Added patch to avoid failing in d3dx9_mesh_OptimizeInplace because of unimplemented vertex reordering.

This commit is contained in:
Sebastian Lackner
2014-11-15 12:30:18 +01:00
parent c9bed78b65
commit 2ec0d480e3
3 changed files with 47 additions and 0 deletions

View File

@@ -31,6 +31,7 @@ PATCHLIST := \
d3dx9_36-DXTn.ok \
d3dx9_36-Filter_Warnings.ok \
d3dx9_36-GetShaderSemantics.ok \
d3dx9_36-Optimize_Inplace.ok \
d3dx9_36-Texture_Align.ok \
d3dx9_36-UpdateSkinnedMesh.ok \
dbghelp-KdHelp.ok \
@@ -358,6 +359,18 @@ d3dx9_36-GetShaderSemantics.ok:
echo '+ { "Christian Costa", "d3dx9_36: Implement D3DXGetShaderInputSemantics + tests.", 1 },'; \
) > d3dx9_36-GetShaderSemantics.ok
# Patchset d3dx9_36-Optimize_Inplace
# |
# | Modified files:
# | * dlls/d3dx9_36/mesh.c
# |
.INTERMEDIATE: d3dx9_36-Optimize_Inplace.ok
d3dx9_36-Optimize_Inplace.ok:
$(call APPLY_FILE,d3dx9_36-Optimize_Inplace/0001-d3dx9_36-No-need-to-fail-if-we-don-t-support-vertice.patch)
@( \
echo '+ { "Christian Costa", "d3dx9_36: No need to fail if we don'\''t support vertices reordering in D3DXMESHOPT_ATTRSORT.", 1 },'; \
) > d3dx9_36-Optimize_Inplace.ok
# Patchset d3dx9_36-Texture_Align
# |
# | Modified files: