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Updated vkd3d-latest patchset
This commit is contained in:
parent
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commit
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@ -0,0 +1,458 @@
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From 0d536e339fc3dcc3d90ef593818e2f6af63301d7 Mon Sep 17 00:00:00 2001
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From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Date: Fri, 4 Aug 2023 19:27:19 +1000
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Subject: [PATCH] Updated vkd3d to f649db23a596c1865bc7f110ca1feb3868451375.
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---
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libs/vkd3d/include/vkd3d_shader.h | 107 +++++++++++++++++-
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libs/vkd3d/libs/vkd3d-shader/d3dbc.c | 8 +-
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libs/vkd3d/libs/vkd3d-shader/dxbc.c | 1 +
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libs/vkd3d/libs/vkd3d-shader/ir.c | 73 +++++++++++-
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libs/vkd3d/libs/vkd3d-shader/spirv.c | 16 ++-
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.../libs/vkd3d-shader/vkd3d_shader_main.c | 38 +++++++
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.../libs/vkd3d-shader/vkd3d_shader_private.h | 11 +-
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7 files changed, 245 insertions(+), 9 deletions(-)
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diff --git a/libs/vkd3d/include/vkd3d_shader.h b/libs/vkd3d/include/vkd3d_shader.h
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index d6653d18e56..e98aad4fe95 100644
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--- a/libs/vkd3d/include/vkd3d_shader.h
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+++ b/libs/vkd3d/include/vkd3d_shader.h
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@@ -90,6 +90,11 @@ enum vkd3d_shader_structure_type
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* \since 1.9
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*/
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VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO,
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+ /**
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+ * The structure is a vkd3d_shader_next_stage_info structure.
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+ * \since 1.9
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+ */
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+ VKD3D_SHADER_STRUCTURE_TYPE_NEXT_STAGE_INFO,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
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};
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@@ -1676,6 +1681,76 @@ struct vkd3d_shader_scan_signature_info
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struct vkd3d_shader_signature patch_constant;
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};
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+/**
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+ * Describes the mapping of a output varying register in a shader stage,
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+ * to an input varying register in the following shader stage.
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+ *
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+ * This structure is used in struct vkd3d_shader_next_stage_info.
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+ */
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+struct vkd3d_shader_varying_map
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+{
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+ /**
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+ * The signature index (in the output signature) of the output varying.
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+ * If greater than or equal to the number of elements in the output
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+ * signature, signifies that the varying is consumed by the next stage but
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+ * not written by this one.
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+ */
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+ unsigned int output_signature_index;
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+ /** The register index of the input varying to map this register to. */
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+ unsigned int input_register_index;
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+ /** The mask consumed by the destination register. */
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+ unsigned int input_mask;
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+};
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+
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+/**
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+ * A chained structure which describes the next shader in the pipeline.
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+ *
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+ * This structure is optional, and should only be provided if there is in fact
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+ * another shader in the pipeline.
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+ * However, depending on the input and output formats, this structure may be
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+ * necessary in order to generate shaders which correctly match each other.
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+ * If the structure or its individual fields are not provided, vkd3d-shader
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+ * will generate shaders which may be correct in isolation, but are not
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+ * guaranteed to correctly match each other.
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+ *
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+ * This structure is passed to vkd3d_shader_compile() and extends
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+ * vkd3d_shader_compile_info.
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+ *
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+ * This structure contains only input parameters.
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+ *
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+ * \since 1.9
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+ */
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+struct vkd3d_shader_next_stage_info
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+{
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+ /** Must be set to VKD3D_SHADER_STRUCTURE_TYPE_NEXT_STAGE_INFO. */
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+ enum vkd3d_shader_structure_type type;
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+ /** Optional pointer to a structure containing further parameters. */
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+ const void *next;
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+
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+ /**
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+ * A mapping of output varyings in this shader stage to input varyings
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+ * in the next shader stage.
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+ *
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+ * This mapping should include exactly one element for each varying
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+ * consumed by the next shader stage.
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+ * If this shader stage outputs a varying that is not consumed by the next
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+ * shader stage, that varying should be absent from this array.
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+ *
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+ * If this field is absent, vkd3d-shader will map varyings from one stage
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+ * to another based on their register index.
