d3dx9_36-D3DXDisassembleShader: Remove patch set.

This commit is contained in:
Zebediah Figura 2024-02-03 12:44:20 -06:00
parent be51ecf5c2
commit 5058934ac1
4 changed files with 0 additions and 650 deletions

View File

@ -1,375 +0,0 @@
From 0ba05ea85f8f2de3c802083340eb3a9ee8df209e Mon Sep 17 00:00:00 2001
From: Christian Costa <titan.costa@gmail.com>
Date: Sat, 13 Feb 2016 15:29:37 +0100
Subject: [PATCH] d3dx9_36: Implement D3DXDisassembleShader. (v2)
Changes in v2 (by Christian Costa):
* More generic code for D3DXDisassembleShader.
---
dlls/d3dx9_36/shader.c | 335 ++++++++++++++++++++++++++++++++++++++++-
1 file changed, 329 insertions(+), 6 deletions(-)
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index 1aa75d64dc5..d98345e2288 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -1,6 +1,7 @@
/*
* Copyright 2008 Luis Busquets
* Copyright 2009 Matteo Bruni
+ * Copyright 2010, 2013, 2016 Christian Costa
* Copyright 2011 Travis Athougies
*
* This library is free software; you can redistribute it and/or
@@ -19,6 +20,7 @@
*/
#include <assert.h>
+#include <stdio.h>
#include "d3dx9_private.h"
#include "d3dcommon.h"
@@ -2347,13 +2349,334 @@ HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **sample
return D3D_OK;
}
-HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, const char *comments,
- ID3DXBuffer **buffer)
-{
- TRACE("shader %p, colorcode %d, comments %s, buffer %p.\n", shader, colorcode, debugstr_a(comments), buffer);
+static const char *decl_usage[] = { "position", "blendweight", "blendindices", "normal", "psize", "texcoord",
+ "tangent", "binormal", "tessfactor", "positiont", "color" };
- return D3DDisassemble(shader, D3DXGetShaderSize(shader), colorcode ? D3D_DISASM_ENABLE_COLOR_CODE : 0,
- comments, (ID3DBlob **)buffer);
+static const char *tex_type[] = { "", "1d", "2d", "cube", "volume" };
+
+static int add_modifier(char *buffer, DWORD param)
+{
+ char *buf = buffer;
+ DWORD dst_mod = param & D3DSP_DSTMOD_MASK;
+
+ if (dst_mod & D3DSPDM_SATURATE)
+ buf += sprintf(buf, "_sat");
+ if (dst_mod & D3DSPDM_PARTIALPRECISION)
+ buf += sprintf(buf, "_pp");
+ if (dst_mod & D3DSPDM_MSAMPCENTROID)
+ buf += sprintf(buf, "_centroid");
+
+ return buf - buffer;
+}
+
+static int add_register(char *buffer, DWORD param, BOOL dst, BOOL ps)
+{
+ char *buf = buffer;
+ DWORD reg_type = ((param & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2)
+ | ((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT);
+ DWORD reg_num = param & D3DSP_REGNUM_MASK;
+
+ if (reg_type == D3DSPR_INPUT)
+ buf += sprintf(buf, "v%d", reg_num);
+ else if (reg_type == D3DSPR_CONST)
+ buf += sprintf(buf, "c%d", reg_num);
+ else if (reg_type == D3DSPR_TEMP)
+ buf += sprintf(buf, "r%d", reg_num);
+ else if (reg_type == D3DSPR_ADDR)
+ buf += sprintf(buf, "%s%d", ps ? "t" : "a", reg_num);
+ else if (reg_type == D3DSPR_SAMPLER)
+ buf += sprintf(buf, "s%d", reg_num);
+ else if (reg_type == D3DSPR_RASTOUT)
+ buf += sprintf(buf, "oPos");
+ else if (reg_type == D3DSPR_COLOROUT)
+ buf += sprintf(buf, "oC%d", reg_num);
+ else if (reg_type == D3DSPR_TEXCRDOUT)
