Rebase against b5aeb661b9297a6ee6047335f42543936f593525.

This commit is contained in:
Sebastian Lackner 2016-05-25 21:17:56 +02:00
parent a40017a010
commit 0f1aef64bf
2 changed files with 46 additions and 46 deletions

View File

@ -51,7 +51,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "351bd33f2cd1edd680176ef777d77a3d1256ab6d"
echo "b5aeb661b9297a6ee6047335f42543936f593525"
}
# Show version information

View File

@ -4346,7 +4346,7 @@ diff --git a/dlls/wined3d/sampler.c b/dlls/wined3d/sampler.c
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -2322,7 +2322,11 @@
@@ -2332,7 +2332,11 @@
string_buffer_free(&buffer);
}
@ -4358,7 +4358,7 @@ diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
{
HeapFree(GetProcessHeap(), 0, shader->output_signature.elements);
HeapFree(GetProcessHeap(), 0, shader->input_signature.elements);
@@ -2590,10 +2594,16 @@
@@ -2600,10 +2604,16 @@
if (!refcount)
{
@ -4375,7 +4375,7 @@ diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
}
return refcount;
@@ -2914,7 +2924,11 @@
@@ -2924,7 +2934,11 @@
UINT i;
memset(args, 0, sizeof(*args)); /* FIXME: Make sure all bits are set. */
@ -6963,7 +6963,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4313,7 +4313,11 @@
@@ -4320,7 +4320,11 @@
float y_offset = context->render_offscreen
? (center_offset - (2.0f * y) - h) / h
: (center_offset - (2.0f * y) - h) / -h;
@ -6975,7 +6975,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
state->render_states[WINED3D_RS_ZENABLE] : WINED3D_ZB_FALSE;
float z_scale = zenable ? 2.0f : 0.0f;
float z_offset = zenable ? -1.0f : 0.0f;
@@ -5110,7 +5114,11 @@
@@ -5117,7 +5121,11 @@
break;
}
}
@ -7262,7 +7262,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
@@ -1297,8 +1301,10 @@
@@ -1303,8 +1307,10 @@
struct list entry;
GLuint id;
struct wined3d_context *context;
@ -7273,7 +7273,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
union wined3d_gl_query_object
@@ -1334,6 +1340,7 @@
@@ -1340,6 +1346,7 @@
struct list entry;
GLuint id;
struct wined3d_context *context;
@ -7281,7 +7281,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
UINT64 timestamp;
};
@@ -1369,6 +1376,12 @@
@@ -1375,6 +1382,12 @@
for (i = 0; i < min(dst->rt_size, src->rt_size); i++)
dst->render_targets[i] = src->render_targets[i];
}
@ -7294,7 +7294,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_context
{
@@ -1384,7 +1397,9 @@
@@ -1390,7 +1403,9 @@
DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
DWORD numDirtyEntries;
DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
@ -7304,7 +7304,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_swapchain *swapchain;
struct
@@ -1492,6 +1507,14 @@
@@ -1498,6 +1513,14 @@
GLuint dummy_arbfp_prog;
};
@ -7319,7 +7319,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
struct StateEntry
@@ -1630,7 +1653,11 @@
@@ -1636,7 +1659,11 @@
void context_alloc_occlusion_query(struct wined3d_context *context,
struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN;
@ -7331,7 +7331,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
BOOL context_apply_draw_state(struct wined3d_context *context,
const struct wined3d_device *device, const struct wined3d_state *state) DECLSPEC_HIDDEN;
@@ -2242,7 +2269,11 @@
@@ -2248,7 +2275,11 @@
struct wined3d_state
{
DWORD flags;
@ -7343,7 +7343,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_vertex_declaration *vertex_declaration;
struct wined3d_stream_output stream_output[MAX_STREAM_OUT];
@@ -2287,6 +2318,7 @@
@@ -2293,6 +2324,7 @@
DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
};
@ -7351,7 +7351,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_gl_bo
{
GLuint name;
@@ -2295,6 +2327,7 @@
@@ -2301,6 +2333,7 @@
UINT size;
};
@ -7359,7 +7359,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
#define WINED3D_UNMAPPED_STAGE ~0U
/* Multithreaded flag. Removed from the public header to signal that
@@ -2347,11 +2380,23 @@
@@ -2353,11 +2386,23 @@
struct wined3d_rendertarget_view *back_buffer_view;
struct wined3d_swapchain **swapchains;
UINT swapchain_count;
@ -7383,7 +7383,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* For rendering to a texture using glCopyTexImage */
