mirror of
https://gitlab.winehq.org/wine/wine-staging.git
synced 2025-01-28 22:04:43 -08:00
Avoid duplicate wined3d specfile by adding PARENTSPEC Makefile argument.
This commit is contained in:
parent
f3e96bb902
commit
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1
debian/changelog
vendored
1
debian/changelog
vendored
@ -1,4 +1,5 @@
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wine-compholio (1.7.34) UNRELEASED; urgency=low
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* Avoid duplicate wined3d specfile by adding PARENTSPEC Makefile argument.
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* Fix issue in DOS Attributes patch which broke ./configure on systems with alternative shells.
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* Added patch to fix handling of subdirectory in FtpFindFirstFile.
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* Added patch to return proper charcount for GetLocaleInfo with LOCALE_IFIRSTDAYOFWEEK.
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@ -55,6 +55,7 @@ PATCHLIST := \
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kernel32-VerifyVersionInfo.ok \
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libs-Unicode_Collation.ok \
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libwine-BSD_mmap_fixed.ok \
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makedep-PARENTSPEC.ok \
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msvcp90-basic_string_wchar_dtor.ok \
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msvcrt-atof_strtod.ok \
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ntdll-DOS_Attributes.ok \
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@ -767,6 +768,18 @@ libwine-BSD_mmap_fixed.ok:
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echo '+ { "André Hentschel", "libwine: Use try_mmap_fixed for wine64 on FreeBSD.", 1 },'; \
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) > libwine-BSD_mmap_fixed.ok
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# Patchset makedep-PARENTSPEC
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# |
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# | Modified files:
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# | * tools/makedep.c
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# |
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.INTERMEDIATE: makedep-PARENTSPEC.ok
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makedep-PARENTSPEC.ok:
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$(call APPLY_FILE,makedep-PARENTSPEC/0001-makedep-Add-support-for-PARENTSPEC-Makefile-variable.patch)
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@( \
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echo '+ { "Sebastian Lackner", "makedep: Add support for PARENTSPEC Makefile variable.", 1 },'; \
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) > makedep-PARENTSPEC.ok
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# Patchset mshtml-sessionStorage
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# |
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# | Modified files:
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@ -1778,12 +1791,12 @@ winecfg-Staging.ok: ntdll-DllRedirects.ok wined3d-CSMT_Main.ok
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# Patchset wined3d-CSMT_Helper
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# |
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# | Modified files:
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# | * configure.ac, dlls/ddraw/surface.c, dlls/wined3d-csmt/Makefile.in, dlls/wined3d-csmt/version.rc, dlls/wined3d-csmt
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# | /wined3d-csmt.spec, dlls/wined3d/resource.c, dlls/wined3d/surface.c, dlls/wined3d/volume.c, dlls/wined3d/wined3d.spec,
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# | * configure.ac, dlls/ddraw/surface.c, dlls/wined3d-csmt/Makefile.in, dlls/wined3d-csmt/version.rc,
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# | dlls/wined3d/resource.c, dlls/wined3d/surface.c, dlls/wined3d/volume.c, dlls/wined3d/wined3d.spec,
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# | dlls/wined3d/wined3d_private.h, include/wine/wined3d.h
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# |
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.INTERMEDIATE: wined3d-CSMT_Helper.ok
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wined3d-CSMT_Helper.ok: wined3d-DXTn.ok
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wined3d-CSMT_Helper.ok: makedep-PARENTSPEC.ok wined3d-DXTn.ok
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$(call APPLY_FILE,wined3d-CSMT_Helper/0001-wined3d-Merge-get_pitch-functions.patch)
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$(call APPLY_FILE,wined3d-CSMT_Helper/0002-wined3d-Add-second-dll-with-STAGING_CSMT-definition-.patch)
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@( \
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@ -0,0 +1,47 @@
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From 0ca9f8bf78340991e99d8f020c5f04d2029a4177 Mon Sep 17 00:00:00 2001
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From: Sebastian Lackner <sebastian@fds-team.de>
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Date: Wed, 17 Dec 2014 04:11:58 +0100
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Subject: makedep: Add support for PARENTSPEC Makefile variable.