+ buf += sprintf(buf, "oT%d", reg_num);
+ else if (reg_type == D3DSPR_ATTROUT)
+ buf += sprintf(buf, "oD%d", reg_num);
+ else
+ buf += sprintf(buf, "? (%d)", reg_type);
+
+ if (dst)
+ {
+ if ((param & D3DSP_WRITEMASK_ALL) != D3DSP_WRITEMASK_ALL)
+ {
+ buf += sprintf(buf, ".%s%s%s%s", param & D3DSP_WRITEMASK_0 ? "x" : "",
+ param & D3DSP_WRITEMASK_1 ? "y" : "",
+ param & D3DSP_WRITEMASK_2 ? "z" : "",
+ param & D3DSP_WRITEMASK_3 ? "w" : "");
+ }
+ }
+ else
+ {
+ if ((param & D3DVS_SWIZZLE_MASK) != D3DVS_NOSWIZZLE)
+ {
+ if ( ((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_X | D3DVS_Y_X | D3DVS_Z_X | D3DVS_W_X)) ||
+ ((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_Y | D3DVS_Y_Y | D3DVS_Z_Y | D3DVS_W_Y)) ||
+ ((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_Z | D3DVS_Y_Z | D3DVS_Z_Z | D3DVS_W_Z)) ||
+ ((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_W | D3DVS_Y_W | D3DVS_Z_W | D3DVS_W_W)) )
+ buf += sprintf(buf, ".%c", 'w' + (((param >> D3DVS_SWIZZLE_SHIFT) + 1) & 0x3));
+ else
+ buf += sprintf(buf, ".%c%c%c%c", 'w' + (((param >> (D3DVS_SWIZZLE_SHIFT+0)) + 1) & 0x3),
+ 'w' + (((param >> (D3DVS_SWIZZLE_SHIFT+2)) + 1) & 0x3),
+ 'w' + (((param >> (D3DVS_SWIZZLE_SHIFT+4)) + 1) & 0x3),
+ 'w' + (((param >> (D3DVS_SWIZZLE_SHIFT+6)) + 1) & 0x3));
+ }
+ }
+
+ return buf - buffer;
+}
+
+struct instr_info
+{
+ DWORD opcode;
+ const char *name;
+ int length;
+ int (*function)(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps);
+ WORD min_version;
+ WORD max_version;
+};
+
+static int instr_comment(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps)
+{
+ *ptr += 1 + ((**ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
+ return 0;
+}
+
+static int instr_def(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps)
+{
+ int len = sprintf(buffer, " def c%d, %g, %g, %g, %g\n", *(*ptr+1) & D3DSP_REGNUM_MASK,
+ (double)*(float*)(*ptr+2), (double)*(float*)(*ptr+3),
+ (double)*(float*)(*ptr+4), (double)*(float*)(*ptr+5));
+ *ptr += 6;
+ return len;
+}
+
+static int instr_dcl(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps)
+{
+ DWORD param1 = *++*ptr;
+ DWORD param2 = *++*ptr;
+ DWORD usage = (param1 & D3DSP_DCL_USAGE_MASK) >> D3DSP_DCL_USAGE_SHIFT;
+ DWORD usage_index = (param1 & D3DSP_DCL_USAGEINDEX_MASK) >> D3DSP_DCL_USAGEINDEX_SHIFT;
+ char *buf = buffer;
+
+ buf += sprintf(buf, " dcl");
+ if (ps)
+ {
+ if (param1 & D3DSP_TEXTURETYPE_MASK)
+ buf += sprintf(buf, "_%s", (usage <= D3DSTT_VOLUME) ?
+ tex_type[(param1 & D3DSP_TEXTURETYPE_MASK) >> D3DSP_TEXTURETYPE_SHIFT] : "???");
+ }
+ else
+ {
+ buf += sprintf(buf, "_%s", (usage <= D3DDECLUSAGE_COLOR) ? decl_usage[usage] : "???");
+ if (usage_index)
+ buf += sprintf(buf, "%d", usage_index);
+ }
+
+ buf += add_modifier(buf, param2);
+ buf += sprintf(buf, " ");
+ buf += add_register(buf, param2, TRUE, TRUE);
+ buf += sprintf(buf, "\n");
+ (*ptr)++;
+ return buf - buffer;
+}
+
+static int instr_generic(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps)
+{
+ char *buf = buffer;
+ int j;
+
+ buf += sprintf(buf, " %s", info->name);
+ (*ptr)++;
+
+ if (info->length)
+ {
