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Added patch to avoid failing in d3dx9_mesh_OptimizeInplace because of unimplemented vertex reordering.
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@@ -31,6 +31,7 @@ PATCHLIST := \
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d3dx9_36-DXTn.ok \
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d3dx9_36-Filter_Warnings.ok \
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d3dx9_36-GetShaderSemantics.ok \
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d3dx9_36-Optimize_Inplace.ok \
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d3dx9_36-Texture_Align.ok \
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d3dx9_36-UpdateSkinnedMesh.ok \
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dbghelp-KdHelp.ok \
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@@ -358,6 +359,18 @@ d3dx9_36-GetShaderSemantics.ok:
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echo '+ { "Christian Costa", "d3dx9_36: Implement D3DXGetShaderInputSemantics + tests.", 1 },'; \
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) > d3dx9_36-GetShaderSemantics.ok
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# Patchset d3dx9_36-Optimize_Inplace
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# |
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# | Modified files:
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# | * dlls/d3dx9_36/mesh.c
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# |
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.INTERMEDIATE: d3dx9_36-Optimize_Inplace.ok
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d3dx9_36-Optimize_Inplace.ok:
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$(call APPLY_FILE,d3dx9_36-Optimize_Inplace/0001-d3dx9_36-No-need-to-fail-if-we-don-t-support-vertice.patch)
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@( \
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echo '+ { "Christian Costa", "d3dx9_36: No need to fail if we don'\''t support vertices reordering in D3DXMESHOPT_ATTRSORT.", 1 },'; \
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) > d3dx9_36-Optimize_Inplace.ok
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# Patchset d3dx9_36-Texture_Align
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# |
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# | Modified files:
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