Rebase against 8d4f56810775757edc87f6f01754df7f9e98d7e3.

This commit is contained in:
Sebastian Lackner 2015-06-03 18:13:44 +02:00
parent 0d67dee015
commit 32f681f893
7 changed files with 137 additions and 134 deletions

2
debian/changelog vendored
View File

@ -5,6 +5,8 @@ wine-staging (1.7.45) UNRELEASED; urgency=low
* Updated shell32-Icons patchset to fix a test failure in comctl32/imagelist.
* Updated shlwapi-AssocGetPerceivedType patchset to fix error checking for
RegGetValueW.
* Updated patch to fix opening clipboard from multiple threads (partially
fixed upstream).
* Added patches for FileRenameInformation support (fixes Wine Staging Bug
#296).
* Added additional tests for behaviour of opening readonly files.

View File

@ -55,7 +55,7 @@ version()
echo "Copyright (C) 2014-2015 the Wine Staging project authors."
echo ""
echo "Patchset to be applied on upstream Wine:"
echo " commit b75cd7e2f0f6f40655f690695ab0843fce472e88"
echo " commit 8d4f56810775757edc87f6f01754df7f9e98d7e3"
echo ""
}
@ -4387,9 +4387,9 @@ fi
# | * dlls/user32/tests/clipboard.c, server/clipboard.c
# |
if test "$enable_server_OpenClipboard" -eq 1; then
patch_apply server-OpenClipboard/0001-server-OpenClipboard-with-current-owner-shouldn-t-fa.patch
patch_apply server-OpenClipboard/0001-server-Fix-opening-clipboard-from-multiple-threads.patch
(
echo '+ { "Sebastian Lackner", "server: OpenClipboard() with current owner shouldn'\''t fail.", 1 },';
echo '+ { "Sebastian Lackner", "server: Fix opening clipboard from multiple threads.", 1 },';
) >> "$patchlist"
fi

View File

@ -1,4 +1,4 @@
From 41acfc2923995baef4ed18edf3803ba159464457 Mon Sep 17 00:00:00 2001
From 1245a3cdde079cccdbd7a5fbae3132e325caff0e Mon Sep 17 00:00:00 2001
From: Jactry Zeng <wine@jactry.com>
Date: Fri, 8 Aug 2014 21:32:57 +0800
Subject: riched20: Implement IText{Selection, Range}::Set{Start, End}.
@ -8,11 +8,11 @@ Subject: riched20: Implement IText{Selection, Range}::Set{Start, End}.
1 file changed, 135 insertions(+)
diff --git a/dlls/riched20/tests/richole.c b/dlls/riched20/tests/richole.c
index 318b386..957cbee 100644
index 101896e..20cb78c 100644
--- a/dlls/riched20/tests/richole.c
+++ b/dlls/riched20/tests/richole.c
@@ -3072,6 +3072,137 @@ static void test_SetFont(void)
ITextSelection_Release(selection);
@@ -3108,6 +3108,137 @@ static void test_InsertObject(void)
release_interfaces(&hwnd, &reole, &doc, NULL);
}
+static void test_ITextRange_SetStart(void)
@ -149,7 +149,7 @@ index 318b386..957cbee 100644
START_TEST(richole)
{
/* Must explicitly LoadLibrary(). The test has no references to functions in
@@ -3084,11 +3215,15 @@ START_TEST(richole)
@@ -3120,11 +3251,15 @@ START_TEST(richole)
test_GetText();
test_ITextSelection_GetChar();
test_ITextSelection_GetStart_GetEnd();

View File

@ -1,21 +1,20 @@
From 224f0263e0d56336f6baaafd09baddff64679a9b Mon Sep 17 00:00:00 2001
From 2683d3a1e5f86624b1227933ad620dde8aefa171 Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Sun, 3 May 2015 07:34:10 +0200
Subject: server: OpenClipboard() with current owner shouldn't fail.
Date: Wed, 3 Jun 2015 18:12:07 +0200
Subject: server: Fix opening clipboard from multiple threads.
Based on a patch by Nikolay Sivov.