+ buf += add_modifier(buf, **ptr);
+
+ for (j = 0; j < info->length; j++)
+ {
+ buf += sprintf(buf, "%s ", j ? "," : "");
+
+ if ((j != 0) && ((**ptr & D3DSP_SRCMOD_MASK) != D3DSPSM_NONE))
+ {
+ if ((**ptr & D3DSP_SRCMOD_MASK) == D3DSPSM_NEG)
+ buf += sprintf(buf, "-");
+ else
+ buf += sprintf(buf, "*");
+ }
+
+ buf += add_register(buf, **ptr, j == 0, ps);
+
+ if (*(*ptr)++ & D3DVS_ADDRESSMODE_MASK)
+ {
+ buf += sprintf(buf, "[");
+ buf += add_register(buf, **ptr, FALSE, FALSE);
+ buf += sprintf(buf, "]");
+ (*ptr)++;
+ }
+ }
+ }
+ buf += sprintf(buf, "\n");
+ return buf - buffer;
+}
+
+const struct instr_info instructions[] =
+{
+ { D3DSIO_NOP, "nop", 0, instr_generic, 0x0100, 0xFFFF },
+ { D3DSIO_MOV, "mov", 2, instr_generic, 0x0100, 0xFFFF },
+ { D3DSIO_ADD, "add", 3, instr_generic, 0x0100, 0xFFFF },
+ { D3DSIO_SUB, "sub", 3, instr_generic, 0x0100, 0xFFFF },
+ { D3DSIO_MAD, "mad", 4, instr_generic, 0x0100, 0xFFFF },
+ { D3DSIO_MUL, "mul", 3, instr_generic, 0x0100, 0xFFFF },
+ { D3DSIO_RCP, "rcp", 2, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
+ { D3DSIO_RSQ, "rsq", 2, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
+ { D3DSIO_DP3, "dp3", 3, instr_generic, 0x0100, 0xFFFF },
+ { D3DSIO_DP4, "dp4", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 1.2 for PS */
+ { D3DSIO_MIN, "min", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
+ { D3DSIO_MAX, "max", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
+ { D3DSIO_SLT, "slt", 3, instr_generic, 0x0100, 0xFFFF },
+ { D3DSIO_SGE, "sge", 3, instr_generic, 0x0100, 0xFFFF }, /* VS only */
+ { D3DSIO_EXP, "exp", 2, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
+ { D3DSIO_LOG, "log", 2, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
+ { D3DSIO_LIT, "lit", 2, instr_generic, 0x0100, 0xFFFF }, /* VS only */
+ { D3DSIO_DST, "dst", 3, instr_generic, 0x0100, 0xFFFF }, /* VS only */
+ { D3DSIO_LRP, "lrp", 4, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for VS */
+ { D3DSIO_FRC, "frc", 2, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
+ { D3DSIO_M4x4, "m4x4", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
+ { D3DSIO_M4x3, "m4x3", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
+ { D3DSIO_M3x4, "m3x4", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
+ { D3DSIO_M3x3, "m3x3", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
+ { D3DSIO_M3x2, "m3x2", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
+ { D3DSIO_CALL, "call", 1, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
+ { D3DSIO_CALLNZ, "callnz", 2, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
+ { D3DSIO_LOOP, "loop", 2, instr_generic, 0x0200, 0xFFFF }, /* >= 3.0 for PS */
+ { D3DSIO_RET, "ret", 0, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
+ { D3DSIO_ENDLOOP, "endloop", 1, instr_generic, 0x0200, 0xFFFF }, /* >= 3.0 for PS */
+ { D3DSIO_LABEL, "label", 1, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
+ { D3DSIO_DCL, "dcl", 1, instr_dcl, 0x0100, 0xFFFF },
+ { D3DSIO_POW, "pow", 3, instr_generic, 0x0200, 0xFFFF },
+ { D3DSIO_CRS, "crs", 3, instr_generic, 0x0200, 0xFFFF },
