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Updated wined3d-SWVP-shaders patchset
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@ -1,4 +1,4 @@
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From eeaa9812622dc94fd6eb73c4b2a11081c5e8fabf Mon Sep 17 00:00:00 2001
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From 01ba7b49e6f47232502a0d5ad70c4e5ab238f4ac Mon Sep 17 00:00:00 2001
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From: Paul Gofman <gofmanp@gmail.com>
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Date: Mon, 25 Feb 2019 13:17:01 +0300
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Subject: [PATCH] wined3d: Use UBO for vertex shader float constants if
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@ -9,15 +9,15 @@ Signed-off-by: Paul Gofman <gofmanp@gmail.com>
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dlls/d3d8/directx.c | 2 +-
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dlls/d3d9/directx.c | 2 +-
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dlls/wined3d/adapter_gl.c | 3 +
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dlls/wined3d/glsl_shader.c | 146 ++++++++++++++++++++++++++++++---
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dlls/wined3d/glsl_shader.c | 145 ++++++++++++++++++++++++++++++---
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dlls/wined3d/shader.c | 2 +
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dlls/wined3d/state.c | 5 ++
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dlls/wined3d/wined3d_private.h | 2 +
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include/wine/wined3d.h | 1 +
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8 files changed, 149 insertions(+), 14 deletions(-)
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8 files changed, 148 insertions(+), 14 deletions(-)
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diff --git a/dlls/d3d8/directx.c b/dlls/d3d8/directx.c
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index f78ff3e5af7..847cfd17bf6 100644
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index f78ff3e5af..847cfd17bf 100644
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--- a/dlls/d3d8/directx.c
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+++ b/dlls/d3d8/directx.c
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@@ -420,7 +420,7 @@ BOOL d3d8_init(struct d3d8 *d3d8)
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@ -30,7 +30,7 @@ index f78ff3e5af7..847cfd17bf6 100644
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d3d8->IDirect3D8_iface.lpVtbl = &d3d8_vtbl;
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d3d8->refcount = 1;
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diff --git a/dlls/d3d9/directx.c b/dlls/d3d9/directx.c
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index c507991aaa4..7cdf5ddbb9a 100644
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index c507991aaa..7cdf5ddbb9 100644
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--- a/dlls/d3d9/directx.c
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+++ b/dlls/d3d9/directx.c
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@@ -585,7 +585,7 @@ BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended)
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@ -43,10 +43,10 @@ index c507991aaa4..7cdf5ddbb9a 100644
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if (!extended)
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flags |= WINED3D_VIDMEM_ACCOUNTING;
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diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
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index 98719ce57f7..fe64dcfdf02 100644
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index c8ebe34643..4071ed0f82 100644
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--- a/dlls/wined3d/adapter_gl.c
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+++ b/dlls/wined3d/adapter_gl.c
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@@ -3140,6 +3140,9 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info, struct
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@@ -3122,6 +3122,9 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info, struct
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gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX] = min(gl_max, WINED3D_MAX_CBS);
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TRACE("Max vertex uniform blocks: %u (%d).\n",
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gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX], gl_max);
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@ -57,7 +57,7 @@ index 98719ce57f7..fe64dcfdf02 100644
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}
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if (gl_info->supported[ARB_TESSELLATION_SHADER])
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diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
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index 394c6673b2b..8ad76314343 100644
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index 3c74ff7054..691fa98046 100644
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--- a/dlls/wined3d/glsl_shader.c
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+++ b/dlls/wined3d/glsl_shader.c
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@@ -138,6 +138,10 @@ struct shader_glsl_priv
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@ -143,18 +143,16 @@ index 394c6673b2b..8ad76314343 100644
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/* 1.X pshaders have the constants clamped to [-1;1] implicitly. */
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if (shader->reg_maps.shader_version.major == 1
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@@ -1515,8 +1563,9 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
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@@ -1515,7 +1563,7 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
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{
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const struct wined3d_shader *vshader = state->shader[WINED3D_SHADER_TYPE_VERTEX];
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const struct wined3d_shader *pshader = state->shader[WINED3D_SHADER_TYPE_PIXEL];
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- const struct glsl_context_data *ctx_data = context->shader_backend_data;
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+ struct glsl_context_data *ctx_data = context->shader_backend_data;
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struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
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+
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struct glsl_shader_prog_link *prog = ctx_data->glsl_program;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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float position_fixup[4 * WINED3D_MAX_VIEWPORTS];
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@@ -1532,9 +1581,32 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
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@@ -1532,9 +1580,32 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
