mirror of
https://gitlab.winehq.org/wine/wine-staging.git
synced 2024-11-21 16:46:54 -08:00
Updated wined3d-SWVP-shaders patchset
This commit is contained in:
parent
9afb244a8e
commit
1196bcb86b
@ -1,4 +1,4 @@
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From 0d2c06af4d5b53beb632ec54c4432341d840d4a5 Mon Sep 17 00:00:00 2001
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From 940ff566fa1192c46622e3a107b087993b02063e Mon Sep 17 00:00:00 2001
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From: Paul Gofman <gofmanp@gmail.com>
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Date: Mon, 25 Feb 2019 13:17:01 +0300
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Subject: [PATCH 1/5] wined3d: Use UBO for vertex shader float constants if
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@ -9,12 +9,12 @@ Signed-off-by: Paul Gofman <gofmanp@gmail.com>
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dlls/d3d8/directx.c | 2 +-
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dlls/d3d9/directx.c | 2 +-
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dlls/wined3d/adapter_gl.c | 3 +
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dlls/wined3d/glsl_shader.c | 144 ++++++++++++++++++++++++++++++---
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dlls/wined3d/glsl_shader.c | 145 ++++++++++++++++++++++++++++++---
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dlls/wined3d/shader.c | 2 +
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dlls/wined3d/state.c | 5 ++
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dlls/wined3d/wined3d_private.h | 2 +
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include/wine/wined3d.h | 1 +
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8 files changed, 147 insertions(+), 14 deletions(-)
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8 files changed, 148 insertions(+), 14 deletions(-)
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diff --git a/dlls/d3d8/directx.c b/dlls/d3d8/directx.c
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index f78ff3e5af..847cfd17bf 100644
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@ -43,10 +43,10 @@ index c507991aaa..7cdf5ddbb9 100644
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if (!extended)
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flags |= WINED3D_VIDMEM_ACCOUNTING;
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diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
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index 3157c49a59..d94f63b3e4 100644
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index c8ebe34643..4071ed0f82 100644
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--- a/dlls/wined3d/adapter_gl.c
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+++ b/dlls/wined3d/adapter_gl.c
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@@ -3072,6 +3072,9 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info, struct
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@@ -3122,6 +3122,9 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info, struct
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gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX] = min(gl_max, WINED3D_MAX_CBS);
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TRACE("Max vertex uniform blocks: %u (%d).\n",
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gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX], gl_max);
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@ -57,7 +57,7 @@ index 3157c49a59..d94f63b3e4 100644
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}
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if (gl_info->supported[ARB_TESSELLATION_SHADER])
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diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
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index 7c41158191..e6ac84e3e2 100644
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index ab62c1ca59..fc3093f4d1 100644
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--- a/dlls/wined3d/glsl_shader.c
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+++ b/dlls/wined3d/glsl_shader.c
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@@ -138,6 +138,10 @@ struct shader_glsl_priv
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@ -87,7 +87,7 @@ index 7c41158191..e6ac84e3e2 100644
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};
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struct glsl_ps_compiled_shader
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@@ -1145,12 +1151,54 @@ static inline void walk_constant_heap_clamped(const struct wined3d_gl_info *gl_i
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@@ -1175,12 +1181,54 @@ static inline void walk_constant_heap_clamped(const struct wined3d_gl_info *gl_i
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checkGLcall("walk_constant_heap_clamped()");
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}
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@ -143,7 +143,7 @@ index 7c41158191..e6ac84e3e2 100644
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/* 1.X pshaders have the constants clamped to [-1;1] implicitly. */
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if (shader->reg_maps.shader_version.major == 1
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@@ -1783,7 +1831,7 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
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@@ -1515,7 +1563,7 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
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{
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const struct wined3d_shader *vshader = state->shader[WINED3D_SHADER_TYPE_VERTEX];
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const struct wined3d_shader *pshader = state->shader[WINED3D_SHADER_TYPE_PIXEL];
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@ -152,7 +152,7 @@ index 7c41158191..e6ac84e3e2 100644
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struct glsl_shader_prog_link *prog = ctx_data->glsl_program;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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float position_fixup[4 * WINED3D_MAX_VIEWPORTS];
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@@ -1799,9 +1847,32 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
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@@ -1531,9 +1579,32 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
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constant_version = prog->constant_version;
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update_mask = context->constant_update_mask & prog->constant_update_mask;
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@ -186,7 +186,7 @@ index 7c41158191..e6ac84e3e2 100644
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if (update_mask & WINED3D_SHADER_CONST_VS_I)
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shader_glsl_load_constants_i(vshader, gl_info, state->vs_consts_i,
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@@ -1954,7 +2025,7 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
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@@ -1686,7 +1757,7 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
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if (update_mask & WINED3D_SHADER_CONST_PS_F)
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shader_glsl_load_constants_f(pshader, gl_info, state->ps_consts_f,
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@ -195,7 +195,7 @@ index 7c41158191..e6ac84e3e2 100644
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if (update_mask & WINED3D_SHADER_CONST_PS_I)
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shader_glsl_load_constants_i(pshader, gl_info, state->ps_consts_i,
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@@ -2093,6 +2164,12 @@ static void shader_glsl_update_float_vertex_constants(struct wined3d_device *dev
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@@ -1825,6 +1896,12 @@ static void shader_glsl_update_float_vertex_constants(struct wined3d_device *dev
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struct constant_heap *heap = &priv->vconst_heap;
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UINT i;
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@ -208,7 +208,7 @@ index 7c41158191..e6ac84e3e2 100644
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for (i = start; i < count + start; ++i)
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{
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update_heap_entry(heap, i, priv->next_constant_version);
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@@ -2105,6 +2182,9 @@ static void shader_glsl_update_float_pixel_constants(struct wined3d_device *devi
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@@ -1837,6 +1914,9 @@ static void shader_glsl_update_float_pixel_constants(struct wined3d_device *devi
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struct constant_heap *heap = &priv->pconst_heap;
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UINT i;
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@ -218,7 +218,7 @@ index 7c41158191..e6ac84e3e2 100644
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for (i = start; i < count + start; ++i)
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{
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update_heap_entry(heap, i, priv->next_constant_version);
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@@ -2408,6 +2488,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
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@@ -2140,6 +2220,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
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const struct wined3d_shader_version *version = ®_maps->shader_version;
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const struct vs_compile_args *vs_args = ctx_priv->cur_vs_args;
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const struct ps_compile_args *ps_args = ctx_priv->cur_ps_args;
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@ -226,7 +226,7 @@ index 7c41158191..e6ac84e3e2 100644
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const struct wined3d_gl_info *gl_info = context->gl_info;
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const struct wined3d_shader_indexable_temp *idx_temp_reg;
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unsigned int uniform_block_base, uniform_block_count;
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@@ -2428,7 +2509,15 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
