mirror of
https://gitlab.winehq.org/wine/wine-staging.git
synced 2025-01-28 22:04:43 -08:00
Rebase against 9a9a1821a34d10bb3e96ce1e42a8d046133f0958
This commit is contained in:
parent
050435f28e
commit
07ef9c93b8
@ -52,7 +52,7 @@ usage()
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# Get the upstream commit sha
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upstream_commit()
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{
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echo "c55e8822ae3bbb8b1d3ab9b363214e4ad2f478d9"
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echo "9a9a1821a34d10bb3e96ce1e42a8d046133f0958"
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}
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# Show version information
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@ -3453,7 +3453,7 @@ fi
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# | * configure.ac, dlls/dxva2/Makefile.in, dlls/dxva2/backend.idl, dlls/dxva2/devicemanager.c, dlls/dxva2/dxva2_private.h,
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# | dlls/dxva2/genericdecoder.c, dlls/dxva2/main.c, dlls/dxva2/softwareprocessor.c, dlls/dxva2/tests/Makefile.in,
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# | dlls/dxva2/tests/dxva2.c, dlls/dxva2/vaapi-h264.c, dlls/dxva2/vaapi-mpeg2.c, dlls/dxva2/vaapi.c,
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# | dlls/dxva2/videoservices.c, include/dxva2api.idl
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# | dlls/dxva2/videoservices.c
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# |
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if test "$enable_dxva2_Video_Decoder" -eq 1; then
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patch_apply dxva2-Video_Decoder/0001-dxva2-Implement-semi-stub-for-Direct3DDeviceManager9.patch
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@ -1,4 +1,4 @@
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From dd729aeb54a82d85c8172a3043f55d463166aec6 Mon Sep 17 00:00:00 2001
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From e88e1bb791cf3cb2a7318b3a88662d01ec3d1bef Mon Sep 17 00:00:00 2001
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From: Paul Gofman <gofmanp@gmail.com>
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Date: Mon, 9 Sep 2019 18:48:43 +0300
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Subject: [PATCH] wined3d: Add a setting to workaround 0 * inf problem in
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@ -9,16 +9,16 @@ https://bugs.winehq.org/show_bug.cgi?id=34266.
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Signed-off-by: Paul Gofman <gofmanp@gmail.com>
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---
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dlls/wined3d/glsl_shader.c | 155 ++++++++++++++++++++++++++++-----
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dlls/wined3d/glsl_shader.c | 156 ++++++++++++++++++++++++++++-----
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dlls/wined3d/wined3d_main.c | 3 +
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dlls/wined3d/wined3d_private.h | 1 +
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3 files changed, 135 insertions(+), 24 deletions(-)
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3 files changed, 136 insertions(+), 24 deletions(-)
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diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
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index 05de1d7932..cd3afa1b9f 100644
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index 25e9772325..e577c98ad2 100644
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--- a/dlls/wined3d/glsl_shader.c
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+++ b/dlls/wined3d/glsl_shader.c
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@@ -2298,6 +2298,19 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c
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@@ -2179,6 +2179,19 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c
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if (wined3d_settings.strict_shader_math)
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shader_addline(buffer, "#pragma optionNV(fastmath off)\n");
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@ -38,7 +38,7 @@ index 05de1d7932..cd3afa1b9f 100644
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prefix = shader_glsl_get_prefix(version->type);
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/* Prototype the subroutines */
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@@ -3829,7 +3842,12 @@ static void shader_glsl_binop(const struct wined3d_shader_instruction *ins)
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@@ -3699,7 +3712,12 @@ static void shader_glsl_binop(const struct wined3d_shader_instruction *ins)
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write_mask = shader_glsl_append_dst(buffer, ins);
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shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
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shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
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@ -52,7 +52,7 @@ index 05de1d7932..cd3afa1b9f 100644
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}
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static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
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@@ -4041,26 +4059,45 @@ static void shader_glsl_dot(const struct wined3d_shader_instruction *ins)
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@@ -3912,26 +3930,45 @@ static void shader_glsl_dot(const struct wined3d_shader_instruction *ins)
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struct glsl_src_param src0_param;
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struct glsl_src_param src1_param;
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DWORD dst_write_mask, src_write_mask;
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@ -104,10 +104,11 @@ index 05de1d7932..cd3afa1b9f 100644
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}
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}
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@@ -4096,10 +4133,14 @@ static void shader_glsl_cut(const struct wined3d_shader_instruction *ins)
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@@ -3967,10 +4004,15 @@ static void shader_glsl_cut(const struct wined3d_shader_instruction *ins)
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static void shader_glsl_pow(const struct wined3d_shader_instruction *ins)
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{
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struct wined3d_string_buffer *buffer = ins->ctx->buffer;
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+ const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
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+ static const float max_float = FLT_MAX;
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struct glsl_src_param src0_param;
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struct glsl_src_param src1_param;
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@ -119,7 +120,7 @@ index 05de1d7932..cd3afa1b9f 100644
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dst_write_mask = shader_glsl_append_dst(buffer, ins);
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dst_size = shader_glsl_get_write_mask_size(dst_write_mask);
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@@ -4109,13 +4150,33 @@ static void shader_glsl_pow(const struct wined3d_shader_instruction *ins)
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@@ -3980,13 +4022,33 @@ static void shader_glsl_pow(const struct wined3d_shader_instruction *ins)
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if (dst_size > 1)
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{
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@ -129,7 +130,7 @@ index 05de1d7932..cd3afa1b9f 100644
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+ {