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constant_version = prog->constant_version;
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update_mask = context->constant_update_mask & prog->constant_update_mask;
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@ -188,7 +186,7 @@ index 394c6673b2b..8ad76314343 100644
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if (update_mask & WINED3D_SHADER_CONST_VS_I)
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shader_glsl_load_constants_i(vshader, gl_info, state->vs_consts_i,
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@@ -1687,7 +1759,7 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
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@@ -1687,7 +1758,7 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
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if (update_mask & WINED3D_SHADER_CONST_PS_F)
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shader_glsl_load_constants_f(pshader, gl_info, state->ps_consts_f,
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@ -197,7 +195,7 @@ index 394c6673b2b..8ad76314343 100644
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if (update_mask & WINED3D_SHADER_CONST_PS_I)
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shader_glsl_load_constants_i(pshader, gl_info, state->ps_consts_i,
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@@ -1826,6 +1898,12 @@ static void shader_glsl_update_float_vertex_constants(struct wined3d_device *dev
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@@ -1826,6 +1897,12 @@ static void shader_glsl_update_float_vertex_constants(struct wined3d_device *dev
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struct constant_heap *heap = &priv->vconst_heap;
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UINT i;
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@ -210,7 +208,7 @@ index 394c6673b2b..8ad76314343 100644
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for (i = start; i < count + start; ++i)
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{
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update_heap_entry(heap, i, priv->next_constant_version);
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@@ -1838,6 +1916,9 @@ static void shader_glsl_update_float_pixel_constants(struct wined3d_device *devi
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@@ -1838,6 +1915,9 @@ static void shader_glsl_update_float_pixel_constants(struct wined3d_device *devi
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struct constant_heap *heap = &priv->pconst_heap;
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UINT i;
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@ -220,15 +218,15 @@ index 394c6673b2b..8ad76314343 100644
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for (i = start; i < count + start; ++i)
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{
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update_heap_entry(heap, i, priv->next_constant_version);
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@@ -2142,6 +2223,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c
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@@ -2141,6 +2221,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c
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const struct wined3d_shader_version *version = ®_maps->shader_version;
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const struct vs_compile_args *vs_args = ctx_priv->cur_vs_args;
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const struct ps_compile_args *ps_args = ctx_priv->cur_ps_args;
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+ struct shader_glsl_priv *priv = context_gl->c.device->shader_priv;
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const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
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+ struct shader_glsl_priv *priv = shader->device->shader_priv;
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const struct wined3d_shader_indexable_temp *idx_temp_reg;
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unsigned int uniform_block_base, uniform_block_count;
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const struct wined3d_shader_lconst *lconst;
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@@ -2161,7 +2243,15 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c
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@@ -2161,7 +2242,15 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c
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}
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/* Declare the constants (aka uniforms) */
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@ -245,7 +243,7 @@ index 394c6673b2b..8ad76314343 100644
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{
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unsigned max_constantsF;
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@@ -2226,11 +2316,12 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c
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@@ -2226,11 +2315,12 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c
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}
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else
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{
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@ -260,7 +258,7 @@ index 394c6673b2b..8ad76314343 100644
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}
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/* Always declare the full set of constants, the compiler can remove the
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@@ -9835,17 +9926,36 @@ static struct glsl_ffp_fragment_shader *shader_glsl_find_ffp_fragment_shader(str
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@@ -9821,17 +9911,36 @@ static struct glsl_ffp_fragment_shader *shader_glsl_find_ffp_fragment_shader(str
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static void shader_glsl_init_vs_uniform_locations(const struct wined3d_gl_info *gl_info,
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@ -302,7 +300,7 @@ index 394c6673b2b..8ad76314343 100644
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for (i = 0; i < WINED3D_MAX_CONSTS_I; ++i)
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{
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@@ -10920,6 +11030,7 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
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@@ -10906,6 +11015,7 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
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const struct fragment_pipeline *fragment_pipe)
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{
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SIZE_T stack_size = wined3d_log2i(max(WINED3D_MAX_VS_CONSTS_F, WINED3D_MAX_PS_CONSTS_F)) + 1;
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@ -310,7 +308,7 @@ index 394c6673b2b..8ad76314343 100644
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struct fragment_caps fragment_caps;
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void *vertex_priv, *fragment_priv;
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struct shader_glsl_priv *priv;