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---
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tools/makedep.c | 10 +++++++++-
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1 file changed, 9 insertions(+), 1 deletion(-)
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diff --git a/tools/makedep.c b/tools/makedep.c
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index 54aab45..d68bc03 100644
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--- a/tools/makedep.c
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+++ b/tools/makedep.c
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@@ -161,6 +161,7 @@ struct makefile
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const char *top_src_dir;
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const char *top_obj_dir;
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const char *parent_dir;
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+ const char *parent_spec;
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const char *module;
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const char *testdll;
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const char *staticlib;
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@@ -2081,7 +2082,13 @@ static struct strarray output_sources( struct makefile *make, struct strarray *t
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char *spec_file = NULL;
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if (!make->appmode.count)
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- spec_file = src_dir_path( make, replace_extension( make->module, ".dll", ".spec" ));
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+ {
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+ if (!make->parent_spec)
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+ spec_file = src_dir_path( make, replace_extension( make->module, ".dll", ".spec" ));
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+ else
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+ spec_file = src_dir_path( make, make->parent_spec );
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+ }
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+
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for (i = 0; i < make->delayimports.count; i++)
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strarray_add( &all_libs, strmake( "-l%s", make->delayimports.str[i] ));
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for (i = 0; i < make->imports.count; i++)
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@@ -2597,6 +2604,7 @@ static void update_makefile( const char *path )
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strarray_set_value( &make->vars, "srcdir", src_dir_path( make, "" ));
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make->parent_dir = get_expanded_make_variable( make, "PARENTSRC" );
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+ make->parent_spec = get_expanded_make_variable( make, "PARENTSPEC" );
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make->module = get_expanded_make_variable( make, "MODULE" );
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make->testdll = get_expanded_make_variable( make, "TESTDLL" );
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make->staticlib = get_expanded_make_variable( make, "STATICLIB" );
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--
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2.1.3
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@ -1,23 +1,21 @@
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From af9c8f2a2a01b930ac867b79ca58c9010de40178 Mon Sep 17 00:00:00 2001
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From 437012ece4738ad5cea694b2a6c2759927074ebe Mon Sep 17 00:00:00 2001
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From: Sebastian Lackner <sebastian@fds-team.de>
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Date: Sun, 14 Dec 2014 20:49:28 +0100
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Subject: wined3d: Add second dll with STAGING_CSMT definition set.
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---
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configure.ac | 1 +
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dlls/wined3d-csmt/Makefile.in | 37 +++++
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dlls/wined3d-csmt/version.rc | 27 ++++
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dlls/wined3d-csmt/wined3d-csmt.spec | 297 ++++++++++++++++++++++++++++++++++++
