Rebase against 08a899d433e5b638b5cc18d5c81330dea38d7c04

This commit is contained in:
Alistair Leslie-Hughes 2019-05-09 10:22:04 +10:00
parent 76004cd4c4
commit 247e77f2e8
2 changed files with 26 additions and 26 deletions

View File

@ -52,7 +52,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "622422e67bfd9da487102aee4ca42681a24a8e65"
echo "08a899d433e5b638b5cc18d5c81330dea38d7c04"
}
# Show version information

View File

@ -1,4 +1,4 @@
From 65d17c2e8b3048f2e97fdec578509e207055aa07 Mon Sep 17 00:00:00 2001
From f1311cedfacb7ac5ecb35fa11233457ed25efa0f Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Fri, 18 Aug 2017 23:51:59 +0200
Subject: [PATCH] wined3d: Implement dual source blending.
@ -14,10 +14,10 @@ Subject: [PATCH] wined3d: Implement dual source blending.
7 files changed, 75 insertions(+), 9 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 14ffa4e0196..2047bb83103 100644
index 4b2f435..d6d4f0a 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -29294,7 +29294,7 @@ static void test_dual_blending(void)
@@ -29441,7 +29441,7 @@ static void test_dual_blending(void)
ID3D11DeviceContext_ClearRenderTargetView(context, rtv[1], white);
ID3D11DeviceContext_Draw(context, 3, 0);
@ -27,10 +27,10 @@ index 14ffa4e0196..2047bb83103 100644
ID3D11BlendState_Release(blend_state);
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index daa71791970..1b8282be964 100644
index 319d613..db00828 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -2930,6 +2930,12 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info, struct
@@ -2924,6 +2924,12 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info, struct
gl_info->limits.buffers = min(MAX_RENDER_TARGET_VIEWS, gl_max);
TRACE("Max draw buffers: %u.\n", gl_max);
}
@ -43,7 +43,7 @@ index daa71791970..1b8282be964 100644
if (gl_info->supported[ARB_MULTITEXTURE])
{
if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
@@ -3760,6 +3766,10 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
@@ -3750,6 +3756,10 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
TRACE("Max texture stages: %u.\n", d3d_info->limits.ffp_blend_stages);
@ -55,10 +55,10 @@ index daa71791970..1b8282be964 100644
{
/* We do not want to deal with re-creating immutable texture storage
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 6d270a7eb69..50f61d9574e 100644
index 97d7656..983bc96 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -3160,10 +3160,20 @@ static unsigned int find_draw_buffers_mask(const struct wined3d_context *context
@@ -3142,10 +3142,20 @@ static unsigned int find_draw_buffers_mask(const struct wined3d_context *context
else if (!context->render_offscreen)
return context_generate_rt_mask_from_resource(rts[0]->resource);
@ -81,10 +81,10 @@ index 6d270a7eb69..50f61d9574e 100644
{
i = wined3d_bit_scan(&mask);
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index ebc01595778..84899be0041 100644
index 6493e7f..ef92ec1 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3067,6 +3067,7 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
@@ -3094,6 +3094,7 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
break;
case WINED3DSPR_COLOROUT:
@ -92,7 +92,7 @@ index ebc01595778..84899be0041 100644
if (reg->idx[0].offset >= gl_info->limits.buffers)
WARN("Write to render target %u, only %d supported.\n",
reg->idx[0].offset, gl_info->limits.buffers);
@@ -7991,7 +7992,10 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context
@@ -7998,7 +7999,10 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context
{
const struct wined3d_shader_signature *output_signature = &shader->output_signature;
@ -104,7 +104,7 @@ index ebc01595778..84899be0041 100644
if (output_signature->element_count)
{
for (i = 0; i < output_signature->element_count; ++i)
@@ -8006,7 +8010,12 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context
@@ -8013,7 +8017,12 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context
continue;
}
if (shader_glsl_use_explicit_attrib_location(gl_info))
@ -118,7 +118,7 @@ index ebc01595778..84899be0041 100644
shader_addline(buffer, "out %s4 color_out%u;\n",
component_type_info[output->component_type].glsl_vector_type, output->semantic_idx);
}
@@ -8019,7 +8028,12 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context
@@ -8026,7 +8035,12 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context
{
i = wined3d_bit_scan(&mask);
if (shader_glsl_use_explicit_attrib_location(gl_info))
@ -133,10 +133,10 @@ index ebc01595778..84899be0041 100644
}
}
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 83a793d5229..2db4a3cbc21 100644
index 609b574..138b2dd 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -4147,6 +4147,8 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3
@@ -4137,6 +4137,8 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3
args->rt_alpha_swizzle |= 1u << i;
}
}
@ -146,7 +146,7 @@ index 83a793d5229..2db4a3cbc21 100644
static HRESULT pixel_shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index f071f30b575..2d44e68ac2e 100644
index 0f35f2a..8ff0ba6 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -533,12 +533,14 @@ static void state_blend(struct wined3d_context *context, const struct wined3d_st
@ -189,10 +189,10 @@ index f071f30b575..2d44e68ac2e 100644
state->render_states[WINED3D_RS_SRCBLEND],
state->render_states[WINED3D_RS_DESTBLEND], rt_format);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 2137c69379e..09af9752a29 100644
index 0c315af..8c454a0 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -196,6 +196,7 @@ struct wined3d_d3d_info
@@ -197,6 +197,7 @@ struct wined3d_d3d_info
{
struct wined3d_d3d_limits limits;
struct wined3d_ffp_attrib_ops ffp_attrib_ops;
@ -200,7 +200,7 @@ index 2137c69379e..09af9752a29 100644
unsigned int wined3d_creation_flags;
unsigned int xyzrhw : 1;
unsigned int emulated_flatshading : 1;
@@ -1374,7 +1375,8 @@ struct ps_compile_args
@@ -1384,7 +1385,8 @@ struct ps_compile_args
DWORD alpha_test_func : 3;
DWORD render_offscreen : 1;
DWORD rt_alpha_swizzle : 8; /* MAX_RENDER_TARGET_VIEWS, 8 */
@ -210,17 +210,17 @@ index 2137c69379e..09af9752a29 100644
};
enum fog_src_type
@@ -1935,7 +1937,8 @@ struct wined3d_context
@@ -1944,7 +1946,8 @@ struct wined3d_context
DWORD shader_update_mask : 6; /* WINED3D_SHADER_TYPE_COUNT, 6 */
DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
DWORD num_untracked_materials : 2; /* Max value 2 */
- DWORD padding : 7;
- DWORD padding : 8;
+ DWORD last_was_dual_blend : 1;
+ DWORD padding : 6;
+ DWORD padding : 7;
DWORD constant_update_mask;
DWORD numbered_array_mask;
@@ -2565,6 +2568,7 @@ struct wined3d_fbo_ops
@@ -2605,6 +2608,7 @@ struct wined3d_fbo_ops
struct wined3d_gl_limits
{
UINT buffers;
@ -228,7 +228,7 @@ index 2137c69379e..09af9752a29 100644
UINT lights;
UINT textures;
UINT texture_coords;
@@ -2976,6 +2980,22 @@ struct wined3d_state
@@ -3070,6 +3074,22 @@ struct wined3d_state
struct wined3d_rasterizer_state *rasterizer_state;
};
@ -252,5 +252,5 @@ index 2137c69379e..09af9752a29 100644
{
GLuint tex_1d;
--
2.20.1
1.9.1