Added patch to silence noisy FIXME in wined3d_texture_add_dirty_region.

This commit is contained in:
Sebastian Lackner 2016-03-21 18:28:59 +01:00
parent 0d458e0d99
commit 108bcbb78a
2 changed files with 29 additions and 1 deletions

View File

@ -7182,7 +7182,7 @@ fi
# Patchset wined3d-Silence_FIXMEs
# |
# | Modified files:
# | * dlls/wined3d/resource.c, dlls/wined3d/state.c, dlls/wined3d/surface.c, dlls/wined3d/swapchain.c
# | * dlls/wined3d/resource.c, dlls/wined3d/state.c, dlls/wined3d/surface.c, dlls/wined3d/swapchain.c, dlls/wined3d/texture.c
# |
if test "$enable_wined3d_Silence_FIXMEs" -eq 1; then
patch_apply wined3d-Silence_FIXMEs/0001-wined3d-Silence-repeated-Unhandled-blend-factor-0-me.patch
@ -7190,12 +7190,14 @@ if test "$enable_wined3d_Silence_FIXMEs" -eq 1; then
patch_apply wined3d-Silence_FIXMEs/0003-wined3d-Silence-repeated-resource_check_usage-FIXME.patch
patch_apply wined3d-Silence_FIXMEs/0004-wined3d-Print-FIXME-only-once-in-surface_cpu_blt.patch
patch_apply wined3d-Silence_FIXMEs/0005-wined3d-Silence-repeated-wined3d_swapchain_present-F.patch
patch_apply wined3d-Silence_FIXMEs/0006-wined3d-Silence-extremely-noisy-FIXME-in-wined3d_tex.patch
(
echo '+ { "Sebastian Lackner", "wined3d: Silence repeated '\''Unhandled blend factor 0'\'' messages.", 1 },';
echo '+ { "Christian Costa", "wined3d: Display FIXME for cmp function 0 only once.", 1 },';
echo '+ { "Erich E. Hoover", "wined3d: Silence repeated resource_check_usage FIXME.", 2 },';
echo '+ { "Christian Costa", "wined3d: Print FIXME only once in surface_cpu_blt.", 1 },';
echo '+ { "Sebastian Lackner", "wined3d: Silence repeated wined3d_swapchain_present FIXME.", 1 },';
echo '+ { "Sebastian Lackner", "wined3d: Silence extremely noisy FIXME in wined3d_texture_add_dirty_region.", 1 },';
) >> "$patchlist"
fi

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@ -0,0 +1,26 @@
From 8ab4cc3db3686130a15d6698675c836cebf5f78f Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Mon, 21 Mar 2016 18:27:59 +0100
Subject: wined3d: Silence extremely noisy FIXME in
wined3d_texture_add_dirty_region.
---
dlls/wined3d/texture.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 4d2a94f..853564e 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -898,7 +898,7 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
}
if (dirty_region)
- FIXME("Ignoring dirty_region %s.\n", debug_box(dirty_region));
+ WARN("Ignoring dirty_region %s.\n", debug_box(dirty_region));
context = context_acquire(texture->resource.device, NULL);
if (!texture->texture_ops->texture_load_location(texture, sub_resource_idx, context, sub_resource->map_binding))
--
2.7.1