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+ * For Direct3D shader model 3.0, such a default mapping will be incorrect
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+ * unless the registers are allocated in the same order, and hence this
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+ * field is necessary to correctly match inter-stage varyings.
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+ * This mapping may also be necessary under other circumstances where the
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+ * varying interface does not match exactly.
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+ *
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+ * This mapping may be constructed by vkd3d_shader_build_varying_map().
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+ */
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+ const struct vkd3d_shader_varying_map *varying_map;
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+ /** The number of registers provided in \ref varying_map. */
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+ unsigned int varying_count;
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+};
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+
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#ifdef LIBVKD3D_SHADER_SOURCE
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# define VKD3D_SHADER_API VKD3D_EXPORT
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#else
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@@ -1748,13 +1823,14 @@ VKD3D_SHADER_API const enum vkd3d_shader_target_type *vkd3d_shader_get_supported
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*
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* Depending on the source and target types, this function may support the
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* following chained structures:
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+ * - vkd3d_shader_hlsl_source_info
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* - vkd3d_shader_interface_info
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+ * - vkd3d_shader_next_stage_info
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* - vkd3d_shader_scan_descriptor_info
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* - vkd3d_shader_scan_signature_info
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* - vkd3d_shader_spirv_domain_shader_target_info
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* - vkd3d_shader_spirv_target_info
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* - vkd3d_shader_transform_feedback_info
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- * - vkd3d_shader_hlsl_source_info
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*
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* \param compile_info A chained structure containing compilation parameters.
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*
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@@ -2188,6 +2264,35 @@ VKD3D_SHADER_API int vkd3d_shader_serialize_dxbc(size_t section_count,
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*/
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VKD3D_SHADER_API void vkd3d_shader_free_scan_signature_info(struct vkd3d_shader_scan_signature_info *info);
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+/**
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+ * Build a mapping of output varyings in a shader stage to input varyings in
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+ * the following shader stage.
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+ *
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+ * This mapping should be used in struct vkd3d_shader_next_stage_info to
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+ * compile the first shader.
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+ *
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+ * \param output_signature The output signature of the first shader.
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+ *
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+ * \param input_signature The input signature of the second shader.
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+ *
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+ * \param count On output, contains the number of entries written into
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+ * \ref varyings.
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+ *
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+ * \param varyings Pointer to an output array of varyings.
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+ * This must point to space for N varyings, where N is the number of elements
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+ * in the input signature.
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+ *
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+ * \remark Valid legacy Direct3D pixel shaders have at most 12 varying inputs:
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+ * 10 inter-stage varyings, face, and position.
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+ * Therefore, in practice, it is safe to call this function with a
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+ * pre-allocated array with a fixed size of 12.
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+ *
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+ * \since 1.9
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+ */
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+VKD3D_SHADER_API void vkd3d_shader_build_varying_map(const struct vkd3d_shader_signature *output_signature,
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+ const struct vkd3d_shader_signature *input_signature,
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+ unsigned int *count, struct vkd3d_shader_varying_map *varyings);
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+
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#endif /* VKD3D_SHADER_NO_PROTOTYPES */
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/** Type of vkd3d_shader_get_version(). */
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diff --git a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
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index fe739339bd1..35e5c454d57 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
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@@ -524,6 +524,8 @@ static struct signature_element *find_signature_element_by_register_index(
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return NULL;
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}
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+#define SM1_COLOR_REGISTER_OFFSET 8
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+
