Updated wined3d-zero-inf-shaders patchset

This commit is contained in:
Alistair Leslie-Hughes 2019-09-13 08:46:36 +10:00
parent fd818b1914
commit 2e4d0f4727

View File

@ -1,4 +1,4 @@
From 2c66de2b511d09d4998c5df1ca48487ff8e80142 Mon Sep 17 00:00:00 2001
From 7b97835b41aa751196b87d1c2739e48312d4b899 Mon Sep 17 00:00:00 2001
From: Paul Gofman <gofmanp@gmail.com>
Date: Mon, 9 Sep 2019 18:48:43 +0300
Subject: [PATCH] wined3d: Add a setting to workaround 0 * inf problem in
@ -9,20 +9,20 @@ https://bugs.winehq.org/show_bug.cgi?id=34266.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
---
dlls/wined3d/glsl_shader.c | 75 +++++++++++++++++++++++++++++-----
dlls/wined3d/wined3d_main.c | 3 ++
dlls/wined3d/wined3d_private.h | 1 +
3 files changed, 68 insertions(+), 11 deletions(-)
dlls/wined3d/glsl_shader.c | 123 +++++++++++++++++++++++++++------
dlls/wined3d/wined3d_main.c | 3 +
dlls/wined3d/wined3d_private.h | 1 +
3 files changed, 107 insertions(+), 20 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 99ffbf2634..aff92b6935 100644
index c0713527ba..1632fd6005 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2307,6 +2307,19 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c
@@ -2298,6 +2298,19 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c
if (wined3d_settings.strict_shader_math)
shader_addline(buffer, "#pragma optionNV(fastmath off)\n");
+ if (wined3d_settings.multiply_special)
+ if (wined3d_settings.multiply_special == 2 && version->major < 4)
+ {
+ shader_addline(buffer, "float dot1(float v1, float v2) {return abs(v1) == 0.0 || abs(v2) == 0.0 ? 0.0 : v1 * v2;}\n");
+ shader_addline(buffer, "float dot2(vec2 v1, vec2 v2) {return dot1(v1.x, v2.x) + dot1(v1.y, v2.y);}\n");
@ -38,12 +38,13 @@ index 99ffbf2634..aff92b6935 100644
prefix = shader_glsl_get_prefix(version->type);
/* Prototype the subroutines */
@@ -3837,7 +3850,11 @@ static void shader_glsl_binop(const struct wined3d_shader_instruction *ins)
@@ -3829,7 +3842,12 @@ static void shader_glsl_binop(const struct wined3d_shader_instruction *ins)
write_mask = shader_glsl_append_dst(buffer, ins);
shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
- shader_addline(buffer, "%s %s %s);\n", src0_param.param_str, op, src1_param.param_str);
+ if (wined3d_settings.multiply_special && ins->handler_idx == WINED3DSIH_MUL)
+ if (wined3d_settings.multiply_special == 2 && ins->ctx->reg_maps->shader_version.major < 4
+ && ins->handler_idx == WINED3DSIH_MUL)
+ shader_addline(buffer, "mul%d(%s, %s));\n", shader_glsl_get_write_mask_size(write_mask),
+ src0_param.param_str, src1_param.param_str);
+ else
@ -51,7 +52,7 @@ index 99ffbf2634..aff92b6935 100644
}
static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
@@ -4049,26 +4066,45 @@ static void shader_glsl_dot(const struct wined3d_shader_instruction *ins)
@@ -4041,26 +4059,45 @@ static void shader_glsl_dot(const struct wined3d_shader_instruction *ins)
struct glsl_src_param src0_param;
struct glsl_src_param src1_param;
DWORD dst_write_mask, src_write_mask;
@ -87,7 +88,7 @@ index 99ffbf2634..aff92b6935 100644
- shader_addline(buffer, "dot(%s, %s));\n", src0_param.param_str, src1_param.param_str);
+ if (dst_size > 1)
+ {
+ if (wined3d_settings.multiply_special)
+ if (wined3d_settings.multiply_special == 2 && ins->ctx->reg_maps->shader_version.major < 4)
