Avoid duplicate wined3d specfile by adding PARENTSPEC Makefile argument.

This commit is contained in:
Sebastian Lackner 2014-12-17 04:27:10 +01:00
parent f3e96bb902
commit 12af26a582
5 changed files with 75 additions and 317 deletions

1
debian/changelog vendored
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@ -1,4 +1,5 @@
wine-compholio (1.7.34) UNRELEASED; urgency=low
* Avoid duplicate wined3d specfile by adding PARENTSPEC Makefile argument.
* Fix issue in DOS Attributes patch which broke ./configure on systems with alternative shells.
* Added patch to fix handling of subdirectory in FtpFindFirstFile.
* Added patch to return proper charcount for GetLocaleInfo with LOCALE_IFIRSTDAYOFWEEK.

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@ -55,6 +55,7 @@ PATCHLIST := \
kernel32-VerifyVersionInfo.ok \
libs-Unicode_Collation.ok \
libwine-BSD_mmap_fixed.ok \
makedep-PARENTSPEC.ok \
msvcp90-basic_string_wchar_dtor.ok \
msvcrt-atof_strtod.ok \
ntdll-DOS_Attributes.ok \
@ -767,6 +768,18 @@ libwine-BSD_mmap_fixed.ok:
echo '+ { "André Hentschel", "libwine: Use try_mmap_fixed for wine64 on FreeBSD.", 1 },'; \
) > libwine-BSD_mmap_fixed.ok
# Patchset makedep-PARENTSPEC
# |
# | Modified files:
# | * tools/makedep.c
# |
.INTERMEDIATE: makedep-PARENTSPEC.ok
makedep-PARENTSPEC.ok:
$(call APPLY_FILE,makedep-PARENTSPEC/0001-makedep-Add-support-for-PARENTSPEC-Makefile-variable.patch)
@( \
echo '+ { "Sebastian Lackner", "makedep: Add support for PARENTSPEC Makefile variable.", 1 },'; \
) > makedep-PARENTSPEC.ok
# Patchset mshtml-sessionStorage
# |
# | Modified files:
@ -1778,12 +1791,12 @@ winecfg-Staging.ok: ntdll-DllRedirects.ok wined3d-CSMT_Main.ok
# Patchset wined3d-CSMT_Helper
# |
# | Modified files:
# | * configure.ac, dlls/ddraw/surface.c, dlls/wined3d-csmt/Makefile.in, dlls/wined3d-csmt/version.rc, dlls/wined3d-csmt
# | /wined3d-csmt.spec, dlls/wined3d/resource.c, dlls/wined3d/surface.c, dlls/wined3d/volume.c, dlls/wined3d/wined3d.spec,
# | * configure.ac, dlls/ddraw/surface.c, dlls/wined3d-csmt/Makefile.in, dlls/wined3d-csmt/version.rc,
# | dlls/wined3d/resource.c, dlls/wined3d/surface.c, dlls/wined3d/volume.c, dlls/wined3d/wined3d.spec,
# | dlls/wined3d/wined3d_private.h, include/wine/wined3d.h
# |
.INTERMEDIATE: wined3d-CSMT_Helper.ok
wined3d-CSMT_Helper.ok: wined3d-DXTn.ok
wined3d-CSMT_Helper.ok: makedep-PARENTSPEC.ok wined3d-DXTn.ok
$(call APPLY_FILE,wined3d-CSMT_Helper/0001-wined3d-Merge-get_pitch-functions.patch)
$(call APPLY_FILE,wined3d-CSMT_Helper/0002-wined3d-Add-second-dll-with-STAGING_CSMT-definition-.patch)
@( \

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@ -0,0 +1,47 @@
From 0ca9f8bf78340991e99d8f020c5f04d2029a4177 Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Wed, 17 Dec 2014 04:11:58 +0100
Subject: makedep: Add support for PARENTSPEC Makefile variable.