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@@ -2160,7 +2241,15 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
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}
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/* Declare the constants (aka uniforms) */
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@ -243,7 +243,7 @@ index 7c41158191..e6ac84e3e2 100644
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{
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unsigned max_constantsF;
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@@ -2493,11 +2582,12 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
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@@ -2225,11 +2314,12 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
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}
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else
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{
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@ -258,7 +258,7 @@ index 7c41158191..e6ac84e3e2 100644
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}
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/* Always declare the full set of constants, the compiler can remove the
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@@ -10107,17 +10197,36 @@ static struct glsl_ffp_fragment_shader *shader_glsl_find_ffp_fragment_shader(str
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@@ -9818,17 +9908,36 @@ static struct glsl_ffp_fragment_shader *shader_glsl_find_ffp_fragment_shader(str
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static void shader_glsl_init_vs_uniform_locations(const struct wined3d_gl_info *gl_info,
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@ -300,7 +300,15 @@ index 7c41158191..e6ac84e3e2 100644
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for (i = 0; i < WINED3D_MAX_CONSTS_I; ++i)
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{
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@@ -11196,6 +11305,8 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
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@@ -10900,6 +11009,7 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
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const struct fragment_pipeline *fragment_pipe)
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{
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SIZE_T stack_size = wined3d_log2i(max(WINED3D_MAX_VS_CONSTS_F, WINED3D_MAX_PS_CONSTS_F)) + 1;
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+ const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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struct fragment_caps fragment_caps;
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void *vertex_priv, *fragment_priv;
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struct shader_glsl_priv *priv;
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@@ -10907,6 +11017,8 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
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if (!(priv = heap_alloc_zero(sizeof(*priv))))
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return E_OUTOFMEMORY;
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@ -309,7 +317,7 @@ index 7c41158191..e6ac84e3e2 100644
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string_buffer_list_init(&priv->string_buffers);
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if (!(vertex_priv = vertex_pipe->vp_alloc(&glsl_shader_backend, priv)))
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@@ -11250,6 +11361,8 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
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@@ -10961,6 +11073,8 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
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device->fragment_priv = fragment_priv;
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device->shader_priv = priv;
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@ -318,7 +326,7 @@ index 7c41158191..e6ac84e3e2 100644
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return WINED3D_OK;
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fail:
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@@ -11277,6 +11390,13 @@ static void shader_glsl_free(struct wined3d_device *device, struct wined3d_conte
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@@ -10988,6 +11102,13 @@ static void shader_glsl_free(struct wined3d_device *device, struct wined3d_conte
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priv->fragment_pipe->free_private(device, context);
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priv->vertex_pipe->vp_free(device, context);
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@ -333,7 +341,7 @@ index 7c41158191..e6ac84e3e2 100644
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device->shader_priv = NULL;
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}
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diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
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index 8fae8e2213..5f8bc1d47d 100644
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index a8fee07c6c..d7fdc9cfdb 100644
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--- a/dlls/wined3d/shader.c
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+++ b/dlls/wined3d/shader.c
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@@ -764,6 +764,8 @@ static BOOL shader_record_register_usage(struct wined3d_shader *shader, struct w
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@ -346,10 +354,10 @@ index 8fae8e2213..5f8bc1d47d 100644
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}
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}
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diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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index 87fe69030e..f68f225cfb 100644
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index c52e25d6ce..435aaa598b 100644
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--- a/dlls/wined3d/state.c
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+++ b/dlls/wined3d/state.c
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@@ -4382,6 +4382,11 @@ static void state_cb(struct wined3d_context *context, const struct wined3d_state
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@@ -4387,6 +4387,11 @@ static void state_cb(struct wined3d_context *context, const struct wined3d_state
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unsigned int i, base, count;
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TRACE("context %p, state %p, state_id %#x.\n", context, state, state_id);
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@ -362,10 +370,10 @@ index 87fe69030e..f68f225cfb 100644
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if (STATE_IS_GRAPHICS_CONSTANT_BUFFER(state_id))
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shader_type = state_id - STATE_GRAPHICS_CONSTANT_BUFFER(0);
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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index e4f3b5b94a..c55022c1d5 100644
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index 8272a56203..444ffdba1e 100644
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -1054,6 +1054,7 @@ struct wined3d_shader_reg_maps
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@@ -1065,6 +1065,7 @@ struct wined3d_shader_reg_maps
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struct wined3d_shader_tgsm *tgsm;
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SIZE_T tgsm_capacity;
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unsigned int tgsm_count;
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@ -373,7 +381,7 @@ index e4f3b5b94a..c55022c1d5 100644
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};
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/* Keeps track of details for TEX_M#x# instructions which need to maintain
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@@ -2593,6 +2594,7 @@ struct wined3d_gl_limits
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@@ -2638,6 +2639,7 @@ struct wined3d_gl_limits
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UINT glsl_varyings;
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UINT glsl_vs_float_constants;
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UINT glsl_ps_float_constants;
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@ -382,10 +390,10 @@ index e4f3b5b94a..c55022c1d5 100644
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UINT arb_vs_float_constants;
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UINT arb_vs_native_constants;
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diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
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index ed8bd40fd1..f491eee26c 100644
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index ada5636550..302c5b4fa4 100644
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--- a/include/wine/wined3d.h
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+++ b/include/wine/wined3d.h
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@@ -1346,6 +1346,7 @@ enum wined3d_shader_type
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@@ -1334,6 +1334,7 @@ enum wined3d_shader_type
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#define WINED3D_NO_PRIMITIVE_RESTART 0x00000800
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#define WINED3D_LEGACY_CUBEMAP_FILTERING 0x00001000
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#define WINED3D_NORMALIZED_DEPTH_BIAS 0x00002000
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@ -394,5 +402,5 @@ index ed8bd40fd1..f491eee26c 100644
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#define WINED3D_RESZ_CODE 0x7fa05000
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--
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2.20.1
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2.21.0
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@ -1,4 +1,4 @@
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From d5675989004022652718a00047e8608ce87fbc4d Mon Sep 17 00:00:00 2001
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From b1847ff5d7fad8558dc0be7ef67dc496b8c7725a Mon Sep 17 00:00:00 2001
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From: Paul Gofman <gofmanp@gmail.com>
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Date: Mon, 25 Feb 2019 14:24:50 +0300
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Subject: [PATCH 2/5] d3d9: Support SWVP vertex shader float constants limits.