---
dlls/user32/tests/clipboard.c | 16 +++++++++++++++-
dlls/user32/tests/clipboard.c | 14 ++++++++++++++
server/clipboard.c | 3 ++-
2 files changed, 17 insertions(+), 2 deletions(-)
2 files changed, 16 insertions(+), 1 deletion(-)
diff --git a/dlls/user32/tests/clipboard.c b/dlls/user32/tests/clipboard.c
index 40218be..8fd4963 100644
index a9aef84..6f6cb39 100644
--- a/dlls/user32/tests/clipboard.c
+++ b/dlls/user32/tests/clipboard.c
@@ -35,9 +35,18 @@ static BOOL is_win9x = FALSE;
expected_error, GetLastError()); \
} while (0)
@@ -24,9 +24,18 @@
#include "wingdi.h"
#include "winuser.h"
+static DWORD WINAPI open_clipboard_thread(LPVOID arg)
+{
@ -32,34 +31,33 @@ index 40218be..8fd4963 100644
BOOL ret;
SetLastError(0xdeadbeef);
@@ -66,7 +75,12 @@ static void test_ClipboardOwner(void)
@@ -56,6 +65,11 @@ static void test_ClipboardOwner(void)
ok( ret, "CloseClipboard error %d\n", GetLastError());
ok(OpenClipboard(hWnd1), "OpenClipboard failed\n");
- todo_wine ok(OpenClipboard(hWnd1), "OpenClipboard second time in the same hwnd failed\n");
+ thread = CreateThread(NULL, 0, open_clipboard_thread, hWnd1, 0, NULL);
+ ok(thread != NULL, "CreateThread failed with error %d\n", GetLastError());
+ dwret = WaitForSingleObject(thread, 1000);
+ ok(dwret == WAIT_OBJECT_0, "expected WAIT_OBJECT_0, got %u\n", dwret);
+ CloseHandle(thread);
+ ok(OpenClipboard(hWnd1), "OpenClipboard second time in the same hwnd failed\n");
ok(OpenClipboard(hWnd1), "OpenClipboard second time in the same hwnd failed\n");
SetLastError(0xdeadbeef);
ret = OpenClipboard(hWnd2);
diff --git a/server/clipboard.c b/server/clipboard.c
index 0c39319..7f94103 100644
index 9acee98..ad7ae6f 100644
--- a/server/clipboard.c
+++ b/server/clipboard.c
@@ -204,7 +204,8 @@ DECL_HANDLER(set_clipboard_info)
if (clipboard->open_thread)
{
/* clipboard already opened */
- set_error(STATUS_WAS_LOCKED);
+ if (clipboard->open_win != req->clipboard)
+ set_error(STATUS_WAS_LOCKED);
return;
}
@@ -138,8 +138,9 @@ void cleanup_clipboard_thread(struct thread *thread)
static int open_clipboard( struct clipboard *clipboard, user_handle_t win )
{
win = get_user_full_handle( win );
- if (clipboard->open_thread && (clipboard->open_thread != current || clipboard->open_win != win))
+ if (clipboard->open_thread)
{
+ if (clipboard->open_win == win) return 1;
set_error(STATUS_WAS_LOCKED);
return 0;
}
--
2.3.5
2.4.2

View File

@ -1,4 +1,4 @@
From 4dc10ae70ba7ad248e35fbfa456034fc40af00ba Mon Sep 17 00:00:00 2001
From e898d6d1944694f979f3f7415a4632a190d6dd79 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Thu, 20 Dec 2012 13:09:17 +0100
Subject: wined3d: Move the framebuffer into wined3d_state
@ -20,7 +20,7 @@ Subject: wined3d: Move the framebuffer into wined3d_state
13 files changed, 172 insertions(+), 127 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 83136bd..f21d672 100644
index 7138ad1..1a09c2a 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -684,7 +684,7 @@ static void shader_arb_load_constants_internal(struct shader_arb_priv *priv,
@ -42,7 +42,7 @@ index 83136bd..f21d672 100644
}
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 728a7cc..bf77b69 100644
index 724bac9..07db94c 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1453,6 +1453,12 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
@ -58,7 +58,7 @@ index 728a7cc..bf77b69 100644
/* Initialize the texture unit mapping to a 1:1 mapping */
for (s = 0; s < MAX_COMBINED_SAMPLERS; ++s)
{
@@ -1770,6 +1776,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
@@ -1771,6 +1777,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
out:
device->shader_backend->shader_free_context_data(ret);
device->adapter->fragment_pipe->free_context_data(ret);
@ -66,7 +66,7 @@ index 728a7cc..bf77b69 100644
HeapFree(GetProcessHeap(), 0, ret->free_event_queries);
HeapFree(GetProcessHeap(), 0, ret->free_occlusion_queries);
HeapFree(GetProcessHeap(), 0, ret->free_timestamp_queries);
@@ -1804,6 +1811,7 @@ void context_destroy(struct wined3d_device *device, struct wined3d_context *cont
@@ -1805,6 +1812,7 @@ void context_destroy(struct wined3d_device *device, struct wined3d_context *cont
device->shader_backend->shader_free_context_data(context);
device->adapter->fragment_pipe->free_context_data(context);
@ -74,7 +74,7 @@ index 728a7cc..bf77b69 100644
HeapFree(GetProcessHeap(), 0, context->draw_buffers);
HeapFree(GetProcessHeap(), 0, context->blit_targets);
device_context_remove(device, context);
@@ -2318,7 +2326,7 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
@@ -2319,7 +2327,7 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
DWORD rt_mask = 0, *cur_mask;
UINT i;
@ -83,7 +83,7 @@ index 728a7cc..bf77b69 100644
|| rt_count != context->gl_info->limits.buffers)
{
if (!context_validate_rt_config(rt_count, rts, fb->depth_stencil))
