0, "Expected color %x, got %x at (%d, %d) in level %d\n",
+ ok(0, "Expected color %lx, got %lx at (%ld, %ld) in level %ld\n",
+ fillcolor, *textureRow, x, y, curlevel);
+ result = FALSE;
+ goto end;
@ -144,7 +144,7 @@ index 87d0648b699..e88bbf59767 100644
+
+ end:
+ hr = IDirectDrawSurface_Unlock(surface, NULL);
+ ok(hr == DD_OK, "IDirectDrawSurface_Unlock returned: %x\n", hr);
+ ok(hr == DD_OK, "IDirectDrawSurface_Unlock returned: %lx\n", hr);
+ }
+
+ if (level != -1 && curlevel >= level)
@ -322,24 +322,24 @@ index 87d0648b699..e88bbf59767 100644
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
+ ddsd2.ddpfPixelFormat.dwSize = sizeof(ddsd2.ddpfPixelFormat);
+ ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB;
+ U1(U4(ddsd2).ddpfPixelFormat).dwRGBBitCount = load_tests[i].surfaces[j].format->dwRGBBitCount;
+ U2(U4(ddsd2).ddpfPixelFormat).dwRBitMask = load_tests[i].surfaces[j].format->dwRBitMask;
+ U3(U4(ddsd2).ddpfPixelFormat).dwGBitMask = load_tests[i].surfaces[j].format->dwGBitMask;
+ U4(U4(ddsd2).ddpfPixelFormat).dwBBitMask = load_tests[i].surfaces[j].format->dwBBitMask;
+ ddsd2.ddpfPixelFormat.dwRGBBitCount = load_tests[i].surfaces[j].format->dwRGBBitCount;
+ ddsd2.ddpfPixelFormat.dwRBitMask = load_tests[i].surfaces[j].format->dwRBitMask;
+ ddsd2.ddpfPixelFormat.dwGBitMask = load_tests[i].surfaces[j].format->dwGBitMask;
+ ddsd2.ddpfPixelFormat.dwBBitMask = load_tests[i].surfaces[j].format->dwBBitMask;
+
+ if (load_tests[i].surfaces[j].levels)
+ {
+ ddsd2.dwFlags |= DDSD_MIPMAPCOUNT;
+ ddsd2.ddsCaps.dwCaps |= DDSCAPS_MIPMAP | DDSCAPS_COMPLEX;
+ U2(ddsd2).dwMipMapCount = load_tests[i].surfaces[j].levels;
+ ddsd2.dwMipMapCount = load_tests[i].surfaces[j].levels;
+ }
+
+ hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd2, &TexSurfaces[j], NULL);
+ ok(hr == D3D_OK, "IDirectDraw_CreateSurface returned %08x for surface %d in test %d\n", hr, j, i);
+ ok(hr == D3D_OK, "IDirectDraw_CreateSurface returned %08lx for surface %d in test %d\n", hr, j, i);
+ if (FAILED(hr)) goto next;
+
+ hr = IDirectDrawSurface_QueryInterface(TexSurfaces[j], &IID_IDirect3DTexture, (void *)&Textures[j]);
+ ok(hr == D3D_OK, "IDirectDrawSurface_QueryInterface returned %08x for surface %d in test %d\n", hr, j, i);
+ ok(hr == D3D_OK, "IDirectDrawSurface_QueryInterface returned %08lx for surface %d in test %d\n", hr, j, i);
+ if (FAILED(hr)) goto next;
+
+ if (load_tests[i].surfaces[j].levels)
@ -352,19 +352,19 @@ index 87d0648b699..e88bbf59767 100644
+ }
+
+ hr = IDirect3DTexture_Load(Textures[1], Textures[0]);
+ ok(hr == load_tests[i].hres, "IDirect3DTexture_Load returned %08x, expected %08x\n", hr, load_tests[i].hres);
+ ok(hr == load_tests[i].hres, "IDirect3DTexture_Load returned %08lx, expected %08x\n", hr, load_tests[i].hres);
+ if (hr != DD_OK) goto next;
+
+ memset(&ddsd2, 0, sizeof (ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+ hr = IDirectDrawSurface_GetSurfaceDesc(TexSurfaces[1], &ddsd2);
+ ok(hr == DD_OK, "IDirectDrawSurface_GetSurfaceDesc returned %08x\n", hr);
+ ok(hr == DD_OK, "IDirectDrawSurface_GetSurfaceDesc returned %08lx\n", hr);
+
+ if (load_tests[i].surfaces[1].levels)
+ {
+ ok(U2(ddsd2).dwMipMapCount == load_tests[i].surfaces[1].levels,
+ ok(ddsd2.dwMipMapCount == load_tests[i].surfaces[1].levels,
+ "Expected %d mipmap levels, got %d in run %d\n", load_tests[i].surfaces[1].levels,
+ U2(ddsd2).dwMipMapCount, i);
+ ddsd2.dwMipMapCount, i);
+ }
+
+ for (k = 0; k < load_tests[i].level_check; k++)
@ -373,21 +373,21 @@ index 87d0648b699..e88bbf59767 100644
+ ok(0, "Check surface failed in test %d\n", i);
+ }
+
+ ok(U1(U4(ddsd2).ddpfPixelFormat).dwRGBBitCount == load_tests[i].surfaces[1].format->dwRGBBitCount,