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@ -11,7 +11,7 @@ Signed-off-by: Paul Gofman <gofmanp@gmail.com>
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3 files changed, 28 insertions(+), 9 deletions(-)
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diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h
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index b07d72a066..a9b332ff92 100644
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index 8ee521b14b..971c0748e7 100644
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--- a/dlls/d3d9/d3d9_private.h
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+++ b/dlls/d3d9/d3d9_private.h
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@@ -41,6 +41,7 @@
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@ -32,7 +32,7 @@ index b07d72a066..a9b332ff92 100644
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struct d3d9
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{
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diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
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index 4a41443e84..5e505b4cfa 100644
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index 9fbdcebf07..21f286ff38 100644
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--- a/dlls/d3d9/device.c
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+++ b/dlls/d3d9/device.c
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@@ -362,7 +362,7 @@ static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapch
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@ -56,7 +56,7 @@ index 4a41443e84..5e505b4cfa 100644
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caps->NumSimultaneousRTs = min(D3D_MAX_SIMULTANEOUS_RENDERTARGETS, caps->NumSimultaneousRTs);
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if (caps->PixelShaderVersion > 3)
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@@ -679,6 +682,7 @@ static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect
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@@ -682,6 +685,7 @@ static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect
|
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static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
|
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{
|
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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@ -64,7 +64,7 @@ index 4a41443e84..5e505b4cfa 100644
|
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struct wined3d_caps wined3d_caps;
|
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HRESULT hr;
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|
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@@ -687,13 +691,15 @@ static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCA
|
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@@ -690,13 +694,15 @@ static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCA
|
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if (!caps)
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return D3DERR_INVALIDCALL;
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@ -81,7 +81,7 @@ index 4a41443e84..5e505b4cfa 100644
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return hr;
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}
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@@ -3433,14 +3439,20 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *i
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@@ -3450,14 +3456,20 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *i
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UINT reg_idx, const float *data, UINT count)
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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@ -104,7 +104,7 @@ index 4a41443e84..5e505b4cfa 100644
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return D3DERR_INVALIDCALL;
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}
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||||
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@@ -3456,14 +3468,20 @@ static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *i
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@@ -3473,14 +3485,20 @@ static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *i
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UINT reg_idx, float *data, UINT count)
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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@ -141,5 +141,5 @@ index 7cdf5ddbb9..1d37e900c2 100644
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return hr;
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}
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--
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2.20.1
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2.21.0
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|
@ -1,4 +1,4 @@