---
tools/makedep.c | 10 +++++++++-
1 file changed, 9 insertions(+), 1 deletion(-)
diff --git a/tools/makedep.c b/tools/makedep.c
index 54aab45..d68bc03 100644
--- a/tools/makedep.c
+++ b/tools/makedep.c
@@ -161,6 +161,7 @@ struct makefile
const char *top_src_dir;
const char *top_obj_dir;
const char *parent_dir;
+ const char *parent_spec;
const char *module;
const char *testdll;
const char *staticlib;
@@ -2081,7 +2082,13 @@ static struct strarray output_sources( struct makefile *make, struct strarray *t
char *spec_file = NULL;
if (!make->appmode.count)
- spec_file = src_dir_path( make, replace_extension( make->module, ".dll", ".spec" ));
+ {
+ if (!make->parent_spec)
+ spec_file = src_dir_path( make, replace_extension( make->module, ".dll", ".spec" ));
+ else
+ spec_file = src_dir_path( make, make->parent_spec );
+ }
+
for (i = 0; i < make->delayimports.count; i++)
strarray_add( &all_libs, strmake( "-l%s", make->delayimports.str[i] ));
for (i = 0; i < make->imports.count; i++)
@@ -2597,6 +2604,7 @@ static void update_makefile( const char *path )
strarray_set_value( &make->vars, "srcdir", src_dir_path( make, "" ));
make->parent_dir = get_expanded_make_variable( make, "PARENTSRC" );
+ make->parent_spec = get_expanded_make_variable( make, "PARENTSPEC" );
make->module = get_expanded_make_variable( make, "MODULE" );
make->testdll = get_expanded_make_variable( make, "TESTDLL" );
make->staticlib = get_expanded_make_variable( make, "STATICLIB" );
--
2.1.3

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@ -1,23 +1,21 @@
From af9c8f2a2a01b930ac867b79ca58c9010de40178 Mon Sep 17 00:00:00 2001
From 437012ece4738ad5cea694b2a6c2759927074ebe Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Sun, 14 Dec 2014 20:49:28 +0100
Subject: wined3d: Add second dll with STAGING_CSMT definition set.
---
configure.ac | 1 +
dlls/wined3d-csmt/Makefile.in | 37 +++++
dlls/wined3d-csmt/version.rc | 27 ++++
dlls/wined3d-csmt/wined3d-csmt.spec | 297 ++++++++++++++++++++++++++++++++++++
4 files changed, 362 insertions(+)
configure.ac | 1 +
dlls/wined3d-csmt/Makefile.in | 38 ++++++++++++++++++++++++++++++++++++++
dlls/wined3d-csmt/version.rc | 27 +++++++++++++++++++++++++++
3 files changed, 66 insertions(+)
create mode 100644 dlls/wined3d-csmt/Makefile.in
create mode 100644 dlls/wined3d-csmt/version.rc
create mode 100644 dlls/wined3d-csmt/wined3d-csmt.spec
diff --git a/configure.ac b/configure.ac
index b909ae8..c197db1 100644
index e5fb209..7394424 100644
--- a/configure.ac
+++ b/configure.ac
@@ -3317,6 +3317,7 @@ WINE_CONFIG_TEST(dlls/windowscodecsext/tests)
@@ -3318,6 +3318,7 @@ WINE_CONFIG_TEST(dlls/windowscodecsext/tests)
WINE_CONFIG_DLL(winealsa.drv)
WINE_CONFIG_DLL(winecoreaudio.drv)
WINE_CONFIG_LIB(winecrt0)
@ -27,14 +25,15 @@ index b909ae8..c197db1 100644
WINE_CONFIG_DLL(winejoystick.drv)
diff --git a/dlls/wined3d-csmt/Makefile.in b/dlls/wined3d-csmt/Makefile.in
new file mode 100644
index 0000000..90b2fba
index 0000000..3a401a0
--- /dev/null
+++ b/dlls/wined3d-csmt/Makefile.in
@@ -0,0 +1,37 @@
