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wined3d-CSMT_Main: Remove empty patch.
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@@ -1,25 +0,0 @@
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From 82924b72e422eb595162fd0b54ca93dd2ef540c8 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
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Date: Tue, 6 Aug 2013 17:39:26 +0200
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Subject: wined3d: Send flips through the command stream
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TODO: This remove this patch and flip_surface / surface_flip.
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---
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dlls/wined3d/wined3d_private.h | 1 +
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1 file changed, 1 insertion(+)
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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index 1534a63..95e1f13 100644
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -2505,6 +2505,7 @@ BOOL surface_check_block_align(struct wined3d_surface *surface, const RECT *rect
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void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
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const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
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+void surface_flip(struct wined3d_surface *front, struct wined3d_surface *back) DECLSPEC_HIDDEN;
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/* Surface flags: */
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#define SFLAG_DIBSECTION 0x00000001 /* Has a DIB section attached for GetDC. */
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--
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2.5.1
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