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+ shader_addline(buffer, "vec%u(%s == 0.0 ? 1.0 : min(pow(abs(%s), %s), ",
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+ dst_size, src1_param.param_str, src0_param.param_str, src1_param.param_str);
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+ shader_glsl_append_imm_vec(buffer, &max_float, 1, ins->ctx->gl_info);
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+ shader_glsl_append_imm_vec(buffer, &max_float, 1, priv->gl_info);
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+ shader_addline(buffer, "));\n");
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+ }
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+ else
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@ -146,7 +147,7 @@ index 05de1d7932..cd3afa1b9f 100644
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+ {
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+ shader_addline(buffer, "%s == 0.0 ? 1.0 : min(pow(abs(%s), %s), ",
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+ src1_param.param_str, src0_param.param_str, src1_param.param_str);
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+ shader_glsl_append_imm_vec(buffer, &max_float, 1, ins->ctx->gl_info);
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+ shader_glsl_append_imm_vec(buffer, &max_float, 1, priv->gl_info);
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+ shader_addline(buffer, "));\n");
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+ }
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+ else
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@ -157,7 +158,7 @@ index 05de1d7932..cd3afa1b9f 100644
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}
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}
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@@ -4290,11 +4351,15 @@ static void shader_glsl_scalar_op(const struct wined3d_shader_instruction *ins)
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@@ -4161,11 +4223,15 @@ static void shader_glsl_scalar_op(const struct wined3d_shader_instruction *ins)
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{
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DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
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ins->ctx->reg_maps->shader_version.minor);
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@ -174,7 +175,7 @@ index 05de1d7932..cd3afa1b9f 100644
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dst_write_mask = shader_glsl_append_dst(buffer, ins);
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dst_size = shader_glsl_get_write_mask_size(dst_write_mask);
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@@ -4304,41 +4369,78 @@ static void shader_glsl_scalar_op(const struct wined3d_shader_instruction *ins)
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@@ -4175,41 +4241,78 @@ static void shader_glsl_scalar_op(const struct wined3d_shader_instruction *ins)
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shader_glsl_add_src_param(ins, &ins->src[0], dst_write_mask, &src0_param);
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@ -198,7 +199,7 @@ index 05de1d7932..cd3afa1b9f 100644
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+ {
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+ prefix = "max(log2(abs(";
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+ string_buffer_sprintf(suffix, ")), ");
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+ shader_glsl_append_imm_vec(suffix, &min_float, 1, ins->ctx->gl_info);
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+ shader_glsl_append_imm_vec(suffix, &min_float, 1, priv->gl_info);
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+ shader_addline(suffix, ")");
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+ }
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+ else
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@ -215,9 +216,9 @@ index 05de1d7932..cd3afa1b9f 100644
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+ {
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+ prefix = "clamp(1.0 / ";
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+ string_buffer_sprintf(suffix, ", ");
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+ shader_glsl_append_imm_vec(suffix, &min_float, 1, ins->ctx->gl_info);
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+ shader_glsl_append_imm_vec(suffix, &min_float, 1, priv->gl_info);
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+ shader_addline(suffix, ", ");
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+ shader_glsl_append_imm_vec(suffix, &max_float, 1, ins->ctx->gl_info);
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+ shader_glsl_append_imm_vec(suffix, &max_float, 1, priv->gl_info);
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+ shader_addline(suffix, ")");
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+ }
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+ else
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@ -234,7 +235,7 @@ index 05de1d7932..cd3afa1b9f 100644
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+ {
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+ prefix = "min(inversesqrt(abs(";
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+ string_buffer_sprintf(suffix, ")), ");
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+ shader_glsl_append_imm_vec(suffix, &max_float, 1, ins->ctx->gl_info);
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+ shader_glsl_append_imm_vec(suffix, &max_float, 1, priv->gl_info);
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+ shader_addline(suffix, ")");
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+ }
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+ else
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@ -263,7 +264,7 @@ index 05de1d7932..cd3afa1b9f 100644
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}
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/** Process the WINED3DSIO_EXPP instruction in GLSL:
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@@ -4655,8 +4757,13 @@ static void shader_glsl_mad(const struct wined3d_shader_instruction *ins)
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@@ -4526,8 +4629,13 @@ static void shader_glsl_mad(const struct wined3d_shader_instruction *ins)
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shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
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shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
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shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
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@ -301,10 +302,10 @@ index 5d60a44ef6..e9efbbf08a 100644
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TRACE("Limiting VS shader model to %u.\n", wined3d_settings.max_sm_vs);
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if (!get_config_key_dword(hkey, appkey, "MaxShaderModelHS", &wined3d_settings.max_sm_hs))
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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index 5ec24e3823..ac6bb2da3b 100644
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index 5beaa927d7..3b10d80821 100644
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -427,6 +427,7 @@ struct wined3d_settings
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@@ -420,6 +420,7 @@ struct wined3d_settings
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unsigned int sample_count;
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BOOL check_float_constants;
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unsigned int strict_shader_math;
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@ -313,5 +314,5 @@ index 5ec24e3823..ac6bb2da3b 100644
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unsigned int max_sm_hs;
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unsigned int max_sm_ds;
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--
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2.21.0
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2.24.1
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