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4 files changed, 362 insertions(+)
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configure.ac | 1 +
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dlls/wined3d-csmt/Makefile.in | 38 ++++++++++++++++++++++++++++++++++++++
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dlls/wined3d-csmt/version.rc | 27 +++++++++++++++++++++++++++
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3 files changed, 66 insertions(+)
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create mode 100644 dlls/wined3d-csmt/Makefile.in
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create mode 100644 dlls/wined3d-csmt/version.rc
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create mode 100644 dlls/wined3d-csmt/wined3d-csmt.spec
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diff --git a/configure.ac b/configure.ac
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index b909ae8..c197db1 100644
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index e5fb209..7394424 100644
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--- a/configure.ac
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+++ b/configure.ac
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@@ -3317,6 +3317,7 @@ WINE_CONFIG_TEST(dlls/windowscodecsext/tests)
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@@ -3318,6 +3318,7 @@ WINE_CONFIG_TEST(dlls/windowscodecsext/tests)
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WINE_CONFIG_DLL(winealsa.drv)
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WINE_CONFIG_DLL(winecoreaudio.drv)
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WINE_CONFIG_LIB(winecrt0)
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@ -27,14 +25,15 @@ index b909ae8..c197db1 100644
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WINE_CONFIG_DLL(winejoystick.drv)
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diff --git a/dlls/wined3d-csmt/Makefile.in b/dlls/wined3d-csmt/Makefile.in
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new file mode 100644
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index 0000000..90b2fba
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index 0000000..3a401a0
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--- /dev/null
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+++ b/dlls/wined3d-csmt/Makefile.in
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@@ -0,0 +1,37 @@
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@@ -0,0 +1,38 @@
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+EXTRADEFS = -DSTAGING_CSMT
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+MODULE = wined3d-csmt.dll
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+IMPORTS = uuid opengl32 user32 gdi32 advapi32
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+PARENTSRC = ../wined3d
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+PARENTSPEC = ../wined3d/wined3d.spec
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+
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+C_SRCS = \
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+ arb_program_shader.c \
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@ -101,309 +100,6 @@ index 0000000..0439375
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+#define WINE_PRODUCTNAME_STR "Wine D3D"
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+
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+#include "wine/wine_common_ver.rc"
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diff --git a/dlls/wined3d-csmt/wined3d-csmt.spec b/dlls/wined3d-csmt/wined3d-csmt.spec
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new file mode 100644
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index 0000000..28d9a05
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--- /dev/null
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+++ b/dlls/wined3d-csmt/wined3d-csmt.spec
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@@ -0,0 +1,297 @@
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+@ stdcall wined3d_mutex_lock()
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+@ stdcall wined3d_mutex_unlock()
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+
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+@ cdecl wined3d_calculate_format_pitch(ptr long long long)
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+@ cdecl wined3d_check_depth_stencil_match(ptr long long long long long)
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+@ cdecl wined3d_check_device_format(ptr long long long long long long)
