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Rebase against upstream changes.
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ffdcf51981
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@ -1104,7 +1104,7 @@ diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
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diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
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--- a/dlls/wined3d/utils.c
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+++ b/dlls/wined3d/utils.c
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@@ -3152,6 +3152,7 @@
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@@ -3206,6 +3206,7 @@
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/* case WINED3D_TTFF_COUNT1: Won't ever get here. */
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case WINED3D_TTFF_COUNT2:
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mat[2] = mat[6] = mat[10] = mat[14] = 0;
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@ -1112,7 +1112,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
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/* OpenGL divides the first 3 vertex coord by the 4th by default,
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* which is essentially the same as D3DTTFF_PROJECTED. Make sure that
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* the 4th coord evaluates to 1.0 to eliminate that.
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@@ -3164,6 +3165,20 @@
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@@ -3218,6 +3219,20 @@
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* A more serious problem occurs if the app passes 4 coordinates in, and the
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* 4th is != 1.0(opengl default). This would have to be fixed in draw_strided_slow
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* or a replacement shader. */
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@ -1133,7 +1133,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
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default:
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mat[3] = mat[7] = mat[11] = 0; mat[15] = 1;
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}
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@@ -3430,7 +3445,11 @@
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@@ -3484,7 +3499,11 @@
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unsigned int i;
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DWORD ttff;
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DWORD cop, aop, carg0, carg1, carg2, aarg0, aarg1, aarg2;
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@ -1678,7 +1678,7 @@ diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
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diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
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--- a/dlls/d3d9/tests/visual.c
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+++ b/dlls/d3d9/tests/visual.c
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@@ -16491,7 +16491,11 @@
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@@ -16368,7 +16368,11 @@
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fill_surface(surface_managed, 0x0000ff00, D3DLOCK_NO_DIRTY_UPDATE);
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add_dirty_rect_test_draw(device);
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color = getPixelColor(device, 320, 240);
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@ -9534,7 +9534,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
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diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
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--- a/dlls/wined3d/directx.c
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+++ b/dlls/wined3d/directx.c
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@@ -5338,9 +5338,15 @@
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@@ -5340,9 +5340,15 @@
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DebugBreak();
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}
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