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@@ -10927,6 +11038,8 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
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@@ -10913,6 +11023,8 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
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if (!(priv = heap_alloc_zero(sizeof(*priv))))
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return E_OUTOFMEMORY;
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@ -319,7 +317,7 @@ index 394c6673b2b..8ad76314343 100644
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string_buffer_list_init(&priv->string_buffers);
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if (!(vertex_priv = vertex_pipe->vp_alloc(&glsl_shader_backend, priv)))
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@@ -10981,6 +11094,8 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
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@@ -10967,6 +11079,8 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
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device->fragment_priv = fragment_priv;
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device->shader_priv = priv;
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@ -328,7 +326,7 @@ index 394c6673b2b..8ad76314343 100644
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return WINED3D_OK;
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fail:
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@@ -11008,6 +11123,13 @@ static void shader_glsl_free(struct wined3d_device *device, struct wined3d_conte
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@@ -10994,6 +11108,13 @@ static void shader_glsl_free(struct wined3d_device *device, struct wined3d_conte
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priv->fragment_pipe->free_private(device, context);
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priv->vertex_pipe->vp_free(device, context);
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@ -343,7 +341,7 @@ index 394c6673b2b..8ad76314343 100644
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device->shader_priv = NULL;
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}
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diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
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index 52c817ea399..8986d9e9f71 100644
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index a8fee07c6c..d7fdc9cfdb 100644
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--- a/dlls/wined3d/shader.c
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+++ b/dlls/wined3d/shader.c
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@@ -764,6 +764,8 @@ static BOOL shader_record_register_usage(struct wined3d_shader *shader, struct w
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@ -356,10 +354,10 @@ index 52c817ea399..8986d9e9f71 100644
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}
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}
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diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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index e3377924363..f12b1c05c6f 100644
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index 06b30ba5e1..4d5b8be65a 100644
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--- a/dlls/wined3d/state.c
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+++ b/dlls/wined3d/state.c
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@@ -4399,6 +4399,11 @@ static void state_cb(struct wined3d_context *context, const struct wined3d_state
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@@ -4389,6 +4389,11 @@ static void state_cb(struct wined3d_context *context, const struct wined3d_state
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unsigned int i, base, count;
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TRACE("context %p, state %p, state_id %#x.\n", context, state, state_id);
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@ -372,10 +370,10 @@ index e3377924363..f12b1c05c6f 100644
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if (STATE_IS_GRAPHICS_CONSTANT_BUFFER(state_id))
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shader_type = state_id - STATE_GRAPHICS_CONSTANT_BUFFER(0);
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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index c9bd5283795..b4ea81a7a74 100644
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index b6f4b67018..0f82fc8e49 100644
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -1066,6 +1066,7 @@ struct wined3d_shader_reg_maps
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@@ -1065,6 +1065,7 @@ struct wined3d_shader_reg_maps
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struct wined3d_shader_tgsm *tgsm;
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SIZE_T tgsm_capacity;
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unsigned int tgsm_count;
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@ -383,7 +381,7 @@ index c9bd5283795..b4ea81a7a74 100644
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};
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/* Keeps track of details for TEX_M#x# instructions which need to maintain
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@@ -2647,6 +2648,7 @@ struct wined3d_gl_limits
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@@ -2643,6 +2644,7 @@ struct wined3d_gl_limits
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UINT glsl_varyings;
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UINT glsl_vs_float_constants;
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UINT glsl_ps_float_constants;
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@ -392,10 +390,10 @@ index c9bd5283795..b4ea81a7a74 100644
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UINT arb_vs_float_constants;
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UINT arb_vs_native_constants;
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diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
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index b2cc5b85e18..c52126aca8e 100644
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index abef3f0ad0..86e324a0df 100644
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--- a/include/wine/wined3d.h
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+++ b/include/wine/wined3d.h
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@@ -1337,6 +1337,7 @@ enum wined3d_shader_type
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@@ -1335,6 +1335,7 @@ enum wined3d_shader_type
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#define WINED3D_NO_PRIMITIVE_RESTART 0x00000800
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#define WINED3D_LEGACY_CUBEMAP_FILTERING 0x00001000
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#define WINED3D_NORMALIZED_DEPTH_BIAS 0x00002000
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@ -404,5 +402,5 @@ index b2cc5b85e18..c52126aca8e 100644
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#define WINED3D_RESZ_CODE 0x7fa05000
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--
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2.17.1
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2.21.0
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