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+@ cdecl wined3d_check_device_format_conversion(ptr long long long long)
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+@ cdecl wined3d_check_device_multisample_type(ptr long long long long long ptr)
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+@ cdecl wined3d_check_device_type(ptr long long long long long)
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+@ cdecl wined3d_create(long)
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+@ cdecl wined3d_decref(ptr)
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+@ cdecl wined3d_enum_adapter_modes(ptr long long long long ptr)
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+@ cdecl wined3d_get_adapter_count(ptr)
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+@ cdecl wined3d_get_adapter_display_mode(ptr long ptr ptr)
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+@ cdecl wined3d_get_adapter_identifier(ptr long long ptr)
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+@ cdecl wined3d_get_adapter_mode_count(ptr long long long)
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+@ cdecl wined3d_get_adapter_monitor(ptr long)
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+@ cdecl wined3d_get_adapter_raster_status(ptr long ptr)
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+@ cdecl wined3d_get_device_caps(ptr long long ptr)
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+@ cdecl wined3d_incref(ptr)
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+@ cdecl wined3d_register_software_device(ptr ptr)
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+@ cdecl wined3d_set_adapter_display_mode(ptr long ptr)
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+
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+@ cdecl wined3d_buffer_create(ptr ptr ptr ptr ptr ptr)
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+@ cdecl wined3d_buffer_create_ib(ptr long long long ptr ptr ptr)
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+@ cdecl wined3d_buffer_create_vb(ptr long long long ptr ptr ptr)
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+@ cdecl wined3d_buffer_decref(ptr)
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+@ cdecl wined3d_buffer_get_parent(ptr)
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+@ cdecl wined3d_buffer_get_resource(ptr)
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+@ cdecl wined3d_buffer_incref(ptr)
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+@ cdecl wined3d_buffer_map(ptr long long ptr long)
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+@ cdecl wined3d_buffer_preload(ptr)
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+@ cdecl wined3d_buffer_unmap(ptr)
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+
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+@ cdecl wined3d_device_acquire_focus_window(ptr ptr)
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+@ cdecl wined3d_device_begin_scene(ptr)
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+@ cdecl wined3d_device_begin_stateblock(ptr)
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+@ cdecl wined3d_device_clear(ptr long ptr long ptr float long)
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+@ cdecl wined3d_device_clear_rendertarget_view(ptr ptr ptr ptr)
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+@ cdecl wined3d_device_copy_resource(ptr ptr ptr)
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+@ cdecl wined3d_device_create(ptr long long ptr long long ptr ptr)
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+@ cdecl wined3d_device_decref(ptr)
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+@ cdecl wined3d_device_draw_indexed_primitive(ptr long long)
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+@ cdecl wined3d_device_draw_indexed_primitive_instanced(ptr long long long long)
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+@ cdecl wined3d_device_draw_primitive(ptr long long)
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+@ cdecl wined3d_device_end_scene(ptr)
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+@ cdecl wined3d_device_end_stateblock(ptr ptr)
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+@ cdecl wined3d_device_evict_managed_resources(ptr)
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+@ cdecl wined3d_device_get_available_texture_mem(ptr)
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+@ cdecl wined3d_device_get_back_buffer(ptr long long long ptr)