+ { D3DSIO_SGN, "sgn", 4, instr_generic, 0x0200, 0xFFFF }, /* VS only */
+ { D3DSIO_ABS, "abs", 2, instr_generic, 0x0200, 0xFFFF },
+ { D3DSIO_NRM, "nrm", 2, instr_generic, 0x0200, 0xFFFF },
+ { D3DSIO_SINCOS, "sincos", 4, instr_generic, 0x0200, 0x02FF },
+ { D3DSIO_SINCOS, "sincos", 2, instr_generic, 0x0300, 0xFFFF },
+ { D3DSIO_REP, "rep", 1, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
+ { D3DSIO_ENDREP, "endrep", 0, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
+ { D3DSIO_IF, "if", 1, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
+ { D3DSIO_IFC, "if_comp", 2, instr_generic, 0x0200, 0xFFFF },
+ { D3DSIO_ELSE, "else", 0, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
+ { D3DSIO_ENDIF, "endif", 0, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
+ { D3DSIO_BREAK, "break", 0, instr_generic, 0x0201, 0xFFFF },
+ { D3DSIO_BREAKC, "break_comp", 2, instr_generic, 0x0201, 0xFFFF },
+ { D3DSIO_MOVA, "mova", 2, instr_generic, 0x0200, 0xFFFF }, /* VS only */
+ { D3DSIO_DEFB, "defb", 2, instr_generic, 0x0100, 0xFFFF },
+ { D3DSIO_DEFI, "defi", 2, instr_generic, 0x0100, 0xFFFF },
+ { D3DSIO_TEXCOORD, "texcoord", 1, instr_generic, 0x0100, 0x0103 }, /* PS only */
+ { D3DSIO_TEXCOORD, "texcrd", 2, instr_generic, 0x0104, 0x0104 }, /* PS only */
+ { D3DSIO_TEXKILL, "texkill", 1, instr_generic, 0x0100, 0xFFFF }, /* PS only */
+ { D3DSIO_TEX, "tex", 1, instr_generic, 0x0100, 0x0103 }, /* PS only */
+ { D3DSIO_TEX, "texld", 2, instr_generic, 0x0104, 0x0104 }, /* PS only */
+ { D3DSIO_TEX, "texld", 3, instr_generic, 0x0200, 0xFFFF }, /* PS only */
+ { D3DSIO_TEXBEM, "texbem", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
+ { D3DSIO_TEXBEML, "texbeml", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
+ { D3DSIO_TEXREG2AR, "texreg2ar", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
+ { D3DSIO_TEXREG2GB, "texreg2gb", 2, instr_generic, 0x0102, 0x0103 }, /* PS only */
+ { D3DSIO_TEXM3x2PAD, "texm3x2pad", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
+ { D3DSIO_TEXM3x2TEX, "texm3x2tex", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
+ { D3DSIO_TEXM3x3PAD, "texm3x3pad", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
+ { D3DSIO_TEXM3x3TEX, "texm3x3tex", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
+ { D3DSIO_TEXM3x3DIFF, "texm3x3diff", 2, instr_generic, 0x0100, 0xFFFF }, /* PS only - Not documented */
+ { D3DSIO_TEXM3x3SPEC, "texm3x3spec", 3, instr_generic, 0x0100, 0x0103 }, /* PS only */
+ { D3DSIO_TEXM3x3VSPEC, "texm3x3vspec", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
+ { D3DSIO_EXPP, "expp", 2, instr_generic, 0x0100, 0xFFFF }, /* VS only */
+ { D3DSIO_LOGP, "logp", 2, instr_generic, 0x0100, 0xFFFF }, /* VS only */
+ { D3DSIO_CND, "cnd", 4, instr_generic, 0x0100, 0x0104 }, /* PS only */
+ { D3DSIO_DEF, "def", 5, instr_def, 0x0100, 0xFFFF },
+ { D3DSIO_TEXREG2RGB, "texreg2rgb", 2, instr_generic, 0x0102, 0x0103 }, /* PS only */
+ { D3DSIO_TEXDP3TEX, "texdp3tex", 2, instr_generic, 0x0102, 0x0103 }, /* PS only */
+ { D3DSIO_TEXM3x2DEPTH, "texm3x2depth", 2, instr_generic, 0x0103, 0x0103 }, /* PS only */
