wine-staging/patches/windows.gaming.input-dll/0003-windows.gaming.input-Implement-IGamepadStatics-stubs.patch

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From c1a8b6dfd1f105a1e9f151b0fafecc928c2d0e8f Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?R=C3=A9mi=20Bernon?= <rbernon@codeweavers.com>
Date: Fri, 21 Aug 2020 08:58:34 +0200
Subject: [PATCH 3/4] windows.gaming.input: Implement IGamepadStatics stubs.
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Signed-off-by: RĂ©mi Bernon <rbernon@codeweavers.com>
---
.../windows.gaming.input_main.c | 358 ++++++++++++++++++
include/objidl.idl | 9 +
loader/wine.inf.in | 1 +
3 files changed, 368 insertions(+)
diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
index f345fbffb5..44ad92980e 100644
--- a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
+++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
@@ -20,9 +20,140 @@ static const char *debugstr_hstring(HSTRING hstr)
return wine_dbgstr_wn(str, len);
}
+DEFINE_GUID(IID_IGamepadStatics,0x8bbce529,0xd49c,0x39e9,0x95,0x60,0xe4,0x7d,0xde,0x96,0xb7,0xc8);
+
+typedef struct EventRegistrationToken
+{
+ __int64 value;
+} EventRegistrationToken;
+
+typedef struct IVectorView IVectorView;
+
+typedef struct IVectorViewVtbl
+{
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IVectorView *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IVectorView *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IVectorView *This);
+
+ /*** IInspectable methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetIids)(
+ IVectorView *This,
+ ULONG *iidCount,
+ IID **iids);
+
+ HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
+ IVectorView *This,
+ HSTRING *className);
+
+ HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
+ IVectorView *This,
+ TrustLevel *trustLevel);
+
+ /*** IVectorView<T> methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetAt)(
+ IVectorView *This,
+ ULONG index,
+ /* T */ void *out_value);
+
+ HRESULT (STDMETHODCALLTYPE *get_Size)(
+ IVectorView *This,
+ ULONG *out_value);
+
+ HRESULT (STDMETHODCALLTYPE *IndexOf)(
+ IVectorView *This,
+ /* T */ void *value,
+ ULONG *index,
+ BOOLEAN *out_value);
+
+ HRESULT (STDMETHODCALLTYPE *GetMany)(
+ IVectorView *This,
+ ULONG start_index,
+ /* T[] */ void **items,
+ UINT *out_value);
+} IVectorViewVtbl;
+
+struct IVectorView
+{
+ CONST_VTBL IVectorViewVtbl* lpVtbl;
+};
+
+typedef struct IGamepadStatics IGamepadStatics;
+
+typedef struct IGamepadStaticsVtbl
+{
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IGamepadStatics *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IGamepadStatics *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IGamepadStatics *This);
+
+ /*** IInspectable methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetIids)(
+ IGamepadStatics *This,
+ ULONG *iidCount,
+ IID **iids);
+
+ HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
+ IGamepadStatics *This,
+ HSTRING *className);
+
+ HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
+ IGamepadStatics *This,
+ TrustLevel *trustLevel);
+
+ /*** IGamepadStatics methods ***/
+ HRESULT (STDMETHODCALLTYPE *eventadd_GamepadAdded)(
+ IGamepadStatics *This,
+ /* Windows.Foundation.EventHandler<Windows.Gaming.Input.Gamepad*> */
+ void *value,
+ EventRegistrationToken* token);
+ HRESULT (STDMETHODCALLTYPE *eventremove_GamepadAdded)(
+ IGamepadStatics *This,
+ EventRegistrationToken token);
+
+ HRESULT (STDMETHODCALLTYPE *eventadd_GamepadRemoved)(
+ IGamepadStatics *This,
+ /* Windows.Foundation.EventHandler<Windows.Gaming.Input.Gamepad*> */
+ void *value,
+ EventRegistrationToken* token);
+ HRESULT (STDMETHODCALLTYPE *eventremove_GamepadRemoved)(
+ IGamepadStatics *This,
+ EventRegistrationToken token);
+
+ HRESULT (STDMETHODCALLTYPE *get_Gamepads)(
+ IGamepadStatics *This,
+ /* Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.Gamepad*>* */
+ void **value);
+