@@ -0,0 +1,38 @@
+EXTRADEFS = -DSTAGING_CSMT
+MODULE = wined3d-csmt.dll
+IMPORTS = uuid opengl32 user32 gdi32 advapi32
+PARENTSRC = ../wined3d
+PARENTSPEC = ../wined3d/wined3d.spec
+
+C_SRCS = \
+ arb_program_shader.c \
@ -101,309 +100,6 @@ index 0000000..0439375
+#define WINE_PRODUCTNAME_STR "Wine D3D"
+
+#include "wine/wine_common_ver.rc"
diff --git a/dlls/wined3d-csmt/wined3d-csmt.spec b/dlls/wined3d-csmt/wined3d-csmt.spec
new file mode 100644
index 0000000..28d9a05
--- /dev/null
+++ b/dlls/wined3d-csmt/wined3d-csmt.spec
@@ -0,0 +1,297 @@
+@ stdcall wined3d_mutex_lock()
+@ stdcall wined3d_mutex_unlock()
+
+@ cdecl wined3d_calculate_format_pitch(ptr long long long)
+@ cdecl wined3d_check_depth_stencil_match(ptr long long long long long)
+@ cdecl wined3d_check_device_format(ptr long long long long long long)
+@ cdecl wined3d_check_device_format_conversion(ptr long long long long)
+@ cdecl wined3d_check_device_multisample_type(ptr long long long long long ptr)
+@ cdecl wined3d_check_device_type(ptr long long long long long)
+@ cdecl wined3d_create(long)
+@ cdecl wined3d_decref(ptr)
+@ cdecl wined3d_enum_adapter_modes(ptr long long long long ptr)
+@ cdecl wined3d_get_adapter_count(ptr)
+@ cdecl wined3d_get_adapter_display_mode(ptr long ptr ptr)
+@ cdecl wined3d_get_adapter_identifier(ptr long long ptr)
+@ cdecl wined3d_get_adapter_mode_count(ptr long long long)
+@ cdecl wined3d_get_adapter_monitor(ptr long)
+@ cdecl wined3d_get_adapter_raster_status(ptr long ptr)
+@ cdecl wined3d_get_device_caps(ptr long long ptr)
+@ cdecl wined3d_incref(ptr)
+@ cdecl wined3d_register_software_device(ptr ptr)
+@ cdecl wined3d_set_adapter_display_mode(ptr long ptr)
+
+@ cdecl wined3d_buffer_create(ptr ptr ptr ptr ptr ptr)
+@ cdecl wined3d_buffer_create_ib(ptr long long long ptr ptr ptr)
+@ cdecl wined3d_buffer_create_vb(ptr long long long ptr ptr ptr)
+@ cdecl wined3d_buffer_decref(ptr)
+@ cdecl wined3d_buffer_get_parent(ptr)
+@ cdecl wined3d_buffer_get_resource(ptr)
+@ cdecl wined3d_buffer_incref(ptr)
+@ cdecl wined3d_buffer_map(ptr long long ptr long)
+@ cdecl wined3d_buffer_preload(ptr)
+@ cdecl wined3d_buffer_unmap(ptr)
+
+@ cdecl wined3d_device_acquire_focus_window(ptr ptr)
+@ cdecl wined3d_device_begin_scene(ptr)
+@ cdecl wined3d_device_begin_stateblock(ptr)
+@ cdecl wined3d_device_clear(ptr long ptr long ptr float long)
+@ cdecl wined3d_device_clear_rendertarget_view(ptr ptr ptr ptr)
+@ cdecl wined3d_device_copy_resource(ptr ptr ptr)
+@ cdecl wined3d_device_create(ptr long long ptr long long ptr ptr)
+@ cdecl wined3d_device_decref(ptr)
+@ cdecl wined3d_device_draw_indexed_primitive(ptr long long)
+@ cdecl wined3d_device_draw_indexed_primitive_instanced(ptr long long long long)
+@ cdecl wined3d_device_draw_primitive(ptr long long)
+@ cdecl wined3d_device_end_scene(ptr)
+@ cdecl wined3d_device_end_stateblock(ptr ptr)
+@ cdecl wined3d_device_evict_managed_resources(ptr)
+@ cdecl wined3d_device_get_available_texture_mem(ptr)
+@ cdecl wined3d_device_get_back_buffer(ptr long long long ptr)