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+@ cdecl wined3d_device_get_base_vertex_index(ptr)
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+@ cdecl wined3d_device_get_clip_plane(ptr long ptr)
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+@ cdecl wined3d_device_get_clip_status(ptr ptr)
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+@ cdecl wined3d_device_get_creation_parameters(ptr ptr)
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+@ cdecl wined3d_device_get_depth_stencil_view(ptr)
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+@ cdecl wined3d_device_get_device_caps(ptr ptr)
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+@ cdecl wined3d_device_get_display_mode(ptr long ptr ptr)
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+@ cdecl wined3d_device_get_front_buffer_data(ptr long ptr)
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+@ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
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+@ cdecl wined3d_device_get_geometry_shader(ptr)
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+@ cdecl wined3d_device_get_gs_cb(ptr long)
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+@ cdecl wined3d_device_get_gs_resource_view(ptr long)
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+@ cdecl wined3d_device_get_gs_sampler(ptr long)
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+@ cdecl wined3d_device_get_index_buffer(ptr ptr)
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+@ cdecl wined3d_device_get_light(ptr long ptr)
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+@ cdecl wined3d_device_get_light_enable(ptr long ptr)
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+@ cdecl wined3d_device_get_material(ptr ptr)
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+@ cdecl wined3d_device_get_npatch_mode(ptr)
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+@ cdecl wined3d_device_get_pixel_shader(ptr)
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+@ cdecl wined3d_device_get_predication(ptr ptr)
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+@ cdecl wined3d_device_get_primitive_type(ptr ptr)
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+@ cdecl wined3d_device_get_ps_cb(ptr long)
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+@ cdecl wined3d_device_get_ps_consts_b(ptr long ptr long)
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+@ cdecl wined3d_device_get_ps_consts_f(ptr long ptr long)
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+@ cdecl wined3d_device_get_ps_consts_i(ptr long ptr long)
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+@ cdecl wined3d_device_get_ps_resource_view(ptr long)
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+@ cdecl wined3d_device_get_ps_sampler(ptr long)
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+@ cdecl wined3d_device_get_raster_status(ptr long ptr)
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+@ cdecl wined3d_device_get_render_state(ptr long)
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+@ cdecl wined3d_device_get_rendertarget_view(ptr long)
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+@ cdecl wined3d_device_get_sampler_state(ptr long long)
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+@ cdecl wined3d_device_get_scissor_rect(ptr ptr)
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+@ cdecl wined3d_device_get_software_vertex_processing(ptr)
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+@ cdecl wined3d_device_get_stream_output(ptr long ptr)
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+@ cdecl wined3d_device_get_stream_source(ptr long ptr ptr ptr)
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+@ cdecl wined3d_device_get_stream_source_freq(ptr long ptr)
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+@ cdecl wined3d_device_get_surface_from_dc(ptr ptr)
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+@ cdecl wined3d_device_get_swapchain(ptr long)
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+@ cdecl wined3d_device_get_swapchain_count(ptr)
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+@ cdecl wined3d_device_get_texture(ptr long)
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+@ cdecl wined3d_device_get_texture_stage_state(ptr long long)
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+@ cdecl wined3d_device_get_transform(ptr long ptr)
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+@ cdecl wined3d_device_get_vertex_declaration(ptr)