+ ok(ddsd2.ddpfPixelFormat.dwRGBBitCount == load_tests[i].surfaces[1].format->dwRGBBitCount,
+ "Expected %d rgb bits, got %d in run %d\n", load_tests[i].surfaces[1].format->dwRGBBitCount,
+ U1(U4(ddsd2).ddpfPixelFormat).dwRGBBitCount, i);
+ ddsd2.ddpfPixelFormat.dwRGBBitCount, i);
+
+ ok(U1(U4(ddsd2).ddpfPixelFormat).dwRBitMask == load_tests[i].surfaces[1].format->dwRBitMask,
+ ok(ddsd2.ddpfPixelFormat.dwRBitMask == load_tests[i].surfaces[1].format->dwRBitMask,
+ "Expected %08x red bits, got %08x in run %d\n", load_tests[i].surfaces[1].format->dwRBitMask,
+ U1(U4(ddsd2).ddpfPixelFormat).dwRBitMask, i);
+ ddsd2.ddpfPixelFormat.dwRBitMask, i);
+
+ ok(U1(U4(ddsd2).ddpfPixelFormat).dwGBitMask == load_tests[i].surfaces[1].format->dwGBitMask,
+ ok(ddsd2.ddpfPixelFormat.dwGBitMask == load_tests[i].surfaces[1].format->dwGBitMask,
+ "Expected %08x green bits, got %08x in run %d\n", load_tests[i].surfaces[1].format->dwGBitMask,
+ U1(U4(ddsd2).ddpfPixelFormat).dwGBitMask, i);
+ ddsd2.ddpfPixelFormat.dwGBitMask, i);
+
+ ok(U1(U4(ddsd2).ddpfPixelFormat).dwBBitMask == load_tests[i].surfaces[1].format->dwBBitMask,
+ ok(ddsd2.ddpfPixelFormat.dwBBitMask == load_tests[i].surfaces[1].format->dwBBitMask,
+ "Expected %08x blue bits, got %08x in run %d\n", load_tests[i].surfaces[1].format->dwBBitMask,
+ U1(U4(ddsd2).ddpfPixelFormat).dwBBitMask, i);
+ ddsd2.ddpfPixelFormat.dwBBitMask, i);
+
+ next:
+ if (Textures[0]) IDirect3DTexture_Release(Textures[0]);
@ -425,10 +425,10 @@ index 2d08718d131..0a2d575e8cc 100644
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY;
+ ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
+ ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
+ U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
+ U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00FF0000;
+ U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000FF00;
+ U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000FF;
+ ddsd.ddpfPixelFormat.dwRGBBitCount = 32;
+ ddsd.ddpfPixelFormat.dwRBitMask = 0x00FF0000;
+ ddsd.ddpfPixelFormat.dwGBitMask = 0x0000FF00;
+ ddsd.ddpfPixelFormat.dwBBitMask = 0x000000FF;
+
hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &src, NULL);
ok(SUCCEEDED(hr), "Failed to create source texture, hr %#lx.\n", hr);
@ -436,13 +436,13 @@ index 2d08718d131..0a2d575e8cc 100644
hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &dst, NULL);
ok(SUCCEEDED(hr), "Failed to create destination texture, hr %#lx.\n", hr);
+ U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 16;
+ U2(ddsd.ddpfPixelFormat).dwRBitMask = 0xf800;
+ U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x07e0;
+ U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x001f;
+ ddsd.ddpfPixelFormat.dwRGBBitCount = 16;
+ ddsd.ddpfPixelFormat.dwRBitMask = 0xf800;
+ ddsd.ddpfPixelFormat.dwGBitMask = 0x07e0;
+ ddsd.ddpfPixelFormat.dwBBitMask = 0x001f;
+
+ hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &dst2, NULL);
+ ok(SUCCEEDED(hr), "Failed to create destination texture, hr %#x.\n", hr);
+ ok(SUCCEEDED(hr), "Failed to create destination texture, hr %#lx.\n", hr);
+
hr = IDirectDrawSurface_QueryInterface(src, &IID_IDirect3DTexture, (void **)&src_tex);
ok(SUCCEEDED(hr) || hr == E_NOINTERFACE, "Failed to get Direct3DTexture interface, hr %#lx.\n", hr);
@ -463,7 +463,7 @@ index 2d08718d131..0a2d575e8cc 100644
+ /* Source surface has a color key but destination differs in format */
+ ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0x0;
+ hr = IDirect3DTexture_Load(dst2_tex, src_tex);
+ ok(hr == E_FAIL, "Got unexpected hr %#x, expected E_FAIL.\n", hr);
