Rebase against 40c5184a90a6e14f3e49dd60daaba636308b7f83

This commit is contained in:
Alistair Leslie-Hughes 2019-01-04 10:09:38 +11:00
parent 9256515a12
commit 40821d91e2
2 changed files with 17 additions and 17 deletions

View File

@ -1,4 +1,4 @@
From b8d301b085b39fba7f61409a0ebe17a4ff7b810a Mon Sep 17 00:00:00 2001
From 07c70b0b20919d9908b408322d65c62ad459f09e Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Thu, 19 Jan 2017 16:56:56 +0100
Subject: [PATCH] d3d11: Initial implementation for deferred contexts.
@ -8,7 +8,7 @@ Subject: [PATCH] d3d11: Initial implementation for deferred contexts.
1 file changed, 1040 insertions(+), 31 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 9127d01..94156e4 100644
index ebe8c03..791b959 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -19,12 +19,181 @@
@ -725,7 +725,7 @@ index 9127d01..94156e4 100644
static void STDMETHODCALLTYPE d3d_null_wined3d_object_destroyed(void *parent) {}
static const struct wined3d_parent_ops d3d_null_wined3d_parent_ops =
@@ -1217,7 +1908,20 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ResolveSubresource(ID3D11D
@@ -1221,7 +1912,20 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ResolveSubresource(ID3D11D
static void STDMETHODCALLTYPE d3d11_immediate_context_ExecuteCommandList(ID3D11DeviceContext1 *iface,
ID3D11CommandList *command_list, BOOL restore_state)
{
@ -747,7 +747,7 @@ index 9127d01..94156e4 100644
}
static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShaderResources(ID3D11DeviceContext1 *iface,
@@ -2972,6 +3676,7 @@ static ULONG STDMETHODCALLTYPE d3d11_deferred_context_Release(ID3D11DeviceContex
@@ -2855,6 +3559,7 @@ static ULONG STDMETHODCALLTYPE d3d11_deferred_context_Release(ID3D11DeviceContex
if (!refcount)
{
@ -755,7 +755,7 @@ index 9127d01..94156e4 100644
wined3d_private_store_cleanup(&context->private_store);
ID3D11Device_Release(context->device);
HeapFree(GetProcessHeap(), 0, context);
@@ -3023,43 +3728,86 @@ static HRESULT STDMETHODCALLTYPE d3d11_deferred_context_SetPrivateDataInterface(
@@ -2906,43 +3611,86 @@ static HRESULT STDMETHODCALLTYPE d3d11_deferred_context_SetPrivateDataInterface(
static void STDMETHODCALLTYPE d3d11_deferred_context_VSSetConstantBuffers(ID3D11DeviceContext *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
{
@ -848,7 +848,7 @@ index 9127d01..94156e4 100644
}
static void STDMETHODCALLTYPE d3d11_deferred_context_Draw(ID3D11DeviceContext *iface,
@@ -3072,53 +3820,169 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_Draw(ID3D11DeviceContext *i
@@ -2955,53 +3703,169 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_Draw(ID3D11DeviceContext *i
static HRESULT STDMETHODCALLTYPE d3d11_deferred_context_Map(ID3D11DeviceContext *iface, ID3D11Resource *resource,
UINT subresource_idx, D3D11_MAP map_type, UINT map_flags, D3D11_MAPPED_SUBRESOURCE *mapped_subresource)
{
@ -1027,7 +1027,7 @@ index 9127d01..94156e4 100644
}
static void STDMETHODCALLTYPE d3d11_deferred_context_DrawInstanced(ID3D11DeviceContext *iface,
@@ -3147,7 +4011,16 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_GSSetShader(ID3D11DeviceCon
@@ -3030,7 +3894,16 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_GSSetShader(ID3D11DeviceCon
static void STDMETHODCALLTYPE d3d11_deferred_context_IASetPrimitiveTopology(ID3D11DeviceContext *iface,
D3D11_PRIMITIVE_TOPOLOGY topology)
{
@ -1045,7 +1045,7 @@ index 9127d01..94156e4 100644
}
static void STDMETHODCALLTYPE d3d11_deferred_context_VSSetShaderResources(ID3D11DeviceContext *iface,
@@ -3207,8 +4080,28 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_OMSetRenderTargets(ID3D11De
@@ -3090,8 +3963,28 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_OMSetRenderTargets(ID3D11De
UINT render_target_view_count, ID3D11RenderTargetView *const *render_target_views,