+@ cdecl wined3d_device_get_base_vertex_index(ptr)
+@ cdecl wined3d_device_get_clip_plane(ptr long ptr)
+@ cdecl wined3d_device_get_clip_status(ptr ptr)
+@ cdecl wined3d_device_get_creation_parameters(ptr ptr)
+@ cdecl wined3d_device_get_depth_stencil_view(ptr)
+@ cdecl wined3d_device_get_device_caps(ptr ptr)
+@ cdecl wined3d_device_get_display_mode(ptr long ptr ptr)
+@ cdecl wined3d_device_get_front_buffer_data(ptr long ptr)
+@ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
+@ cdecl wined3d_device_get_geometry_shader(ptr)
+@ cdecl wined3d_device_get_gs_cb(ptr long)
+@ cdecl wined3d_device_get_gs_resource_view(ptr long)
+@ cdecl wined3d_device_get_gs_sampler(ptr long)
+@ cdecl wined3d_device_get_index_buffer(ptr ptr)
+@ cdecl wined3d_device_get_light(ptr long ptr)
+@ cdecl wined3d_device_get_light_enable(ptr long ptr)
+@ cdecl wined3d_device_get_material(ptr ptr)
+@ cdecl wined3d_device_get_npatch_mode(ptr)
+@ cdecl wined3d_device_get_pixel_shader(ptr)
+@ cdecl wined3d_device_get_predication(ptr ptr)
+@ cdecl wined3d_device_get_primitive_type(ptr ptr)
+@ cdecl wined3d_device_get_ps_cb(ptr long)
+@ cdecl wined3d_device_get_ps_consts_b(ptr long ptr long)
+@ cdecl wined3d_device_get_ps_consts_f(ptr long ptr long)
+@ cdecl wined3d_device_get_ps_consts_i(ptr long ptr long)
+@ cdecl wined3d_device_get_ps_resource_view(ptr long)
+@ cdecl wined3d_device_get_ps_sampler(ptr long)
+@ cdecl wined3d_device_get_raster_status(ptr long ptr)
+@ cdecl wined3d_device_get_render_state(ptr long)
+@ cdecl wined3d_device_get_rendertarget_view(ptr long)
+@ cdecl wined3d_device_get_sampler_state(ptr long long)
+@ cdecl wined3d_device_get_scissor_rect(ptr ptr)
+@ cdecl wined3d_device_get_software_vertex_processing(ptr)
+@ cdecl wined3d_device_get_stream_output(ptr long ptr)
+@ cdecl wined3d_device_get_stream_source(ptr long ptr ptr ptr)
+@ cdecl wined3d_device_get_stream_source_freq(ptr long ptr)
+@ cdecl wined3d_device_get_surface_from_dc(ptr ptr)
+@ cdecl wined3d_device_get_swapchain(ptr long)
+@ cdecl wined3d_device_get_swapchain_count(ptr)
+@ cdecl wined3d_device_get_texture(ptr long)
+@ cdecl wined3d_device_get_texture_stage_state(ptr long long)
+@ cdecl wined3d_device_get_transform(ptr long ptr)
+@ cdecl wined3d_device_get_vertex_declaration(ptr)
+@ cdecl wined3d_device_get_vertex_shader(ptr)
+@ cdecl wined3d_device_get_viewport(ptr ptr)
+@ cdecl wined3d_device_get_vs_cb(ptr long)
+@ cdecl wined3d_device_get_vs_consts_b(ptr long ptr long)
+@ cdecl wined3d_device_get_vs_consts_f(ptr long ptr long)
+@ cdecl wined3d_device_get_vs_consts_i(ptr long ptr long)
+@ cdecl wined3d_device_get_vs_resource_view(ptr long)
+@ cdecl wined3d_device_get_vs_sampler(ptr long)
+@ cdecl wined3d_device_incref(ptr)
+@ cdecl wined3d_device_init_3d(ptr ptr)
+@ cdecl wined3d_device_init_gdi(ptr ptr)
+@ cdecl wined3d_device_multiply_transform(ptr long ptr)
+@ cdecl wined3d_device_present(ptr ptr ptr ptr ptr long)
+@ cdecl wined3d_device_process_vertices(ptr long long long ptr ptr long long)
