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wined3d-1DTextures: 0001 update with new format
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parent
4f69cc1bb7
commit
139c48ff16
@ -11,119 +11,111 @@ Subject: wined3d: Create dummy 1d textures.
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3 files changed, 40 insertions(+)
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diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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index a423fac2079..65853209864 100644
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index 9b6c19ef65..b09b08c690 100644
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--- a/dlls/wined3d/context.c
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+++ b/dlls/wined3d/context.c
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@@ -1514,6 +1514,7 @@ void context_bind_dummy_textures(const struct wined3d_device *device, const stru
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@@ -1736,6 +1736,7 @@ void context_bind_dummy_textures(const struct wined3d_device *device, const stru
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{
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GL_EXTCALL(glActiveTexture(GL_TEXTURE0 + i));
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checkGLcall("glActiveTexture");
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+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, device->dummy_textures.tex_1d);
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_textures.tex_2d);
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+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, textures->tex_1d);
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, textures->tex_2d);
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if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
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@@ -1529,7 +1530,10 @@ void context_bind_dummy_textures(const struct wined3d_device *device, const stru
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, device->dummy_textures.tex_cube_array);
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@@ -1751,8 +1752,10 @@ void context_bind_dummy_textures(const struct wined3d_device *device, const stru
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures->tex_cube_array);
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if (gl_info->supported[EXT_TEXTURE_ARRAY])
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+ {
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+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, device->dummy_textures.tex_1d_array);
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, device->dummy_textures.tex_2d_array);
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+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, textures->tex_1d_array);
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, textures->tex_2d_array);
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-
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+ }
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if (gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT])
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_BUFFER, device->dummy_textures.tex_buffer);
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@@ -2411,6 +2415,14 @@ void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_BUFFER, textures->tex_buffer);
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@@ -2735,6 +2738,14 @@ void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint
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case GL_NONE:
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/* nothing to do */
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break;
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+ case GL_TEXTURE_1D:
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+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, device->dummy_textures.tex_1d);
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+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, textures->tex_1d);
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+ checkGLcall("glBindTexture");
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+ break;
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+ case GL_TEXTURE_1D_ARRAY:
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+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, device->dummy_textures.tex_1d_array);
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+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, textures->tex_1d_array);
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+ checkGLcall("glBindTexture");
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+ break;
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case GL_TEXTURE_2D:
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_textures.tex_2d);
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checkGLcall("glBindTexture");
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, textures->tex_2d);
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break;
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diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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index eef9818affd..5b598e2f3a4 100644
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index 6e275e1cff..16626040f4 100644
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--- a/dlls/wined3d/device.c
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+++ b/dlls/wined3d/device.c
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@@ -628,6 +628,17 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
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@@ -617,6 +617,12 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
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* to each texture stage when the currently set D3D texture is NULL. */
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context_active_texture(context, gl_info, 0);
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+ gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_1d);
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+ checkGLcall("glGenTextures");
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+ TRACE("Dummy 1D texture given name %u.\n", device->dummy_textures.tex_1d);
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+
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+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, device->dummy_textures.tex_1d);
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+ checkGLcall("glBindTexture");
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+
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+ gl_info->gl_ops.gl.p_glGenTextures(1, &textures->tex_1d);
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+ TRACE("Dummy 1D texture given name %u.\n", textures->tex_1d);
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+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, textures->tex_1d);
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+ gl_info->gl_ops.gl.p_glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA8, 1, 0,
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+ GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
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+ checkGLcall("glTexImage1D");
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+
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gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_2d);
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checkGLcall("glGenTextures");
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TRACE("Dummy 2D texture given name %u.\n", device->dummy_textures.tex_2d);
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@@ -704,6 +715,17 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