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+@ cdecl wined3d_device_get_vertex_shader(ptr)
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+@ cdecl wined3d_device_get_viewport(ptr ptr)
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+@ cdecl wined3d_device_get_vs_cb(ptr long)
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+@ cdecl wined3d_device_get_vs_consts_b(ptr long ptr long)
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+@ cdecl wined3d_device_get_vs_consts_f(ptr long ptr long)
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+@ cdecl wined3d_device_get_vs_consts_i(ptr long ptr long)
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+@ cdecl wined3d_device_get_vs_resource_view(ptr long)
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+@ cdecl wined3d_device_get_vs_sampler(ptr long)
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+@ cdecl wined3d_device_incref(ptr)
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+@ cdecl wined3d_device_init_3d(ptr ptr)
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+@ cdecl wined3d_device_init_gdi(ptr ptr)
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+@ cdecl wined3d_device_multiply_transform(ptr long ptr)
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+@ cdecl wined3d_device_present(ptr ptr ptr ptr ptr long)
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+@ cdecl wined3d_device_process_vertices(ptr long long long ptr ptr long long)
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+@ cdecl wined3d_device_release_focus_window(ptr)
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+@ cdecl wined3d_device_reset(ptr ptr ptr ptr long)
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+@ cdecl wined3d_device_restore_fullscreen_window(ptr ptr)
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+@ cdecl wined3d_device_set_base_vertex_index(ptr long)
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+@ cdecl wined3d_device_set_clip_plane(ptr long ptr)
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+@ cdecl wined3d_device_set_clip_status(ptr ptr)
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+@ cdecl wined3d_device_set_cursor_position(ptr long long long)
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+@ cdecl wined3d_device_set_cursor_properties(ptr long long ptr)
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+@ cdecl wined3d_device_set_depth_stencil_view(ptr ptr)
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+@ cdecl wined3d_device_set_dialog_box_mode(ptr long)
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+@ cdecl wined3d_device_set_gamma_ramp(ptr long long ptr)
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+@ cdecl wined3d_device_set_geometry_shader(ptr ptr)
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+@ cdecl wined3d_device_set_gs_cb(ptr long ptr)
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+@ cdecl wined3d_device_set_gs_resource_view(ptr long ptr)
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+@ cdecl wined3d_device_set_gs_sampler(ptr long ptr)
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+@ cdecl wined3d_device_set_index_buffer(ptr ptr long)
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+@ cdecl wined3d_device_set_light(ptr long ptr)
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+@ cdecl wined3d_device_set_light_enable(ptr long long)
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+@ cdecl wined3d_device_set_material(ptr ptr)
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+@ cdecl wined3d_device_set_multithreaded(ptr)
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+@ cdecl wined3d_device_set_npatch_mode(ptr float)
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+@ cdecl wined3d_device_set_pixel_shader(ptr ptr)
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+@ cdecl wined3d_device_set_predication(ptr ptr long)
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+@ cdecl wined3d_device_set_primitive_type(ptr long)
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+@ cdecl wined3d_device_set_ps_cb(ptr long ptr)
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+@ cdecl wined3d_device_set_ps_consts_b(ptr long ptr long)
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+@ cdecl wined3d_device_set_ps_consts_f(ptr long ptr long)
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+@ cdecl wined3d_device_set_ps_consts_i(ptr long ptr long)
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+@ cdecl wined3d_device_set_ps_resource_view(ptr long ptr)