+ ok(hr == E_FAIL, "Got unexpected hr %#lx, expected E_FAIL.\n", hr);
+
/* Both surfaces have a color key: Dest ckey is overwritten */
ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0x000000ff;

View File

@ -1,4 +1,4 @@
From 978c4aaa20278ef16009351e1f65ec543df4aefa Mon Sep 17 00:00:00 2001
From 83f5eda40173f8d4d782179449814f6eeb153f7b Mon Sep 17 00:00:00 2001
From: Andrew Wesie <awesie@gmail.com>
Date: Tue, 2 Oct 2018 23:28:01 -0500
Subject: [PATCH] wined3d: Use bindless textures for GLSL shaders.
@ -14,12 +14,12 @@ Signed-off-by: Andrew Wesie <awesie@gmail.com>
dlls/wined3d/shader.c | 7 ++
dlls/wined3d/texture.c | 18 +++--
dlls/wined3d/view.c | 30 ++++++++
dlls/wined3d/wined3d_gl.h | 1 +
dlls/wined3d/wined3d_private.h | 25 +++++++
dlls/wined3d/wined3d_gl.h | 19 +++++
dlls/wined3d/wined3d_private.h | 7 ++
10 files changed, 261 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index 4d55655e7bf..938fd4b4f02 100644
index 8adfabaa590..af543ee1219 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -56,6 +56,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
@ -30,7 +30,7 @@ index 4d55655e7bf..938fd4b4f02 100644
{"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED },
{"GL_ARB_buffer_storage", ARB_BUFFER_STORAGE },
{"GL_ARB_clear_buffer_object", ARB_CLEAR_BUFFER_OBJECT },
@@ -2121,6 +2122,11 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
@@ -2122,6 +2123,11 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
/* GL_ARB_base_instance */
USE_GL_FUNC(glDrawArraysInstancedBaseInstance)
USE_GL_FUNC(glDrawElementsInstancedBaseVertexBaseInstance)
@ -43,10 +43,10 @@ index 4d55655e7bf..938fd4b4f02 100644
USE_GL_FUNC(glBindFragDataLocationIndexed)
USE_GL_FUNC(glGetFragDataIndex)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 592216051c2..64782f7c286 100644
index 14703e9c66c..391c4cb570a 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5631,6 +5631,12 @@ static BOOL shader_arb_has_ffp_proj_control(void *shader_priv)
@@ -5654,6 +5654,12 @@ static BOOL shader_arb_has_ffp_proj_control(void *shader_priv)
return priv->ffp_proj_control;
}
@ -59,7 +59,7 @@ index 592216051c2..64782f7c286 100644
static void shader_arb_precompile(void *shader_priv, struct wined3d_shader *shader) {}
static uint64_t shader_arb_shader_compile(struct wined3d_context *context, const struct wined3d_shader_desc *shader_desc,
@@ -5659,6 +5665,7 @@ const struct wined3d_shader_backend_ops arb_program_shader_backend =
@@ -5682,6 +5688,7 @@ const struct wined3d_shader_backend_ops arb_program_shader_backend =
shader_arb_get_caps,
shader_arb_color_fixup_supported,
shader_arb_has_ffp_proj_control,
@ -68,10 +68,10 @@ index 592216051c2..64782f7c286 100644
};
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index a8c5160a5b3..3cf56c321d1 100644
index 36786cc5a29..ed13bee01f5 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -4006,6 +4006,12 @@ static void wined3d_context_gl_bind_shader_resources(struct wined3d_context_gl *
@@ -4002,6 +4002,12 @@ static void wined3d_context_gl_bind_shader_resources(struct wined3d_context_gl *
if (!(shader = state->shader[shader_type]))
return;
@ -85,7 +85,7 @@ index a8c5160a5b3..3cf56c321d1 100644
&shader->reg_maps.shader_version, &base, &count);
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 496d1038f55..d6e91c47229 100644
index 8501fcbbaf5..330338f8597 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -579,6 +579,59 @@ void wined3d_device_destroy_default_samplers(struct wined3d_device *device)
@ -109,7 +109,7 @@ index 496d1038f55..d6e91c47229 100644
+{
+ const struct wined3d_gl_info *gl_info = context_gl->gl_info;
+ const struct wined3d_dummy_textures *textures = &wined3d_device_gl(device)->dummy_textures;