+ shader_addline(buffer, "vec%d(dot%d(%s, %s)));\n", dst_size, src_size,
+ src0_param.param_str, src1_param.param_str);
+ else
@ -96,43 +97,126 @@ index 99ffbf2634..aff92b6935 100644
+ }
+ else
+ {
+ if (wined3d_settings.multiply_special)
+ if (wined3d_settings.multiply_special == 2 && ins->ctx->reg_maps->shader_version.major < 4)
+ shader_addline(buffer, "dot%d(%s, %s));\n", src_size, src0_param.param_str, src1_param.param_str);
+ else
+ shader_addline(buffer, "dot(%s, %s));\n", src0_param.param_str, src1_param.param_str);
}
}
@@ -4290,8 +4326,20 @@ static void shader_glsl_nrm(const struct wined3d_shader_instruction *ins)
src_param.param_str, src_param.param_str);
shader_glsl_append_dst(buffer, ins);
@@ -4290,11 +4327,15 @@ static void shader_glsl_scalar_op(const struct wined3d_shader_instruction *ins)
{
DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
ins->ctx->reg_maps->shader_version.minor);
+ static const float max_float = FLT_MAX, min_float = -FLT_MAX;
+ struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
struct wined3d_string_buffer *buffer = ins->ctx->buffer;
+ struct wined3d_string_buffer *suffix;
struct glsl_src_param src0_param;
- const char *prefix, *suffix;
unsigned int dst_size;
DWORD dst_write_mask;
+ const char *prefix;
+ BOOL guard_inf;
- shader_addline(buffer, "tmp0.x == 0.0 ? %s : (%s * inversesqrt(tmp0.x)));\n",
- src_param.param_str, src_param.param_str);
+ if (wined3d_settings.multiply_special && mask_size == 4)
+ {
+ static const float max_float = FLT_MAX;
dst_write_mask = shader_glsl_append_dst(buffer, ins);
dst_size = shader_glsl_get_write_mask_size(dst_write_mask);
@@ -4304,41 +4345,78 @@ static void shader_glsl_scalar_op(const struct wined3d_shader_instruction *ins)
shader_glsl_add_src_param(ins, &ins->src[0], dst_write_mask, &src0_param);
+ guard_inf = wined3d_settings.multiply_special == 1 && shader_version < WINED3D_SHADER_VERSION(4, 0);
+ suffix = string_buffer_get(priv->string_buffers);
+
+ shader_addline(buffer, "tmp0.x == 0.0 ? vec4(vec3(0.0), sign(%s[3]) * ",
+ src_param.param_str);
+ shader_glsl_append_imm_vec(buffer, &max_float, 1, ins->ctx->gl_info);
+ shader_addline(buffer, ") : (%s * inversesqrt(tmp0.x)));\n", src_param.param_str);
+ }
+ else
+ {
+ shader_addline(buffer, "tmp0.x == 0.0 ? %s : (%s * inversesqrt(tmp0.x)));\n",
+ src_param.param_str, src_param.param_str);
+ }
switch (ins->handler_idx)
{
case WINED3DSIH_EXP:
case WINED3DSIH_EXPP:
prefix = "exp2(";
- suffix = ")";
+ string_buffer_sprintf(suffix, ")");
break;
case WINED3DSIH_LOG:
case WINED3DSIH_LOGP:
- prefix = "log2(abs(";
- suffix = "))";
+ if (guard_inf)
+ {
+ prefix = "max(log2(abs(";
+ string_buffer_sprintf(suffix, ")), ");
+ shader_glsl_append_imm_vec(suffix, &min_float, 1, ins->ctx->gl_info);
+ shader_addline(suffix, ")");
+ }
+ else
+ {
+ prefix = "log2(abs(";
+ string_buffer_sprintf(suffix, "))");
+ }
break;
case WINED3DSIH_RCP:
- prefix = "1.0 / ";
- suffix = "";
+ if (guard_inf)
+ {
+ prefix = "clamp(1.0 / ";
+ string_buffer_sprintf(suffix, ", ");
+ shader_glsl_append_imm_vec(suffix, &min_float, 1, ins->ctx->gl_info);
+ shader_addline(suffix, ", ");
+ shader_glsl_append_imm_vec(suffix, &max_float, 1, ins->ctx->gl_info);
+ shader_addline(suffix, ")");
+ }
+ else
+ {
+ prefix = "1.0 / ";