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From 62db64d73683192e892ea998d4392bb903f030cf Mon Sep 17 00:00:00 2001
|
||||
From 61bec7b8c33b6dd1119821135e74d8045d76d635 Mon Sep 17 00:00:00 2001
|
||||
From: Paul Gofman <gofmanp@gmail.com>
|
||||
Date: Mon, 25 Feb 2019 14:47:28 +0300
|
||||
Subject: [PATCH 3/5] wined3d: Report actual vertex shader float constants
|
||||
@ -8,15 +8,15 @@ Signed-off-by: Paul Gofman <gofmanp@gmail.com>
|
||||
---
|
||||
dlls/wined3d/adapter_gl.c | 3 ++-
|
||||
dlls/wined3d/device.c | 13 ++++++++++++-
|
||||
dlls/wined3d/glsl_shader.c | 6 +++++-
|
||||
dlls/wined3d/glsl_shader.c | 5 ++++-
|
||||
dlls/wined3d/wined3d_private.h | 2 ++
|
||||
4 files changed, 21 insertions(+), 3 deletions(-)
|
||||
4 files changed, 20 insertions(+), 3 deletions(-)
|
||||
|
||||
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
|
||||
index d94f63b3e4..d8ad17050c 100644
|
||||
index 4071ed0f82..382ba2c71c 100644
|
||||
--- a/dlls/wined3d/adapter_gl.c
|
||||
+++ b/dlls/wined3d/adapter_gl.c
|
||||
@@ -3722,7 +3722,8 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
|
||||
@@ -3768,7 +3768,8 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
|
||||
d3d_info->limits.gs_version = shader_caps.gs_version;
|
||||
d3d_info->limits.ps_version = shader_caps.ps_version;
|
||||
d3d_info->limits.cs_version = shader_caps.cs_version;
|
||||
@ -27,10 +27,10 @@ index d94f63b3e4..d8ad17050c 100644
|
||||
d3d_info->limits.varying_count = shader_caps.varying_count;
|
||||
d3d_info->shader_double_precision = !!(shader_caps.wined3d_caps & WINED3D_SHADER_CAP_DOUBLE_PRECISION);
|
||||
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
|
||||
index ddf3302332..23796f712d 100644
|
||||
index 4ec4022dce..29c7f09c5e 100644
|
||||
--- a/dlls/wined3d/device.c
|
||||
+++ b/dlls/wined3d/device.c
|
||||
@@ -3599,10 +3599,21 @@ struct wined3d_texture * CDECL wined3d_device_get_texture(const struct wined3d_d
|
||||
@@ -4074,10 +4074,21 @@ struct wined3d_texture * CDECL wined3d_device_get_texture(const struct wined3d_d
|
||||
|
||||
HRESULT CDECL wined3d_device_get_device_caps(const struct wined3d_device *device, struct wined3d_caps *caps)
|
||||
{
|
||||
@ -54,18 +54,10 @@ index ddf3302332..23796f712d 100644
|
||||
|
||||
HRESULT CDECL wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
|
||||
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
|
||||
index e6ac84e3e2..2298d75cef 100644
|
||||
index fc3093f4d1..78e9070e9e 100644
|
||||
--- a/dlls/wined3d/glsl_shader.c
|
||||
+++ b/dlls/wined3d/glsl_shader.c
|
||||
@@ -11298,6 +11298,7 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
|
||||
const struct fragment_pipeline *fragment_pipe)
|
||||
{
|
||||
SIZE_T stack_size = wined3d_log2i(max(WINED3D_MAX_VS_CONSTS_F, WINED3D_MAX_PS_CONSTS_F)) + 1;
|
||||
+ const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
||||
struct fragment_caps fragment_caps;
|
||||
void *vertex_priv, *fragment_priv;
|
||||
struct shader_glsl_priv *priv;
|
||||
@@ -11473,7 +11474,10 @@ static void shader_glsl_get_caps(const struct wined3d_adapter *adapter, struct s
|
||||
@@ -11185,7 +11185,10 @@ static void shader_glsl_get_caps(const struct wined3d_adapter *adapter, struct s
|
||||
caps->vs_version = gl_info->supported[ARB_VERTEX_SHADER] ? caps->vs_version : 0;
|
||||
caps->ps_version = gl_info->supported[ARB_FRAGMENT_SHADER] ? caps->ps_version : 0;
|
||||
|
||||
@ -78,10 +70,10 @@ index e6ac84e3e2..2298d75cef 100644
|
||||
caps->varying_count = gl_info->limits.glsl_varyings;
|
||||
|
||||
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
index c55022c1d5..49746f3dfd 100644
|
||||
index 444ffdba1e..aa3152aee5 100644
|
||||
--- a/dlls/wined3d/wined3d_private.h
|
||||
+++ b/dlls/wined3d/wined3d_private.h
|
||||
@@ -164,6 +164,7 @@ struct wined3d_d3d_limits
|
||||
@@ -166,6 +166,7 @@ struct wined3d_d3d_limits
|
||||
{
|
||||
unsigned int vs_version, hs_version, ds_version, gs_version, ps_version, cs_version;
|
||||
DWORD vs_uniform_count;
|
||||
@ -89,7 +81,7 @@ index c55022c1d5..49746f3dfd 100644
|
||||
DWORD ps_uniform_count;
|
||||
unsigned int varying_count;
|
||||
unsigned int ffp_textures;
|
||||
@@ -684,6 +685,7 @@ enum wined3d_shader_conditional_op
|
||||
@@ -695,6 +696,7 @@ enum wined3d_shader_conditional_op
|
||||
#define WINED3D_MAX_CONSTS_B 16
|
||||
#define WINED3D_MAX_CONSTS_I 16
|
||||
#define WINED3D_MAX_VS_CONSTS_F 256
|
||||
@ -98,5 +90,5 @@ index c55022c1d5..49746f3dfd 100644
|
||||
|
||||
/* FIXME: This needs to go up to 2048 for
|
||||
--
|
||||
2.20.1
|
||||
2.21.0
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
From db88c8fc7440ddab35c8916c4986d536c338ff2e Mon Sep 17 00:00:00 2001
|
||||
From 5c7a094ac9505e402d8590b58066ff38181ccd0d Mon Sep 17 00:00:00 2001
|
||||
From: Paul Gofman <gofmanp@gmail.com>
|
||||
Date: Mon, 25 Feb 2019 15:05:12 +0300
|
||||
Subject: [PATCH 4/5] wined3d: Support SWVP vertex shader constants limit in
|
||||
@ -15,10 +15,10 @@ Signed-off-by: Paul Gofman <gofmanp@gmail.com>
|
||||
6 files changed, 20 insertions(+), 18 deletions(-)