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static bool add_signature_element(struct vkd3d_shader_sm1_parser *sm1, bool output,
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const char *name, unsigned int index, enum vkd3d_shader_sysval_semantic sysval,
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unsigned int register_index, bool is_dcl, unsigned int mask)
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@@ -555,6 +557,7 @@ static bool add_signature_element(struct vkd3d_shader_sm1_parser *sm1, bool outp
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element->sysval_semantic = sysval;
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element->component_type = VKD3D_SHADER_COMPONENT_FLOAT;
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element->register_index = register_index;
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+ element->target_location = register_index;
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element->register_count = 1;
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element->mask = mask;
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element->used_mask = is_dcl ? 0 : mask;
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@@ -606,7 +609,7 @@ static bool add_signature_element_from_register(struct vkd3d_shader_sm1_parser *
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return true;
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}
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return add_signature_element(sm1, false, "COLOR", register_index,
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- VKD3D_SHADER_SV_NONE, register_index, is_dcl, mask);
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+ VKD3D_SHADER_SV_NONE, SM1_COLOR_REGISTER_OFFSET + register_index, is_dcl, mask);
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case VKD3DSPR_TEXTURE:
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/* For vertex shaders, this is ADDR. */
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@@ -633,6 +636,9 @@ static bool add_signature_element_from_register(struct vkd3d_shader_sm1_parser *
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/* fall through */
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case VKD3DSPR_ATTROUT:
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+ return add_signature_element(sm1, true, "COLOR", register_index,
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+ VKD3D_SHADER_SV_NONE, SM1_COLOR_REGISTER_OFFSET + register_index, is_dcl, mask);
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+
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case VKD3DSPR_COLOROUT:
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return add_signature_element(sm1, true, "COLOR", register_index,
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VKD3D_SHADER_SV_NONE, register_index, is_dcl, mask);
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diff --git a/libs/vkd3d/libs/vkd3d-shader/dxbc.c b/libs/vkd3d/libs/vkd3d-shader/dxbc.c
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index 716b7bdb721..cedc3da4a83 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/dxbc.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/dxbc.c
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@@ -391,6 +391,7 @@ static int shader_parse_signature(const struct vkd3d_shader_dxbc_section_desc *s
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read_dword(&ptr, &e[i].sysval_semantic);
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read_dword(&ptr, &e[i].component_type);
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read_dword(&ptr, &e[i].register_index);
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+ e[i].target_location = e[i].register_index;
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e[i].register_count = 1;
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read_dword(&ptr, &mask);
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e[i].mask = mask & 0xff;
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diff --git a/libs/vkd3d/libs/vkd3d-shader/ir.c b/libs/vkd3d/libs/vkd3d-shader/ir.c
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index d74f81afc39..705905f7888 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/ir.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/ir.c
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@@ -85,6 +85,72 @@ static void shader_instruction_eliminate_phase_instance_id(struct vkd3d_shader_i
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shader_register_eliminate_phase_addressing((struct vkd3d_shader_register *)&ins->dst[i].reg, instance_id);
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}
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+static const struct vkd3d_shader_varying_map *find_varying_map(
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+ const struct vkd3d_shader_next_stage_info *next_stage, unsigned int signature_idx)
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+{
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+ unsigned int i;
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+
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+ for (i = 0; i < next_stage->varying_count; ++i)
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+ {
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+ if (next_stage->varying_map[i].output_signature_index == signature_idx)
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+ return &next_stage->varying_map[i];
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+ }
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+
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+ return NULL;
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+}
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+
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+static enum vkd3d_result remap_output_signature(struct vkd3d_shader_parser *parser,
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+ const struct vkd3d_shader_compile_info *compile_info)
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+{
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+ struct shader_signature *signature = &parser->shader_desc.output_signature;
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+ const struct vkd3d_shader_next_stage_info *next_stage;
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+ unsigned int i;
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+
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+ if (!(next_stage = vkd3d_find_struct(compile_info->next, NEXT_STAGE_INFO)))
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+ return VKD3D_OK;
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+
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+ for (i = 0; i < signature->element_count; ++i)
