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Updated d3d11-Deferred_Context patchset.
Fix test failures.
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@ -1,17 +1,18 @@
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From 9f36741fe5895aaf8aa5a954b78db09e32c2db3a Mon Sep 17 00:00:00 2001
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From 79ef8b7836196e9215a29f8f2d9ce25f3e671f03 Mon Sep 17 00:00:00 2001
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From: Kimmo Myllyvirta <kimmo.myllyvirta@gmail.com>
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Date: Sat, 24 Sep 2016 06:51:24 +0300
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Subject: [PATCH] d3d11: Add stub deferred rendering context.
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---
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dlls/d3d11/device.c | 1267 +++++++++++++++++++++++++++++++++++++++++++++------
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1 file changed, 1129 insertions(+), 138 deletions(-)
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dlls/d3d11/device.c | 1267 +++++++++++++++++++++++++++++++++-----
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dlls/d3d11/tests/d3d11.c | 4 +-
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2 files changed, 1132 insertions(+), 139 deletions(-)
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diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
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index 8f9a850..b7cdd49 100644
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index 08579164bd..fbc875c6fe 100644
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--- a/dlls/d3d11/device.c
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+++ b/dlls/d3d11/device.c
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@@ -25,6 +25,16 @@
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@@ -22,6 +22,16 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
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@ -28,7 +29,7 @@ index 8f9a850..b7cdd49 100644
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static void STDMETHODCALLTYPE d3d_null_wined3d_object_destroyed(void *parent) {}
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static const struct wined3d_parent_ops d3d_null_wined3d_parent_ops =
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@@ -2886,218 +2896,1186 @@ static void d3d11_immediate_context_destroy(struct d3d11_immediate_context *cont
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@@ -2883,218 +2893,1186 @@ static void d3d11_immediate_context_destroy(struct d3d11_immediate_context *cont
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wined3d_private_store_cleanup(&context->private_store);
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}
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@ -1351,7 +1352,7 @@ index 8f9a850..b7cdd49 100644
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iface, byte_code, byte_code_length, class_linkage, shader);
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if (class_linkage)
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@@ -3365,9 +4343,22 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateCounter(ID3D11Device2 *iface
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@@ -3362,9 +4340,22 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateCounter(ID3D11Device2 *iface
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device2 *iface, UINT flags,
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ID3D11DeviceContext **context)
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{
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@ -1376,6 +1377,28 @@ index 8f9a850..b7cdd49 100644
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource(ID3D11Device2 *iface, HANDLE resource, REFIID iid,
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diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
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index d58319df58..e653fb30b2 100644
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--- a/dlls/d3d11/tests/d3d11.c
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+++ b/dlls/d3d11/tests/d3d11.c
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@@ -2231,6 +2231,8 @@ static void test_create_deferred_context(void)
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hr = ID3D11Device_CreateDeferredContext(device, 0, &context);
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todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Failed to create deferred context, hr %#x.\n", hr);
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+ if (SUCCEEDED(hr))
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+ ID3D11DeviceContext_Release(context);
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refcount = ID3D11Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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@@ -2243,7 +2245,7 @@ static void test_create_deferred_context(void)
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expected_refcount = get_refcount(device) + 1;
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hr = ID3D11Device_CreateDeferredContext(device, 0, &context);
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- todo_wine ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
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+ ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
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if (FAILED(hr))
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goto done;
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refcount = get_refcount(device);
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--
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1.9.1
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2.21.0
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@ -2510,8 +2510,8 @@ fi
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# | * [#44089] Correcly align the mapinfo buffer.
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# |
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# | Modified files:
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# | * dlls/d3d11/device.c, dlls/wined3d/buffer.c, dlls/wined3d/resource.c, dlls/wined3d/texture.c, dlls/wined3d/wined3d.spec,
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# | dlls/wined3d/wined3d_private.h, include/wine/wined3d.h
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# | * dlls/d3d11/device.c, dlls/d3d11/tests/d3d11.c, dlls/wined3d/buffer.c, dlls/wined3d/resource.c, dlls/wined3d/texture.c,
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# | dlls/wined3d/wined3d.spec, dlls/wined3d/wined3d_private.h, include/wine/wined3d.h
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# |
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if test "$enable_d3d11_Deferred_Context" -eq 1; then
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patch_apply d3d11-Deferred_Context/0001-d3d11-Add-stub-deferred-rendering-context.patch
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