|
||||
|
||||
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
|
||||
index f79f26125c..463ad3b34c 100644
|
||||
index f5c89723cb..6b56073d13 100644
|
||||
--- a/dlls/d3d9/tests/device.c
|
||||
+++ b/dlls/d3d9/tests/device.c
|
||||
@@ -6437,13 +6437,10 @@ static void test_vertex_shader_constant(void)
|
||||
@@ -6455,13 +6455,10 @@ static void test_vertex_shader_constant(void)
|
||||
ok(consts_swvp == 8192, "Unexpected consts_swvp %u.\n", consts_swvp);
|
||||
|
||||
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts + 0, c, 1);
|
||||
@ -32,7 +32,7 @@ index f79f26125c..463ad3b34c 100644
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts_swvp - 1, c, 1);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
@@ -6468,7 +6465,6 @@ static void test_vertex_shader_constant(void)
|
||||
@@ -6486,7 +6483,6 @@ static void test_vertex_shader_constant(void)
|
||||
|
||||
IDirect3DDevice9_SetSoftwareVertexProcessing(device, 0);
|
||||
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts + 0, c, 1);
|
||||
@ -40,7 +40,7 @@ index f79f26125c..463ad3b34c 100644
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts_swvp - 1, c, 1);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
@@ -6476,7 +6472,6 @@ static void test_vertex_shader_constant(void)
|
||||
@@ -6494,7 +6490,6 @@ static void test_vertex_shader_constant(void)
|
||||
IDirect3DDevice9_SetSoftwareVertexProcessing(device, 1);
|
||||
|
||||
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts + 0, c, 1);
|
||||
@ -49,10 +49,10 @@ index f79f26125c..463ad3b34c 100644
|
||||
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts_swvp - 1, c, 1);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
|
||||
index 8be58bfc63..740c4c565f 100644
|
||||
index 89571a126b..4be22728ae 100644
|
||||
--- a/dlls/d3d9/tests/visual.c
|
||||
+++ b/dlls/d3d9/tests/visual.c
|
||||
@@ -24705,7 +24705,6 @@ static void test_mvp_software_vertex_shaders(void)
|
||||
@@ -24708,7 +24708,6 @@ static void test_mvp_software_vertex_shaders(void)
|
||||
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, c_index, 1);
|
||||
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, (unsigned int)c_index[0], c_color, 1);
|
||||
@ -61,10 +61,10 @@ index 8be58bfc63..740c4c565f 100644
|
||||
|
||||
hr = IDirect3DDevice9_BeginScene(device);
|
||||
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
|
||||
index 23796f712d..393f515796 100644
|
||||
index 29c7f09c5e..0056097ecc 100644
|
||||
--- a/dlls/wined3d/device.c
|
||||
+++ b/dlls/wined3d/device.c
|
||||
@@ -2533,13 +2533,17 @@ HRESULT CDECL wined3d_device_set_vs_consts_f(struct wined3d_device *device,
|
||||
@@ -2515,13 +2515,17 @@ HRESULT CDECL wined3d_device_set_vs_consts_f(struct wined3d_device *device,
|
||||
unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants)
|
||||
{
|
||||
const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
|
||||
@ -84,7 +84,7 @@ index 23796f712d..393f515796 100644
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
|
||||
memcpy(&device->update_stateblock_state->vs_consts_f[start_idx], constants, count * sizeof(*constants));
|
||||
@@ -2566,12 +2570,16 @@ HRESULT CDECL wined3d_device_get_vs_consts_f(const struct wined3d_device *device
|
||||
@@ -2548,12 +2552,16 @@ HRESULT CDECL wined3d_device_get_vs_consts_f(const struct wined3d_device *device
|
||||
unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants)
|
||||
{
|
||||
const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
|
||||
@ -104,10 +104,10 @@ index 23796f712d..393f515796 100644
|
||||
|
||||
memcpy(constants, &device->state.vs_consts_f[start_idx], count * sizeof(*constants));
|
||||
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
|
||||
index 2298d75cef..d0da94b553 100644
|
||||
index 78e9070e9e..bdf5e221ca 100644
|
||||
--- a/dlls/wined3d/glsl_shader.c
|
||||
+++ b/dlls/wined3d/glsl_shader.c
|
||||
@@ -2170,7 +2170,7 @@ static void shader_glsl_update_float_vertex_constants(struct wined3d_device *dev
|
||||
@@ -1902,7 +1902,7 @@ static void shader_glsl_update_float_vertex_constants(struct wined3d_device *dev
|
||||
if (priv->consts_ubo)
|
||||
return;
|
||||
|
||||
@ -117,10 +117,10 @@ index 2298d75cef..d0da94b553 100644
|
||||
update_heap_entry(heap, i, priv->next_constant_version);
|
||||
}
|
||||
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
|
||||
index ec79e68eeb..5f87d864d7 100644
|
||||
index 80e58114c1..05149ad1af 100644
|
||||
--- a/dlls/wined3d/stateblock.c
|
||||
+++ b/dlls/wined3d/stateblock.c
|
||||
@@ -316,7 +316,7 @@ void stateblock_init_contained_states(struct wined3d_stateblock *stateblock)
|
||||
@@ -312,7 +312,7 @@ void stateblock_init_contained_states(struct wined3d_stateblock *stateblock)
|
||||
}
|
||||
}
|
||||
|
||||
@ -129,7 +129,7 @@ index ec79e68eeb..5f87d864d7 100644
|
||||
{
|
||||
if (stateblock->changed.vs_consts_f[i])
|
||||
{
|
||||
@@ -1579,7 +1579,7 @@ static HRESULT stateblock_init(struct wined3d_stateblock *stateblock,
|
||||
