mirror of
https://gitlab.winehq.org/wine/wine-staging.git
synced 2025-01-28 22:04:43 -08:00
Added patches to revert "move mip-level dimensions fixup" (causes regressions in multiple games).
This commit is contained in:
parent
1e5b8f9940
commit
20a201f51a
@ -0,0 +1,90 @@
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From 4227226984e3726aba1b0570db87679776842c5a Mon Sep 17 00:00:00 2001
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From: Sebastian Lackner <sebastian@fds-team.de>
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Date: Sun, 7 Feb 2016 18:52:16 +0100
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Subject: Revert "ddraw: Use wined3d_texture_get_sub_resource() in
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ddraw_surface7_Flip()."
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This reverts commit b1709522307a160a7c151f5293095a3c26ab998f.
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---
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dlls/ddraw/surface.c | 6 +++---
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dlls/wined3d/surface.c | 7 +++++++
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dlls/wined3d/wined3d.spec | 1 +
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include/wine/wined3d.h | 1 +
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4 files changed, 12 insertions(+), 3 deletions(-)
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diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
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index f1ba858..a6fbceb 100644
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--- a/dlls/ddraw/surface.c
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+++ b/dlls/ddraw/surface.c
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@@ -1268,7 +1268,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface7_Flip(IDirectDrawSurface7
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wined3d_device_set_rendertarget_view(dst_impl->ddraw->wined3d_device, 0, src_rtv, FALSE);
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wined3d_rendertarget_view_set_parent(src_rtv, dst_impl);
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dst_impl->wined3d_rtv = src_rtv;
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- wined3d_resource_set_parent(wined3d_texture_get_sub_resource(src_impl->wined3d_texture, 0), dst_impl);
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+ wined3d_resource_set_parent(wined3d_surface_get_resource(src_impl->wined3d_surface), dst_impl);
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dst_impl->wined3d_surface = src_impl->wined3d_surface;
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prev_ddraw_texture = wined3d_texture_get_parent(src_impl->wined3d_texture);
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wined3d_resource_set_parent(wined3d_texture_get_resource(src_impl->wined3d_texture), ddraw_texture);
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@@ -1300,7 +1300,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface7_Flip(IDirectDrawSurface7
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wined3d_device_set_rendertarget_view(dst_impl->ddraw->wined3d_device, 0, src_rtv, FALSE);
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wined3d_rendertarget_view_set_parent(src_rtv, dst_impl);
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dst_impl->wined3d_rtv = src_rtv;
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- wined3d_resource_set_parent(wined3d_texture_get_sub_resource(src_impl->wined3d_texture, 0), dst_impl);
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+ wined3d_resource_set_parent(wined3d_surface_get_resource(src_impl->wined3d_surface), dst_impl);
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dst_impl->wined3d_surface = src_impl->wined3d_surface;
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prev_ddraw_texture = wined3d_texture_get_parent(src_impl->wined3d_texture);
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wined3d_resource_set_parent(wined3d_texture_get_resource(src_impl->wined3d_texture), ddraw_texture);
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@@ -1318,7 +1318,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface7_Flip(IDirectDrawSurface7
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wined3d_device_set_rendertarget_view(dst_impl->ddraw->wined3d_device, 0, tmp_rtv, FALSE);
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wined3d_rendertarget_view_set_parent(tmp_rtv, src_impl);
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src_impl->wined3d_rtv = tmp_rtv;
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- wined3d_resource_set_parent(wined3d_texture_get_sub_resource(texture, 0), src_impl);
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+ wined3d_resource_set_parent(wined3d_surface_get_resource(tmp), src_impl);
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src_impl->wined3d_surface = tmp;
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wined3d_resource_set_parent(wined3d_texture_get_resource(texture), ddraw_texture);
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src_impl->wined3d_texture = texture;
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diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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index 2a36619..e6c6258 100644
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--- a/dlls/wined3d/surface.c
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+++ b/dlls/wined3d/surface.c
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@@ -1890,6 +1890,13 @@ void * CDECL wined3d_surface_get_parent(const struct wined3d_surface *surface)
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return surface->resource.parent;
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}
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+struct wined3d_resource * CDECL wined3d_surface_get_resource(struct wined3d_surface *surface)
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+{
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+ TRACE("surface %p.\n", surface);
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+
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+ return &surface->resource;
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+}
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+
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DWORD CDECL wined3d_surface_get_pitch(const struct wined3d_surface *surface)
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{
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unsigned int alignment;
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diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
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index 86d03f0..c07e0ca 100644
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--- a/dlls/wined3d/wined3d.spec
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+++ b/dlls/wined3d/wined3d.spec
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@@ -225,6 +225,7 @@
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@ cdecl wined3d_surface_get_overlay_position(ptr ptr ptr)
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@ cdecl wined3d_surface_get_parent(ptr)
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@ cdecl wined3d_surface_get_pitch(ptr)
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+@ cdecl wined3d_surface_get_resource(ptr)
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@ cdecl wined3d_surface_set_overlay_position(ptr long long)
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@ cdecl wined3d_surface_update_overlay(ptr ptr ptr ptr long ptr)
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@ cdecl wined3d_surface_update_overlay_z_order(ptr long ptr)
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diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
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index 8f9d80a..1b13a20 100644
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--- a/include/wine/wined3d.h
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+++ b/include/wine/wined3d.h
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@@ -2477,6 +2477,7 @@ ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
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HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y);
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void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
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DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
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+struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface);
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HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
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HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
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struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
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--
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2.7.0
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@ -0,0 +1,64 @@
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From e70e6047539d266d0b7101e92ba789eed5cf9928 Mon Sep 17 00:00:00 2001
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From: Sebastian Lackner <sebastian@fds-team.de>
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Date: Sun, 7 Feb 2016 18:52:49 +0100
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Subject: Revert "ddraw: Move the mip-level dimensions fix-up from
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ddraw_surface_init() to ddraw_surface_create()."
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This reverts commit 7d45318aeac41e2efabb9ddfbf95ecbea103e67d.