+ END_INTERFACE
+} IGamepadStaticsVtbl;
+
+struct IGamepadStatics
+{
+ CONST_VTBL IGamepadStaticsVtbl* lpVtbl;
+};
+
struct windows_gaming_input
{
IActivationFactory IActivationFactory_iface;
+ IGamepadStatics IGamepadStatics_iface;
+ IVectorView IVectorView_iface;
LONG refcount;
};
@@ -31,10 +162,235 @@ static inline struct windows_gaming_input *impl_from_IActivationFactory(IActivat
return CONTAINING_RECORD(iface, struct windows_gaming_input, IActivationFactory_iface);
}
+static inline struct windows_gaming_input *impl_from_IGamepadStatics(IGamepadStatics *iface)
+{
+ return CONTAINING_RECORD(iface, struct windows_gaming_input, IGamepadStatics_iface);
+}
+
+static inline struct windows_gaming_input *impl_from_IVectorView(IVectorView *iface)
+{
+ return CONTAINING_RECORD(iface, struct windows_gaming_input, IVectorView_iface);
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_QueryInterface(
+ IVectorView *iface, REFIID iid, void **object)
+{
+ TRACE("iface %p, iid %s, object %p stub!\n", iface, debugstr_guid(iid), object);
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
+ *object = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE vector_view_AddRef(
+ IVectorView *iface)
+{
+ struct windows_gaming_input *impl = impl_from_IVectorView(iface);
+ ULONG rc = InterlockedIncrement(&impl->refcount);
+ TRACE("%p increasing refcount to %u.\n", impl, rc);
+ return rc;
+}
+
+static ULONG STDMETHODCALLTYPE vector_view_Release(
+ IVectorView *iface)
+{
+ struct windows_gaming_input *impl = impl_from_IVectorView(iface);
+ ULONG rc = InterlockedDecrement(&impl->refcount);
+ TRACE("%p decreasing refcount to %u.\n", impl, rc);
+ return rc;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_GetIids(
+ IVectorView *iface, ULONG *iid_count, IID **iids)
+{
+ FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_GetRuntimeClassName(
+ IVectorView *iface, HSTRING *class_name)
+{
+ FIXME("iface %p, class_name %p stub!\n", iface, class_name);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_GetTrustLevel(
+ IVectorView *iface, TrustLevel *trust_level)
+{
+ FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_GetAt(
+ IVectorView *iface, ULONG index, void *out_value)
+{
+ FIXME("iface %p, index %#x, out_value %p stub!\n", iface, index, out_value);
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_get_Size(
+ IVectorView *iface, ULONG *out_value)
+{
+ FIXME("iface %p, out_value %p stub!\n", iface, out_value);
+ *out_value = 0;
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_IndexOf(
+ IVectorView *iface, void *value, ULONG *index, BOOLEAN *out_value)
+{
+ FIXME("iface %p, value %p, index %p, out_value %p stub!\n", iface, value, index, out_value);
+ *out_value = FALSE;
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_GetMany(
+ IVectorView *iface, ULONG start_index, void **items, UINT *out_value)
+{
+ FIXME("iface %p, start_index %#x, items %p, out_value %p stub!\n", iface, start_index, items, out_value);
+ *out_value = 0;
+ return S_OK;
+}
+
+static const struct IVectorViewVtbl vector_view_vtbl =
+{
+ vector_view_QueryInterface,
+ vector_view_AddRef,
+ vector_view_Release,
+ /* IInspectable methods */
+ vector_view_GetIids,
+ vector_view_GetRuntimeClassName,
+ vector_view_GetTrustLevel,
+ /*** IVectorView<T> methods ***/
+ vector_view_GetAt,
+ vector_view_get_Size,
+ vector_view_IndexOf,
+ vector_view_GetMany,
+};
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_QueryInterface(
+ IGamepadStatics *iface, REFIID iid, void **object)
+{
+ TRACE("iface %p, iid %s, object %p stub!\n", iface, debugstr_guid(iid), object);
+
+ if (IsEqualGUID(iid, &IID_IAgileObject))
+ {
+ IUnknown_AddRef(iface);
+ *object = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
+ *object = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE gamepad_statics_AddRef(
+ IGamepadStatics *iface)
+{
+ struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