@@ -2361,6 +2369,8 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
@@ -2362,6 +2370,8 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
rt_mask = context_generate_rt_mask_no_fbo(device,
rt_count ? wined3d_rendertarget_view_get_surface(rts[0]) : NULL);
}
@ -92,7 +92,7 @@ index 728a7cc..bf77b69 100644
}
else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO
&& (!rt_count || wined3d_resource_is_offscreen(rts[0]->resource)))
@@ -2411,7 +2421,7 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
@@ -2412,7 +2422,7 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
static DWORD find_draw_buffers_mask(const struct wined3d_context *context, const struct wined3d_device *device)
{
const struct wined3d_state *state = &device->state;
@ -101,7 +101,7 @@ index 728a7cc..bf77b69 100644
struct wined3d_shader *ps = state->shader[WINED3D_SHADER_TYPE_PIXEL];
DWORD rt_mask, rt_mask_bits;
unsigned int i;
@@ -2441,7 +2451,7 @@ static DWORD find_draw_buffers_mask(const struct wined3d_context *context, const
@@ -2442,7 +2452,7 @@ static DWORD find_draw_buffers_mask(const struct wined3d_context *context, const
void context_state_fb(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
const struct wined3d_device *device = context->swapchain->device;
@ -110,7 +110,7 @@ index 728a7cc..bf77b69 100644
DWORD rt_mask = find_draw_buffers_mask(context, device);
DWORD *cur_mask;
@@ -2471,6 +2481,8 @@ void context_state_fb(struct wined3d_context *context, const struct wined3d_stat
@@ -2472,6 +2482,8 @@ void context_state_fb(struct wined3d_context *context, const struct wined3d_stat
context_apply_draw_buffers(context, rt_mask);
*cur_mask = rt_mask;
}
@ -119,7 +119,7 @@ index 728a7cc..bf77b69 100644
}
static void context_map_stage(struct wined3d_context *context, DWORD stage, DWORD unit)
@@ -3059,7 +3071,7 @@ BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_de
@@ -3060,7 +3072,7 @@ BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_de
{
const struct wined3d_state *state = &device->state;
const struct StateEntry *state_table = context->state_table;
@ -577,11 +577,11 @@ index f2c2f42..c6a72fc 100644
surface_modify_ds_location(ds, location, ds->ds_current_size.cx, ds->ds_current_size.cy);
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 93863d0..ac74620 100644
index 87ff576..76d2c35 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1500,7 +1500,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
const struct wined3d_state *state = &shader->device->state;
@@ -1501,7 +1501,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
const struct vs_compile_args *vs_args = ctx_priv->cur_vs_args;
const struct ps_compile_args *ps_args = ctx_priv->cur_ps_args;
const struct wined3d_gl_info *gl_info = context->gl_info;
- const struct wined3d_fb_state *fb = &shader->device->fb;
@ -590,10 +590,10 @@ index 93863d0..ac74620 100644
const struct wined3d_shader_lconst *lconst;
const char *prefix;
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 279ec42..18e3f0c 100644
index 02b0aff..f27a09c 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -2406,7 +2406,7 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3
@@ -2411,7 +2411,7 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3
memset(args, 0, sizeof(*args)); /* FIXME: Make sure all bits are set. */
if (!gl_info->supported[ARB_FRAMEBUFFER_SRGB] && state->render_states[WINED3D_RS_SRGBWRITEENABLE])
{
@ -603,7 +603,7 @@ index 279ec42..18e3f0c 100644
{
static unsigned int warned = 0;
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 37f4498..27cdc8a 100644
index e042add..d8883b3 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -105,7 +105,7 @@ static void state_zenable(struct wined3d_context *context, const struct wined3d_
@ -839,10 +839,10 @@ index 5ad82bd..5106cd5 100644
const struct wined3d_d3d_info *d3d_info = context->d3d_info;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 12cbdc4..210a23d 100644
index a7c44e8..35ca5da 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1128,6 +1128,36 @@ struct wined3d_timestamp_query
@@ -1134,6 +1134,36 @@ struct wined3d_timestamp_query
void context_alloc_timestamp_query(struct wined3d_context *context, struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
void context_free_timestamp_query(struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
@ -879,7 +879,7 @@ index 12cbdc4..210a23d 100644
struct wined3d_context
{
const struct wined3d_gl_info *gl_info;
@@ -1142,6 +1172,7 @@ struct wined3d_context
@@ -1148,6 +1178,7 @@ struct wined3d_context
DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
DWORD numDirtyEntries;
DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
@ -887,7 +887,7 @@ index 12cbdc4..210a23d 100644
struct wined3d_swapchain *swapchain;
struct wined3d_surface *current_rt;
@@ -1243,12 +1274,6 @@ struct wined3d_context