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---
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dlls/ddraw/surface.c | 14 +++++---------
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1 file changed, 5 insertions(+), 9 deletions(-)
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diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
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index a6fbceb..923a935 100644
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--- a/dlls/ddraw/surface.c
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+++ b/dlls/ddraw/surface.c
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@@ -5643,8 +5643,8 @@ static HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource
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HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc,
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struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version)
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{
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- struct wined3d_resource_desc wined3d_desc, wined3d_mip_desc;
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struct ddraw_surface *root, *mip, **attach;
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+ struct wined3d_resource_desc wined3d_desc;
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struct wined3d_texture *wined3d_texture;
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struct wined3d_resource *resource;
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struct wined3d_display_mode mode;
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@@ -6103,17 +6103,9 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
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mip_desc = &mip->surface_desc;
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if (j)
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- {
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- wined3d_resource_get_desc(resource, &wined3d_mip_desc);
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- mip_desc->dwWidth = wined3d_mip_desc.width;
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- mip_desc->dwHeight = wined3d_mip_desc.height;
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-
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mip_desc->ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
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- }
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else
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- {
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mip_desc->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
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- }
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if (mip_desc->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
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{
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@@ -6241,6 +6233,7 @@ void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
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{
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struct ddraw_texture *texture = wined3d_texture_get_parent(wined3d_texture);
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DDSURFACEDESC2 *desc = &surface->surface_desc;
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+ struct wined3d_resource_desc wined3d_desc;
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unsigned int version = texture->version;
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surface->IDirectDrawSurface7_iface.lpVtbl = &ddraw_surface7_vtbl;
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@@ -6272,6 +6265,9 @@ void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
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}
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*desc = texture->surface_desc;
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+ wined3d_resource_get_desc(wined3d_surface_get_resource(wined3d_surface), &wined3d_desc);
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+ desc->dwWidth = wined3d_desc.width;
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+ desc->dwHeight = wined3d_desc.height;
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surface->first_attached = surface;
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if (format_is_compressed(&desc->u4.ddpfPixelFormat))
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--
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2.7.0
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1
patches/ddraw-Revert_Surface_Init/definition
Normal file
1
patches/ddraw-Revert_Surface_Init/definition
Normal file
@ -0,0 +1 @@
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Fixes: [40094] Revert patches to move mip-level dimensions fixup (causes regressions in multiple games)
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@ -126,6 +126,7 @@ patch_enable_all ()
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enable_ddraw_EnumSurfaces="$1"
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enable_ddraw_IDirect3DTexture2_Load="$1"
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enable_ddraw_Rendering_Targets="$1"
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enable_ddraw_Revert_Surface_Init="$1"
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enable_ddraw_Write_Vtable="$1"
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enable_ddraw_ZBufferBitDepths="$1"
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enable_ddraw_d3d_execute_buffer="$1"
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@ -525,6 +526,9 @@ patch_enable ()
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ddraw-Rendering_Targets)
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enable_ddraw_Rendering_Targets="$2"
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;;
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ddraw-Revert_Surface_Init)
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enable_ddraw_Revert_Surface_Init="$2"
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;;
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ddraw-Write_Vtable)
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enable_ddraw_Write_Vtable="$2"
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;;
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@ -3304,6 +3308,23 @@ if test "$enable_ddraw_Rendering_Targets" -eq 1; then
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) >> "$patchlist"
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fi
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# Patchset ddraw-Revert_Surface_Init
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# |
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# | This patchset fixes the following Wine bugs:
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# | * [#40094] Revert patches to move mip-level dimensions fixup (causes regressions in multiple games)
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# |
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# | Modified files:
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# | * dlls/ddraw/surface.c, dlls/wined3d/surface.c, dlls/wined3d/wined3d.spec, include/wine/wined3d.h
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# |
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if test "$enable_ddraw_Revert_Surface_Init" -eq 1; then
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patch_apply ddraw-Revert_Surface_Init/0001-Revert-ddraw-Use-wined3d_texture_get_sub_resource-in.patch
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patch_apply ddraw-Revert_Surface_Init/0002-Revert-ddraw-Move-the-mip-level-dimensions-fix-up-fr.patch
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(
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echo '+ { "Sebastian Lackner", "Revert \"ddraw: Use wined3d_texture_get_sub_resource() in ddraw_surface7_Flip().\".", 1 },';
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echo '+ { "Sebastian Lackner", "Revert \"ddraw: Move the mip-level dimensions fix-up from ddraw_surface_init() to ddraw_surface_create().\".", 1 },';
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) >> "$patchlist"
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fi
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# Patchset ddraw-Write_Vtable
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# |
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# | This patchset fixes the following Wine bugs:
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@ -5722,7 +5722,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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surface_evict_sysmem(surface);
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}
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@@ -1716,10 +2144,28 @@
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@@ -1723,10 +2151,28 @@
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DWORD CDECL wined3d_surface_get_pitch(const struct wined3d_surface *surface)
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{
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@ -5751,7 +5751,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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}
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HRESULT CDECL wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y)
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@@ -1844,6 +2290,7 @@
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@@ -1851,6 +2297,7 @@
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{
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DeleteDC(surface->hDC);
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DeleteObject(surface->dib.DIBsection);
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@ -5759,7 +5759,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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surface->resource.bitmap_data = NULL;
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surface->flags &= ~SFLAG_DIBSECTION;
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create_dib = TRUE;
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@@ -1852,6 +2299,15 @@
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@@ -1859,6 +2306,15 @@
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surface->resource.locations = 0;
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wined3d_resource_free_sysmem(&surface->resource);
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surface->resource.map_heap_memory = NULL;
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@ -5775,7 +5775,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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width = texture_resource->width;
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height = texture_resource->height;
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@@ -1877,6 +2333,7 @@
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@@ -1884,6 +2340,7 @@
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else
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surface->flags &= ~SFLAG_NONPOW2;
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@ -5783,7 +5783,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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if ((surface->resource.user_memory = mem))
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{
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surface->resource.map_binding = WINED3D_LOCATION_USER_MEMORY;
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@@ -1897,6 +2354,27 @@
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@@ -1904,6 +2361,27 @@
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surface->resource.size = wined3d_format_calculate_size(texture_resource->format,
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1, width, height, 1);
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surface->resource.custom_row_pitch = wined3d_format_calculate_pitch(texture_resource->format, width);
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@ -5811,7 +5811,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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}
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/* The format might be changed to a format that needs conversion.