+@ cdecl wined3d_device_release_focus_window(ptr)
+@ cdecl wined3d_device_reset(ptr ptr ptr ptr long)
+@ cdecl wined3d_device_restore_fullscreen_window(ptr ptr)
+@ cdecl wined3d_device_set_base_vertex_index(ptr long)
+@ cdecl wined3d_device_set_clip_plane(ptr long ptr)
+@ cdecl wined3d_device_set_clip_status(ptr ptr)
+@ cdecl wined3d_device_set_cursor_position(ptr long long long)
+@ cdecl wined3d_device_set_cursor_properties(ptr long long ptr)
+@ cdecl wined3d_device_set_depth_stencil_view(ptr ptr)
+@ cdecl wined3d_device_set_dialog_box_mode(ptr long)
+@ cdecl wined3d_device_set_gamma_ramp(ptr long long ptr)
+@ cdecl wined3d_device_set_geometry_shader(ptr ptr)
+@ cdecl wined3d_device_set_gs_cb(ptr long ptr)
+@ cdecl wined3d_device_set_gs_resource_view(ptr long ptr)
+@ cdecl wined3d_device_set_gs_sampler(ptr long ptr)
+@ cdecl wined3d_device_set_index_buffer(ptr ptr long)
+@ cdecl wined3d_device_set_light(ptr long ptr)
+@ cdecl wined3d_device_set_light_enable(ptr long long)
+@ cdecl wined3d_device_set_material(ptr ptr)
+@ cdecl wined3d_device_set_multithreaded(ptr)
+@ cdecl wined3d_device_set_npatch_mode(ptr float)
+@ cdecl wined3d_device_set_pixel_shader(ptr ptr)
+@ cdecl wined3d_device_set_predication(ptr ptr long)
+@ cdecl wined3d_device_set_primitive_type(ptr long)
+@ cdecl wined3d_device_set_ps_cb(ptr long ptr)
+@ cdecl wined3d_device_set_ps_consts_b(ptr long ptr long)
+@ cdecl wined3d_device_set_ps_consts_f(ptr long ptr long)
+@ cdecl wined3d_device_set_ps_consts_i(ptr long ptr long)
+@ cdecl wined3d_device_set_ps_resource_view(ptr long ptr)
+@ cdecl wined3d_device_set_ps_sampler(ptr long ptr)
+@ cdecl wined3d_device_set_render_state(ptr long long)
+@ cdecl wined3d_device_set_rendertarget_view(ptr long ptr long)
+@ cdecl wined3d_device_set_sampler_state(ptr long long long)
+@ cdecl wined3d_device_set_scissor_rect(ptr ptr)
+@ cdecl wined3d_device_set_software_vertex_processing(ptr long)
+@ cdecl wined3d_device_set_stream_output(ptr long ptr long)
+@ cdecl wined3d_device_set_stream_source(ptr long ptr long long)
+@ cdecl wined3d_device_set_stream_source_freq(ptr long long)
+@ cdecl wined3d_device_set_texture(ptr long ptr)
+@ cdecl wined3d_device_set_texture_stage_state(ptr long long long)
+@ cdecl wined3d_device_set_transform(ptr long ptr)
+@ cdecl wined3d_device_set_vertex_declaration(ptr ptr)
+@ cdecl wined3d_device_set_vertex_shader(ptr ptr)
+@ cdecl wined3d_device_set_viewport(ptr ptr)
+@ cdecl wined3d_device_set_vs_cb(ptr long ptr)
+@ cdecl wined3d_device_set_vs_consts_b(ptr long ptr long)
+@ cdecl wined3d_device_set_vs_consts_f(ptr long ptr long)
+@ cdecl wined3d_device_set_vs_consts_i(ptr long ptr long)
+@ cdecl wined3d_device_set_vs_resource_view(ptr long ptr)
+@ cdecl wined3d_device_set_vs_sampler(ptr long ptr)
+@ cdecl wined3d_device_setup_fullscreen_window(ptr ptr long long)
+@ cdecl wined3d_device_show_cursor(ptr long)
+@ cdecl wined3d_device_uninit_3d(ptr)
+@ cdecl wined3d_device_uninit_gdi(ptr)
+@ cdecl wined3d_device_update_surface(ptr ptr ptr ptr ptr)