@@ -1249,12 +1280,6 @@ struct wined3d_context
GLuint dummy_arbfp_prog;
};
@ -900,7 +900,7 @@ index 12cbdc4..210a23d 100644
typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
struct StateEntry
@@ -1932,7 +1957,7 @@ struct wined3d_stream_state
@@ -1938,7 +1963,7 @@ struct wined3d_stream_state
struct wined3d_state
{
DWORD flags;
@ -909,7 +909,7 @@ index 12cbdc4..210a23d 100644
struct wined3d_vertex_declaration *vertex_declaration;
struct wined3d_stream_output stream_output[MAX_STREAM_OUT];
@@ -2038,7 +2063,6 @@ struct wined3d_device
@@ -2044,7 +2069,6 @@ struct wined3d_device
struct wine_rb_tree samplers;
/* Render Target Support */
@ -917,7 +917,7 @@ index 12cbdc4..210a23d 100644
struct wined3d_surface *onscreen_depth_stencil;
struct wined3d_rendertarget_view *auto_depth_stencil_view;
@@ -2544,9 +2568,8 @@ struct wined3d_stateblock
@@ -2550,9 +2574,8 @@ struct wined3d_stateblock
void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -929,7 +929,7 @@ index 12cbdc4..210a23d 100644
void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
struct wined3d_cs_ops
@@ -2559,7 +2582,6 @@ struct wined3d_cs
@@ -2565,7 +2588,6 @@ struct wined3d_cs
{
const struct wined3d_cs_ops *ops;
struct wined3d_device *device;

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@ -1,4 +1,4 @@
From f329e2cef96141fd66cd2957eafa665b6b1289da Mon Sep 17 00:00:00 2001
From a605e2c29345026b85ef529bb72bb83422423d14 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Thu, 20 Dec 2012 14:19:52 +0100
Subject: wined3d: Get rid of state access in shader_generate_glsl_declarations
@ -8,21 +8,22 @@ Subject: wined3d: Get rid of state access in shader_generate_glsl_declarations
1 file changed, 6 insertions(+), 15 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 9c0d052..7fc6289 100644
index 76d2c35..5b0b174 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -949,10 +949,8 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
@@ -1497,11 +1497,9 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
const struct wined3d_shader_reg_maps *reg_maps, const struct shader_glsl_ctx_priv *ctx_priv)
{
const struct wined3d_shader_version *version = &reg_maps->shader_version;
- const struct wined3d_state *state = &shader->device->state;
const struct vs_compile_args *vs_args = ctx_priv->cur_vs_args;
const struct ps_compile_args *ps_args = ctx_priv->cur_ps_args;
const struct wined3d_gl_info *gl_info = context->gl_info;
- const struct wined3d_fb_state *fb = &state->fb;
unsigned int i, extra_constants_needed = 0;
const struct wined3d_shader_lconst *lconst;
const char *prefix;
@@ -1190,7 +1188,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
@@ -1751,7 +1749,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
{
UINT in_count = min(vec4_varyings(version->major, gl_info), shader->limits->packed_input);
@ -31,7 +32,7 @@ index 9c0d052..7fc6289 100644
shader_addline(buffer, "varying vec4 %s_link[%u];\n", prefix, in_count);
shader_addline(buffer, "vec4 %s_in[%u];\n", prefix, in_count);
}
@@ -1231,21 +1229,14 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
@@ -1792,21 +1790,14 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
}
else
{
@ -59,5 +60,5 @@ index 9c0d052..7fc6289 100644
shader_addline(buffer, "vec4 vpos;\n");
}
--
2.2.1
2.4.2

View File

@ -1211,7 +1211,7 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader
shader_arb_ps_local_constants(compiled, context, state, rt_height);
}
@@ -7810,7 +7818,11 @@
@@ -7813,7 +7821,11 @@
/* Now load the surface */
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
@ -1223,7 +1223,7 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader
== WINED3D_LOCATION_DRAWABLE
&& !wined3d_resource_is_offscreen(&src_surface->container->resource))
{
@@ -7840,6 +7852,7 @@
@@ -7843,6 +7855,7 @@
/* Leave the opengl state valid for blitting */
arbfp_blit_unset(context->gl_info);
@ -1231,7 +1231,7 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader
if (wined3d_settings.cs_multithreaded)
context->gl_info->gl_ops.gl.p_glFinish();
else if (wined3d_settings.strict_draw_ordering
@@ -7851,6 +7864,17 @@
@@ -7854,6 +7867,17 @@
wined3d_resource_validate_location(&dst_surface->resource, dst_surface->container->resource.draw_binding);
wined3d_resource_invalidate_location(&dst_surface->resource, ~dst_surface->container->resource.draw_binding);
@ -1307,7 +1307,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
/* Initialize the texture unit mapping to a 1:1 mapping */
for (s = 0; s < MAX_COMBINED_SAMPLERS; ++s)
{
@@ -1778,7 +1780,9 @@
@@ -1779,7 +1781,9 @@
out:
device->shader_backend->shader_free_context_data(ret);
device->adapter->fragment_pipe->free_context_data(ret);
@ -1317,7 +1317,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
HeapFree(GetProcessHeap(), 0, ret->free_event_queries);
HeapFree(GetProcessHeap(), 0, ret->free_occlusion_queries);