+ { D3DSIO_TEXDP3, "texdp3", 2, instr_generic, 0x0102, 0x0103 }, /* PS only */
+ { D3DSIO_TEXM3x3, "texm3x3", 2, instr_generic, 0x0102, 0x0103 }, /* PS only */
+ { D3DSIO_TEXDEPTH, "texdepth", 1, instr_generic, 0x0104, 0x0104 }, /* PS only */
+ { D3DSIO_CMP, "cmp", 4, instr_generic, 0x0102, 0xFFFF }, /* PS only */
+ { D3DSIO_BEM, "bem", 3, instr_generic, 0x0104, 0x0104 }, /* PS only */
+ { D3DSIO_DP2ADD, "dp2add", 4, instr_generic, 0x0200, 0xFFFF }, /* PS only */
+ { D3DSIO_DSX, "dsx", 2, instr_generic, 0x0201, 0xFFFF }, /* PS only */
+ { D3DSIO_DSY, "dsy", 2, instr_generic, 0x0201, 0xFFFF }, /* PS only */
+ { D3DSIO_TEXLDD, "texldd", 5, instr_generic, 0x0201, 0xFFFF }, /* PS only - not existing for 2.b */
+ { D3DSIO_SETP, "setp_comp", 3, instr_generic, 0x0201, 0xFFFF },
+ { D3DSIO_TEXLDL, "texldl", 3, instr_generic, 0x0300, 0xFFFF },
+ { D3DSIO_BREAKP, "breakp", 1, instr_generic, 0x0201, 0xFFFF },
+ { D3DSIO_PHASE, "phase", 0, instr_generic, 0x0104, 0x0104 }, /* PS only */
+ { D3DSIO_COMMENT, "", 0, instr_comment, 0x0100, 0xFFFF }
+};
+
+HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, const char *comments,
+ ID3DXBuffer **disassembly)
+{
+ DWORD *ptr = (DWORD *)shader;
+ char *buffer, *buf;
+ UINT capacity = 4096;
+ BOOL ps;
+ WORD version;
+ HRESULT hr;
+
+ TRACE("%p %d %s %p\n", shader, colorcode, debugstr_a(comments), disassembly);
+
+ if (!shader || !disassembly)
+ return D3DERR_INVALIDCALL;
+
+ buf = buffer = HeapAlloc(GetProcessHeap(), 0, capacity);
+ if (!buffer)
+ return E_OUTOFMEMORY;
+
+ ps = (*ptr >> 16) & 1;
+ version = *ptr & 0xFFFF;
+ buf += sprintf(buf, " %s_%d_%d\n", ps ? "ps" : "vs", D3DSHADER_VERSION_MAJOR(*ptr), D3DSHADER_VERSION_MINOR(*ptr));
+ ptr++;
+
+ while (*ptr != D3DSIO_END)
+ {
+ DWORD index;
+
+ if ((buf - buffer + 128) > capacity)
+ {
+ UINT count = buf - buffer;
+ char *new_buffer = HeapReAlloc(GetProcessHeap(), 0, buffer, capacity * 2);
+ if (!new_buffer)
+ {
+ HeapFree(GetProcessHeap(), 0, buffer);
+ return E_OUTOFMEMORY;
+ }
+ capacity *= 2;
+ buffer = new_buffer;
+ buf = buffer + count;
+ }
+
+ for (index = 0; index < sizeof(instructions)/sizeof(instructions[0]); index++)
+ if (((*ptr & D3DSI_OPCODE_MASK) == instructions[index].opcode) &&
+ (version >= instructions[index].min_version) && (version <= instructions[index].max_version))
+ break;
+
+ if (index != sizeof(instructions)/sizeof(instructions[0]))
+ {
+ buf += instructions[index].function(&(instructions[index]), &ptr, buf, ps);
+ }
+ else
+ {
+ buf += sprintf(buf, " ??? (Unknown opcode %x)\n", *ptr);
+ while (*++ptr & (1u << 31));
+ }
+ }
+
+ hr = D3DXCreateBuffer(buf - buffer + 1 , disassembly);
+ if (SUCCEEDED(hr))
+ strcpy(ID3DXBuffer_GetBufferPointer(*disassembly), buffer);
+ HeapFree(GetProcessHeap(), 0, buffer);
+
+ return hr;
}
struct d3dx9_texture_shader
--
2.39.0

View File

@ -1,74 +0,0 @@
From 63a4b93d73acaa55a2246a1b0d825e7950af042b Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Mon, 15 Feb 2016 08:25:58 +0100
Subject: [PATCH] d3dx9_36/tests: Add initial tests for D3DXDisassembleShader.