+ string_buffer_clear(suffix);
+ }
break;
case WINED3DSIH_RSQ:
- prefix = "inversesqrt(abs(";
- suffix = "))";
+ if (guard_inf)
+ {
+ prefix = "min(inversesqrt(abs(";
+ string_buffer_sprintf(suffix, ")), ");
+ shader_glsl_append_imm_vec(suffix, &max_float, 1, ins->ctx->gl_info);
+ shader_addline(suffix, ")");
+ }
+ else
+ {
+ prefix = "inversesqrt(abs(";
+ string_buffer_sprintf(suffix, "))");
+ }
break;
default:
prefix = "";
- suffix = "";
+ string_buffer_clear(suffix);
FIXME("Unhandled instruction %#x.\n", ins->handler_idx);
break;
}
if (dst_size > 1 && shader_version < WINED3D_SHADER_VERSION(4, 0))
- shader_addline(buffer, "vec%u(%s%s%s));\n", dst_size, prefix, src0_param.param_str, suffix);
+ shader_addline(buffer, "vec%u(%s%s%s));\n", dst_size, prefix, src0_param.param_str, suffix->buffer);
else
- shader_addline(buffer, "%s%s%s);\n", prefix, src0_param.param_str, suffix);
+ shader_addline(buffer, "%s%s%s);\n", prefix, src0_param.param_str, suffix->buffer);
+
+ string_buffer_release(priv->string_buffers, suffix);
}
static void shader_glsl_scalar_op(const struct wined3d_shader_instruction *ins)
@@ -4663,8 +4711,13 @@ static void shader_glsl_mad(const struct wined3d_shader_instruction *ins)
/** Process the WINED3DSIO_EXPP instruction in GLSL:
@@ -4655,8 +4733,13 @@ static void shader_glsl_mad(const struct wined3d_shader_instruction *ins)
shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
- shader_addline(ins->ctx->buffer, "(%s * %s) + %s);\n",
- src0_param.param_str, src1_param.param_str, src2_param.param_str);
+ if (wined3d_settings.multiply_special)
+ if (wined3d_settings.multiply_special == 2 && ins->ctx->reg_maps->shader_version.major < 4)
+ shader_addline(ins->ctx->buffer, "mul%d(%s, %s) + %s);\n",
+ shader_glsl_get_write_mask_size(write_mask), src0_param.param_str,
+ src1_param.param_str, src2_param.param_str);
@ -143,7 +227,7 @@ index 99ffbf2634..aff92b6935 100644
/* Handles transforming all WINED3DSIO_M?x? opcodes for
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 2c68ae5df4..ea378d90e9 100644
index 5d60a44ef6..e9efbbf08a 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -111,6 +111,7 @@ struct wined3d_settings wined3d_settings =
@ -154,7 +238,7 @@ index 2c68ae5df4..ea378d90e9 100644
~0U, /* No VS shader model limit by default. */
~0U, /* No HS shader model limit by default. */
~0U, /* No DS shader model limit by default. */
@@ -367,6 +368,8 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
@@ -362,6 +363,8 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
}
if (!get_config_key_dword(hkey, appkey, "strict_shader_math", &wined3d_settings.strict_shader_math))
ERR_(winediag)("Setting strict shader math to %#x.\n", wined3d_settings.strict_shader_math);
@ -164,10 +248,10 @@ index 2c68ae5df4..ea378d90e9 100644
TRACE("Limiting VS shader model to %u.\n", wined3d_settings.max_sm_vs);
if (!get_config_key_dword(hkey, appkey, "MaxShaderModelHS", &wined3d_settings.max_sm_hs))
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 543028551e..1282b109a1 100644
index b786962a74..5bc0a1a0bd 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -425,6 +425,7 @@ struct wined3d_settings
@@ -427,6 +427,7 @@ struct wined3d_settings
unsigned int sample_count;
BOOL check_float_constants;
unsigned int strict_shader_math;