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@@ -1919,11 +2397,19 @@
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@@ -1926,11 +2404,19 @@
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if (!valid_location)
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{
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@ -5831,7 +5831,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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return WINED3D_OK;
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}
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@@ -2282,6 +2768,7 @@
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@@ -2289,6 +2775,7 @@
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static struct wined3d_texture *surface_convert_format(struct wined3d_surface *source, enum wined3d_format_id to_fmt)
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{
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@ -5839,7 +5839,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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void *dst_data = NULL, *src_data = NULL;
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UINT src_row_pitch, src_slice_pitch, dst_row_pitch, dst_slice_pitch;
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const struct d3dfmt_converter_desc *conv;
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@@ -2290,6 +2777,13 @@
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@@ -2297,6 +2784,13 @@
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struct wined3d_surface *dst;
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struct wined3d_context *context = NULL;
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struct wined3d_device *device = source->resource.device;
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@ -5853,7 +5853,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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conv = find_converter(source->resource.format->id, to_fmt);
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if (!conv)
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@@ -2314,6 +2808,7 @@
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@@ -2321,6 +2815,7 @@
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}
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dst = surface_from_resource(wined3d_texture_get_sub_resource(ret, 0));
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@ -5861,7 +5861,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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wined3d_resource_get_pitch(&source->resource, &src_row_pitch, &src_slice_pitch);
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wined3d_resource_get_pitch(&ret->resource, &dst_row_pitch, &dst_slice_pitch);
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@@ -2354,6 +2849,32 @@
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@@ -2361,6 +2856,32 @@
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if (context)
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context_release(context);
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return NULL;
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@ -5894,7 +5894,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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}
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static HRESULT _Blt_ColorFill(BYTE *buf, unsigned int width, unsigned int height,
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@@ -2416,6 +2937,7 @@
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@@ -2423,6 +2944,7 @@
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HRESULT wined3d_surface_unmap(struct wined3d_surface *surface)
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{
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@ -5902,7 +5902,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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HRESULT hr;
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TRACE("surface %p.\n", surface);
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@@ -2426,6 +2948,20 @@
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@@ -2433,6 +2955,20 @@
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memset(&surface->lockedRect, 0, sizeof(surface->lockedRect));
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return hr;
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@ -5923,7 +5923,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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}
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HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_desc *map_desc,
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@@ -2433,6 +2969,21 @@
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@@ -2440,6 +2976,21 @@
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{
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const struct wined3d_format *format = surface->resource.format;
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unsigned int fmt_flags = surface->container->resource.format_flags;
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@ -5945,7 +5945,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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if ((fmt_flags & WINED3DFMT_FLAG_BLOCKS) && box
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&& !surface_check_block_align(surface, box))
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@@ -2444,6 +2995,13 @@
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@@ -2451,6 +3002,13 @@
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return WINED3DERR_INVALIDCALL;
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}
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@ -5959,7 +5959,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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/* Performance optimization: Count how often a surface is mapped, if it is
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* mapped regularly do not throw away the system memory copy. This avoids
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* the need to download the surface from OpenGL all the time. The surface
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||||
@@ -2459,6 +3017,7 @@
|
||||
@@ -2466,6 +3024,7 @@
|
||||
}
|
||||
}
|
||||
|
||||
@ -5967,7 +5967,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
if (box)
|
||||
{
|
||||
surface->lockedRect.left = box->left;
|
||||
@@ -2548,6 +3107,119 @@
|
||||
@@ -2555,6 +3114,119 @@
|
||||
DWORD slice_pitch, pitch;
|
||||
|
||||
wined3d_resource_get_memory(&surface->resource, dst_location, &data);
|
||||
@ -6087,7 +6087,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
|
||||
if (surface != old_ctx->current_rt)
|
||||
{
|
||||
@@ -2587,8 +3259,13 @@
|
||||
@@ -2594,8 +3266,13 @@
|
||||
}
|
||||
|
||||
/* Setup pixel store pack state -- to glReadPixels into the correct place */
|
||||
@ -6101,7 +6101,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
checkGLcall("glPixelStorei");
|
||||
|
||||
gl_info->gl_ops.gl.p_glReadPixels(0, 0,
|
||||
@@ -2605,6 +3282,10 @@
|
||||
@@ -2612,6 +3289,10 @@
|
||||
{
|
||||
/* glReadPixels returns the image upside down, and there is no way to prevent this.
