Added patch to silence noisy FIXME in wined3d_texture_add_dirty_region.

This commit is contained in:
Sebastian Lackner
2016-03-21 18:28:59 +01:00
parent 0d458e0d99
commit 108bcbb78a
2 changed files with 29 additions and 1 deletions

View File

@@ -0,0 +1,26 @@
From 8ab4cc3db3686130a15d6698675c836cebf5f78f Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Mon, 21 Mar 2016 18:27:59 +0100
Subject: wined3d: Silence extremely noisy FIXME in
wined3d_texture_add_dirty_region.
---
dlls/wined3d/texture.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 4d2a94f..853564e 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -898,7 +898,7 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
}
if (dirty_region)
- FIXME("Ignoring dirty_region %s.\n", debug_box(dirty_region));
+ WARN("Ignoring dirty_region %s.\n", debug_box(dirty_region));
context = context_acquire(texture->resource.device, NULL);
if (!texture->texture_ops->texture_load_location(texture, sub_resource_idx, context, sub_resource->map_binding))
--
2.7.1