GLuint depth_blt_texture;
@@ -2398,6 +2443,7 @@
@@ -2404,6 +2449,7 @@
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -7391,7 +7391,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask) DECLSPEC_HIDDEN;
void device_exec_update_texture(struct wined3d_context *context, struct wined3d_texture *src_texture,
@@ -2409,6 +2455,11 @@
@@ -2415,6 +2461,11 @@
void device_create_dummy_textures(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
void device_delete_opengl_contexts_cs(struct wined3d_device *device,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -7403,7 +7403,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
{
@@ -2452,9 +2503,14 @@
@@ -2458,9 +2509,14 @@
UINT depth;
UINT size;
DWORD priority;
@ -7418,7 +7418,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *parent;
const struct wined3d_parent_ops *parent_ops;
@@ -2480,7 +2536,9 @@
@@ -2486,7 +2542,9 @@
const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -7428,7 +7428,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
@@ -2488,6 +2546,7 @@
@@ -2494,6 +2552,7 @@
DWORD wined3d_resource_sanitize_map_flags(const struct wined3d_resource *resource, DWORD flags) DECLSPEC_HIDDEN;
void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -7436,7 +7436,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
static inline void wined3d_resource_inc_fence(struct wined3d_resource *resource)
{
InterlockedIncrement(&resource->access_fence);
@@ -2503,6 +2562,7 @@
@@ -2509,6 +2568,7 @@
while(InterlockedCompareExchange(&resource->access_fence, 0, 0));
}
@ -7444,7 +7444,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* Tests show that the start address of resources is 32 byte aligned */
#define RESOURCE_ALIGNMENT 16
@@ -2560,7 +2620,9 @@
@@ -2566,7 +2626,9 @@
DWORD flags;
GLenum target;
DWORD update_map_binding;
@ -7454,7 +7454,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
GLuint rb_multisample;
GLuint rb_resolved;
@@ -2598,8 +2660,12 @@
@@ -2604,8 +2666,12 @@
unsigned int map_count;
DWORD locations;
@ -7467,7 +7467,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
} sub_resources[1];
};
@@ -2650,6 +2716,7 @@
@@ -2656,6 +2722,7 @@
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
@ -7475,7 +7475,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_texture_changed(struct wined3d_texture *texture,
unsigned int sub_resource_idx, struct wined3d_gl_bo *swap_buffer,
void *swap_heap_memory) DECLSPEC_HIDDEN;
@@ -2660,6 +2727,13 @@
@@ -2666,6 +2733,13 @@
GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_bo_address *data, DWORD locations, BOOL map) DECLSPEC_HIDDEN;
@ -7489,7 +7489,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
@@ -2670,6 +2744,7 @@
@@ -2676,6 +2750,7 @@
const struct wined3d_gl_info *gl_info, GLenum binding, DWORD flags) DECLSPEC_HIDDEN;
BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
@ -7497,7 +7497,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
BOOL wined3d_texture_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD location);
void *wined3d_texture_map_internal(struct wined3d_texture *texture, unsigned int sub_resource_idx,
@@ -2685,6 +2760,15 @@
@@ -2691,6 +2766,15 @@
const struct wined3d_gl_info *gl_info, GLenum binding) DECLSPEC_HIDDEN;
void wined3d_texture_unmap_internal(struct wined3d_texture *texture,
unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
@ -7513,7 +7513,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_texture_validate_location(struct wined3d_texture *texture,
unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
@@ -2802,7 +2886,11 @@
@@ -2808,7 +2892,11 @@
unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
struct wined3d_context *context) DECLSPEC_HIDDEN;
@ -7525,7 +7525,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
@@ -2813,9 +2901,11 @@
@@ -2819,9 +2907,11 @@
void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
@ -7537,7 +7537,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
@@ -2830,12 +2920,14 @@
@@ -2836,12 +2926,14 @@
GLuint name;
};
@ -7552,7 +7552,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_vertex_declaration_element