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+ {
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+ const struct vkd3d_shader_varying_map *map = find_varying_map(next_stage, i);
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+ struct signature_element *e = &signature->elements[i];
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+
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+ if (map)
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+ {
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+ unsigned int input_mask = map->input_mask;
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+
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+ e->target_location = map->input_register_index;
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+
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+ /* It is illegal in Vulkan if the next shader uses the same varying
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+ * location with a different mask. */
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+ if (input_mask && input_mask != e->mask)
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+ {
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+ vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
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+ "Aborting due to not yet implemented feature: "
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+ "Output mask %#x does not match input mask %#x.",
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+ e->mask, input_mask);
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+ return VKD3D_ERROR_NOT_IMPLEMENTED;
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+ }
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+ }
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+ else
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+ {
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+ e->target_location = SIGNATURE_TARGET_LOCATION_UNUSED;
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+ }
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+ }
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+
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+ for (i = 0; i < next_stage->varying_count; ++i)
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+ {
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+ if (next_stage->varying_map[i].output_signature_index >= signature->element_count)
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+ {
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+ vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
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+ "Aborting due to not yet implemented feature: "
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+ "The next stage consumes varyings not written by this stage.");
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+ return VKD3D_ERROR_NOT_IMPLEMENTED;
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+ }
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+ }
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+
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+ return VKD3D_OK;
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+}
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+
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struct hull_flattener
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{
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struct vkd3d_shader_instruction_array instructions;
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@@ -1194,7 +1260,8 @@ static enum vkd3d_result instruction_array_normalise_flat_constants(struct vkd3d
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return VKD3D_OK;
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}
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-enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser)
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+enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
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+ const struct vkd3d_shader_compile_info *compile_info)
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{
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struct vkd3d_shader_instruction_array *instructions = &parser->instructions;
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enum vkd3d_result result = VKD3D_OK;
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@@ -1202,6 +1269,10 @@ enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser)
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if (parser->shader_desc.is_dxil)
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return result;
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+ if (parser->shader_version.type != VKD3D_SHADER_TYPE_PIXEL
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+ && (result = remap_output_signature(parser, compile_info)) < 0)
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+ return result;
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+
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if (parser->shader_version.type == VKD3D_SHADER_TYPE_HULL
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&& (result = instruction_array_flatten_hull_shader_phases(instructions)) >= 0)
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{
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diff --git a/libs/vkd3d/libs/vkd3d-shader/spirv.c b/libs/vkd3d/libs/vkd3d-shader/spirv.c
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index d71f0a698d9..2725ed80cd1 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/spirv.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/spirv.c
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@@ -4602,7 +4602,7 @@ static uint32_t spirv_compiler_emit_input(struct spirv_compiler *compiler,
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}
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else
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{
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- unsigned int location = signature_element->register_index;
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+ unsigned int location = signature_element->target_location;
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input_id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
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storage_class, component_type, input_component_count, array_sizes, 2);
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@@ -4978,9 +4978,15 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
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spirv_compiler_emit_register_execution_mode(compiler, &dst->reg);
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}