+ struct wined3d_dummy_sampler_handles *handles = &device->dummy_sampler_handles;
+ struct wined3d_dummy_sampler_handles *handles = &wined3d_device_gl(device)->dummy_sampler_handles;
+
+ if (!gl_info->supported[ARB_BINDLESS_TEXTURE])
+ return;
@ -148,7 +148,7 @@ index 496d1038f55..d6e91c47229 100644
static bool wined3d_null_image_vk_init(struct wined3d_image_vk *image, struct wined3d_context_vk *context_vk,
VkCommandBuffer vk_command_buffer, VkImageType type, unsigned int layer_count, unsigned int sample_count)
{
@@ -1289,6 +1342,7 @@ void wined3d_device_gl_create_primary_opengl_context_cs(void *object)
@@ -1290,6 +1343,7 @@ void wined3d_device_gl_create_primary_opengl_context_cs(void *object)
wined3d_device_gl_create_dummy_textures(device_gl, context_gl);
wined3d_device_create_default_samplers(device, context);
@ -157,10 +157,10 @@ index 496d1038f55..d6e91c47229 100644
}
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 5d878857ae8..dc50dc1858c 100644
index a1a9c5d387c..52ea047d762 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -742,6 +742,113 @@ static void shader_glsl_append_sampler_binding_qualifier(struct wined3d_string_b
@@ -730,6 +730,113 @@ static void shader_glsl_append_sampler_binding_qualifier(struct wined3d_string_b
ERR("Unmapped sampler %u.\n", sampler_idx);
}
@ -176,7 +176,7 @@ index 5d878857ae8..dc50dc1858c 100644
+static GLuint64 shader_glsl_dummy_sampler_handle(const struct wined3d_context *context,
+ enum wined3d_shader_resource_type type)
+{
+ const struct wined3d_device *device = context->device;
+ const struct wined3d_device_gl *device = wined3d_device_gl(context->device);
+
+ switch (type)
+ {
@ -274,7 +274,7 @@ index 5d878857ae8..dc50dc1858c 100644
/* Context activation is done by the caller. */
static void shader_glsl_load_samplers(const struct wined3d_context *context,
struct shader_glsl_priv *priv, GLuint program_id, const struct wined3d_shader_reg_maps *reg_maps)
@@ -2549,7 +2656,9 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c
@@ -2443,7 +2550,9 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c
break;
}
@ -285,7 +285,7 @@ index 5d878857ae8..dc50dc1858c 100644
shader_glsl_append_sampler_binding_qualifier(buffer, &context_gl->c, version, entry->bind_idx);
shader_addline(buffer, "uniform %s%s %s_sampler%u;\n",
sampler_type_prefix, sampler_type, prefix, entry->bind_idx);
@@ -7631,6 +7740,8 @@ static void shader_glsl_generate_colour_key_test(struct wined3d_string_buffer *b
@@ -7620,6 +7729,8 @@ static void shader_glsl_generate_colour_key_test(struct wined3d_string_buffer *b
static void shader_glsl_enable_extensions(struct wined3d_string_buffer *buffer,
const struct wined3d_gl_info *gl_info)
{
@ -294,7 +294,7 @@ index 5d878857ae8..dc50dc1858c 100644
if (gl_info->supported[ARB_CULL_DISTANCE])
shader_addline(buffer, "#extension GL_ARB_cull_distance : enable\n");
if (gl_info->supported[ARB_GPU_SHADER5])
@@ -11771,6 +11882,7 @@ const struct wined3d_shader_backend_ops glsl_shader_backend =
@@ -11631,6 +11742,7 @@ const struct wined3d_shader_backend_ops glsl_shader_backend =
shader_glsl_get_caps,
shader_glsl_color_fixup_supported,
shader_glsl_has_ffp_proj_control,
@ -303,10 +303,10 @@ index 5d878857ae8..dc50dc1858c 100644
};
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 3d60af16359..2d3614f67d5 100644
index 96b47db9ed6..3cb7feeddda 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -2047,6 +2047,12 @@ static BOOL shader_none_has_ffp_proj_control(void *shader_priv)
@@ -2032,6 +2032,12 @@ static BOOL shader_none_has_ffp_proj_control(void *shader_priv)
return priv->ffp_proj_control;
}