ID3D11DepthStencilView *depth_stencil_view)
{
@ -1075,7 +1075,7 @@ index 9127d01..94156e4 100644
}
static void STDMETHODCALLTYPE d3d11_deferred_context_OMSetRenderTargetsAndUnorderedAccessViews(
@@ -3228,15 +4121,44 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_OMSetRenderTargetsAndUnorde
@@ -3111,15 +4004,44 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_OMSetRenderTargetsAndUnorde
static void STDMETHODCALLTYPE d3d11_deferred_context_OMSetBlendState(ID3D11DeviceContext *iface,
ID3D11BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
{
@ -1122,7 +1122,7 @@ index 9127d01..94156e4 100644
}
static void STDMETHODCALLTYPE d3d11_deferred_context_SOSetTargets(ID3D11DeviceContext *iface, UINT buffer_count,
@@ -3278,13 +4200,34 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_DispatchIndirect(ID3D11Devi
@@ -3161,13 +4083,34 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_DispatchIndirect(ID3D11Devi
static void STDMETHODCALLTYPE d3d11_deferred_context_RSSetState(ID3D11DeviceContext *iface,
ID3D11RasterizerState *rasterizer_state)
{
@ -1159,7 +1159,7 @@ index 9127d01..94156e4 100644
}
static void STDMETHODCALLTYPE d3d11_deferred_context_RSSetScissorRects(ID3D11DeviceContext *iface,
@@ -3399,8 +4342,18 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_HSSetShaderResources(ID3D11
@@ -3282,8 +4225,18 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_HSSetShaderResources(ID3D11
static void STDMETHODCALLTYPE d3d11_deferred_context_HSSetShader(ID3D11DeviceContext *iface,
ID3D11HullShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
{
@ -1179,7 +1179,7 @@ index 9127d01..94156e4 100644
}
static void STDMETHODCALLTYPE d3d11_deferred_context_HSSetSamplers(ID3D11DeviceContext *iface,
@@ -3413,36 +4366,62 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_HSSetSamplers(ID3D11DeviceC
@@ -3296,36 +4249,62 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_HSSetSamplers(ID3D11DeviceC
static void STDMETHODCALLTYPE d3d11_deferred_context_HSSetConstantBuffers(ID3D11DeviceContext *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
{
@ -1247,7 +1247,7 @@ index 9127d01..94156e4 100644
}
static void STDMETHODCALLTYPE d3d11_deferred_context_CSSetShaderResources(ID3D11DeviceContext *iface,
@@ -3743,7 +4722,15 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_CSGetConstantBuffers(ID3D11
@@ -3626,7 +4605,15 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_CSGetConstantBuffers(ID3D11
static void STDMETHODCALLTYPE d3d11_deferred_context_ClearState(ID3D11DeviceContext *iface)
{
@ -1264,7 +1264,7 @@ index 9127d01..94156e4 100644
}
static void STDMETHODCALLTYPE d3d11_deferred_context_Flush(ID3D11DeviceContext *iface)
@@ -3768,9 +4755,29 @@ static UINT STDMETHODCALLTYPE d3d11_deferred_context_GetContextFlags(ID3D11Devic
@@ -3651,9 +4638,29 @@ static UINT STDMETHODCALLTYPE d3d11_deferred_context_GetContextFlags(ID3D11Devic
static HRESULT STDMETHODCALLTYPE d3d11_deferred_context_FinishCommandList(ID3D11DeviceContext *iface,
BOOL restore, ID3D11CommandList **command_list)
{
@ -1296,13 +1296,13 @@ index 9127d01..94156e4 100644
}
static const struct ID3D11DeviceContextVtbl d3d11_deferred_context_vtbl =
@@ -4385,6 +5392,8 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device
@@ -4268,6 +5275,8 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device
object->device = iface;
object->refcount = 1;
+ list_init(&object->commands);
+
ID3D11Device_AddRef(iface);
ID3D11Device2_AddRef(iface);
wined3d_private_store_init(&object->private_store);
--

View File

@ -52,7 +52,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "dc80a0032927421d61b95659af570c21439e4a76"
echo "40c5184a90a6e14f3e49dd60daaba636308b7f83"
}
# Show version information