@@ -1588,7 +1588,7 @@ static HRESULT stateblock_init(struct wined3d_stateblock *stateblock,
|
||||
stateblock_init_lights(stateblock->stateblock_state.light_state.light_map,
|
||||
device->stateblock_state.light_state.light_map);
|
||||
stateblock_savedstates_set_all(&stateblock->changed,
|
||||
@ -138,7 +138,7 @@ index ec79e68eeb..5f87d864d7 100644
|
||||
break;
|
||||
|
||||
case WINED3D_SBT_PIXEL_STATE:
|
||||
@@ -1591,7 +1591,7 @@ static HRESULT stateblock_init(struct wined3d_stateblock *stateblock,
|
||||
@@ -1600,7 +1600,7 @@ static HRESULT stateblock_init(struct wined3d_stateblock *stateblock,
|
||||
stateblock_init_lights(stateblock->stateblock_state.light_state.light_map,
|
||||
device->stateblock_state.light_state.light_map);
|
||||
stateblock_savedstates_set_vertex(&stateblock->changed,
|
||||
@ -148,10 +148,10 @@ index ec79e68eeb..5f87d864d7 100644
|
||||
|
||||
default:
|
||||
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
index 49746f3dfd..8170869bc9 100644
|
||||
index aa3152aee5..ccafddde39 100644
|
||||
--- a/dlls/wined3d/wined3d_private.h
|
||||
+++ b/dlls/wined3d/wined3d_private.h
|
||||
@@ -2975,7 +2975,7 @@ struct wined3d_state
|
||||
@@ -3059,7 +3059,7 @@ struct wined3d_state
|
||||
|
||||
BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
|
||||
struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
|
||||
@ -160,7 +160,7 @@ index 49746f3dfd..8170869bc9 100644
|
||||
|
||||
BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
|
||||
struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I];
|
||||
@@ -3031,7 +3031,7 @@ struct wined3d_stateblock_state
|
||||
@@ -3115,7 +3115,7 @@ struct wined3d_stateblock_state
|
||||
int base_vertex_index;
|
||||
|
||||
struct wined3d_shader *vs;
|
||||
@ -169,7 +169,7 @@ index 49746f3dfd..8170869bc9 100644
|
||||
struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
|
||||
BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
|
||||
|
||||
@@ -3625,7 +3625,7 @@ struct wined3d_saved_states
|
||||
@@ -3728,7 +3728,7 @@ struct wined3d_saved_states
|
||||
BOOL ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
|
||||
WORD vertexShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
|
||||
WORD vertexShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
|
||||
@ -178,7 +178,7 @@ index 49746f3dfd..8170869bc9 100644
|
||||
DWORD textures : 20; /* WINED3D_MAX_COMBINED_SAMPLERS, 20 */
|
||||
DWORD indices : 1;
|
||||
DWORD material : 1;
|
||||
@@ -3661,7 +3661,7 @@ struct wined3d_stateblock
|
||||
@@ -3765,7 +3765,7 @@ struct wined3d_stateblock
|
||||
unsigned int num_contained_vs_consts_i;
|
||||
DWORD contained_vs_consts_b[WINED3D_MAX_CONSTS_B];
|
||||
unsigned int num_contained_vs_consts_b;
|
||||
@ -188,5 +188,5 @@ index 49746f3dfd..8170869bc9 100644
|
||||
DWORD contained_ps_consts_i[WINED3D_MAX_CONSTS_I];
|
||||
unsigned int num_contained_ps_consts_i;
|
||||
--
|
||||
2.20.1
|
||||
2.21.0
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
From 5600740193109af864560cdc1d962de4eeb2e8a2 Mon Sep 17 00:00:00 2001
|
||||
From cc320513a8e038e2f87ec2953e71e5139fa33d55 Mon Sep 17 00:00:00 2001
|
||||
From: Paul Gofman <gofmanp@gmail.com>
|
||||
Date: Mon, 25 Feb 2019 15:23:33 +0300
|
||||
Subject: [PATCH 5/5] wined3d: Support SWVP mode vertex shaders.
|
||||
@ -15,10 +15,10 @@ Signed-off-by: Paul Gofman <gofmanp@gmail.com>
|
||||
7 files changed, 104 insertions(+), 49 deletions(-)
|
||||
|
||||
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
|
||||
index 463ad3b34c..57521a5648 100644
|
||||
index 6b56073d13..0d1845b806 100644
|
||||
--- a/dlls/d3d9/tests/device.c
|
||||
+++ b/dlls/d3d9/tests/device.c
|
||||
@@ -6925,15 +6925,11 @@ float4 main(const float4 color : COLOR) : SV_TARGET
|
||||
@@ -6943,15 +6943,11 @@ float4 main(const float4 color : COLOR) : SV_TARGET
|
||||
|
||||
vs = NULL;
|
||||
hr = IDirect3DDevice9_CreateVertexShader(device, vs_1_256, &vs);
|
||||
@ -36,7 +36,7 @@ index 463ad3b34c..57521a5648 100644
|
||||
|
||||
refcount = IDirect3DDevice9_Release(device);
|
||||
ok(!refcount, "Device has %u references left.\n", refcount);
|
||||
@@ -6950,20 +6946,16 @@ float4 main(const float4 color : COLOR) : SV_TARGET
|
||||
@@ -6968,20 +6964,16 @@ float4 main(const float4 color : COLOR) : SV_TARGET
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_CreateVertexShader(device, vs_1_256, &vs);
|
||||
@ -60,10 +60,10 @@ index 463ad3b34c..57521a5648 100644
|
||||
cleanup:
|
||||
refcount = IDirect3DDevice9_Release(device);
|
||||
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
|
||||
index 740c4c565f..ec27adef80 100644
|
||||
index 4be22728ae..1fa168e4db 100644
|
||||
--- a/dlls/d3d9/tests/visual.c
|
||||
+++ b/dlls/d3d9/tests/visual.c
|
||||
@@ -24631,7 +24631,6 @@ static void test_mvp_software_vertex_shaders(void)
|
||||
@@ -24634,7 +24634,6 @@ static void test_mvp_software_vertex_shaders(void)
|
||||
hr = IDirect3DDevice9_CreateVertexShader(device, reladdr_shader_code, &reladdr_shader);
|
||||