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gl_info->gl_ops.gl.p_glGenTextures(1, &textures->tex_2d);
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TRACE("Dummy 2D texture given name %u.\n", textures->tex_2d);
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, textures->tex_2d);
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@@ -668,6 +674,13 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
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if (gl_info->supported[EXT_TEXTURE_ARRAY])
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{
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+ gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_1d_array);
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+ checkGLcall("glGenTextures");
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+ TRACE("Dummy 1D array texture given name %u.\n", device->dummy_textures.tex_1d_array);
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+
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+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, device->dummy_textures.tex_1d_array);
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+ checkGLcall("glBindTexture");
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+
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+ gl_info->gl_ops.gl.p_glGenTextures(1, &textures->tex_1d_array);
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+ TRACE("Dummy 1D array texture given name %u.\n", textures->tex_1d_array);
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+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, textures->tex_1d_array);
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+ gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, 1, 1, 0,
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+ GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
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+ checkGLcall("glTexImage2D");
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+
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gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_2d_array);
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checkGLcall("glGenTextures");
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TRACE("Dummy 2D array texture given name %u.\n", device->dummy_textures.tex_2d_array);
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@@ -751,7 +773,10 @@ static void destroy_dummy_textures(struct wined3d_device *device, struct wined3d
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gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_buffer);
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gl_info->gl_ops.gl.p_glGenTextures(1, &textures->tex_2d_array);
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TRACE("Dummy 2D array texture given name %u.\n", textures->tex_2d_array);
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, textures->tex_2d_array);
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@@ -735,7 +748,10 @@ static void destroy_dummy_textures(struct wined3d_device *device, struct wined3d
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gl_info->gl_ops.gl.p_glDeleteTextures(1, &dummy_textures->tex_buffer);
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if (gl_info->supported[EXT_TEXTURE_ARRAY])
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+ {
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gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_2d_array);
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+ gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_1d_array);
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+ gl_info->gl_ops.gl.p_glDeleteTextures(1, &dummy_textures->tex_1d_array);
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gl_info->gl_ops.gl.p_glDeleteTextures(1, &dummy_textures->tex_2d_array);
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+ }
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if (gl_info->supported[ARB_TEXTURE_CUBE_MAP_ARRAY])
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gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_cube_array);
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@@ -766,6 +791,7 @@ static void destroy_dummy_textures(struct wined3d_device *device, struct wined3d
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gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_rect);
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gl_info->gl_ops.gl.p_glDeleteTextures(1, &dummy_textures->tex_cube_array);
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@@ -750,6 +766,7 @@ static void destroy_dummy_textures(struct wined3d_device *device, struct wined3d
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gl_info->gl_ops.gl.p_glDeleteTextures(1, &dummy_textures->tex_rect);
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gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_2d);
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+ gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_1d);
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gl_info->gl_ops.gl.p_glDeleteTextures(1, &dummy_textures->tex_2d);
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+ gl_info->gl_ops.gl.p_glDeleteTextures(1, &dummy_textures->tex_1d);
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checkGLcall("Delete dummy textures");
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checkGLcall("delete dummy textures");
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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index cdc240058a2..34d8f18d698 100644
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index 7a606a7a42..7aa69e163d 100644
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -2666,11 +2666,13 @@ struct wined3d_device
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/* Textures for when no other textures are mapped */
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struct
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{
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+ GLuint tex_1d;
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GLuint tex_2d;
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GLuint tex_rect;
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GLuint tex_3d;
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GLuint tex_cube;
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GLuint tex_cube_array;
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+ GLuint tex_1d_array;
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GLuint tex_2d_array;
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GLuint tex_buffer;
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} dummy_textures;
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@@ -2862,11 +2862,13 @@ struct wined3d_state
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struct wined3d_dummy_textures
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{
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+ GLuint tex_1d;
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GLuint tex_2d;
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GLuint tex_rect;
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GLuint tex_3d;
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GLuint tex_cube;
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GLuint tex_cube_array;
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+ GLuint tex_1d_array;
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GLuint tex_2d_array;
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GLuint tex_buffer;
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GLuint tex_2d_ms;
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--
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2.11.0
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