HeapFree(GetProcessHeap(), 0, ret->free_timestamp_queries);
@@ -1813,7 +1817,9 @@
@@ -1814,7 +1818,9 @@
device->shader_backend->shader_free_context_data(context);
device->adapter->fragment_pipe->free_context_data(context);
@ -1327,7 +1327,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
HeapFree(GetProcessHeap(), 0, context->draw_buffers);
HeapFree(GetProcessHeap(), 0, context->blit_targets);
device_context_remove(device, context);
@@ -2221,7 +2227,11 @@
@@ -2222,7 +2228,11 @@
return TRUE;
}
@ -1339,7 +1339,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
static void context_validate_onscreen_formats(struct wined3d_context *context,
const struct wined3d_rendertarget_view *depth_stencil)
{
@@ -2237,6 +2247,7 @@
@@ -2238,6 +2248,7 @@
WARN("Depth stencil format is not supported by WGL, rendering the backbuffer in an FBO\n");
/* The currently active context is the necessary context to access the swapchain's onscreen buffers */
@ -1347,7 +1347,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
wined3d_resource_load_location(&context->current_rt->resource, context, WINED3D_LOCATION_TEXTURE_RGB);
swapchain->render_to_fbo = TRUE;
swapchain_update_draw_bindings(swapchain);
@@ -2251,6 +2262,22 @@
@@ -2252,6 +2263,22 @@
return context_generate_rt_mask_from_surface(rt);
else
return context_generate_rt_mask(context->offscreenBuffer);
@ -1370,7 +1370,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
}
/* Context activation is done by the caller. */
@@ -2282,7 +2309,11 @@
@@ -2283,7 +2310,11 @@
}
else
{
@ -1382,7 +1382,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
}
cur_mask = context->current_fbo ? &context->current_fbo->rt_mask : &context->draw_buffers_mask;
@@ -2328,7 +2359,11 @@
@@ -2329,7 +2360,11 @@
DWORD rt_mask = 0, *cur_mask;
UINT i;
@ -1394,7 +1394,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
|| rt_count != context->gl_info->limits.buffers)
{
if (!context_validate_rt_config(rt_count, rts, fb->depth_stencil))
@@ -2368,11 +2403,17 @@
@@ -2369,11 +2404,17 @@
}
else
{
@ -1412,7 +1412,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
}
else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO
&& (!rt_count || wined3d_resource_is_offscreen(rts[0]->resource)))
@@ -2385,7 +2426,11 @@
@@ -2386,7 +2427,11 @@
}
else
{
@ -1424,7 +1424,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
rt_count ? wined3d_rendertarget_view_get_surface(rts[0]) : NULL);
}
@@ -2420,6 +2465,7 @@
@@ -2421,6 +2466,7 @@
return TRUE;
}
@ -1432,7 +1432,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
static DWORD find_draw_buffers_mask(const struct wined3d_context *context, const struct wined3d_state *state)
{
struct wined3d_rendertarget_view **rts = state->fb.render_targets;
@@ -2429,6 +2475,18 @@
@@ -2430,6 +2476,18 @@
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
return context_generate_rt_mask_no_fbo(context, wined3d_rendertarget_view_get_surface(rts[0]));
@ -1451,7 +1451,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
else if (!context->render_offscreen)
return context_generate_rt_mask_from_surface(wined3d_rendertarget_view_get_surface(rts[0]));
@@ -2451,8 +2509,14 @@
@@ -2452,8 +2510,14 @@
/* Context activation is done by the caller. */
void context_state_fb(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
@ -1466,7 +1466,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
DWORD *cur_mask;
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
@@ -2481,8 +2545,10 @@
@@ -2482,8 +2546,10 @@
context_apply_draw_buffers(context, rt_mask);
*cur_mask = rt_mask;
}
@ -1477,7 +1477,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
}
static void context_map_stage(struct wined3d_context *context, DWORD stage, DWORD unit)
@@ -2720,12 +2786,22 @@
@@ -2721,12 +2787,22 @@
/* Context activation is done by the caller. */
void context_state_drawbuf(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
@ -1500,7 +1500,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
if (rt_mask != *cur_mask)
{
context_apply_draw_buffers(context, rt_mask);
@@ -2926,7 +3002,11 @@
@@ -2927,7 +3003,11 @@
{
if (state->vertex_declaration->half_float_conv_needed && !stream_info->all_vbo)
{
@ -1512,7 +1512,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
context->use_immediate_mode_draw = TRUE;
}
else
@@ -3066,11 +3146,19 @@
@@ -3067,11 +3147,19 @@
}
/* Context activation is done by the caller. */
@ -1532,7 +1532,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
unsigned int i, j;
WORD map;
@@ -3102,12 +3190,17 @@
@@ -3103,12 +3191,17 @@
for (i = 0, map = context->stream_info.use_map; map; map >>= 1, ++i)
{
if (map & 1)
@ -1550,7 +1550,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
}
if (state->index_buffer)
{
@@ -3211,7 +3304,11 @@
@@ -3212,7 +3305,11 @@
if (texture->texture_srgb.name)