{
const struct wined3d_format *format;
@@ -2864,8 +2956,10 @@
@@ -2870,8 +2962,10 @@
BOOL half_float_conv_needed;
};
@ -7563,7 +7563,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_saved_states
{
DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
@@ -2933,6 +3027,7 @@
@@ -2939,6 +3033,7 @@
void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -7571,7 +7571,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT state_init(struct wined3d_state *state, const struct wined3d_gl_info *gl_info,
const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN;
void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
@@ -2983,6 +3078,44 @@
@@ -2989,6 +3084,44 @@
void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, struct wined3d_context *context,
struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
@ -7616,7 +7616,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
@@ -3031,6 +3164,7 @@
@@ -3037,6 +3170,7 @@
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
@ -7624,7 +7624,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, unsigned int start_idx,
unsigned int count, const struct wined3d_vec4 *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, unsigned int start_idx,
@@ -3098,6 +3232,14 @@
@@ -3104,6 +3238,14 @@
void wined3d_cs_emit_delete_opengl_contexts(struct wined3d_cs *cs,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void wined3d_cs_emit_update_swap_interval(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -7639,7 +7639,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* Direct3D terminology with little modifications. We do not have an issued state
* because only the driver knows about it, but we have a created state because d3d
@@ -3112,8 +3254,12 @@
@@ -3118,8 +3260,12 @@
struct wined3d_query_ops
{
HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
@ -7652,7 +7652,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_query
@@ -3127,12 +3273,16 @@
@@ -3133,12 +3279,16 @@
enum wined3d_query_type type;
DWORD data_size;
void *extendedData;
@ -7669,7 +7669,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
* fixed function semantics as D3DCOLOR or FLOAT16 */
@@ -3159,7 +3309,9 @@
@@ -3165,7 +3315,9 @@
GLenum buffer_object_usage;
GLenum buffer_type_hint;
DWORD flags;
@ -7679,7 +7679,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *map_ptr;
struct wined3d_map_range *maps;
@@ -3184,6 +3336,7 @@
@@ -3190,6 +3342,7 @@
BYTE *buffer_get_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
const struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -7687,7 +7687,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
@@ -3193,6 +3346,13 @@
@@ -3199,6 +3352,13 @@
void buffer_create_buffer_object(struct wined3d_buffer *This,
struct wined3d_context *context) DECLSPEC_HIDDEN;
void wined3d_buffer_cleanup_cs(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
@ -7701,7 +7701,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_rendertarget_view
{
@@ -3225,8 +3385,10 @@
@@ -3231,8 +3391,10 @@
return texture->sub_resources[view->sub_resource_idx].u.surface;
}
@ -7712,7 +7712,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_shader_resource_view
{
LONG refcount;
@@ -3236,6 +3398,7 @@
@@ -3242,6 +3404,7 @@
const struct wined3d_parent_ops *parent_ops;
};
@ -7720,7 +7720,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_shader_resource_view_destroy_cs(struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
struct wined3d_swapchain_ops
@@ -3243,6 +3406,12 @@
@@ -3249,6 +3412,12 @@
void (*swapchain_present)(struct wined3d_swapchain *swapchain,
const RECT *src_rect, const RECT *dst_rect, DWORD flags,
struct wined3d_rendertarget_view *depth_stencil);
@ -7733,7 +7733,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain);
};
@@ -3278,8 +3447,10 @@
@@ -3284,8 +3453,10 @@
void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -7744,7 +7744,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@@ -3491,7 +3662,9 @@
@@ -3497,7 +3668,9 @@
void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN;
BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;