Updated d3d11-Deferred_Context patchset

This commit is contained in:
Alistair Leslie-Hughes 2020-06-03 10:43:26 +10:00
parent 2fd3b9fdfd
commit 0db92c336f
3 changed files with 48 additions and 0 deletions

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@ -0,0 +1,44 @@
From 2537d783b525e7ec2239b87b17916d15e0130add Mon Sep 17 00:00:00 2001
From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Date: Mon, 1 Jun 2020 16:34:54 +1000
Subject: [PATCH] d3d11: Implement ID3D11Device2 GetImmediateContext1
Wine-bug: https://bugs.winehq.org/show_bug.cgi?id=41636
---
dlls/d3d11/device.c | 19 +++++++++++++++++--
1 file changed, 17 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index a649be2f8ea..28100c2f9db 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -7174,9 +7174,24 @@ static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext1(ID3D11Device2 *i
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext1(ID3D11Device2 *iface, UINT flags,
ID3D11DeviceContext1 **context)
{
- FIXME("iface %p, flags %#x, context %p stub!\n", iface, flags, context);
+ struct d3d11_deferred_context *object;
- return E_NOTIMPL;
+ TRACE("iface %p, flags %#x, context %p.\n", iface, flags, context);
+
+ if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+ return E_OUTOFMEMORY;
+
+ object->ID3D11DeviceContext1_iface.lpVtbl = &d3d11_deferred_context_vtbl;
+ object->device = (ID3D11Device *)iface;
+ object->refcount = 1;
+
+ list_init(&object->commands);
+
+ ID3D11Device2_AddRef(iface);
+ wined3d_private_store_init(&object->private_store);
+
+ return ID3D11DeviceContext1_QueryInterface(&object->ID3D11DeviceContext1_iface,
+ &IID_ID3D11DeviceContext, (void**)context);
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState1(ID3D11Device2 *iface,
--
2.26.2

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@ -1,5 +1,6 @@
Fixes: [42191] Add semi-stub for D3D11 deferred context implementation
Fixes: [43743] No 3D graphics in Wolcen: Lords of Mayhem
Fixes: [44089] Correcly align the mapinfo buffer.
Fixes: [41636] d3d11: Implement ID3D11Device2 GetImmediateContext1
#This is pretty dumb.
Depends: nvapi-Stub_DLL

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@ -2275,6 +2275,7 @@ fi
# | * [#42191] Add semi-stub for D3D11 deferred context implementation
# | * [#43743] No 3D graphics in Wolcen: Lords of Mayhem
# | * [#44089] Correcly align the mapinfo buffer.
# | * [#41636] d3d11: Implement ID3D11Device2 GetImmediateContext1
# |
# | Modified files:
# | * dlls/d3d11/device.c, dlls/d3d11/tests/d3d11.c, dlls/wined3d/buffer.c, dlls/wined3d/resource.c, dlls/wined3d/texture.c,
@ -2325,6 +2326,7 @@ if test "$enable_d3d11_Deferred_Context" -eq 1; then
patch_apply d3d11-Deferred_Context/0042-d3d11-Correctly-align-map-info-buffer.patch
patch_apply d3d11-Deferred_Context/0043-d3d11-tests-Add-a-basic-test-for-drawing-with-deferr.patch
patch_apply d3d11-Deferred_Context/0044-d3d11-Support-ID3D11DeviceContext1-for-deferred-cont.patch
patch_apply d3d11-Deferred_Context/0045-d3d11-Implement-ID3D11Device2-GetImmediateContext1.patch
(
printf '%s\n' '+ { "Kimmo Myllyvirta", "d3d11: Add stub deferred rendering context.", 1 },';
printf '%s\n' '+ { "Michael Müller", "wined3d: Add wined3d_resource_map_info function.", 1 },';
@ -2370,6 +2372,7 @@ if test "$enable_d3d11_Deferred_Context" -eq 1; then
printf '%s\n' '+ { "Kimmo Myllyvirta", "d3d11: Correctly align map info buffer.", 1 },';
printf '%s\n' '+ { "Paul Gofman", "d3d11/tests: Add a basic test for drawing with deferred context.", 1 },';
printf '%s\n' '+ { "Alistair Leslie-Hughes", "d3d11: Support ID3D11DeviceContext1 for deferred contexts.", 1 },';
printf '%s\n' '+ { "Alistair Leslie-Hughes", "d3d11: Implement ID3D11Device2 GetImmediateContext1.", 1 },';
) >> "$patchlist"
fi