wined3d_texture_load(texture, context, TRUE);
wined3d_texture_load(texture, context, FALSE);
@ -1758,7 +1758,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
@@ -1002,9 +1032,14 @@
@@ -1008,9 +1038,14 @@
WORD use_map; /* MAX_ATTRIBS, 16 */
};
@ -1773,7 +1773,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
#define eps 1e-8f
@@ -1092,8 +1127,10 @@
@@ -1098,8 +1133,10 @@
struct list entry;
GLuint id;
struct wined3d_context *context;
@ -1784,7 +1784,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
union wined3d_gl_query_object
@@ -1129,6 +1166,7 @@
@@ -1135,6 +1172,7 @@
struct list entry;
GLuint id;
struct wined3d_context *context;
@ -1792,7 +1792,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
UINT64 timestamp;
};
@@ -1164,6 +1202,12 @@
@@ -1170,6 +1208,12 @@
for (i = 0; i < min(dst->rt_size, src->rt_size); i++)
dst->render_targets[i] = src->render_targets[i];
}
@ -1805,7 +1805,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_context
{
@@ -1179,7 +1223,9 @@
@@ -1185,7 +1229,9 @@
DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
DWORD numDirtyEntries;
DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
@ -1815,7 +1815,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_swapchain *swapchain;
struct wined3d_surface *current_rt;
@@ -1279,8 +1325,17 @@
@@ -1285,8 +1331,17 @@
GLfloat fog_coord_value;
GLfloat color[4], fogstart, fogend, fogcolor[4];
GLuint dummy_arbfp_prog;
@ -1833,7 +1833,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
@@ -1414,8 +1469,12 @@
@@ -1420,8 +1475,12 @@
void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN;
BOOL context_apply_clear_state(struct wined3d_context *context, const struct wined3d_device *device,
UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
@ -1846,7 +1846,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
struct wined3d_surface *render_target, struct wined3d_surface *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
void context_active_texture(struct wined3d_context *context, const struct wined3d_gl_info *gl_info,
@@ -1967,7 +2026,11 @@
@@ -1973,7 +2032,11 @@
struct wined3d_state
{
DWORD flags;
@ -1858,7 +1858,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_vertex_declaration *vertex_declaration;
struct wined3d_stream_output stream_output[MAX_STREAM_OUT];
@@ -2012,6 +2075,7 @@
@@ -2018,6 +2081,7 @@
DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
};
@ -1866,7 +1866,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_gl_bo
{
GLuint name;
@@ -2020,6 +2084,7 @@
@@ -2026,6 +2090,7 @@
UINT size;
};
@ -1874,7 +1874,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
#define WINED3D_UNMAPPED_STAGE ~0U
/* Multithreaded flag. Removed from the public header to signal that
@@ -2075,11 +2140,23 @@
@@ -2081,11 +2146,23 @@
struct wined3d_rendertarget_view *back_buffer_view;
struct wined3d_swapchain **swapchains;
UINT swapchain_count;
@ -1898,7 +1898,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* For rendering to a texture using glCopyTexImage */
GLuint depth_blt_texture;
@@ -2090,6 +2167,9 @@
@@ -2096,6 +2173,9 @@
UINT xScreenSpace;
UINT yScreenSpace;
UINT cursorWidth, cursorHeight;
@ -1908,7 +1908,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HCURSOR hardwareCursor;
/* The Wine logo texture */
@@ -2121,6 +2201,7 @@
@@ -2127,6 +2207,7 @@
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -1916,7 +1916,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask) DECLSPEC_HIDDEN;
void device_exec_update_texture(struct wined3d_context *context, struct wined3d_texture *src_texture,
@@ -2132,6 +2213,11 @@
@@ -2138,6 +2219,11 @@
void device_create_dummy_textures(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
void device_delete_opengl_contexts_cs(struct wined3d_device *device,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -1928,7 +1928,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
{
@@ -2148,9 +2234,11 @@
@@ -2154,9 +2240,11 @@
ULONG (*resource_incref)(struct wined3d_resource *resource);
ULONG (*resource_decref)(struct wined3d_resource *resource);
void (*resource_unload)(struct wined3d_resource *resource);
@ -1940,7 +1940,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_resource
@@ -2175,6 +2263,7 @@
@@ -2181,6 +2269,7 @@
UINT depth;
UINT size;
DWORD priority;
@ -1948,7 +1948,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *heap_memory, *map_heap_memory, *user_memory, *bitmap_data;
UINT custom_row_pitch, custom_slice_pitch;
struct wined3d_gl_bo *buffer, *map_buffer;
@@ -2182,6 +2271,11 @@
@@ -2188,6 +2277,11 @@
DWORD locations;
LONG access_fence;
BOOL unmap_dirtify;
@ -1960,7 +1960,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *parent;
const struct wined3d_parent_ops *parent_ops;
@@ -2206,6 +2300,7 @@
@@ -2212,6 +2306,7 @@
void *parent, const struct wined3d_parent_ops *parent_ops,