+ ULONG rc = InterlockedIncrement(&impl->refcount);
+ TRACE("%p increasing refcount to %u.\n", impl, rc);
+ return rc;
+}
+
+static ULONG STDMETHODCALLTYPE gamepad_statics_Release(
+ IGamepadStatics *iface)
+{
+ struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
+ ULONG rc = InterlockedDecrement(&impl->refcount);
+ TRACE("%p decreasing refcount to %u.\n", impl, rc);
+ return rc;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_GetIids(
+ IGamepadStatics *iface, ULONG *iid_count, IID **iids)
+{
+ FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_GetRuntimeClassName(
+ IGamepadStatics *iface, HSTRING *class_name)
+{
+ FIXME("iface %p, class_name %p stub!\n", iface, class_name);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_GetTrustLevel(
+ IGamepadStatics *iface, TrustLevel *trust_level)
+{
+ FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_eventadd_GamepadAdded(
+ IGamepadStatics *iface, void *value, EventRegistrationToken* token)
+{
+ FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_eventremove_GamepadAdded(
+ IGamepadStatics *iface, EventRegistrationToken token)
+{
+ FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_eventadd_GamepadRemoved(
+ IGamepadStatics *iface, void *value, EventRegistrationToken* token)
+{
+ FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_eventremove_GamepadRemoved(
+ IGamepadStatics *iface, EventRegistrationToken token)
+{
+ FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_get_Gamepads(
+ IGamepadStatics *iface, void **value)
+{
+ struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
+ FIXME("iface %p, value %p stub!\n", iface, value);
+ *value = &impl->IVectorView_iface;
+ return S_OK;
+}
+
+static const struct IGamepadStaticsVtbl gamepad_statics_vtbl =
+{
+ gamepad_statics_QueryInterface,
+ gamepad_statics_AddRef,
+ gamepad_statics_Release,
+ /* IInspectable methods */
+ gamepad_statics_GetIids,
+ gamepad_statics_GetRuntimeClassName,
+ gamepad_statics_GetTrustLevel,
+ /* IGamepadStatics methods */
+ gamepad_statics_eventadd_GamepadAdded,
+ gamepad_statics_eventremove_GamepadAdded,
+ gamepad_statics_eventadd_GamepadRemoved,
+ gamepad_statics_eventremove_GamepadRemoved,
+ gamepad_statics_get_Gamepads,
+};
+
static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
IActivationFactory *iface, REFIID iid, void **object)
{
+ struct windows_gaming_input *impl = impl_from_IActivationFactory(iface);
TRACE("iface %p, iid %s, object %p stub!\n", iface, debugstr_guid(iid), object);
+
+ if (IsEqualGUID(iid, &IID_IGamepadStatics))
+ {
+ IUnknown_AddRef(iface);
+ *object = &impl->IGamepadStatics_iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*object = NULL;
return E_NOINTERFACE;
}
@@ -101,6 +457,8 @@ static const struct IActivationFactoryVtbl activation_factory_vtbl =
static struct windows_gaming_input windows_gaming_input =
{
{&activation_factory_vtbl},
+ {&gamepad_statics_vtbl},
+ {&vector_view_vtbl},
0
};
diff --git a/include/objidl.idl b/include/objidl.idl
index a86ceb8b1d..cb814f5564 100644
--- a/include/objidl.idl
+++ b/include/objidl.idl
@@ -37,6 +37,15 @@ typedef struct _COSERVERINFO {
/******************** Fundamentals ********************/
+[
+ local,
+ object,
+ uuid(94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90)
+]
+interface IAgileObject : IUnknown
+{
+}
+
[
local,
object,
diff --git a/loader/wine.inf.in b/loader/wine.inf.in
index 8777377002..a5b9e866bd 100644
--- a/loader/wine.inf.in
+++ b/loader/wine.inf.in
@@ -705,6 +705,7 @@ HKLM,%MciExtStr%,"wmx",,"MPEGVideo"
HKLM,%MciExtStr%,"wvx",,"MPEGVideo"
[Misc]
+HKLM,Software\Microsoft\WindowsRuntime\ActivatableClassId\Windows.Gaming.Input.Gamepad,"DllPath",2,"Windows.Gaming.Input.dll"
HKLM,Software\Borland\Database Engine\Settings\SYSTEM\INIT,SHAREDMEMLOCATION,,9000
HKLM,Software\Clients\Mail,,2,"Native Mail Client"
HKLM,Software\Clients\Mail\Native Mail Client,,2,"Native Mail Client"
--
2.28.0