---
dlls/d3dx9_36/tests/shader.c | 46 ++++++++++++++++++++++++++++++++++++
1 file changed, 46 insertions(+)
diff --git a/dlls/d3dx9_36/tests/shader.c b/dlls/d3dx9_36/tests/shader.c
index e2925faad6..5edac61ae8 100644
--- a/dlls/d3dx9_36/tests/shader.c
+++ b/dlls/d3dx9_36/tests/shader.c
@@ -6623,6 +6623,51 @@ static void test_fragment_linker(void)
DestroyWindow(window);
}
+static void test_disassemble_shader(void)
+{
+ static const char disasm_vs[] = " vs_1_1\n"
+ " dcl_position v0\n"
+ " dp4 oPos.x, v0, c0\n"
+ " dp4 oPos.y, v0, c1\n"
+ " dp4 oPos.z, v0, c2\n"
+ " dp4 oPos.w, v0, c3\n";
+ static const char disasm_ps[] = " ps_1_1\n"
+ " def c1, 1, 0, 0, 0\n"
+ " tex t0\n"
+ " dp3 r0, c1, c0\n"
+ " mul r0, v0, r0\n"
+ " mul r0, t0, r0\n";
+ ID3DXBuffer *disassembly;
+ HRESULT ret;
+ char *ptr;
+
+ /* Check wrong parameters */
+ ret = D3DXDisassembleShader(NULL, FALSE, NULL, NULL);
+ ok(ret == D3DERR_INVALIDCALL, "Returned %#x, expected %#x\n", ret, D3DERR_INVALIDCALL);
+ ret = D3DXDisassembleShader(NULL, FALSE, NULL, &disassembly);
+ ok(ret == D3DERR_INVALIDCALL, "Returned %#x, expected %#x\n", ret, D3DERR_INVALIDCALL);
+ ret = D3DXDisassembleShader(simple_vs, FALSE, NULL, NULL);
+ ok(ret == D3DERR_INVALIDCALL, "Returned %#x, expected %#x\n", ret, D3DERR_INVALIDCALL);
+
+ /* Test with vertex shader */
+ disassembly = (void *)0xdeadbeef;
+ ret = D3DXDisassembleShader(simple_vs, FALSE, NULL, &disassembly);
+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
+ ptr = ID3DXBuffer_GetBufferPointer(disassembly);
+ ok(!memcmp(ptr, disasm_vs, sizeof(disasm_vs) - 1), /* compare beginning */
+ "Returned '%s', expected '%s'\n", ptr, disasm_vs);
+ ID3DXBuffer_Release(disassembly);
+
+ /* Test with pixel shader */
+ disassembly = (void *)0xdeadbeef;
+ ret = D3DXDisassembleShader(simple_ps, FALSE, NULL, &disassembly);
+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
+ ptr = ID3DXBuffer_GetBufferPointer(disassembly);
+ ok(!memcmp(ptr, disasm_ps, sizeof(disasm_ps) - 1), /* compare beginning */
+ "Returned '%s', expected '%s'\n", ptr, disasm_ps);
+ ID3DXBuffer_Release(disassembly);
+}
+
START_TEST(shader)
{
test_get_shader_size();
@@ -6638,4 +6683,5 @@ START_TEST(shader)
test_registerset_defaults();
test_shader_semantics();
test_fragment_linker();
+ test_disassemble_shader();
}
--
2.23.0

View File

@ -1,200 +0,0 @@
From ce7f2989a9fc4d4d6a307131f08f6ed5570de680 Mon Sep 17 00:00:00 2001
From: Christian Costa <titan.costa@gmail.com>
Date: Tue, 16 Feb 2016 12:11:45 +0100
Subject: [PATCH] d3dx9_36/tests: Add additional tests for special cases.
---
dlls/d3dx9_36/tests/shader.c | 163 +++++++++++++++++++++++++++++++++++
1 file changed, 163 insertions(+)
diff --git a/dlls/d3dx9_36/tests/shader.c b/dlls/d3dx9_36/tests/shader.c
index 5edac61ae8..0ae8f27b03 100644
--- a/dlls/d3dx9_36/tests/shader.c
+++ b/dlls/d3dx9_36/tests/shader.c
@@ -6623,6 +6623,60 @@ static void test_fragment_linker(void)
DestroyWindow(window);
}
+static const DWORD ps_tex[] = {
+ 0xffff0103, /* ps_1_3 */
+ 0x00000042, 0xb00f0000, /* tex t0 */
+ 0x00000000, /* nop */
+ 0x0000ffff};
+
+static const DWORD ps_texld_1_4[] = {
+ 0xffff0104, /* ps_1_4 */
+ 0x00000042, 0xb00f0000, 0xa0e40000, /* texld t0, c0 */
+ 0x00000000, /* nop */
+ 0x0000ffff};
+
+static const DWORD ps_texld_2_0[] = {
+ 0xffff0200, /* ps_2_0 */
+ 0x00000042, 0xb00f0000, 0xa0e40000, 0xa0e40001, /* texld t0, c0, c1 */