const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -1968,7 +1968,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
DWORD wined3d_resource_access_from_location(DWORD location) DECLSPEC_HIDDEN;
BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_resource_changed(struct wined3d_resource *resource,
@@ -2252,6 +2347,15 @@
@@ -2258,6 +2353,15 @@
{
while(InterlockedCompareExchange(&resource->access_fence, 0, 0));
}
@ -1984,7 +1984,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* Tests show that the start address of resources is 32 byte aligned */
#define RESOURCE_ALIGNMENT 16
@@ -2336,7 +2440,9 @@
@@ -2342,7 +2446,9 @@
void wined3d_texture_apply_sampler_desc(struct wined3d_texture *texture,
const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
@ -1994,7 +1994,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_texture_bind(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
@@ -2370,9 +2476,16 @@
@@ -2376,9 +2482,16 @@
struct wined3d_resource resource;
struct wined3d_texture *container;
@ -2011,7 +2011,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
static inline struct wined3d_volume *volume_from_resource(struct wined3d_resource *resource)
@@ -2380,6 +2493,7 @@
@@ -2386,6 +2499,7 @@
return CONTAINING_RECORD(resource, struct wined3d_volume, resource);
}
@ -2019,7 +2019,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT wined3d_volume_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
unsigned int level, struct wined3d_volume **volume) DECLSPEC_HIDDEN;
void wined3d_volume_destroy(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
@@ -2392,6 +2506,23 @@
@@ -2398,6 +2512,23 @@
struct wined3d_surface_dib
{
HBITMAP DIBsection;
@ -2043,7 +2043,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
UINT bitmap_size;
};
@@ -2417,7 +2548,11 @@
@@ -2423,7 +2554,11 @@
struct wined3d_surface_ops
{
HRESULT (*surface_private_setup)(struct wined3d_surface *surface);
@ -2055,7 +2055,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_surface
@@ -2425,12 +2560,25 @@
@@ -2431,12 +2566,25 @@
struct wined3d_resource resource;
const struct wined3d_surface_ops *surface_ops;
struct wined3d_texture *container;
@ -2081,7 +2081,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
GLuint rb_multisample;
GLuint rb_resolved;
GLenum texture_target;
@@ -2474,10 +2622,19 @@
@@ -2480,10 +2628,19 @@
GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context,
unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
@ -2101,7 +2101,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
void surface_prepare_rb(struct wined3d_surface *surface,
const struct wined3d_gl_info *gl_info, BOOL multisample) DECLSPEC_HIDDEN;
@@ -2489,6 +2646,7 @@
@@ -2495,6 +2652,7 @@
const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch) DECLSPEC_HIDDEN;
HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
@ -2109,7 +2109,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT wined3d_surface_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
GLenum target, unsigned int level, unsigned int layer, DWORD flags,
struct wined3d_surface **surface) DECLSPEC_HIDDEN;
@@ -2507,6 +2665,21 @@
@@ -2513,6 +2671,21 @@
void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
void surface_flip(struct wined3d_surface *front, struct wined3d_surface *back) DECLSPEC_HIDDEN;
@ -2131,7 +2131,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* Surface flags: */
#define SFLAG_DIBSECTION 0x00000001 /* Has a DIB section attached for GetDC. */
@@ -2554,8 +2727,10 @@
@@ -2560,8 +2733,10 @@
BOOL half_float_conv_needed;
};
@ -2142,7 +2142,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_saved_states
{
DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
@@ -2623,6 +2798,7 @@
@@ -2629,6 +2804,7 @@
void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -2150,7 +2150,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT state_init(struct wined3d_state *state, const struct wined3d_gl_info *gl_info,
const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN;
void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
@@ -2673,6 +2849,32 @@
@@ -2679,6 +2855,32 @@
void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, struct wined3d_context *context,
struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
@ -2183,7 +2183,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
@@ -2722,6 +2924,7 @@
@@ -2728,6 +2930,7 @@
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
@ -2191,7 +2191,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, UINT start_register, const float *constants,
UINT vector4f_count, enum wined3d_shader_type type) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, UINT start_register,
@@ -2781,6 +2984,7 @@
@@ -2787,6 +2990,7 @@