|
||||
* Flip the lines in software. */
|
||||
@ -6112,7 +6112,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
if (!(row = HeapAlloc(GetProcessHeap(), 0, pitch)))
|
||||
goto error;
|
||||
|
||||
@@ -2849,8 +3530,13 @@
|
||||
@@ -2856,8 +3537,13 @@
|
||||
|
||||
/* The texture is now most up to date - If the surface is a render target
|
||||
* and has a drawable, this path is never entered. */
|
||||
@ -6126,7 +6126,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
}
|
||||
|
||||
/* Uses the hardware to stretch and flip the image */
|
||||
@@ -2918,7 +3604,11 @@
|
||||
@@ -2925,7 +3611,11 @@
|
||||
checkGLcall("glEnable(texture_target)");
|
||||
|
||||
/* For now invalidate the texture copy of the back buffer. Drawable and sysmem copy are untouched */
|
||||
@ -6138,7 +6138,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
}
|
||||
|
||||
/* Make sure that the top pixel is always above the bottom pixel, and keep a separate upside down flag
|
||||
@@ -3115,6 +3805,7 @@
|
||||
@@ -3122,6 +3812,7 @@
|
||||
checkGLcall("glDeleteTextures(1, &backup)");
|
||||
}
|
||||
|
||||
@ -6146,7 +6146,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
if (wined3d_settings.cs_multithreaded)
|
||||
gl_info->gl_ops.gl.p_glFinish();
|
||||
else if (wined3d_settings.strict_draw_ordering)
|
||||
@@ -3126,6 +3817,17 @@
|
||||
@@ -3133,6 +3824,17 @@
|
||||
* and has a drawable, this path is never entered. */
|
||||
wined3d_resource_validate_location(&dst_surface->resource, WINED3D_LOCATION_TEXTURE_RGB);
|
||||
wined3d_resource_invalidate_location(&dst_surface->resource, ~WINED3D_LOCATION_TEXTURE_RGB);
|
||||
@ -6164,7 +6164,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
}
|
||||
|
||||
/* Front buffer coordinates are always full screen coordinates, but our GL
|
||||
@@ -3180,9 +3882,15 @@
|
||||
@@ -3187,9 +3889,15 @@
|
||||
|
||||
gl_info = context->gl_info;
|
||||
|
||||
@ -6180,7 +6180,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
wined3d_texture_load(src_surface->container, context, FALSE);
|
||||
|
||||
/* Activate the destination context, set it up for blitting */
|
||||
@@ -3225,9 +3933,13 @@
|
||||
@@ -3232,9 +3940,13 @@
|
||||
/* Leave the opengl state valid for blitting */
|
||||
device->blitter->unset_shader(context->gl_info);
|
||||
|
||||
@ -6194,7 +6194,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
|| (dst_surface->container->swapchain
|
||||
&& dst_surface->container->swapchain->front_buffer == dst_surface->container))
|
||||
gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
|
||||
@@ -3240,8 +3952,13 @@
|
||||
@@ -3247,8 +3959,13 @@
|
||||
{
|
||||
struct wined3d_resource *resource = &s->container->resource;
|
||||
struct wined3d_device *device = resource->device;
|
||||
@ -6208,7 +6208,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
const struct blit_shader *blitter;
|
||||
HRESULT hr;
|
||||
|
||||
@@ -3252,6 +3969,7 @@
|
||||
@@ -3259,6 +3976,7 @@
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
@ -6216,7 +6216,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
/* Can't incref / decref the resource here. This is executed inside the worker
|
||||
* thread. Playing with the refcount here makes the worker thread visible to
|
||||
* the client lib. Problems occur when the worker thread happens to hold the
|
||||
@@ -3268,6 +3986,21 @@
|
||||
@@ -3275,6 +3993,21 @@
|
||||
view.sub_resource_idx = s->texture_layer * texture->level_count + s->texture_level;
|
||||
|
||||
hr = blitter->color_fill(device, &view, rect, color);
|
||||
@ -6238,7 +6238,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
|
||||
return hr;
|
||||
}
|
||||
@@ -3277,8 +4010,13 @@
|
||||
@@ -3284,8 +4017,13 @@
|
||||
enum wined3d_texture_filter_type filter)
|
||||
{
|
||||
struct wined3d_device *device = dst_surface->resource.device;
|
||||
@ -6252,7 +6252,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
|
||||
TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, blt_fx %p, filter %s.\n",
|
||||
dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect),
|
||||
@@ -3469,6 +4207,7 @@
|
||||
@@ -3476,6 +4214,7 @@
|
||||
{
|
||||
TRACE("surface %p, new location %#x, w %u, h %u.\n", surface, location, w, h);
|
||||
|
||||
@ -6260,7 +6260,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
if (((surface->resource.locations & WINED3D_LOCATION_TEXTURE_RGB) && !(location & WINED3D_LOCATION_TEXTURE_RGB))
|
||||
|| (!(surface->resource.locations & WINED3D_LOCATION_TEXTURE_RGB)
|
||||
&& (location & WINED3D_LOCATION_TEXTURE_RGB)))
|
||||
@@ -3477,6 +4216,15 @@
|
||||
@@ -3484,6 +4223,15 @@
|
||||
surface->ds_current_size.cx = w;
|
||||
surface->ds_current_size.cy = h;
|
||||
surface->resource.locations = location;
|
||||
@ -6276,7 +6276,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
}
|
||||
|
||||
/* Context activation is done by the caller. */
|
||||
@@ -3491,7 +4239,11 @@
|
||||
@@ -3498,7 +4246,11 @@
|
||||
/* TODO: Make this work for modes other than FBO */
|
||||
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return;
|
||||
|
||||
@ -6288,7 +6288,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
{
|
||||
w = surface->ds_current_size.cx;
|
||||
h = surface->ds_current_size.cy;
|
||||
@@ -3518,6 +4270,7 @@
|
||||
@@ -3525,6 +4277,7 @@
|
||||
}
|
||||
|
||||
wined3d_surface_prepare(surface, context, location);
|
||||
@ -6296,7 +6296,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