@ -319,7 +319,7 @@ index 3d60af16359..2d3614f67d5 100644
static uint64_t shader_none_shader_compile(struct wined3d_context *context, const struct wined3d_shader_desc *shader_desc,
enum wined3d_shader_type shader_type)
{
@@ -2072,6 +2078,7 @@ const struct wined3d_shader_backend_ops none_shader_backend =
@@ -2057,6 +2063,7 @@ const struct wined3d_shader_backend_ops none_shader_backend =
shader_none_get_caps,
shader_none_color_fixup_supported,
shader_none_has_ffp_proj_control,
@ -328,10 +328,10 @@ index 3d60af16359..2d3614f67d5 100644
};
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 78b1f52221c..8a0d9031d67 100644
index 664e012cfe5..9e81e4085b1 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1259,7 +1259,7 @@ void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle[4], struct color_
@@ -1260,7 +1260,7 @@ void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle[4], struct color_
}
/* Context activation is done by the caller. */
@ -340,7 +340,7 @@ index 78b1f52221c..8a0d9031d67 100644
struct wined3d_context_gl *context_gl, BOOL srgb)
{
const struct wined3d_format *format = texture_gl->t.resource.format;
@@ -1283,10 +1283,7 @@ void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
@@ -1284,10 +1284,7 @@ void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
target = texture_gl->target;
if (gl_tex->name)
@ -352,7 +352,7 @@ index 78b1f52221c..8a0d9031d67 100644
gl_info->gl_ops.gl.p_glGenTextures(1, &gl_tex->name);
checkGLcall("glGenTextures");
@@ -1295,7 +1292,7 @@ void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
@@ -1296,7 +1293,7 @@ void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
if (!gl_tex->name)
{
ERR("Failed to generate a texture name.\n");
@ -361,7 +361,7 @@ index 78b1f52221c..8a0d9031d67 100644
}
/* Initialise the state of the texture object to the OpenGL defaults, not
@@ -1379,6 +1376,15 @@ void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
@@ -1380,6 +1377,15 @@ void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
gl_info->gl_ops.gl.p_glTexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
checkGLcall("set format swizzle");
}
@ -378,10 +378,10 @@ index 78b1f52221c..8a0d9031d67 100644
/* Context activation is done by the caller. */
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index d318318d2b3..5f4c7684a7e 100644
index 675cc186b36..4632b136c28 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -1260,6 +1260,36 @@ void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl
@@ -1267,6 +1267,36 @@ void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl
wined3d_sampler_gl_bind(sampler_gl, unit, texture_gl, context_gl);
}
@ -419,10 +419,10 @@ index d318318d2b3..5f4c7684a7e 100644
static void shader_resource_view_gl_bind_and_dirtify(struct wined3d_shader_resource_view_gl *view_gl,
struct wined3d_context_gl *context_gl)
diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index 75c4cd732ab..ccc1ce2f0ff 100644
index 4e62a456526..39af467d677 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -42,6 +42,7 @@ enum wined3d_gl_extension
@@ -48,6 +48,7 @@ enum wined3d_gl_extension
APPLE_YCBCR_422,
/* ARB */
ARB_BASE_INSTANCE,
@ -430,28 +430,7 @@ index 75c4cd732ab..ccc1ce2f0ff 100644
ARB_BLEND_FUNC_EXTENDED,
ARB_BUFFER_STORAGE,
ARB_CLEAR_BUFFER_OBJECT,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index d5e4081d37f..af016db240a 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -113,6 +113,7 @@ static inline const char *wined3d_get_line(const char **ptr, const char *end)
struct wined3d_fragment_pipe_ops;
struct wined3d_adapter;
struct wined3d_context;
+struct wined3d_context_gl;
struct wined3d_gl_info;
struct wined3d_state;
