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wined3d-1DTextures: 0001-create-dummy-1d-textures not sure why this was removed. re-adding to attempt to fix compiling
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@ -0,0 +1,129 @@
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From 16e895f9770039a4d9129d577698c8dcec90334e Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
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Date: Tue, 23 Aug 2016 22:54:14 +0200
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Subject: wined3d: Create dummy 1d textures.
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---
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dlls/wined3d/context.c | 12 ++++++++++++
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dlls/wined3d/device.c | 26 ++++++++++++++++++++++++++
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dlls/wined3d/wined3d_private.h | 2 ++
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3 files changed, 40 insertions(+)
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diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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index a423fac2079..65853209864 100644
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--- a/dlls/wined3d/context.c
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+++ b/dlls/wined3d/context.c
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@@ -1514,6 +1514,7 @@ void context_bind_dummy_textures(const struct wined3d_device *device, const stru
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GL_EXTCALL(glActiveTexture(GL_TEXTURE0 + i));
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checkGLcall("glActiveTexture");
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+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, device->dummy_textures.tex_1d);
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_textures.tex_2d);
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if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
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@@ -1529,7 +1530,10 @@ void context_bind_dummy_textures(const struct wined3d_device *device, const stru
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, device->dummy_textures.tex_cube_array);
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if (gl_info->supported[EXT_TEXTURE_ARRAY])
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+ {
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+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, device->dummy_textures.tex_1d_array);
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, device->dummy_textures.tex_2d_array);
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+ }
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if (gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT])
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_BUFFER, device->dummy_textures.tex_buffer);
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@@ -2411,6 +2415,14 @@ void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint
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case GL_NONE:
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/* nothing to do */
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break;
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+ case GL_TEXTURE_1D:
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+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, device->dummy_textures.tex_1d);
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+ checkGLcall("glBindTexture");
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+ break;
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+ case GL_TEXTURE_1D_ARRAY:
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+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, device->dummy_textures.tex_1d_array);
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+ checkGLcall("glBindTexture");
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+ break;
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case GL_TEXTURE_2D:
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_textures.tex_2d);
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checkGLcall("glBindTexture");
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diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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index eef9818affd..5b598e2f3a4 100644
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--- a/dlls/wined3d/device.c
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+++ b/dlls/wined3d/device.c
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@@ -628,6 +628,17 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
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* to each texture stage when the currently set D3D texture is NULL. */
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context_active_texture(context, gl_info, 0);
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+ gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_1d);
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+ checkGLcall("glGenTextures");
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+ TRACE("Dummy 1D texture given name %u.\n", device->dummy_textures.tex_1d);
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+
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+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, device->dummy_textures.tex_1d);
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+ checkGLcall("glBindTexture");
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+
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+ gl_info->gl_ops.gl.p_glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA8, 1, 0,
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+ GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
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+ checkGLcall("glTexImage1D");
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+
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gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_2d);
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checkGLcall("glGenTextures");
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TRACE("Dummy 2D texture given name %u.\n", device->dummy_textures.tex_2d);
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@@ -704,6 +715,17 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
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if (gl_info->supported[EXT_TEXTURE_ARRAY])
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{
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+ gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_1d_array);
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+ checkGLcall("glGenTextures");
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+ TRACE("Dummy 1D array texture given name %u.\n", device->dummy_textures.tex_1d_array);
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+
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+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, device->dummy_textures.tex_1d_array);
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+ checkGLcall("glBindTexture");
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+
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+ gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, 1, 1, 0,
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+ GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
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+ checkGLcall("glTexImage2D");
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+
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gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_2d_array);
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checkGLcall("glGenTextures");
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TRACE("Dummy 2D array texture given name %u.\n", device->dummy_textures.tex_2d_array);
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@@ -751,7 +773,10 @@ static void destroy_dummy_textures(struct wined3d_device *device, struct wined3d
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gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_buffer);
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if (gl_info->supported[EXT_TEXTURE_ARRAY])
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+ {
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gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_2d_array);
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+ gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_1d_array);
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+ }
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if (gl_info->supported[ARB_TEXTURE_CUBE_MAP_ARRAY])
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gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_cube_array);
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@@ -766,6 +791,7 @@ static void destroy_dummy_textures(struct wined3d_device *device, struct wined3d
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gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_rect);
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gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_2d);
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+ gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_1d);
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checkGLcall("Delete dummy textures");
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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index cdc240058a2..34d8f18d698 100644
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -2666,11 +2666,13 @@ struct wined3d_device
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/* Textures for when no other textures are mapped */
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struct
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{
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+ GLuint tex_1d;
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GLuint tex_2d;
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GLuint tex_rect;
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GLuint tex_3d;
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GLuint tex_cube;
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GLuint tex_cube_array;
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+ GLuint tex_1d_array;
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GLuint tex_2d_array;
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GLuint tex_buffer;
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} dummy_textures;
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--
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2.11.0
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