+@ cdecl wined3d_device_update_texture(ptr ptr ptr)
+@ cdecl wined3d_device_validate_device(ptr ptr)
+
+@ cdecl wined3d_palette_create(ptr long long ptr ptr)
+@ cdecl wined3d_palette_decref(ptr)
+@ cdecl wined3d_palette_get_entries(ptr long long long ptr)
+@ cdecl wined3d_palette_apply_to_dc(ptr ptr)
+@ cdecl wined3d_palette_incref(ptr)
+@ cdecl wined3d_palette_set_entries(ptr long long long ptr)
+
+@ cdecl wined3d_query_create(ptr long ptr ptr)
+@ cdecl wined3d_query_decref(ptr)
+@ cdecl wined3d_query_get_data(ptr ptr long long)
+@ cdecl wined3d_query_get_data_size(ptr)
+@ cdecl wined3d_query_get_parent(ptr)
+@ cdecl wined3d_query_get_type(ptr)
+@ cdecl wined3d_query_incref(ptr)
+@ cdecl wined3d_query_issue(ptr long)
+
+@ cdecl wined3d_resource_get_desc(ptr ptr)
+@ cdecl wined3d_resource_get_parent(ptr)
+@ cdecl wined3d_resource_get_pitch(ptr ptr ptr)
+@ cdecl wined3d_resource_get_priority(ptr)
+@ cdecl wined3d_resource_set_parent(ptr ptr)
+@ cdecl wined3d_resource_set_priority(ptr long)
+
+@ cdecl wined3d_rendertarget_view_create(ptr ptr ptr ptr ptr)
+@ cdecl wined3d_rendertarget_view_create_from_surface(ptr ptr ptr ptr)
+@ cdecl wined3d_rendertarget_view_decref(ptr)
+@ cdecl wined3d_rendertarget_view_get_parent(ptr)
+@ cdecl wined3d_rendertarget_view_get_resource(ptr)
+@ cdecl wined3d_rendertarget_view_get_sub_resource_parent(ptr)
+@ cdecl wined3d_rendertarget_view_incref(ptr)
+@ cdecl wined3d_rendertarget_view_set_parent(ptr ptr)
+
+@ cdecl wined3d_sampler_create(ptr ptr)
+@ cdecl wined3d_sampler_decref(ptr)
+@ cdecl wined3d_sampler_get_parent(ptr)
+@ cdecl wined3d_sampler_incref(ptr)
+
+@ cdecl wined3d_shader_create_gs(ptr ptr ptr ptr ptr ptr long)
+@ cdecl wined3d_shader_create_ps(ptr ptr ptr ptr ptr ptr long)
+@ cdecl wined3d_shader_create_vs(ptr ptr ptr ptr ptr ptr long)
+@ cdecl wined3d_shader_decref(ptr)
+@ cdecl wined3d_shader_get_byte_code(ptr ptr ptr)
+@ cdecl wined3d_shader_get_parent(ptr)
+@ cdecl wined3d_shader_incref(ptr)
+@ cdecl wined3d_shader_set_local_constants_float(ptr long ptr long)
+
+@ cdecl wined3d_shader_resource_view_create(ptr ptr ptr)
+@ cdecl wined3d_shader_resource_view_decref(ptr)
+@ cdecl wined3d_shader_resource_view_get_parent(ptr)
+@ cdecl wined3d_shader_resource_view_incref(ptr)
+
+@ cdecl wined3d_stateblock_apply(ptr)
+@ cdecl wined3d_stateblock_capture(ptr)
+@ cdecl wined3d_stateblock_create(ptr long ptr)
+@ cdecl wined3d_stateblock_decref(ptr)
+@ cdecl wined3d_stateblock_incref(ptr)
+
+@ cdecl wined3d_surface_blt(ptr ptr ptr ptr long ptr long)
+@ cdecl wined3d_surface_decref(ptr)
+@ cdecl wined3d_surface_from_resource(ptr)
+@ cdecl wined3d_surface_get_blt_status(ptr long)
+@ cdecl wined3d_surface_get_flip_status(ptr long)
+@ cdecl wined3d_surface_get_overlay_position(ptr ptr ptr)
+@ cdecl wined3d_surface_get_parent(ptr)
+@ cdecl wined3d_surface_get_render_target_data(ptr ptr)
+@ cdecl wined3d_surface_get_resource(ptr)
+@ cdecl wined3d_surface_getdc(ptr ptr)
+@ cdecl wined3d_surface_incref(ptr)
+@ cdecl wined3d_surface_is_lost(ptr)