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+ else if (signature_element->target_location == SIGNATURE_TARGET_LOCATION_UNUSED)
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+ {
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+ storage_class = SpvStorageClassPrivate;
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+ id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
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+ storage_class, component_type, output_component_count, array_sizes, 2);
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+ }
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else
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{
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- unsigned int location = signature_element->register_index;
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+ unsigned int location = signature_element->target_location;
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if (is_patch_constant)
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location += shader_signature_next_location(&compiler->output_signature);
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@@ -4989,10 +4995,10 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
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storage_class, component_type, output_component_count, array_sizes, 2);
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vkd3d_spirv_add_iface_variable(builder, id);
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- if (is_dual_source_blending(compiler) && signature_element->register_index < 2)
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+ if (is_dual_source_blending(compiler) && location < 2)
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{
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vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationLocation, 0);
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- vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationIndex, signature_element->register_index);
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+ vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationIndex, location);
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}
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else
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{
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@@ -9542,7 +9548,7 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
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compiler->location.column = 0;
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compiler->location.line = 1;
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- if ((result = vkd3d_shader_normalise(parser)) < 0)
|
||||
+ if ((result = vkd3d_shader_normalise(parser, compile_info)) < 0)
|
||||
return result;
|
||||
|
||||
instructions = parser->instructions;
|
||||
diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
|
||||
index d59cd704ceb..512d9ea41e7 100644
|
||||
--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
|
||||
+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
|
||||
@@ -1891,3 +1891,41 @@ void shader_instruction_array_destroy(struct vkd3d_shader_instruction_array *ins
|
||||
vkd3d_free(instructions->icbs[i]);
|
||||
vkd3d_free(instructions->icbs);
|
||||
}
|
||||
+
|
||||
+void vkd3d_shader_build_varying_map(const struct vkd3d_shader_signature *output_signature,
|
||||
+ const struct vkd3d_shader_signature *input_signature,
|
||||
+ unsigned int *ret_count, struct vkd3d_shader_varying_map *varyings)
|
||||
+{
|
||||
+ unsigned int count = 0;
|
||||
+ unsigned int i;
|
||||
+
|
||||
+ TRACE("output_signature %p, input_signature %p, ret_count %p, varyings %p.\n",
|
||||
+ output_signature, input_signature, ret_count, varyings);
|
||||
+
|
||||
+ for (i = 0; i < input_signature->element_count; ++i)
|
||||
+ {
|
||||
+ const struct vkd3d_shader_signature_element *input_element, *output_element;
|
||||
+
|
||||
+ input_element = &input_signature->elements[i];
|
||||
+
|
||||
+ if (input_element->sysval_semantic != VKD3D_SHADER_SV_NONE)
|
||||
+ continue;
|
||||
+
|
||||
+ varyings[count].input_register_index = input_element->register_index;
|
||||
+ varyings[count].input_mask = input_element->mask;
|
||||
+
|
||||
+ if ((output_element = vkd3d_shader_find_signature_element(output_signature,
|
||||
+ input_element->semantic_name, input_element->semantic_index, 0)))
|
||||
+ {
|
||||
+ varyings[count].output_signature_index = output_element - output_signature->elements;
|
||||
+ }
|
||||
+ else
|
||||
+ {
|
||||
+ varyings[count].output_signature_index = output_signature->element_count;
|
||||
+ }
|
||||
+
|
||||
+ ++count;
|
||||
+ }
|
||||
+
|
||||
+ *ret_count = count;
|
||||
+}
|
||||
diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
|
||||
index d35f49a63a2..dc43175d4b5 100644
|
||||
--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
|
||||
+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
|
||||
@@ -168,6 +168,8 @@ enum vkd3d_shader_error
|
||||
VKD3D_SHADER_WARNING_DXIL_INVALID_BLOCK_LENGTH = 8302,
|
||||
VKD3D_SHADER_WARNING_DXIL_INVALID_MODULE_LENGTH = 8303,
|
||||
VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS = 8304,
|
||||
+
|
||||
+ VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED = 9000,
|
||||
};
|
||||
|
||||
enum vkd3d_shader_opcode
|
||||
@@ -807,6 +809,8 @@ enum vkd3d_shader_input_sysval_semantic
|
||||
VKD3D_SIV_LINE_DENSITY_TESS_FACTOR = 22,
|
||||
};
|
||||
|
||||
+#define SIGNATURE_TARGET_LOCATION_UNUSED (~0u)
|
||||
+
|
||||
struct signature_element
|
||||
{
|
||||
unsigned int sort_index;
|
||||
@@ -815,11 +819,15 @@ struct signature_element
|
||||
unsigned int stream_index;
|
||||
enum vkd3d_shader_sysval_semantic sysval_semantic;
|
||||
enum vkd3d_shader_component_type component_type;
|
||||
+ /* Register index in the source shader. */
|
||||
unsigned int register_index;
|
||||
unsigned int register_count;
|
||||
unsigned int mask;
|
||||
unsigned int used_mask;
|
||||
enum vkd3d_shader_minimum_precision min_precision;
|
||||
+ /* Register index / location in the target shader.
|
||||
+ * If SIGNATURE_TARGET_LOCATION_UNUSED, this element should not be written. */
|
||||
+ unsigned int target_location;
|
||||
};
|
||||
|
||||
struct shader_signature
|
||||
@@ -1406,6 +1414,7 @@ void dxbc_writer_add_section(struct dxbc_writer *dxbc, uint32_t tag, const void
|
||||
void dxbc_writer_init(struct dxbc_writer *dxbc);
|
||||
int dxbc_writer_write(struct dxbc_writer *dxbc, struct vkd3d_shader_code *code);
|
||||
|
||||
-enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser);
|
||||
+enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
|
||||
+ const struct vkd3d_shader_compile_info *compile_info);
|
||||
|
||||
#endif /* __VKD3D_SHADER_PRIVATE_H */
|
||||
--
|
||||
2.40.1
|
||||
|
Loading…
Reference in New Issue
Block a user