struct wined3d_swapchain_gl;
@@ -1609,6 +1610,8 @@ struct wined3d_shader_backend_ops
void (*shader_get_caps)(const struct wined3d_adapter *adapter, struct shader_caps *caps);
BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
BOOL (*shader_has_ffp_proj_control)(void *shader_priv);
+ void (*shader_load_sampler_handles)(void *shader_priv, struct wined3d_context_gl *context_gl,
+ const struct wined3d_state *state, const struct wined3d_shader *shader);
uint64_t (*shader_compile)(struct wined3d_context *context, const struct wined3d_shader_desc *shader_desc,
enum wined3d_shader_type shader_type);
};
@@ -3524,6 +3527,21 @@ struct wined3d_dummy_textures
@@ -828,6 +829,21 @@ struct wined3d_dummy_textures
GLuint tex_2d_ms_array;
};
@ -470,20 +449,41 @@ index d5e4081d37f..af016db240a 100644
+ GLuint64 tex_2d_ms_array;
+};
+
#define WINED3D_UNMAPPED_STAGE ~0u
/* Multithreaded flag. Removed from the public header to signal that
@@ -3599,6 +3617,9 @@ struct wined3d_device
struct wined3d_sampler *default_sampler;
struct wined3d_sampler *null_sampler;
struct wined3d_device_gl
{
struct wined3d_device d;
@@ -835,6 +851,9 @@ struct wined3d_device_gl
/* Textures for when no other textures are bound. */
struct wined3d_dummy_textures dummy_textures;
+ /* Texture sampler handles for when no texture is mapped */
+ struct wined3d_dummy_sampler_handles dummy_sampler_handles;
+
/* Command stream */
struct wined3d_cs *cs;
@@ -4177,6 +4198,8 @@ void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture,
CRITICAL_SECTION allocator_cs;
struct wined3d_allocator allocator;
uint64_t completed_fence_id;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index e52754f6625..fefd8753af3 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -95,6 +95,7 @@ static inline const char *wined3d_get_line(const char **ptr, const char *end)
struct wined3d_fragment_pipe_ops;
struct wined3d_adapter;
struct wined3d_context;
+struct wined3d_context_gl;
struct wined3d_gl_info;
struct wined3d_state;
struct wined3d_swapchain_gl;
@@ -1553,6 +1554,8 @@ struct wined3d_shader_backend_ops
void (*shader_get_caps)(const struct wined3d_adapter *adapter, struct shader_caps *caps);
BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
BOOL (*shader_has_ffp_proj_control)(void *shader_priv);
+ void (*shader_load_sampler_handles)(void *shader_priv, struct wined3d_context_gl *context_gl,
+ const struct wined3d_state *state, const struct wined3d_shader *shader);
uint64_t (*shader_compile)(struct wined3d_context *context, const struct wined3d_shader_desc *shader_desc,
enum wined3d_shader_type shader_type);
};
@@ -3504,6 +3507,8 @@ void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture,
void wined3d_texture_get_bo_address(const struct wined3d_texture *texture,
unsigned int sub_resource_idx, struct wined3d_bo_address *data, uint32_t location) DECLSPEC_HIDDEN;
GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
@ -492,7 +492,7 @@ index d5e4081d37f..af016db240a 100644
void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
unsigned int sub_resource_idx, uint32_t location) DECLSPEC_HIDDEN;
void wined3d_texture_load(struct wined3d_texture *texture,
@@ -4889,6 +4912,8 @@ HRESULT wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view
@@ -4210,6 +4215,8 @@ HRESULT wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view
void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
void wined3d_shader_resource_view_gl_update(struct wined3d_shader_resource_view_gl *srv_gl,
struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;

View File

@ -1 +1 @@
8f76cc687da9c0fc7fb10e84a8cf36bcad0ef473
5cd11ade210ce4a7b5b7b500be664b3661d3e710