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_CreateVertexShader(device, pure_sw_shader_code, &pure_sw_shader);
|
||||
@ -71,7 +71,7 @@ index 740c4c565f..ec27adef80 100644
|
||||
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
|
||||
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
|
||||
@@ -24669,7 +24668,7 @@ static void test_mvp_software_vertex_shaders(void)
|
||||
@@ -24672,7 +24671,7 @@ static void test_mvp_software_vertex_shaders(void)
|
||||
|
||||
expected_color = 0x00ff0000; /* Color from vertex data and not from the shader. */
|
||||
color = getPixelColor(device, 5, 5);
|
||||
@ -80,7 +80,7 @@ index 740c4c565f..ec27adef80 100644
|
||||
expected_color, color);
|
||||
|
||||
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
|
||||
@@ -24688,7 +24687,6 @@ static void test_mvp_software_vertex_shaders(void)
|
||||
@@ -24691,7 +24690,6 @@ static void test_mvp_software_vertex_shaders(void)
|
||||
|
||||
expected_color = 0x00ffffff;
|
||||
color = getPixelColor(device, 5, 5);
|
||||
@ -88,7 +88,7 @@ index 740c4c565f..ec27adef80 100644
|
||||
ok(color == expected_color, "Expected color 0x%08x, got 0x%08x (sw shader in sw mode).\n",
|
||||
expected_color, color);
|
||||
|
||||
@@ -24738,7 +24736,6 @@ static void test_mvp_software_vertex_shaders(void)
|
||||
@@ -24741,7 +24739,6 @@ static void test_mvp_software_vertex_shaders(void)
|
||||
|
||||
expected_color = 0x0000ffff; /* c[256] is c_color for SW shader. */
|
||||
color = getPixelColor(device, 5, 5);
|
||||
@ -97,10 +97,10 @@ index 740c4c565f..ec27adef80 100644
|
||||
expected_color, color);
|
||||
|
||||
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
|
||||
index 393f515796..ad249eed84 100644
|
||||
index 0056097ecc..0ffb995784 100644
|
||||
--- a/dlls/wined3d/device.c
|
||||
+++ b/dlls/wined3d/device.c
|
||||
@@ -4056,6 +4056,14 @@ void CDECL wined3d_device_set_software_vertex_processing(struct wined3d_device *
|
||||
@@ -4526,6 +4526,14 @@ void CDECL wined3d_device_set_software_vertex_processing(struct wined3d_device *
|
||||
warned = TRUE;
|
||||
}
|
||||
|
||||
@ -116,7 +116,7 @@ index 393f515796..ad249eed84 100644
|
||||
}
|
||||
|
||||
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
|
||||
index d0da94b553..c07ff2680c 100644
|
||||
index bdf5e221ca..d3f91ed37b 100644
|
||||
--- a/dlls/wined3d/glsl_shader.c
|
||||
+++ b/dlls/wined3d/glsl_shader.c
|
||||
@@ -140,7 +140,9 @@ struct shader_glsl_priv
|
||||
@ -139,7 +139,7 @@ index d0da94b553..c07ff2680c 100644
|
||||
GLint uniform_i_locations[WINED3D_MAX_CONSTS_I];
|
||||
GLint uniform_b_locations[WINED3D_MAX_CONSTS_B];
|
||||
GLint pos_fixup_location;
|
||||
@@ -1155,7 +1157,7 @@ static void bind_and_orphan_consts_ubo(const struct wined3d_gl_info *gl_info, st
|
||||
@@ -1185,7 +1187,7 @@ static void bind_and_orphan_consts_ubo(const struct wined3d_gl_info *gl_info, st
|
||||
{
|
||||
GL_EXTCALL(glBindBuffer(GL_UNIFORM_BUFFER, priv->ubo_vs_c));
|
||||
checkGLcall("glBindBuffer");
|
||||
@ -148,7 +148,7 @@ index d0da94b553..c07ff2680c 100644
|
||||
NULL, GL_STREAM_DRAW));
|
||||
checkGLcall("glBufferData");
|
||||
}
|
||||
@@ -1163,14 +1165,16 @@ static void bind_and_orphan_consts_ubo(const struct wined3d_gl_info *gl_info, st
|
||||
@@ -1193,14 +1195,16 @@ static void bind_and_orphan_consts_ubo(const struct wined3d_gl_info *gl_info, st
|
||||
/* Context activation is done by the caller. */
|
||||
static void shader_glsl_load_constants_f(const struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info,
|
||||
const struct wined3d_vec4 *constants, const GLint *constant_locations, const struct constant_heap *heap,
|
||||
@ -166,7 +166,7 @@ index d0da94b553..c07ff2680c 100644
|
||||
unsigned max_const_used;
|
||||
|
||||
if (priv->ubo_vs_c == -1)
|
||||
@@ -1180,22 +1184,32 @@ static void shader_glsl_load_constants_f(const struct wined3d_shader *shader, co
|
||||
@@ -1210,22 +1214,32 @@ static void shader_glsl_load_constants_f(const struct wined3d_shader *shader, co
|
||||
}
|
||||
|
||||
bind_and_orphan_consts_ubo(gl_info, priv);
|
||||
@ -205,7 +205,7 @@ index d0da94b553..c07ff2680c 100644
|
||||
checkGLcall("glBufferSubData");
|
||||
return;
|
||||
}
|
||||
@@ -1860,7 +1874,7 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
|
||||
@@ -1592,7 +1606,7 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
|
||||
GL_EXTCALL(glGenBuffers(1, &priv->ubo_vs_c));
|
||||
GL_EXTCALL(glBindBuffer(GL_UNIFORM_BUFFER, priv->ubo_vs_c));
|
||||
checkGLcall("glBindBuffer (UBO)");
|
||||
@ -214,7 +214,7 @@ index d0da94b553..c07ff2680c 100644
|
||||
NULL, GL_STREAM_DRAW));
|
||||
checkGLcall("glBufferData");
|
||||
}
|
||||
@@ -1872,7 +1886,8 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
|
||||
@@ -1604,7 +1618,8 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
|
||||
|
||||
if (update_mask & WINED3D_SHADER_CONST_VS_F)
|
||||
shader_glsl_load_constants_f(vshader, gl_info, state->vs_consts_f,
|
||||
@ -224,7 +224,7 @@ index d0da94b553..c07ff2680c 100644
|
||||
|
||||
if (update_mask & WINED3D_SHADER_CONST_VS_I)
