wine-staging/patches/wined3d-1DTextures/0001-wined3d-Create-dummy-1d-textures.patch

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From 5c7954d9fe6f587a143c7d528351a2b75dd8d2a2 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Tue, 23 Aug 2016 22:54:14 +0200
Subject: wined3d: Create dummy 1d textures.
---
dlls/wined3d/context.c | 12 ++++++++++++
dlls/wined3d/device.c | 26 ++++++++++++++++++++++++++
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dlls/wined3d/wined3d_private.h | 2 ++
3 files changed, 40 insertions(+)
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diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 394a2dc..6b7a180 100644
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--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1527,6 +1527,7 @@ void context_bind_dummy_textures(const struct wined3d_device *device, const stru
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GL_EXTCALL(glActiveTexture(GL_TEXTURE0 + i));
checkGLcall("glActiveTexture");
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, device->dummy_textures.tex_1d);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_textures.tex_2d);
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if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
@@ -1539,7 +1540,10 @@ void context_bind_dummy_textures(const struct wined3d_device *device, const stru
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP, device->dummy_textures.tex_cube);
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if (gl_info->supported[EXT_TEXTURE_ARRAY])
+ {
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, device->dummy_textures.tex_1d_array);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, device->dummy_textures.tex_2d_array);
+ }
checkGLcall("Bind dummy textures");
}
@@ -2405,6 +2409,14 @@ void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint
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case GL_NONE:
/* nothing to do */
break;
+ case GL_TEXTURE_1D:
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, device->dummy_textures.tex_1d);
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+ checkGLcall("glBindTexture");
+ break;
+ case GL_TEXTURE_1D_ARRAY:
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, device->dummy_textures.tex_1d_array);
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+ checkGLcall("glBindTexture");
+ break;
case GL_TEXTURE_2D:
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_textures.tex_2d);
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checkGLcall("glBindTexture");
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index de6d5a4..5636300 100644
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--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -698,6 +698,17 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
* to each texture stage when the currently set D3D texture is NULL. */
context_active_texture(context, gl_info, 0);
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+ gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_1d);
+ checkGLcall("glGenTextures");
+ TRACE("Dummy 1D texture given name %u.\n", device->dummy_textures.tex_1d);
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+
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, device->dummy_textures.tex_1d);
+ checkGLcall("glBindTexture");
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+
+ gl_info->gl_ops.gl.p_glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA8, 1, 0,
+ GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
+ checkGLcall("glTexImage1D");
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+
gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_2d);
checkGLcall("glGenTextures");
TRACE("Dummy 2D texture given name %u.\n", device->dummy_textures.tex_2d);
@@ -756,6 +767,17 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
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if (gl_info->supported[EXT_TEXTURE_ARRAY])
{
+ gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_1d_array);
+ checkGLcall("glGenTextures");
+ TRACE("Dummy 1D array texture given name %u.\n", device->dummy_textures.tex_1d_array);
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+
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, device->dummy_textures.tex_1d_array);
+ checkGLcall("glBindTexture");
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+
+ gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, 1, 1, 0,
+ GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
+ checkGLcall("glTexImage2D");
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+
gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_2d_array);
checkGLcall("glGenTextures");
TRACE("Dummy 2D array texture given name %u.\n", device->dummy_textures.tex_2d_array);
@@ -777,7 +799,10 @@ static void destroy_dummy_textures(struct wined3d_device *device, struct wined3d
const struct wined3d_gl_info *gl_info = context->gl_info;
if (gl_info->supported[EXT_TEXTURE_ARRAY])
+ {
gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_2d_array);
+ gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_1d_array);
+ }
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if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_cube);
@@ -789,6 +814,7 @@ static void destroy_dummy_textures(struct wined3d_device *device, struct wined3d
gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_rect);
gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_2d);
+ gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_1d);
checkGLcall("Delete dummy textures");
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 3887f91..bd5c1b6 100644
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--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2491,10 +2491,12 @@ struct wined3d_device
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/* Textures for when no other textures are mapped */
struct
{
+ GLuint tex_1d;
GLuint tex_2d;
GLuint tex_rect;
GLuint tex_3d;
GLuint tex_cube;
+ GLuint tex_1d_array;
GLuint tex_2d_array;
} dummy_textures;
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--
2.9.0
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