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+@ cdecl wined3d_device_set_ps_sampler(ptr long ptr)
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+@ cdecl wined3d_device_set_render_state(ptr long long)
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+@ cdecl wined3d_device_set_rendertarget_view(ptr long ptr long)
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+@ cdecl wined3d_device_set_sampler_state(ptr long long long)
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+@ cdecl wined3d_device_set_scissor_rect(ptr ptr)
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+@ cdecl wined3d_device_set_software_vertex_processing(ptr long)
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+@ cdecl wined3d_device_set_stream_output(ptr long ptr long)
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+@ cdecl wined3d_device_set_stream_source(ptr long ptr long long)
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+@ cdecl wined3d_device_set_stream_source_freq(ptr long long)
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+@ cdecl wined3d_device_set_texture(ptr long ptr)
|
||||
+@ cdecl wined3d_device_set_texture_stage_state(ptr long long long)
|
||||
+@ cdecl wined3d_device_set_transform(ptr long ptr)
|
||||
+@ cdecl wined3d_device_set_vertex_declaration(ptr ptr)
|
||||
+@ cdecl wined3d_device_set_vertex_shader(ptr ptr)
|
||||
+@ cdecl wined3d_device_set_viewport(ptr ptr)
|
||||
+@ cdecl wined3d_device_set_vs_cb(ptr long ptr)
|
||||
+@ cdecl wined3d_device_set_vs_consts_b(ptr long ptr long)
|
||||
+@ cdecl wined3d_device_set_vs_consts_f(ptr long ptr long)
|
||||
+@ cdecl wined3d_device_set_vs_consts_i(ptr long ptr long)
|
||||
+@ cdecl wined3d_device_set_vs_resource_view(ptr long ptr)
|
||||
+@ cdecl wined3d_device_set_vs_sampler(ptr long ptr)
|
||||
+@ cdecl wined3d_device_setup_fullscreen_window(ptr ptr long long)
|
||||
+@ cdecl wined3d_device_show_cursor(ptr long)
|
||||
+@ cdecl wined3d_device_uninit_3d(ptr)
|
||||
+@ cdecl wined3d_device_uninit_gdi(ptr)
|
||||
+@ cdecl wined3d_device_update_surface(ptr ptr ptr ptr ptr)
|
||||
+@ cdecl wined3d_device_update_texture(ptr ptr ptr)
|
||||
+@ cdecl wined3d_device_validate_device(ptr ptr)
|
||||
+
|
||||
+@ cdecl wined3d_palette_create(ptr long long ptr ptr)
|
||||
+@ cdecl wined3d_palette_decref(ptr)
|
||||
+@ cdecl wined3d_palette_get_entries(ptr long long long ptr)
|
||||
+@ cdecl wined3d_palette_apply_to_dc(ptr ptr)
|
||||
+@ cdecl wined3d_palette_incref(ptr)
|
||||
+@ cdecl wined3d_palette_set_entries(ptr long long long ptr)
|
||||
+
|
||||
+@ cdecl wined3d_query_create(ptr long ptr ptr)
|
||||
+@ cdecl wined3d_query_decref(ptr)
|
||||
+@ cdecl wined3d_query_get_data(ptr ptr long long)
|
||||
+@ cdecl wined3d_query_get_data_size(ptr)
|
||||
+@ cdecl wined3d_query_get_parent(ptr)
|
||||
+@ cdecl wined3d_query_get_type(ptr)
|
||||
+@ cdecl wined3d_query_incref(ptr)
|
||||
+@ cdecl wined3d_query_issue(ptr long)
|
||||
+
|
||||
+@ cdecl wined3d_resource_get_desc(ptr ptr)
|
||||
+@ cdecl wined3d_resource_get_parent(ptr)
|
||||
+@ cdecl wined3d_resource_get_pitch(ptr ptr ptr)
|
||||
+@ cdecl wined3d_resource_get_priority(ptr)
|
||||
+@ cdecl wined3d_resource_set_parent(ptr ptr)
|
||||
+@ cdecl wined3d_resource_set_priority(ptr long)
|
||||
+
|
||||
+@ cdecl wined3d_rendertarget_view_create(ptr ptr ptr ptr ptr)
|
||||
+@ cdecl wined3d_rendertarget_view_create_from_surface(ptr ptr ptr ptr)
|
||||
+@ cdecl wined3d_rendertarget_view_decref(ptr)
|
||||
+@ cdecl wined3d_rendertarget_view_get_parent(ptr)
|
||||
+@ cdecl wined3d_rendertarget_view_get_resource(ptr)
|
||||
+@ cdecl wined3d_rendertarget_view_get_sub_resource_parent(ptr)
|
||||
+@ cdecl wined3d_rendertarget_view_incref(ptr)
|
||||
+@ cdecl wined3d_rendertarget_view_set_parent(ptr ptr)
|
||||
+
|
||||
+@ cdecl wined3d_sampler_create(ptr ptr)
|
||||
+@ cdecl wined3d_sampler_decref(ptr)
|
||||
+@ cdecl wined3d_sampler_get_parent(ptr)
|
||||
+@ cdecl wined3d_sampler_incref(ptr)
|
||||
+
|
||||
+@ cdecl wined3d_shader_create_gs(ptr ptr ptr ptr ptr ptr long)
|
||||
+@ cdecl wined3d_shader_create_ps(ptr ptr ptr ptr ptr ptr long)
|
||||
+@ cdecl wined3d_shader_create_vs(ptr ptr ptr ptr ptr ptr long)
|
||||
+@ cdecl wined3d_shader_decref(ptr)
|
||||
+@ cdecl wined3d_shader_get_byte_code(ptr ptr ptr)
|
||||
+@ cdecl wined3d_shader_get_parent(ptr)
|
||||
+@ cdecl wined3d_shader_incref(ptr)
|
||||
+@ cdecl wined3d_shader_set_local_constants_float(ptr long ptr long)
|
||||
+
|
||||
+@ cdecl wined3d_shader_resource_view_create(ptr ptr ptr)
|
||||
+@ cdecl wined3d_shader_resource_view_decref(ptr)