if (surface->resource.locations & WINED3D_LOCATION_DISCARDED)
|
||||
{
|
||||
TRACE("Surface was discarded, no need copy data.\n");
|
||||
@@ -3532,6 +4285,22 @@
|
||||
@@ -3539,6 +4292,22 @@
|
||||
{
|
||||
FIXME("No up to date depth stencil location.\n");
|
||||
surface->resource.locations |= location;
|
||||
@ -6319,7 +6319,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
surface->ds_current_size.cx = surface->resource.width;
|
||||
surface->ds_current_size.cy = surface->resource.height;
|
||||
return;
|
||||
@@ -3595,9 +4364,13 @@
|
||||
@@ -3602,9 +4371,13 @@
|
||||
|
||||
context_invalidate_state(context, STATE_FRAMEBUFFER);
|
||||
|
||||
@ -6333,7 +6333,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
|
||||
}
|
||||
else if (location == WINED3D_LOCATION_DRAWABLE)
|
||||
@@ -3613,9 +4386,13 @@
|
||||
@@ -3620,9 +4393,13 @@
|
||||
|
||||
context_invalidate_state(context, STATE_FRAMEBUFFER);
|
||||
|
||||
@ -6347,7 +6347,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
|
||||
}
|
||||
else
|
||||
@@ -3623,6 +4400,7 @@
|
||||
@@ -3630,6 +4407,7 @@
|
||||
ERR("Invalid location (%#x) specified.\n", location);
|
||||
}
|
||||
|
||||
@ -6355,7 +6355,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
surface->resource.locations |= location;
|
||||
surface->ds_current_size.cx = surface->resource.width;
|
||||
surface->ds_current_size.cy = surface->resource.height;
|
||||
@@ -3655,6 +4433,124 @@
|
||||
@@ -3662,6 +4440,124 @@
|
||||
|
||||
FIXME("Can't load surface %p with location flags %s into sysmem.\n",
|
||||
surface, wined3d_debug_location(surface->resource.locations));
|
||||
@ -6480,7 +6480,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
}
|
||||
|
||||
/* Context activation is done by the caller. */
|
||||
@@ -3663,12 +4559,14 @@
|
||||
@@ -3670,12 +4566,14 @@
|
||||
{
|
||||
RECT r;
|
||||
|
||||
@ -6495,7 +6495,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO
|
||||
&& wined3d_resource_is_offscreen(&surface->container->resource))
|
||||
{
|
||||
@@ -3677,7 +4575,11 @@
|
||||
@@ -3684,7 +4582,11 @@
|
||||
}
|
||||
|
||||
surface_get_rect(surface, NULL, &r);
|
||||
@ -6507,7 +6507,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
surface_blt_to_drawable(surface->resource.device, context,
|
||||
WINED3D_TEXF_POINT, FALSE, surface, &r, surface, &r);
|
||||
|
||||
@@ -3692,6 +4594,7 @@
|
||||
@@ -3699,6 +4601,7 @@
|
||||
struct wined3d_device *device = surface->resource.device;
|
||||
const struct wined3d_color_key_conversion *conversion;
|
||||
struct wined3d_texture *texture = surface->container;
|
||||
@ -6515,7 +6515,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
UINT width, src_row_pitch, src_slice_pitch, dst_pitch;
|
||||
struct wined3d_bo_address data;
|
||||
struct wined3d_format format;
|
||||
@@ -3718,6 +4621,24 @@
|
||||
@@ -3725,6 +4628,24 @@
|
||||
}
|
||||
|
||||
if (surface->resource.locations & (WINED3D_LOCATION_TEXTURE_SRGB | WINED3D_LOCATION_TEXTURE_RGB)
|
||||
@ -6540,7 +6540,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
&& (surface->container->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB)
|
||||
&& fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
|
||||
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format,
|
||||
@@ -3733,6 +4654,7 @@
|
||||
@@ -3740,6 +4661,7 @@
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
@ -6548,7 +6548,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
if (surface->resource.locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED)
|
||||
&& (!srgb || (surface->container->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB))
|
||||
&& fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
|
||||
@@ -3740,6 +4662,15 @@
|
||||
@@ -3747,6 +4669,15 @@
|
||||
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
|
||||
{
|
||||
DWORD src_location = surface->resource.locations & WINED3D_LOCATION_RB_RESOLVED ?
|
||||
@ -6564,7 +6564,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
WINED3D_LOCATION_RB_RESOLVED : WINED3D_LOCATION_RB_MULTISAMPLE;
|
||||
DWORD dst_location = srgb ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB;
|
||||
RECT rect = {0, 0, surface->resource.width, surface->resource.height};
|
||||
@@ -3754,6 +4685,7 @@
|
||||
@@ -3761,6 +4692,7 @@
|
||||
|
||||
if (srgb)
|
||||
{
|
||||
@ -6572,7 +6572,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
if ((surface->resource.locations & (WINED3D_LOCATION_TEXTURE_RGB | surface->resource.map_binding))
|
||||
== WINED3D_LOCATION_TEXTURE_RGB)
|
||||
{
|
||||
@@ -3788,6 +4720,42 @@
|
||||
@@ -3795,6 +4727,42 @@
|
||||
|
||||
width = surface->resource.width;
|
||||
wined3d_resource_get_pitch(&surface->resource, &src_row_pitch, &src_slice_pitch);
|
||||
@ -6615,7 +6615,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
|
||||
format = *texture->resource.format;
|
||||
if ((conversion = wined3d_format_get_color_key_conversion(texture, TRUE)))
|
||||
@@ -3796,7 +4764,11 @@
|
||||
@@ -3803,7 +4771,11 @@
|
||||
/* Don't use PBOs for converted surfaces. During PBO conversion we look at
|
||||
* WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
|
||||
* getting called. */
|
||||
@ -6627,7 +6627,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
{
|
||||
TRACE("Removing the pbo attached to surface %p.\n", surface);
|
||||
|
||||
@@ -3805,6 +4777,7 @@
|
||||
@@ -3812,6 +4784,7 @@
|
||||
else
|
||||
surface->resource.map_binding = WINED3D_LOCATION_SYSMEM;