|
||||
shader_glsl_load_constants_i(vshader, gl_info, state->vs_consts_i,
|
||||
@@ -2025,7 +2040,8 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
|
||||
@@ -1757,7 +1772,8 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
|
||||
|
||||
if (update_mask & WINED3D_SHADER_CONST_PS_F)
|
||||
shader_glsl_load_constants_f(pshader, gl_info, state->ps_consts_f,
|
||||
@ -234,7 +234,7 @@ index d0da94b553..c07ff2680c 100644
|
||||
|
||||
if (update_mask & WINED3D_SHADER_CONST_PS_I)
|
||||
shader_glsl_load_constants_i(pshader, gl_info, state->ps_consts_i,
|
||||
@@ -2170,7 +2186,7 @@ static void shader_glsl_update_float_vertex_constants(struct wined3d_device *dev
|
||||
@@ -1902,7 +1918,7 @@ static void shader_glsl_update_float_vertex_constants(struct wined3d_device *dev
|
||||
if (priv->consts_ubo)
|
||||
return;
|
||||
|
||||
@ -243,7 +243,7 @@ index d0da94b553..c07ff2680c 100644
|
||||
{
|
||||
update_heap_entry(heap, i, priv->next_constant_version);
|
||||
}
|
||||
@@ -2515,7 +2531,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
|
||||
@@ -2247,7 +2263,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
|
||||
shader_addline(buffer,"layout(std140) uniform vs_c_ubo\n"
|
||||
"{ \n"
|
||||
" vec4 %s_c[%u];\n"
|
||||
@ -252,7 +252,7 @@ index d0da94b553..c07ff2680c 100644
|
||||
}
|
||||
else if (shader->limits->constant_float > 0)
|
||||
{
|
||||
@@ -10220,12 +10236,13 @@ static void shader_glsl_init_vs_uniform_locations(const struct wined3d_gl_info *
|
||||
@@ -9931,12 +9947,13 @@ static void shader_glsl_init_vs_uniform_locations(const struct wined3d_gl_info *
|
||||
}
|
||||
else if (!priv->consts_ubo)
|
||||
{
|
||||
@ -268,7 +268,7 @@ index d0da94b553..c07ff2680c 100644
|
||||
}
|
||||
|
||||
for (i = 0; i < WINED3D_MAX_CONSTS_I; ++i)
|
||||
@@ -10544,6 +10561,10 @@ static void set_glsl_shader_program(const struct wined3d_context *context, const
|
||||
@@ -10255,6 +10272,10 @@ static void set_glsl_shader_program(const struct wined3d_context *context, const
|
||||
vs_list = &ffp_shader->linked_programs;
|
||||
}
|
||||
|
||||
@ -279,7 +279,7 @@ index d0da94b553..c07ff2680c 100644
|
||||
hshader = state->shader[WINED3D_SHADER_TYPE_HULL];
|
||||
if (!(context->shader_update_mask & (1u << WINED3D_SHADER_TYPE_HULL)) && ctx_data->glsl_program)
|
||||
hs_id = ctx_data->glsl_program->hs.id;
|
||||
@@ -11297,7 +11318,7 @@ static void constant_heap_free(struct constant_heap *heap)
|
||||
@@ -11008,7 +11029,7 @@ static void constant_heap_free(struct constant_heap *heap)
|
||||
static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe,
|
||||
const struct fragment_pipeline *fragment_pipe)
|
||||
{
|
||||
@ -288,7 +288,7 @@ index d0da94b553..c07ff2680c 100644
|
||||
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
||||
struct fragment_caps fragment_caps;
|
||||
void *vertex_priv, *fragment_priv;
|
||||
@@ -11308,6 +11329,18 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
|
||||
@@ -11019,6 +11040,18 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
|
||||
|
||||
priv->consts_ubo = (device->adapter->d3d_info.wined3d_creation_flags & WINED3D_LEGACY_SHADER_CONSTANTS)
|
||||
&& gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT];
|
||||
@ -307,7 +307,7 @@ index d0da94b553..c07ff2680c 100644
|
||||
string_buffer_list_init(&priv->string_buffers);
|
||||
|
||||
if (!(vertex_priv = vertex_pipe->vp_alloc(&glsl_shader_backend, priv)))
|
||||
@@ -11337,7 +11370,7 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
|
||||
@@ -11048,7 +11081,7 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
|
||||
goto fail;
|
||||
}
|
||||
|
||||
@ -317,7 +317,7 @@ index d0da94b553..c07ff2680c 100644
|
||||
ERR("Failed to initialize vertex shader constant heap\n");
|
||||
goto fail;
|
||||
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
|
||||
index 5f8bc1d47d..87b02fc24c 100644
|
||||
index d7fdc9cfdb..68cea78778 100644
|
||||
--- a/dlls/wined3d/shader.c
|
||||
+++ b/dlls/wined3d/shader.c
|
||||
@@ -589,7 +589,7 @@ static void shader_delete_constant_list(struct list *clist)
|
||||
@ -483,10 +483,10 @@ index 0c6bb93317..1051307e88 100644
|
||||
WARN("Invalid shader version %u.%u (%#x).\n", major, minor, *byte_code);
|
||||
return NULL;
|
||||
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
index 8170869bc9..edc96f8af9 100644
|
||||
index ccafddde39..bfeec8c0b0 100644
|
||||
--- a/dlls/wined3d/wined3d_private.h
|
||||
+++ b/dlls/wined3d/wined3d_private.h
|
||||
@@ -4433,6 +4433,13 @@ static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader,
|
||||
@@ -4537,6 +4537,13 @@ static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader,
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@ -501,5 +501,5 @@ index 8170869bc9..edc96f8af9 100644
|
||||
void get_modelview_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
|
||||
unsigned int index, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
|
||||
--
|
||||
2.20.1
|
||||
2.21.0
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user