+ 0x00000000, /* nop */
+ 0x0000ffff};
+
+static const DWORD ps_texcoord[] = {
+ 0xffff0103, /* ps_1_4 */
+ 0x00000040, 0xb00f0000, /* texcoord t0 */
+ 0x00000000, /* nop */
+ 0x0000ffff};
+
+static const DWORD ps_texcrd[] = {
+ 0xffff0104, /* ps_2_0 */
+ 0x00000040, 0xb00f0000, 0xa0e40000, /* texcrd t0, c0 */
+ 0x00000000, /* nop */
+ 0x0000ffff};
+
+static const DWORD ps_sincos_2_0[] = {
+ 0xffff0200, /* ps_2_0 */
+ 0x00000025, 0xb00f0000, 0xa0e40000, 0xa0e40001, 0xa0e40002, /* sincos t0, c0, c1, c2 */
+ 0x00000000, /* nop */
+ 0x0000ffff};
+
+static const DWORD ps_sincos_3_0[] = {
+ 0xffff0300, /* ps_3_0 */
+ 0x00000025, 0xb00f0000, 0xa0e40000, /* sincos t0, c0 */
+ 0x00000000, /* nop */
+ 0x0000ffff};
+
+static const DWORD vs_sincos_2_0[] = {
+ 0xfffe0200, /* vs_2_0 */
+ 0x00000025, 0xb00f0000, 0xa0e40000, 0xa0e40001, 0xa0e40002, /* sincos a0, c0, c1, c2 */
+ 0x00000000, /* nop */
+ 0x0000ffff};
+
+static const DWORD vs_sincos_3_0[] = {
+ 0xfffe0300, /* vs_3_0 */
+ 0x00000025, 0xb00f0000, 0xa0e40000, /* sincos a0, c0 */
+ 0x00000000, /* nop */
+ 0x0000ffff};
+
static void test_disassemble_shader(void)
{
static const char disasm_vs[] = " vs_1_1\n"
@@ -6637,6 +6691,33 @@ static void test_disassemble_shader(void)
" dp3 r0, c1, c0\n"
" mul r0, v0, r0\n"
" mul r0, t0, r0\n";
+ static const char disasm_ps_tex[] = " ps_1_3\n"
+ " tex t0\n"
+ " nop\n";
+ static const char disasm_ps_texld_1_4[] = " ps_1_4\n"
+ " texld t0, c0\n"
+ " nop\n";
+ static const char disasm_ps_texld_2_0[] = " ps_2_0\n"
+ " texld t0, c0, c1\n"
+ " nop\n";
+ static const char disasm_ps_texcoord[] = " ps_1_3\n"
+ " texcoord t0\n"
+ " nop\n";
+ static const char disasm_ps_texcrd[] = " ps_1_4\n"
+ " texcrd t0, c0\n"
+ " nop\n";
+ static const char disasm_ps_sincos_2_0[] = " ps_2_0\n"
+ " sincos t0, c0, c1, c2\n"
+ " nop\n";
+ static const char disasm_ps_sincos_3_0[] = " ps_3_0\n"
+ " sincos t0, c0\n"
+ " nop\n";
+ static const char disasm_vs_sincos_2_0[] = " vs_2_0\n"
+ " sincos a0, c0, c1, c2\n"
+ " nop\n";
+ static const char disasm_vs_sincos_3_0[] = " vs_3_0\n"
+ " sincos a0, c0\n"
+ " nop\n";
ID3DXBuffer *disassembly;
HRESULT ret;
char *ptr;
@@ -6666,6 +6747,88 @@ static void test_disassemble_shader(void)
ok(!memcmp(ptr, disasm_ps, sizeof(disasm_ps) - 1), /* compare beginning */
"Returned '%s', expected '%s'\n", ptr, disasm_ps);
ID3DXBuffer_Release(disassembly);
+
+ /* Test tex instruction with pixel shader 1.3 */
+ disassembly = (void *)0xdeadbeef;
+ ret = D3DXDisassembleShader(ps_tex, FALSE, NULL, &disassembly);
+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
+ ptr = ID3DXBuffer_GetBufferPointer(disassembly);
+ ok(!memcmp(ptr, disasm_ps_tex, sizeof(disasm_ps_tex) - 1), /* compare beginning */
+ "Returned '%s', expected '%s'\n", ptr, disasm_ps_tex);
+ ID3DXBuffer_Release(disassembly);
+
+ /* Test texld instruction with pixel shader 1.4 */
+ disassembly = (void *)0xdeadbeef;
+ ret = D3DXDisassembleShader(ps_texld_1_4, FALSE, NULL, &disassembly);
+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
+ ptr = ID3DXBuffer_GetBufferPointer(disassembly);
+ ok(!memcmp(ptr, disasm_ps_texld_1_4, sizeof(disasm_ps_texld_1_4) - 1), /* compare beginning */
+ "Returned '%s', expected '%s'\n", ptr, disasm_ps_texld_1_4);
+ ID3DXBuffer_Release(disassembly);
+
+ /* Test texld instruction with pixel shader 2.0 */