|
||||
+@ cdecl wined3d_shader_resource_view_get_parent(ptr)
|
||||
+@ cdecl wined3d_shader_resource_view_incref(ptr)
|
||||
+
|
||||
+@ cdecl wined3d_stateblock_apply(ptr)
|
||||
+@ cdecl wined3d_stateblock_capture(ptr)
|
||||
+@ cdecl wined3d_stateblock_create(ptr long ptr)
|
||||
+@ cdecl wined3d_stateblock_decref(ptr)
|
||||
+@ cdecl wined3d_stateblock_incref(ptr)
|
||||
+
|
||||
+@ cdecl wined3d_surface_blt(ptr ptr ptr ptr long ptr long)
|
||||
+@ cdecl wined3d_surface_decref(ptr)
|
||||
+@ cdecl wined3d_surface_from_resource(ptr)
|
||||
+@ cdecl wined3d_surface_get_blt_status(ptr long)
|
||||
+@ cdecl wined3d_surface_get_flip_status(ptr long)
|
||||
+@ cdecl wined3d_surface_get_overlay_position(ptr ptr ptr)
|
||||
+@ cdecl wined3d_surface_get_parent(ptr)
|
||||
+@ cdecl wined3d_surface_get_render_target_data(ptr ptr)
|
||||
+@ cdecl wined3d_surface_get_resource(ptr)
|
||||
+@ cdecl wined3d_surface_getdc(ptr ptr)
|
||||
+@ cdecl wined3d_surface_incref(ptr)
|
||||
+@ cdecl wined3d_surface_is_lost(ptr)
|
||||
+@ cdecl wined3d_surface_map(ptr ptr ptr long)
|
||||
+@ cdecl wined3d_surface_preload(ptr)
|
||||
+@ cdecl wined3d_surface_releasedc(ptr ptr)
|
||||
+@ cdecl wined3d_surface_restore(ptr)
|
||||
+@ cdecl wined3d_surface_set_overlay_position(ptr long long)
|
||||
+@ cdecl wined3d_surface_unmap(ptr)
|
||||
+@ cdecl wined3d_surface_update_overlay(ptr ptr ptr ptr long ptr)
|
||||
+@ cdecl wined3d_surface_update_overlay_z_order(ptr long ptr)
|
||||
+
|
||||
+@ cdecl wined3d_swapchain_create(ptr ptr ptr ptr ptr)
|
||||
+@ cdecl wined3d_swapchain_decref(ptr)
|
||||
+@ cdecl wined3d_swapchain_get_back_buffer(ptr long long)
|
||||
+@ cdecl wined3d_swapchain_get_device(ptr)
|
||||
+@ cdecl wined3d_swapchain_get_display_mode(ptr ptr ptr)
|
||||
+@ cdecl wined3d_swapchain_get_front_buffer_data(ptr ptr)
|
||||
+@ cdecl wined3d_swapchain_get_gamma_ramp(ptr ptr)
|
||||
+@ cdecl wined3d_swapchain_get_parent(ptr)
|
||||
+@ cdecl wined3d_swapchain_get_desc(ptr ptr)
|
||||
+@ cdecl wined3d_swapchain_get_raster_status(ptr ptr)
|
||||
+@ cdecl wined3d_swapchain_incref(ptr)
|
||||
+@ cdecl wined3d_swapchain_present(ptr ptr ptr ptr ptr long)
|
||||
+@ cdecl wined3d_swapchain_set_gamma_ramp(ptr long ptr)
|
||||
+@ cdecl wined3d_swapchain_set_palette(ptr ptr)
|
||||
+@ cdecl wined3d_swapchain_set_window(ptr ptr)
|
||||
+
|
||||
+@ cdecl wined3d_texture_add_dirty_region(ptr long ptr)
|
||||
+@ cdecl wined3d_texture_create(ptr ptr long long ptr ptr ptr)
|
||||
+@ cdecl wined3d_texture_decref(ptr)
|
||||
+@ cdecl wined3d_texture_generate_mipmaps(ptr)
|
||||
+@ cdecl wined3d_texture_get_autogen_filter_type(ptr)
|
||||
+@ cdecl wined3d_texture_get_level_count(ptr)
|
||||
+@ cdecl wined3d_texture_get_lod(ptr)
|
||||
+@ cdecl wined3d_texture_get_parent(ptr)
|
||||
+@ cdecl wined3d_texture_get_resource(ptr)
|
||||
+@ cdecl wined3d_texture_get_sub_resource(ptr long)
|
||||
+@ cdecl wined3d_texture_incref(ptr)
|
||||
+@ cdecl wined3d_texture_preload(ptr)
|
||||
+@ cdecl wined3d_texture_set_autogen_filter_type(ptr long)
|
||||
+@ cdecl wined3d_texture_set_color_key(ptr long ptr)
|
||||
+@ cdecl wined3d_texture_set_lod(ptr long)
|
||||
+@ cdecl wined3d_texture_update_desc(ptr long long long long long ptr long)
|
||||
+
|
||||
+@ cdecl wined3d_vertex_declaration_create(ptr ptr long ptr ptr ptr)
|
||||
+@ cdecl wined3d_vertex_declaration_create_from_fvf(ptr long ptr ptr ptr)
|
||||
+@ cdecl wined3d_vertex_declaration_decref(ptr)
|
||||
+@ cdecl wined3d_vertex_declaration_get_parent(ptr)
|
||||
+@ cdecl wined3d_vertex_declaration_incref(ptr)
|
||||
+
|
||||
+@ cdecl wined3d_volume_decref(ptr)
|
||||
+@ cdecl wined3d_volume_from_resource(ptr)
|
||||
+@ cdecl wined3d_volume_get_parent(ptr)
|
||||
+@ cdecl wined3d_volume_get_resource(ptr)
|
||||
+@ cdecl wined3d_volume_incref(ptr)
|
||||
+@ cdecl wined3d_volume_map(ptr ptr ptr long)
|
||||
+@ cdecl wined3d_volume_preload(ptr)
|
||||
+@ cdecl wined3d_volume_unmap(ptr)
|
||||
+
|
||||
+@ cdecl wined3d_dxt1_decode(ptr ptr long long long long long)
|
||||
+@ cdecl wined3d_dxt1_encode(ptr ptr long long long long long)
|
||||
+@ cdecl wined3d_dxt3_decode(ptr ptr long long long long long)
|
||||
+@ cdecl wined3d_dxt3_encode(ptr ptr long long long long long)
|
||||
+@ cdecl wined3d_dxt5_decode(ptr ptr long long long long long)
|
||||
+@ cdecl wined3d_dxt5_encode(ptr ptr long long long long long)
|
||||
--
|
||||
2.1.3
|
||||
|
||||
|
@ -1 +1,2 @@
|
||||
Depends: wined3d-DXTn
|
||||
Depends: makedep-PARENTSPEC
|
||||
|
Loading…
x
Reference in New Issue
Block a user