+@ cdecl wined3d_surface_map(ptr ptr ptr long)
+@ cdecl wined3d_surface_preload(ptr)
+@ cdecl wined3d_surface_releasedc(ptr ptr)
+@ cdecl wined3d_surface_restore(ptr)
+@ cdecl wined3d_surface_set_overlay_position(ptr long long)
+@ cdecl wined3d_surface_unmap(ptr)
+@ cdecl wined3d_surface_update_overlay(ptr ptr ptr ptr long ptr)
+@ cdecl wined3d_surface_update_overlay_z_order(ptr long ptr)
+
+@ cdecl wined3d_swapchain_create(ptr ptr ptr ptr ptr)
+@ cdecl wined3d_swapchain_decref(ptr)
+@ cdecl wined3d_swapchain_get_back_buffer(ptr long long)
+@ cdecl wined3d_swapchain_get_device(ptr)
+@ cdecl wined3d_swapchain_get_display_mode(ptr ptr ptr)
+@ cdecl wined3d_swapchain_get_front_buffer_data(ptr ptr)
+@ cdecl wined3d_swapchain_get_gamma_ramp(ptr ptr)
+@ cdecl wined3d_swapchain_get_parent(ptr)
+@ cdecl wined3d_swapchain_get_desc(ptr ptr)
+@ cdecl wined3d_swapchain_get_raster_status(ptr ptr)
+@ cdecl wined3d_swapchain_incref(ptr)
+@ cdecl wined3d_swapchain_present(ptr ptr ptr ptr ptr long)
+@ cdecl wined3d_swapchain_set_gamma_ramp(ptr long ptr)
+@ cdecl wined3d_swapchain_set_palette(ptr ptr)
+@ cdecl wined3d_swapchain_set_window(ptr ptr)
+
+@ cdecl wined3d_texture_add_dirty_region(ptr long ptr)
+@ cdecl wined3d_texture_create(ptr ptr long long ptr ptr ptr)
+@ cdecl wined3d_texture_decref(ptr)
+@ cdecl wined3d_texture_generate_mipmaps(ptr)
+@ cdecl wined3d_texture_get_autogen_filter_type(ptr)
+@ cdecl wined3d_texture_get_level_count(ptr)
+@ cdecl wined3d_texture_get_lod(ptr)
+@ cdecl wined3d_texture_get_parent(ptr)
+@ cdecl wined3d_texture_get_resource(ptr)
+@ cdecl wined3d_texture_get_sub_resource(ptr long)
+@ cdecl wined3d_texture_incref(ptr)
+@ cdecl wined3d_texture_preload(ptr)
+@ cdecl wined3d_texture_set_autogen_filter_type(ptr long)
+@ cdecl wined3d_texture_set_color_key(ptr long ptr)
+@ cdecl wined3d_texture_set_lod(ptr long)
+@ cdecl wined3d_texture_update_desc(ptr long long long long long ptr long)
+
+@ cdecl wined3d_vertex_declaration_create(ptr ptr long ptr ptr ptr)
+@ cdecl wined3d_vertex_declaration_create_from_fvf(ptr long ptr ptr ptr)
+@ cdecl wined3d_vertex_declaration_decref(ptr)
+@ cdecl wined3d_vertex_declaration_get_parent(ptr)
+@ cdecl wined3d_vertex_declaration_incref(ptr)
+
+@ cdecl wined3d_volume_decref(ptr)
+@ cdecl wined3d_volume_from_resource(ptr)
+@ cdecl wined3d_volume_get_parent(ptr)
+@ cdecl wined3d_volume_get_resource(ptr)
+@ cdecl wined3d_volume_incref(ptr)
+@ cdecl wined3d_volume_map(ptr ptr ptr long)
+@ cdecl wined3d_volume_preload(ptr)
+@ cdecl wined3d_volume_unmap(ptr)
+
+@ cdecl wined3d_dxt1_decode(ptr ptr long long long long long)
+@ cdecl wined3d_dxt1_encode(ptr ptr long long long long long)
+@ cdecl wined3d_dxt3_decode(ptr ptr long long long long long)
+@ cdecl wined3d_dxt3_encode(ptr ptr long long long long long)
+@ cdecl wined3d_dxt5_decode(ptr ptr long long long long long)
+@ cdecl wined3d_dxt5_encode(ptr ptr long long long long long)
--
2.1.3

View File

@ -1 +1,2 @@
Depends: wined3d-DXTn
Depends: makedep-PARENTSPEC