|
||||
|
||||
@ -6635,7 +6635,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
wined3d_resource_prepare_map_memory(&surface->resource, context);
|
||||
wined3d_resource_load_location(&surface->resource, context, surface->resource.map_binding);
|
||||
wined3d_resource_free_bo(&surface->resource);
|
||||
@@ -3812,6 +4785,14 @@
|
||||
@@ -3819,6 +4792,14 @@
|
||||
}
|
||||
|
||||
wined3d_resource_get_memory(&surface->resource, surface->resource.locations, &data);
|
||||
@ -6650,7 +6650,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
if (format.convert)
|
||||
{
|
||||
/* This code is entered for texture formats which need a fixup. */
|
||||
@@ -3826,9 +4807,15 @@
|
||||
@@ -3833,9 +4814,15 @@
|
||||
context_release(context);
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
@ -6666,7 +6666,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
data.addr = mem;
|
||||
}
|
||||
else if (conversion)
|
||||
@@ -3848,6 +4835,7 @@
|
||||
@@ -3855,6 +4842,7 @@
|
||||
}
|
||||
if (texture->swapchain && texture->swapchain->palette)
|
||||
palette = texture->swapchain->palette;
|
||||
@ -6674,7 +6674,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
conversion->convert(data.addr, src_row_pitch, mem, dst_pitch,
|
||||
width, height, palette, &texture->async.gl_color_key);
|
||||
src_row_pitch = dst_pitch;
|
||||
@@ -3856,6 +4844,16 @@
|
||||
@@ -3863,6 +4851,16 @@
|
||||
|
||||
wined3d_surface_upload_data(surface, gl_info, &format, &src_rect,
|
||||
src_row_pitch, &dst_point, srgb, wined3d_const_bo_address(&data));
|
||||
@ -6691,7 +6691,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, mem);
|
||||
|
||||
@@ -3869,11 +4867,19 @@
|
||||
@@ -3876,11 +4874,19 @@
|
||||
const RECT rect = {0, 0, surface->resource.width, surface->resource.height};
|
||||
DWORD src_location;
|
||||
|
||||
@ -6711,7 +6711,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
src_location = WINED3D_LOCATION_TEXTURE_SRGB;
|
||||
else /* surface_blt_fbo will load the source location if necessary. */
|
||||
src_location = WINED3D_LOCATION_TEXTURE_RGB;
|
||||
@@ -3882,11 +4888,17 @@
|
||||
@@ -3889,11 +4895,17 @@
|
||||
surface, src_location, &rect, surface, dst_location, &rect);
|
||||
}
|
||||
|
||||
@ -6729,7 +6729,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location));
|
||||
@@ -3894,6 +4906,7 @@
|
||||
@@ -3901,6 +4913,7 @@
|
||||
if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
|
||||
{
|
||||
if (location == WINED3D_LOCATION_TEXTURE_RGB
|
||||
@ -6737,7 +6737,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
&& surface->resource.locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_DISCARDED))
|
||||
{
|
||||
surface_load_ds_location(surface, context, location);
|
||||
@@ -3917,6 +4930,45 @@
|
||||
@@ -3924,6 +4937,45 @@
|
||||
{
|
||||
ERR("Surface %p does not have any up to date location.\n", surface);
|
||||
return;
|
||||
@ -6783,7 +6783,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
}
|
||||
|
||||
switch (location)
|
||||
@@ -3930,7 +4982,11 @@
|
||||
@@ -3937,7 +4989,11 @@
|
||||
|
||||
case WINED3D_LOCATION_DRAWABLE:
|
||||
if (FAILED(hr = surface_load_drawable(surface, context)))
|
||||
@ -6795,7 +6795,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
break;
|
||||
|
||||
case WINED3D_LOCATION_RB_RESOLVED:
|
||||
@@ -3942,7 +4998,11 @@
|
||||
@@ -3949,7 +5005,11 @@
|
||||
case WINED3D_LOCATION_TEXTURE_SRGB:
|
||||
if (FAILED(hr = surface_load_texture(surface, context,
|
||||
location == WINED3D_LOCATION_TEXTURE_SRGB)))
|
||||
@ -6807,7 +6807,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
break;
|
||||
|
||||
default:
|
||||
@@ -3950,12 +5010,21 @@
|
||||
@@ -3957,12 +5017,21 @@
|
||||
break;
|
||||
}
|
||||
|
||||
@ -6829,7 +6829,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
}
|
||||
|
||||
static HRESULT ffp_blit_alloc(struct wined3d_device *device) { return WINED3D_OK; }
|
||||
@@ -4064,7 +5133,11 @@
|
||||
@@ -4071,7 +5140,11 @@
|
||||
const RECT *rect, const struct wined3d_color *color)
|
||||
{
|
||||
const RECT draw_rect = {0, 0, view->width, view->height};
|
||||
@ -6841,7 +6841,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
|
||||
device_clear_render_targets(device, 1, &fb, 1, rect, &draw_rect, WINED3DCLEAR_TARGET, color, 0.0f, 0);
|
||||
|
||||
@@ -4114,8 +5187,13 @@
|
||||
@@ -4121,8 +5194,13 @@
|
||||
wined3d_texture_set_color_key(src_surface->container, WINED3D_CKEY_SRC_BLT,
|
||||
(old_color_key_flags & WINED3D_CKEY_SRC_BLT) ? &old_blt_key : NULL);
|
||||
|
||||
@ -6855,7 +6855,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
}
|
||||
|
||||
const struct blit_shader ffp_blit = {
|
||||
@@ -4271,6 +5349,7 @@
|
||||
@@ -4278,6 +5356,7 @@
|
||||
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
|
||||
const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter)
|
||||
{
|
||||
@ -6863,7 +6863,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
int bpp, srcheight, srcwidth, dstheight, dstwidth, width;
|
||||
const struct wined3d_format *src_format, *dst_format;
|
||||
unsigned int src_fmt_flags, dst_fmt_flags;
|
||||
@@ -4305,6 +5384,28 @@
|
||||
@@ -4312,6 +5391,28 @@
|
||||
wined3d_resource_get_pitch(&dst_surface->resource, &dst_row_pitch, &dst_slice_pitch);
|
||||
src_data = dst_data;
|
||||
src_row_pitch = dst_row_pitch;
|
||||
@ -6892,7 +6892,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
src_format = dst_surface->resource.format;