+ disassembly = (void *)0xdeadbeef;
+ ret = D3DXDisassembleShader(ps_texld_2_0, FALSE, NULL, &disassembly);
+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
+ ptr = ID3DXBuffer_GetBufferPointer(disassembly);
+ ok(!memcmp(ptr, disasm_ps_texld_2_0, sizeof(disasm_ps_texld_2_0) - 1), /* compare beginning */
+ "Returned '%s', expected '%s'\n", ptr, disasm_ps_texld_2_0);
+ ID3DXBuffer_Release(disassembly);
+
+ /* Test texcoord instruction with pixel shader 1.3 */
+ disassembly = (void *)0xdeadbeef;
+ ret = D3DXDisassembleShader(ps_texcoord, FALSE, NULL, &disassembly);
+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
+ ptr = ID3DXBuffer_GetBufferPointer(disassembly);
+ ok(!memcmp(ptr, disasm_ps_texcoord, sizeof(disasm_ps_texcoord) - 1), /* compare beginning */
+ "Returned '%s', expected '%s'\n", ptr, disasm_ps_texcoord);
+ ID3DXBuffer_Release(disassembly);
+
+ /* Test texcrd instruction with pixel shader 1.4 */
+ disassembly = (void *)0xdeadbeef;
+ ret = D3DXDisassembleShader(ps_texcrd, FALSE, NULL, &disassembly);
+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
+ ptr = ID3DXBuffer_GetBufferPointer(disassembly);
+ ok(!memcmp(ptr, disasm_ps_texcrd, sizeof(disasm_ps_texcrd) - 1), /* compare beginning */
+ "Returned '%s', expected '%s'\n", ptr, disasm_ps_texcrd);
+ ID3DXBuffer_Release(disassembly);
+
+ /* Test sincos instruction pixel shader 2.0 */
+ disassembly = (void *)0xdeadbeef;
+ ret = D3DXDisassembleShader(ps_sincos_2_0, FALSE, NULL, &disassembly);
+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
+ ptr = ID3DXBuffer_GetBufferPointer(disassembly);
+ ok(!memcmp(ptr, disasm_ps_sincos_2_0, sizeof(disasm_ps_sincos_2_0) - 1), /* compare beginning */
+ "Returned '%s', expected '%s'\n", ptr, disasm_ps_sincos_2_0);
+ ID3DXBuffer_Release(disassembly);
+
+ /* Test sincos instruction with pixel shader 3.0 */
+ disassembly = (void *)0xdeadbeef;
+ ret = D3DXDisassembleShader(ps_sincos_3_0, FALSE, NULL, &disassembly);
+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
+ ptr = ID3DXBuffer_GetBufferPointer(disassembly);
+ ok(!memcmp(ptr, disasm_ps_sincos_3_0, sizeof(disasm_ps_sincos_3_0) - 1), /* compare beginning */
+ "Returned '%s', expected '%s'\n", ptr, disasm_ps_sincos_3_0);
+ ID3DXBuffer_Release(disassembly);
+
+ /* Test sincos instruction with pixel shader 2.0 */
+ disassembly = (void *)0xdeadbeef;
+ ret = D3DXDisassembleShader(vs_sincos_2_0, FALSE, NULL, &disassembly);
+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
+ ptr = ID3DXBuffer_GetBufferPointer(disassembly);
+ ok(!memcmp(ptr, disasm_vs_sincos_2_0, sizeof(disasm_vs_sincos_2_0) - 1), /* compare beginning */
+ "Returned '%s', expected '%s'\n", ptr, disasm_vs_sincos_2_0);
+ ID3DXBuffer_Release(disassembly);
+
+ /* Test sincos instruction with pixel shader 3.0 */
+ disassembly = (void *)0xdeadbeef;
+ ret = D3DXDisassembleShader(vs_sincos_3_0, FALSE, NULL, &disassembly);
+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
+ ptr = ID3DXBuffer_GetBufferPointer(disassembly);
+ ok(!memcmp(ptr, disasm_vs_sincos_3_0, sizeof(disasm_vs_sincos_3_0) - 1), /* compare beginning */
+ "Returned '%s', expected '%s'\n", ptr, disasm_vs_sincos_3_0);
+ ID3DXBuffer_Release(disassembly);
+
}
START_TEST(shader)
--
2.23.0

View File

@ -1 +0,0 @@
Fixes: [46649] Multiple applications need D3DXDisassembleShader() implementation (Tom Clancy's Rainbow Six: Vegas 2, The Void)