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void wined3d_cs_emit_getdc(struct wined3d_cs *cs, struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void wined3d_cs_emit_releasedc(struct wined3d_cs *cs, struct wined3d_surface *surface) DECLSPEC_HIDDEN;
@ -2199,7 +2199,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* Direct3D terminology with little modifications. We do not have an issued state
* because only the driver knows about it, but we have a created state because d3d
@@ -2795,8 +2999,12 @@
@@ -2801,8 +3005,12 @@
struct wined3d_query_ops
{
HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
@ -2212,7 +2212,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_query
@@ -2810,12 +3018,16 @@
@@ -2816,12 +3024,16 @@
enum wined3d_query_type type;
DWORD data_size;
void *extendedData;
@ -2229,7 +2229,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
* fixed function semantics as D3DCOLOR or FLOAT16 */
@@ -2842,7 +3054,9 @@
@@ -2848,7 +3060,9 @@
GLenum buffer_object_usage;
GLenum buffer_type_hint;
DWORD flags;
@ -2239,7 +2239,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *map_ptr;
struct wined3d_map_range *maps;
@@ -2867,11 +3081,15 @@
@@ -2873,11 +3087,15 @@
BYTE *buffer_get_sysmem(struct wined3d_buffer *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
const struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -2255,7 +2255,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_rendertarget_view
{
@@ -2910,8 +3128,10 @@
@@ -2916,8 +3134,10 @@
return surface_from_resource(resource);
}
@ -2266,7 +2266,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_shader_resource_view
{
LONG refcount;
@@ -2924,8 +3144,12 @@
@@ -2930,8 +3150,12 @@
struct wined3d_swapchain_ops
{
void (*swapchain_present)(struct wined3d_swapchain *swapchain, const RECT *src_rect,
@ -2279,7 +2279,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_swapchain
@@ -2965,8 +3189,10 @@
@@ -2971,8 +3195,10 @@
HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void swapchain_update_render_to_fbo(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -2290,7 +2290,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/*****************************************************************************
* Utility function prototypes
@@ -3178,7 +3404,9 @@
@@ -3176,7 +3402,9 @@
void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN;
BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
@ -4508,15 +4508,17 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1497,8 +1497,15 @@
@@ -1497,9 +1497,17 @@
const struct wined3d_shader_reg_maps *reg_maps, const struct shader_glsl_ctx_priv *ctx_priv)
{
const struct wined3d_shader_version *version = &reg_maps->shader_version;
+#if defined(STAGING_CSMT)
const struct vs_compile_args *vs_args = ctx_priv->cur_vs_args;
const struct ps_compile_args *ps_args = ctx_priv->cur_ps_args;
const struct wined3d_gl_info *gl_info = context->gl_info;
+#else /* STAGING_CSMT */
+ const struct wined3d_state *state = &shader->device->state;
+ const struct vs_compile_args *vs_args = ctx_priv->cur_vs_args;
+ const struct ps_compile_args *ps_args = ctx_priv->cur_ps_args;
+ const struct wined3d_gl_info *gl_info = context->gl_info;
+ const struct wined3d_fb_state *fb = &shader->device->fb;
@ -4524,7 +4526,7 @@ diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
unsigned int i, extra_constants_needed = 0;
const struct wined3d_shader_lconst *lconst;
const char *prefix;
@@ -1739,7 +1746,11 @@
@@ -1749,7 +1757,11 @@
{
UINT in_count = min(vec4_varyings(version->major, gl_info), shader->limits->packed_input);
@ -4536,7 +4538,7 @@ diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
shader_addline(buffer, "varying vec4 %s_link[%u];\n", prefix, in_count);
shader_addline(buffer, "vec4 %s_in[%u];\n", prefix, in_count);
}
@@ -1780,6 +1791,7 @@
@@ -1790,6 +1802,7 @@
}
else
{
@ -4544,7 +4546,7 @@ diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
/* This happens because we do not have proper tracking of the
* constant registers that are actually used, only the max
* limit of the shader version.
@@ -1788,6 +1800,23 @@
@@ -1798,6 +1811,23 @@
* it and just create the uniform.
*/
FIXME("Cannot find a free uniform for vpos correction params\n");
@ -9072,7 +9074,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1869,7 +1869,11 @@
@@ -1873,7 +1873,11 @@
}
}
@ -9084,7 +9086,7 @@ diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
{
HeapFree(GetProcessHeap(), 0, shader->output_signature.elements);
HeapFree(GetProcessHeap(), 0, shader->input_signature.elements);
@@ -2126,10 +2130,16 @@
@@ -2132,10 +2136,16 @@
if (!refcount)
{
@ -9101,7 +9103,7 @@ diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
}
return refcount;
@@ -2404,7 +2414,11 @@
@@ -2412,7 +2422,11 @@
memset(args, 0, sizeof(*args)); /* FIXME: Make sure all bits are set. */
if (!gl_info->supported[ARB_FRAMEBUFFER_SRGB] && state->render_states[WINED3D_RS_SRGBWRITEENABLE])
{