|
||||
dst_format = src_format;
|
||||
dst_fmt_flags = dst_surface->container->resource.format_flags;
|
||||
@@ -4316,12 +5417,14 @@
|
||||
@@ -4323,12 +5424,14 @@
|
||||
dst_fmt_flags = dst_surface->container->resource.format_flags;
|
||||
if (src_surface)
|
||||
{
|
||||
@ -6907,7 +6907,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
if (dst_surface->resource.format->id != src_surface->resource.format->id)
|
||||
{
|
||||
if (!(src_texture = surface_convert_format(src_surface, dst_format->id)))
|
||||
@@ -4332,9 +5435,13 @@
|
||||
@@ -4339,9 +5442,13 @@
|
||||
}
|
||||
src_surface = surface_from_resource(wined3d_texture_get_sub_resource(src_texture, 0));
|
||||
}
|
||||
@ -6921,7 +6921,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
src_format = src_surface->resource.format;
|
||||
src_fmt_flags = src_surface->container->resource.format_flags;
|
||||
}
|
||||
@@ -4344,8 +5451,12 @@
|
||||
@@ -4351,8 +5458,12 @@
|
||||
src_fmt_flags = dst_fmt_flags;
|
||||
}
|
||||
|
||||
@ -6934,7 +6934,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
}
|
||||
|
||||
bpp = dst_surface->resource.format->byte_count;
|
||||
@@ -4356,12 +5467,24 @@
|
||||
@@ -4363,12 +5474,24 @@
|
||||
width = (dst_rect->right - dst_rect->left) * bpp;
|
||||
|
||||
if (src_surface)
|
||||
@ -6959,7 +6959,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
|
||||
if (src_fmt_flags & dst_fmt_flags & WINED3DFMT_FLAG_BLOCKS)
|
||||
{
|
||||
@@ -4396,7 +5519,11 @@
|
||||
@@ -4403,7 +5526,11 @@
|
||||
}
|
||||
|
||||
hr = surface_cpu_blt_compressed(sbase, dbuf,
|
||||
@ -6971,7 +6971,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
src_format, flags, fx);
|
||||
goto release;
|
||||
}
|
||||
@@ -4404,7 +5531,11 @@
|
||||
@@ -4411,7 +5538,11 @@
|
||||
/* First, all the 'source-less' blits */
|
||||
if (flags & WINEDDBLT_COLORFILL)
|
||||
{
|
||||
@ -6983,7 +6983,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
flags &= ~WINEDDBLT_COLORFILL;
|
||||
}
|
||||
|
||||
@@ -4454,6 +5585,7 @@
|
||||
@@ -4461,6 +5592,7 @@
|
||||
for (y = 0; y < dstheight; ++y)
|
||||
{
|
||||
memcpy(dbuf, sbuf, width);
|
||||
@ -6991,7 +6991,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
sbuf += src_row_pitch;
|
||||
dbuf += dst_row_pitch;
|
||||
}
|
||||
@@ -4467,6 +5599,21 @@
|
||||
@@ -4474,6 +5606,21 @@
|
||||
{
|
||||
sbuf -= src_row_pitch;
|
||||
dbuf -= dst_row_pitch;
|
||||
@ -7013,7 +7013,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
memcpy(dbuf, sbuf, width);
|
||||
}
|
||||
}
|
||||
@@ -4476,8 +5623,13 @@
|
||||
@@ -4483,8 +5630,13 @@
|
||||
for (y = 0; y < dstheight; ++y)
|
||||
{
|
||||
memmove(dbuf, sbuf, width);
|
||||
@ -7027,7 +7027,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4486,9 +5638,15 @@
|
||||
@@ -4493,9 +5645,15 @@
|
||||
/* Stretching in y direction only. */
|
||||
for (y = sy = 0; y < dstheight; ++y, sy += yinc)
|
||||
{
|
||||
@ -7043,7 +7043,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4498,6 +5656,7 @@
|
||||
@@ -4505,6 +5663,7 @@
|
||||
int last_sy = -1;
|
||||
for (y = sy = 0; y < dstheight; ++y, sy += yinc)
|
||||
{
|
||||
@ -7051,7 +7051,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
sbuf = sbase + (sy >> 16) * src_row_pitch;
|
||||
|
||||
if ((sy >> 16) == (last_sy >> 16))
|
||||
@@ -4505,6 +5664,15 @@
|
||||
@@ -4512,6 +5671,15 @@
|
||||
/* This source row is the same as last source row -
|
||||
* Copy the already stretched row. */
|
||||
memcpy(dbuf, dbuf - dst_row_pitch, width);
|
||||
@ -7067,7 +7067,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -4551,6 +5719,7 @@
|
||||
@@ -4558,6 +5726,7 @@
|
||||
}
|
||||
#undef STRETCH_ROW
|
||||
}
|
||||
@ -7075,7 +7075,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
dbuf += dst_row_pitch;
|
||||
last_sy = sy;
|
||||
}
|
||||
@@ -4559,6 +5728,16 @@
|
||||
@@ -4566,6 +5735,16 @@
|
||||
else
|
||||
{
|
||||
LONG dstyinc = dst_row_pitch, dstxinc = bpp;
|
||||
@ -7092,7 +7092,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
DWORD keylow = 0xffffffff, keyhigh = 0, keymask = 0xffffffff;
|
||||
DWORD destkeylow = 0x0, destkeyhigh = 0xffffffff, destkeymask = 0xffffffff;
|
||||
if (flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE))
|
||||
@@ -4608,7 +5787,11 @@
|
||||
@@ -4615,7 +5794,11 @@
|
||||
LONG tmpxy;
|
||||
dTopLeft = dbuf;
|
||||
dTopRight = dbuf + ((dstwidth - 1) * bpp);
|
||||
@ -7104,7 +7104,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
dBottomRight = dBottomLeft + ((dstwidth - 1) * bpp);
|
||||
|
||||
if (fx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY)
|
||||
@@ -4685,6 +5868,7 @@
|
||||
@@ -4692,6 +5875,7 @@
|
||||
flags &= ~(WINEDDBLT_DDFX);
|
||||
}
|
||||
|
||||
@ -7112,7 +7112,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
#define COPY_COLORKEY_FX(type) \
|
||||
do { \
|
||||
const type *s; \
|
||||
@@ -4706,6 +5890,29 @@
|
||||
@@ -4713,6 +5897,29 @@
|
||||
d = (type *)(((BYTE *)d) + dstyinc); \
|
||||
} \
|
||||
} while(0)
|
||||
@ -7142,7 +7142,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
|
||||
switch (bpp)
|
||||
{
|
||||
@@ -4724,7 +5931,11 @@
|
||||
@@ -4731,7 +5938,11 @@
|
||||
BYTE *d = dbuf, *dx;
|
||||
for (y = sy = 0; y < dstheight; ++y, sy += yinc)
|
||||
{
|
||||
@ -7154,7 +7154,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
dx = d;
|
||||
for (x = sx = 0; x < dstwidth; ++x, sx+= xinc)
|
||||
{
|
||||
@@ -4755,10 +5966,12 @@
|
||||
@@ -4762,10 +5973,12 @@
|
||||
}
|
||||
}
|
||||
|
||||
@ -7167,7 +7167,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
error:
|
||||
if (flags && FIXME_ON(d3d_surface))
|
||||
{
|
||||
@@ -4766,6 +5979,7 @@
|
||||
@@ -4773,6 +5986,7 @@
|
||||
}
|
||||
|
||||
release:
|
||||
@ -7175,7 +7175,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
if (dst_data)
|
||||
{
|
||||
wined3d_resource_release_map_ptr(&dst_surface->resource, context);
|
||||
@@ -4784,6 +5998,14 @@
|
||||
@@ -4791,6 +6005,14 @@
|
||||
wined3d_texture_decref(src_texture);
|
||||
if (context)
|
||||
context_release(context);
|
||||
@ -7190,7 +7190,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
|
||||
return hr;
|
||||
}
|
||||
@@ -4829,7 +6051,11 @@
|
||||
@@ -4836,7 +6058,11 @@
|
||||
cpu_blit_blit_surface,
|
||||
};
|
||||
|
||||
@ -7202,7 +7202,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
|
||||
const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter)
|
||||
{
|
||||
@@ -4847,6 +6073,98 @@
|
||||
@@ -4854,6 +6080,98 @@
|
||||
| WINEDDBLT_DONOTWAIT
|
||||
| WINEDDBLT_ALPHATEST;
|
||||
|
||||
@ -7301,7 +7301,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
if (!device->d3d_initialized)
|
||||
{
|
||||
WARN("D3D not initialized, using fallback.\n");
|
||||
@@ -4910,6 +6228,7 @@
|
||||
@@ -4917,6 +6235,7 @@
|
||||
TRACE("Depth fill.\n");
|
||||
|
||||
if (!surface_convert_depth_to_float(dst_surface, fx->u5.dwFillDepth, &depth))
|
||||
@ -7309,7 +7309,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
return;
|
||||
|
||||
if (SUCCEEDED(wined3d_surface_depth_fill(dst_surface, dst_rect, depth)))
|
||||
@@ -4920,6 +6239,24 @@
|
||||
@@ -4927,6 +6246,24 @@
|
||||
if (SUCCEEDED(wined3d_surface_depth_blt(src_surface, src_surface->container->resource.draw_binding,
|
||||
src_rect, dst_surface, dst_surface->container->resource.draw_binding, dst_rect)))
|
||||
return;
|
||||
@ -7334,7 +7334,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -4928,8 +6265,13 @@
|
||||
@@ -4935,8 +6272,13 @@
|
||||
|
||||
/* In principle this would apply to depth blits as well, but we don't
|
||||
* implement those in the CPU blitter at the moment. */
|
||||
@ -7348,7 +7348,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
{
|
||||
if (scale)
|
||||
TRACE("Not doing sysmem blit because of scaling.\n");
|
||||
@@ -4951,7 +6293,11 @@
|
||||
@@ -4958,7 +6300,11 @@
|
||||
goto fallback;
|
||||
|
||||
if (SUCCEEDED(surface_color_fill(dst_surface, dst_rect, &color)))
|
||||
@ -7360,7 +7360,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -4973,8 +6319,13 @@
|
||||
@@ -4980,8 +6326,13 @@
|
||||
{
|
||||
blit_op = WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST;
|
||||
}
|
||||
@ -7374,7 +7374,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
{
|
||||
/* Upload */
|
||||
if (scale)
|
||||
@@ -4990,11 +6341,18 @@
|
||||
@@ -4997,11 +6348,18 @@
|
||||
if (!wined3d_resource_is_offscreen(&dst_surface->container->resource))
|
||||
{
|
||||
struct wined3d_context *context = context_acquire(device, dst_surface);
|
||||
@ -7393,7 +7393,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5018,7 +6376,11 @@
|
||||
@@ -5025,7 +6383,11 @@
|
||||
wined3d_swapchain_present(dst_swapchain, NULL, NULL, dst_swapchain->win_handle, NULL, 0);
|
||||
dst_swapchain->desc.swap_effect = swap_effect;
|
||||
|
||||
@ -7405,7 +7405,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
}
|
||||
|
||||
if (fbo_blit_supported(&device->adapter->gl_info, blit_op,
|
||||
@@ -5034,10 +6396,17 @@
|
||||
@@ -5041,10 +6403,17 @@
|
||||
dst_surface, dst_surface->container->resource.draw_binding, dst_rect);
|
||||
context_release(context);
|
||||
|
||||
@ -7423,7 +7423,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
}
|
||||
|
||||
blitter = wined3d_select_blitter(&device->adapter->gl_info, &device->adapter->d3d_info, blit_op,
|
||||
@@ -5047,6 +6416,7 @@
|
||||
@@ -5054,6 +6423,7 @@
|
||||
{
|
||||
blitter->blit_surface(device, blit_op, filter, src_surface,
|
||||
src_rect, dst_surface, dst_rect, color_key);
|
||||
@ -7431,7 +7431,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -5212,6 +6582,21 @@
|
||||
@@ -5219,6 +6589,21 @@
|
||||
wined3d_surface_location_invalidated,
|
||||
wined3d_surface_load_location,
|
||||
};
|
||||
@ -7453,7 +7453,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
|
||||
static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_texture *container,
|
||||
const struct wined3d_resource_desc *desc, GLenum target, unsigned int level, unsigned int layer, DWORD flags)
|
||||
@@ -5273,7 +6658,11 @@
|
||||
@@ -5280,7 +6665,11 @@
|
||||
}
|
||||
|
||||
surface->container = container;
|
||||
@ -7465,7 +7465,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
list_init(&surface->renderbuffers);
|
||||
list_init(&surface->overlays);
|
||||
|
||||
@@ -5305,9 +6694,14 @@
|
||||
@@ -5312,9 +6701,14 @@
|
||||
if (surface->resource.map_binding == WINED3D_LOCATION_DIB)
|
||||
{
|
||||
wined3d_resource_free_sysmem(&surface->resource);
|
||||
@ -7480,7 +7480,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
}
|
||||
|
||||
return hr;
|
||||
@@ -5334,7 +6728,11 @@
|
||||
@@ -5341,7 +6735,11 @@
|
||||
if (FAILED(hr = surface_init(object, container, desc, target, level, layer, flags)))
|
||||
{
|
||||
WARN("Failed to initialize surface, returning %#x.\n", hr);
|
||||
|
Loading…
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Reference in New Issue
Block a user